FT_Stroker stroker;
int alignment; // alignment overrides go here; if zero, style value will be used
- double rotation;
+ double frz;
enum { EVENT_NORMAL, // "normal" top-, sub- or mid- title
EVENT_POSITIONED, // happens after pos(,), margins are ignored
EVENT_HSCROLL, // "Banner" transition effect, text_width is unlimited
double val;
mystrtod(&p, &val);
val *= M_PI / 180;
- render_context.rotation = val * pwr + render_context.rotation * (1-pwr);
+ render_context.frz = val * pwr + render_context.frz * (1-pwr);
} else if (mystrcmp(&p, "fn")) {
char* start = p;
char* family;
render_context.hspacing = 0; // FIXME
render_context.be = 0;
render_context.shadow = render_context.style->Shadow;
- render_context.rotation = M_PI * render_context.style->Angle / 180.;
+ render_context.frz = M_PI * render_context.style->Angle / 180.;
// FIXME: does not reset unsupported attributes.
}
key->outline = (render_context.border * 0xFFFF); // convert to 16.16
key->scale_x = (render_context.scale_x * 0xFFFF);
key->scale_y = (render_context.scale_y * 0xFFFF);
- key->angle = (render_context.rotation * 0xFFFF);
+ key->frz = (render_context.frz * 0xFFFF);
key->advance = *advance;
key->bold = render_context.bold;
key->italic = render_context.italic;
text_info.glyphs[text_info.length].effect_skip_timing = render_context.effect_skip_timing;
text_info.glyphs[text_info.length].be = render_context.be;
text_info.glyphs[text_info.length].shadow = render_context.shadow;
- text_info.glyphs[text_info.length].frz = render_context.rotation;
+ text_info.glyphs[text_info.length].frz = render_context.frz;
ass_font_get_asc_desc(render_context.font, code,
&text_info.glyphs[text_info.length].asc,
&text_info.glyphs[text_info.length].desc);