typedef int v4si __attribute__ ((vector_size (16)));
v4si rep() {
// X86-LABEL: define <4 x i32> @rep
-// X86: %retval = alloca <4 x i32>, align 16
-// X86-NEXT: %res = alloca <4 x i32>, align 16
-// X86-NEXT: %0 = bitcast <4 x i32>* %retval to i128*
-// X86-NEXT: %1 = call i64 asm sideeffect inteldialect "", "=A,~{dirflag},~{fpsr},~{flags}"()
-// X86-NEXT: %2 = zext i64 %1 to i128
-// X86-NEXT: store i128 %2, i128* %0, align 16
-// X86-NEXT: %3 = load <4 x i32>, <4 x i32>* %res, align 16
-// X86-NEXT: ret <4 x i32> %3
+// X86: %[[ALLOCA0:.*]] = alloca <4 x i32>, align 16
+// X86: %[[ALLOCA1:.*]] = alloca <4 x i32>, align 16
+// X86: %[[BITCAST:.*]] = bitcast <4 x i32>* %[[ALLOCA0]] to i128*
+// X86: %[[ASM:.*]] = call i64 asm sideeffect inteldialect "", "=A,~{dirflag},~{fpsr},~{flags}"()
+// X86: %[[ZEXT:.*]] = zext i64 %[[ASM]] to i128
+// X86: store i128 %[[ZEXT]], i128* %[[BITCAST]], align 16
+// X86: %[[LOAD:.*]] = load <4 x i32>, <4 x i32>* %[[ALLOCA1]], align 16
+// X86: ret <4 x i32> %[[LOAD]]
//
// X64-LABEL: define <4 x i32> @rep
-// X64: %res = alloca <4 x i32>, align 16
-// X64-NEXT: call void asm sideeffect inteldialect "", "~{dirflag},~{fpsr},~{flags}"()
-// X64-NEXT: %0 = load <4 x i32>, <4 x i32>* %res, align 16
-// X64-NEXT: ret <4 x i32> %0
+// X64: %[[ALLOCA:.*]] = alloca <4 x i32>, align 16
+// X64: call void asm sideeffect inteldialect "", "~{dirflag},~{fpsr},~{flags}"()
+// X64: %[[LOAD:.*]] = load <4 x i32>, <4 x i32>* %[[ALLOCA]], align 16
+// X64: ret <4 x i32> %[[LOAD]]
v4si res;
__asm {}
return res;