S_sw_bl: \092
S_sw_bc: \045
S_sw_br: \047
- S_explode1: \047
- S_explode2: \045
- S_explode3: \092
- S_explode4: \058
- S_explode5: \032
- S_explode6: \058
- S_explode7: \092
- S_explode8: \045
- S_explode9: \047
+ S_expl_tl: \047
+ S_expl_tc: \045
+ S_expl_tr: \092
+ S_expl_ml: \058
+ S_expl_mc: \032
+ S_expl_mr: \058
+ S_expl_bl: \092
+ S_expl_bc: \045
+ S_expl_br: \047
finish
# All symbols are spaces
S_dragon: \032
S_eel: \032
S_elemental: \032
- S_explode1: \032
- S_explode2: \032
- S_explode3: \032
- S_explode4: \032
- S_explode5: \032
- S_explode6: \032
- S_explode7: \032
- S_explode8: \032
- S_explode9: \032
+ S_expl_tl: \032
+ S_expl_tc: \032
+ S_expl_tr: \032
+ S_expl_ml: \032
+ S_expl_mc: \032
+ S_expl_mr: \032
+ S_expl_bl: \032
+ S_expl_bc: \032
+ S_expl_br: \032
S_eye: \032
S_falling_rock_trap: \032
S_feline: \032
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
S_sw_mr: \xb3 # meta-3, vertical rule
- S_explode4: \xb3 # meta-3, vertical rule
- S_explode6: \xb3 # meta-3, vertical rule
+ S_expl_ml: \xb3 # meta-3, vertical rule
+ S_expl_mr: \xb3 # meta-3, vertical rule
finish
start: IBMGraphics_1
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
S_sw_mr: \xb3 # meta-3, vertical rule
- S_explode4: \xb3 # meta-3, vertical rule
- S_explode6: \xb3 # meta-3, vertical rule
+ S_expl_ml: \xb3 # meta-3, vertical rule
+ S_expl_mr: \xb3 # meta-3, vertical rule
finish
start: IBMGraphics_2
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
S_sw_mr: \xb3 # meta-3, vertical rule
- S_explode4: \xb3 # meta-3, vertical rule
- S_explode6: \xb3 # meta-3, vertical rule
+ S_expl_ml: \xb3 # meta-3, vertical rule
+ S_expl_mr: \xb3 # meta-3, vertical rule
finish
start: RogueIBM
S_hbeam: \xf1 # meta-D, horizontal rule
S_sw_ml: \xf8 # meta-3, vertical rule
S_sw_mr: \xf8 # meta-3, vertical rule
- S_explode4: \xf8 # meta-3, vertical rule
- S_explode6: \xf8 # meta-3, vertical rule
+ S_expl_ml: \xf8 # meta-3, vertical rule
+ S_expl_mr: \xf8 # meta-3, vertical rule
finish
start: DECgraphics
S_sw_ml: \xf8 # meta-x, vertical rule
S_sw_mr: \xf8 # meta-x, vertical rule
S_sw_bc: \xf3 # meta-s, low horizontal line
- S_explode2: \xef # meta-o, high horizontal line
- S_explode4: \xf8 # meta-x, vertical rule
- S_explode6: \xf8 # meta-x, vertical rule
- S_explode8: \xf3 # meta-s, low horizontal line
+ S_expl_tc: \xef # meta-o, high horizontal line
+ S_expl_ml: \xf8 # meta-x, vertical rule
+ S_expl_mr: \xf8 # meta-x, vertical rule
+ S_expl_bc: \xf3 # meta-s, low horizontal line
finish
start: MACgraphics
D S_dragon (dragon)
; S_eel (sea monster)
E S_elemental (elemental)
-/ S_explode1 (explosion top left)
-\- S_explode2 (explosion top center)
-\\ S_explode3 (explosion top right)
-| S_explode4 (explosion middle left)
-\ S_explode5 (explosion middle center)
-| S_explode6 (explosion middle right)
-\\ S_explode7 (explosion bottom left)
-\- S_explode8 (explosion bottom center)
-/ S_explode9 (explosion bottom right)
+/ S_expl_tl (explosion top left)
+\- S_expl_tc (explosion top center)
+\\ S_expl_tr (explosion top right)
+| S_expl_ml (explosion middle left)
+\ S_expl_mc (explosion middle center)
+| S_expl_mr (explosion middle right)
+\\ S_expl_bl (explosion bottom left)
+\- S_expl_bc (explosion bottom center)
+/ S_expl_br (explosion bottom right)
e S_eye (eye or sphere)
\(ha S_falling_rock_trap (falling rock trap)
f S_feline (cat or other feline)
\verb@D@ & S\verb+_+dragon & (dragon)\\
\verb@;@ & S\verb+_+eel & (sea monster)\\
\verb@E@ & S\verb+_+elemental & (elemental)\\
-\verb@/@ & S\verb+_+explode1 & (explosion top left)\\
-\verb@-@ & S\verb+_+explode2 & (explosion top center)\\
-\verb@\@ & S\verb+_+explode3 & (explosion top right)\\
-\verb@|@ & S\verb+_+explode4 & (explosion middle left)\\
-\verb@ @ & S\verb+_+explode5 & (explosion middle center)\\
-\verb@|@ & S\verb+_+explode6 & (explosion middle right)\\
-\verb@\@ & S\verb+_+explode7 & (explosion bottom left)\\
-\verb@-@ & S\verb+_+explode8 & (explosion bottom center)\\
-\verb@/@ & S\verb+_+explode9 & (explosion bottom right)\\
+\verb@/@ & S\verb+_+expl\verb+_+tl & (explosion top left)\\
+\verb@-@ & S\verb+_+expl\verb+_+tc & (explosion top center)\\
+\verb@\@ & S\verb+_+expl\verb+_+tr & (explosion top right)\\
+\verb@|@ & S\verb+_+expl\verb+_+ml & (explosion middle left)\\
+\verb@ @ & S\verb+_+expl\verb+_+mc & (explosion middle center)\\
+\verb@|@ & S\verb+_+expl\verb+_+mr & (explosion middle right)\\
+\verb@\@ & S\verb+_+expl\verb+_+bl & (explosion bottom left)\\
+\verb@-@ & S\verb+_+expl\verb+_+bc & (explosion bottom center)\\
+\verb@/@ & S\verb+_+expl\verb+_+br & (explosion bottom right)\\
\verb@e@ & S\verb+_+eye & (eye or sphere)\\
\verb@^@ & S\verb+_+falling\verb+_+rock\verb+_+trap & (falling rock trap)\\
\verb@f@ & S\verb+_+feline & (cat or other feline)\\
/* |@| */
/* \-/ */
/* */
- PCHAR2(91, '/', S_explode1, "explosion top left", "", CLR(CLR_ORANGE))
- PCHAR2(92, '-', S_explode2, "explosion top center", "", CLR(CLR_ORANGE))
- PCHAR2(93, '\\', S_explode3, "explosion top right", "", CLR(CLR_ORANGE))
- PCHAR2(94, '|', S_explode4, "explosion middle left", "", CLR(CLR_ORANGE))
- PCHAR2(95, ' ', S_explode5, "explosion middle center", "", CLR(CLR_ORANGE))
- PCHAR2(96, '|', S_explode6, "explosion middle right", "", CLR(CLR_ORANGE))
- PCHAR2(97, '\\', S_explode7, "explosion bottom left", "", CLR(CLR_ORANGE))
- PCHAR2(98, '-', S_explode8, "explosion bottom center", "", CLR(CLR_ORANGE))
- PCHAR2(99, '/', S_explode9, "explosion bottom right", "", CLR(CLR_ORANGE))
+ PCHAR2(91, '/', S_expl_tl, "explosion top left", "", CLR(CLR_ORANGE))
+ PCHAR2(92, '-', S_expl_tc, "explosion top center", "", CLR(CLR_ORANGE))
+ PCHAR2(93, '\\', S_expl_tr, "explosion top right", "", CLR(CLR_ORANGE))
+ PCHAR2(94, '|', S_expl_ml, "explosion middle left", "", CLR(CLR_ORANGE))
+ PCHAR2(95, ' ', S_expl_mc, "explosion middle center", "", CLR(CLR_ORANGE))
+ PCHAR2(96, '|', S_expl_mr, "explosion middle right", "", CLR(CLR_ORANGE))
+ PCHAR2(97, '\\', S_expl_bl, "explosion bottom left", "", CLR(CLR_ORANGE))
+ PCHAR2(98, '-', S_expl_bc, "explosion bottom center", "", CLR(CLR_ORANGE))
+ PCHAR2(99, '/', S_expl_br, "explosion bottom right", "", CLR(CLR_ORANGE))
#undef PCHAR
#undef PCHAR2
#endif /* PCHAR_S_ENUM || PCHAR_PARSE || PCHAR_DRAWING || PCHAR_TILES */
#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
#define explosion_to_glyph(expltype, idx) \
- ((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
+ ((((expltype) * MAXEXPCHARS) + ((idx) - S_expl_tl)) + GLYPH_EXPLODE_OFF)
#define trap_to_glyph(trap) \
cmap_to_glyph(trap_to_defsym((trap)->ttyp))
#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
#define MAXTCHARS (S_vibrating_square - S_arrow_trap + 1) /* trap chars */
-#define MAXECHARS (S_explode9 - S_vbeam + 1) /* mapped effects characters */
+#define MAXECHARS (S_expl_br - S_vbeam + 1) /* mapped effects characters */
#define MAXEXPCHARS 9 /* number of explosion characters */
#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
else
zap_color((offset >> 2));
} else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
- idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
+ idx = ((offset % MAXEXPCHARS) + S_expl_tl) + SYM_OFF_P;
explode_color(offset / MAXEXPCHARS);
} else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
idx = offset + SYM_OFF_P;
#include "hack.h"
/* Note: Arrays are column first, while the screen is row first */
-static const int explosion[3][3] = { { S_explode1, S_explode4, S_explode7 },
- { S_explode2, S_explode5, S_explode8 },
- { S_explode3, S_explode6, S_explode9 } };
+static const int explosion[3][3] = {
+ { S_expl_tl, S_expl_ml, S_expl_bl },
+ { S_expl_tc, S_expl_mc, S_expl_bc },
+ { S_expl_tr, S_expl_mr, S_expl_br } };
/* Note: I had to choose one of three possible kinds of "type" when writing
* this function: a wand type (like in zap.c), an adtyp, or an object type.
const char *altnm;
const char *nm;
} alternates[] = {
- { "S_armour" , "S_armor"},
+ { "S_armour" , "S_armor" },
+ { "S_explode1" , "S_expl_tl" },
+ { "S_explode2" , "S_expl_tc" },
+ { "S_explode3" , "S_expl_tr" },
+ { "S_explode4" , "S_expl_ml" },
+ { "S_explode5" , "S_expl_mc" },
+ { "S_explode6" , "S_expl_mr" },
+ { "S_explode7" , "S_expl_bl" },
+ { "S_explode8" , "S_expl_bc" },
+ { "S_explode9" , "S_expl_br" },
};
-
size_t len = strlen(buf);
const char *p = index(buf, ':'), *q = index(buf, '=');
struct symparse *sp = loadsyms;