MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
const AAMDNodes &AAInfo);
+ /// Allocate a new MachineMemOperand by copying an existing one,
+ /// replacing the flags. MachineMemOperands are owned
+ /// by the MachineFunction and need not be explicitly deallocated.
+ MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
+ MachineMemOperand::Flags Flags);
+
using OperandCapacity = ArrayRecycler<MachineOperand>::Capacity;
/// Allocate an array of MachineOperands. This is only intended for use by
MMO->getOrdering(), MMO->getFailureOrdering());
}
+MachineMemOperand *
+MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO,
+ MachineMemOperand::Flags Flags) {
+ return new (Allocator) MachineMemOperand(
+ MMO->getPointerInfo(), Flags, MMO->getSize(), MMO->getBaseAlignment(),
+ MMO->getAAInfo(), MMO->getRanges(), MMO->getSyncScopeID(),
+ MMO->getOrdering(), MMO->getFailureOrdering());
+}
+
MachineInstr::ExtraInfo *
MachineFunction::createMIExtraInfo(ArrayRef<MachineMemOperand *> MMOs,
MCSymbol *PreInstrSymbol,
} else {
// Clone the MMO and unset the store flag.
LoadMMOs.push_back(MF.getMachineMemOperand(
- MMO->getPointerInfo(), MMO->getFlags() & ~MachineMemOperand::MOStore,
- MMO->getSize(), MMO->getBaseAlignment(), MMO->getAAInfo(), nullptr,
- MMO->getSyncScopeID(), MMO->getOrdering(),
- MMO->getFailureOrdering()));
+ MMO, MMO->getFlags() & ~MachineMemOperand::MOStore));
}
}
} else {
// Clone the MMO and unset the load flag.
StoreMMOs.push_back(MF.getMachineMemOperand(
- MMO->getPointerInfo(), MMO->getFlags() & ~MachineMemOperand::MOLoad,
- MMO->getSize(), MMO->getBaseAlignment(), MMO->getAAInfo(), nullptr,
- MMO->getSyncScopeID(), MMO->getOrdering(),
- MMO->getFailureOrdering()));
+ MMO, MMO->getFlags() & ~MachineMemOperand::MOLoad));
}
}