atmosphere or mood-producing or flavorful.
Unlike the other interface functions, this
one gets called to notify the sound interface
- at the outset (amb_action_begin), at the
- termination (amb_action_end), and
+ at the outset (ambience_begin), at the
+ termination (ambience_end), and
periodically in-between as needed
- (amb_action_upate), likely with a different
+ (ambience_upate), likely with a different
hero proximity value.
sound_ambience(int32_t ambienceid, int32_t ambience_action,
int32_t hero_proximity);
-- NetHack will call this function when it wants a particular
- ambience related sound played in order to provide ambience or flavor.
+ ambience related sound played in order to provide atomosphere
+ or flavor.
-- The ambienceid is used to identify the particular ambience sound
being sought. The abienceid identifiers are from the
'enum ambiences' list in include/sndprocs.h. It is recommended