clarify travel command behavior in the Guidebook
touch_artifact checks needed when snagging w/bullwhip and stealing
cannot trip over submerged objects if you're water walking
+wand of striking was not identified if it activated a statue trap
Platform- and/or Interface-Specific Fixes
because that last call might end up operating on our `next_obj'
(below), rather than on the current object, if it happens to
encounter a statue which mustn't become animated. */
- if (t && t->ttyp == STATUE_TRAP)
- (void) activate_statue_trap(t, tx, ty, TRUE);
+ if (t && t->ttyp == STATUE_TRAP &&
+ activate_statue_trap(t, tx, ty, TRUE))
+ makeknown(obj->otyp);
}
poly_zapped = -1;