Noticed when fixing branch code.
/* leader might be poly'd; if he can still speak, give leader speach */
if (mtmp->m_id == quest_status.leader_m_id && msound > MS_ANIMAL)
msound = MS_LEADER;
- /* make sure its your role's quest quardian; adjust if not */
+ /* make sure it's your role's quest quardian; adjust if not */
else if (msound == MS_GUARDIAN && ptr != &mons[urole.guardnum])
msound = mons[genus(monsndx(ptr), 1)].msound;
/* some normally non-speaking types can/will speak if hero is similar */