//audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang1PopUp indexOfSelectedItem] - 1);
audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
hb_audio_config_init(audio);
-
+ audio->in.track = [fAudLang1PopUp indexOfSelectedItem] - 1;
/* We go ahead and assign values to our audio->out.<properties> */
audio->out.track = [fAudLang1PopUp indexOfSelectedItem] - 1;
if ([[fAudTrack1MixPopUp titleOfSelectedItem] isEqualToString: @"AC3 Passthru"])
//audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang1PopUp indexOfSelectedItem] - 1 );
audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
hb_audio_config_init(audio);
-
+ audio->in.track = [fAudLang1PopUp indexOfSelectedItem] - 1;
/* We go ahead and assign values to our audio->out.<properties> */
audio->out.track = [fAudLang1PopUp indexOfSelectedItem] - 1;
audio->out.codec = HB_ACODEC_AC3;
/* Now we modify it according to the gui settings for the specified track number */
audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
hb_audio_config_init(audio);
-
+ audio->in.track = [fAudLang2PopUp indexOfSelectedItem] - 1;
/* We go ahead and assign values to our audio->out.<properties> */
audio->out.track = [fAudLang2PopUp indexOfSelectedItem] - 1;
if ([[fAudTrack2MixPopUp titleOfSelectedItem] isEqualToString: @"AC3 Passthru"])
//audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang2PopUp indexOfSelectedItem] - 1 );
audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
hb_audio_config_init(audio);
-
+ audio->in.track = [fAudLang2PopUp indexOfSelectedItem] - 1;
/* We go ahead and assign values to our audio->out.<properties> */
audio->out.track = [fAudLang2PopUp indexOfSelectedItem] - 1;
audio->out.codec = HB_ACODEC_AC3;