* _MSC_VER is defined automatically by Microsoft C.
* __BORLANDC__ is defined automatically by Borland C.
* __SC__ is defined automatically by Symantec C.
- * Note: 3.5.x was not verified with Symantec C.
+ * Note: 3.6.x was not verified with Symantec C.
*/
/*
* an ACCESSIBLE place.
* Currently: dig for digdepth positions;
* also down on request of Lennart Augustsson.
- * 3.5.0: from a PIT: dig one adjacent pit.
+ * 3.6.0: from a PIT: dig one adjacent pit.
*/
if (u.uswallow) {
}
/*
- * With the separate mextra structure added in 3.5.x this always
+ * With the separate mextra structure added in 3.6.x this always
* operates on the original mtmp. It now returns TRUE if the taming
* succeeded.
*/
* Prior to 3.3.0, command ``3t'' meant ``t(shoot) t(shoot) t(shoot)''
* and took 3 turns. Now it means ``t(shoot at most 3 missiles)''.
*
- * [3.5.0: shot count setup has been moved into ok_to_throw().]
+ * [3.6.0: shot count setup has been moved into ok_to_throw().]
*/
if (!ok_to_throw(&shotlimit))
return 0;
* we could track "features" and then update them all here, and keep
* track of when new features are created or destroyed, but this
* seemed the most elegant, despite adding more data to struct rm.
- * [3.5.0: we're using lastseentyp[][] rather than level.locations
+ * [3.6.0: we're using lastseentyp[][] rather than level.locations
* to track the features seen.]
*
* Although no current windowing systems (can) do this, this would add
int mcham = NON_PM;
/*
- * As of 3.5.0 we just check M2_SHAPESHIFTER instead of having a
+ * As of 3.6.0 we just check M2_SHAPESHIFTER instead of having a
* big switch statement with hardcoded shapeshifter types here.
*/
if (mndx >= LOW_PM && is_shapeshifter(&mons[mndx]))
STATIC_DCL void FDECL(mk_mplayer_armor, (struct monst *, SHORT_P));
/* These are the names of those who
- * contributed to the development of NetHack 3.2/3.3/3.4/3.5.
+ * contributed to the development of NetHack 3.2/3.3/3.4/3.6.
*
* Keep in alphabetical order within teams.
* Same first name is entered once within each team.
1, 1, 0, 20, 5, 4, 3, 2, 0, P|S, P_KNIFE, IRON, HI_METAL),
WEAPON("stiletto", None,
1, 1, 0, 5, 5, 4, 3, 2, 0, P|S, P_KNIFE, IRON, HI_METAL),
-/* 3.5/3.6: worm teeth and crysknives now stack;
+/* 3.6: worm teeth and crysknives now stack;
when a stack of teeth is enchanted at once, they fuse into one crysknife;
when a stack of crysknives drops, the whole stack reverts to teeth */
WEAPON("worm tooth", None,
* trying to get those right here.
*
* Also misused by muse.c to convert 1st person present verbs to 2nd person.
- * 3.5.0: made case-insensitive.
+ * 3.6.0: made case-insensitive.
*/
char *
makeplural(oldstr)
*
* A lot of unique monsters have names ending in s; plural, or singular
* from plural, doesn't make much sense for them so we don't bother trying.
- * 3.5.0: made case-insensitive.
+ * 3.6.0: made case-insensitive.
*/
char *
makesingular(oldstr)
* this also happens with real fortune cookies. -dgk
*/
-/* 3.5
+/* 3.6
* The rumors file consists of a "do not edit" line, then a line containing
* three sets of three counts (first two in decimal, third in hexadecimal).
* The first set has the number of true rumors, the count in bytes for all
int l = u.ulevel, loglev = 0,
gain, natac = u.uac + u.uspellprot;
/* note: u.uspellprot is subtracted when find_ac() factors it into u.uac,
- so adding here factors it back out (3.4.3,3.5 had this backwards) */
+ so adding here factors it back out (3.4.3,3.6 had this backwards) */
/* loglev=log2(u.ulevel)+1 (1..5) */
while (l) {