GRCallExitNodeBuilder(GRCoreEngine &eng, const ExplodedNode *pred)
: Eng(eng), Pred(pred) {}
- void GenerateNode();
+ const ExplodedNode *getPredecessor() const { return Pred; }
+
+ const GRState *getState() const { return Pred->getState(); }
+
+ void GenerateNode(const GRState *state);
};
} // end clang namespace
ExplodedNode *Pred = B.getPredecessor();
const StackFrameContext *LocCtx =
- cast<StackFrameContext>(Pred->getLocationContext());
+ cast<StackFrameContext>(Pred->getLocationContext());
// Check if this is the top level stack frame.
if (!LocCtx->getParent())
- return;
-
- const StackFrameContext *ParentSF =
- cast<StackFrameContext>(LocCtx->getParent());
-
- SymbolReaper SymReaper(*ParentSF->getLiveVariables(), Eng.getSymbolManager(),
- ParentSF);
- const Stmt *CE = LocCtx->getCallSite();
- // FIXME: move this logic to GRExprEngine::ProcessCallExit().
- state = Eng.getStateManager().RemoveDeadBindings(state, const_cast<Stmt*>(CE),
- SymReaper);
+ return;
B.GenerateCallExitNode(state);
}
Eng.WList->Enqueue(Node);
}
-void GRCallExitNodeBuilder::GenerateNode() {
+void GRCallExitNodeBuilder::GenerateNode(const GRState *state) {
// Get the callee's location context.
const StackFrameContext *LocCtx
= cast<StackFrameContext>(Pred->getLocationContext());
PostStmt Loc(LocCtx->getCallSite(), LocCtx->getParent());
bool isNew;
- ExplodedNode *Node = Eng.G->getNode(Loc, Pred->getState(), &isNew);
+ ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);
if (isNew)
Eng.WList->Enqueue(Node, *const_cast<CFGBlock*>(LocCtx->getCallSiteBlock()),
}
void GRExprEngine::ProcessCallExit(GRCallExitNodeBuilder &B) {
- B.GenerateNode();
+ const GRState *state = B.getState();
+ const ExplodedNode *Pred = B.getPredecessor();
+ const StackFrameContext *LocCtx =
+ cast<StackFrameContext>(Pred->getLocationContext());
+ const StackFrameContext *ParentSF =
+ cast<StackFrameContext>(LocCtx->getParent());
+
+ SymbolReaper SymReaper(*ParentSF->getLiveVariables(), getSymbolManager(),
+ ParentSF);
+ const Stmt *CE = LocCtx->getCallSite();
+
+ state = getStateManager().RemoveDeadBindings(state, const_cast<Stmt*>(CE),
+ SymReaper);
+
+ B.GenerateNode(state);
}
//===----------------------------------------------------------------------===//