if (F->empty()) {
F->setCallingConv(getRuntimeCC());
- // In Windows Itanium environments, try to mark runtime functions
- // dllimport. For Mingw and MSVC, don't. We don't really know if the user
- // will link their standard library statically or dynamically. Marking
- // functions imported when they are not imported can cause linker errors
- // and warnings.
- if (!Local && getTriple().isWindowsItaniumEnvironment() &&
- !getCodeGenOpts().LTOVisibilityPublicStd) {
+ if (!Local && getTriple().isOSBinFormatCOFF() &&
+ !getCodeGenOpts().LTOVisibilityPublicStd &&
+ !getTriple().isWindowsGNUEnvironment()) {
const FunctionDecl *FD = GetRuntimeFunctionDecl(Context, Name);
if (!FD || FD->hasAttr<DLLImportAttr>()) {
F->setDLLStorageClass(llvm::GlobalValue::DLLImportStorageClass);
+++ /dev/null
-// RUN: %clangxx -target aarch64-windows \
-// RUN: -fcxx-exceptions -c -o - %s \
-// RUN: | llvm-objdump -syms - 2>&1 | FileCheck %s
-
-void foo1() { throw 1; }
-// CHECK-LABEL: foo1
-// CHECK-NOT: __imp__CxxThrowException
-
-void bar();
-void foo2() noexcept(true) { bar(); }
-// CHECK-LABEL: foo2
-// CHECK-NOT: __imp___std_terminate
-
-struct A {};
-struct B { virtual void f(); };
-struct C : A, virtual B {};
-struct T {};
-T *foo3() { return dynamic_cast<T *>((C *)0); }
-// CHECK-LABEL: foo3
-// CHECK-NOT: __imp___RTDynamicCast
// CHECK-MS-DAG: @_Init_thread_epoch = external thread_local global i32
// CHECK-MS-DAG: declare dso_local i32 @__tlregdtor(void ()*)
// CHECK-MS-DAG: declare dso_local i32 @atexit(void ()*)
-// CHECK-MS-DYNAMIC-DAG: declare {{.*}} void @_CxxThrowException
+// CHECK-MS-DYNAMIC-DAG: declare dllimport {{.*}} void @_CxxThrowException
// CHECK-MS-STATIC-DAG: declare {{.*}} void @_CxxThrowException
// CHECK-MS-DAG: declare dso_local noalias i8* @"??2@YAPAXI@Z"
// CHECK-MS-DAG: declare dso_local void @_Init_thread_header(i32*)
// Check our load function is in a comdat.
// CHECK-WIN: define linkonce_odr hidden void @.objcv2_load_function() comdat {
-// Make sure we do not have dllimport on the load function
-// CHECK-WIN: declare dso_local void @__objc_load
+// Make sure we have dllimport on the load function
+// CHECK-WIN: declare dllimport void @__objc_load
return [I m:S()];
}
-// CHECK: declare dso_local void @objc_msgSend_stret(i8*, i8*, ...)
+// CHECK: declare dllimport void @objc_msgSend_stret(i8*, i8*, ...)
// CHECK-NOT: declare dllimport void @objc_msgSend(i8*, i8*, ...)
+