const double section_err = fpstats->coded_error / fpstats->count;
const double err_per_mb = section_err / num_mbs;
+ const double speed_term = 1.0 + ((double)cpi->speed * 0.04);
if (section_target_bandwitdh <= 0)
return rc->worst_quality; // Highest value allowed
for (q = rc->best_quality; q < rc->worst_quality; ++q) {
const double err_correction_factor = calc_correction_factor(err_per_mb,
ERR_DIVISOR, 0.5, 0.90, q);
- const int bits_per_mb_at_this_q = vp9_rc_bits_per_mb(INTER_FRAME, q,
- err_correction_factor);
+ const int bits_per_mb_at_this_q =
+ vp9_rc_bits_per_mb(INTER_FRAME, q, (err_correction_factor * speed_term));
if (bits_per_mb_at_this_q <= target_norm_bits_per_mb)
break;
}
*frame_over_shoot_limit = this_frame_target * 9 / 8;
*frame_under_shoot_limit = this_frame_target * 7 / 8;
} else {
- // Stron overshoot limit for constrained quality
+ // Strong overshoot limit for constrained quality
if (cpi->oxcf.end_usage == USAGE_CONSTRAINED_QUALITY) {
*frame_over_shoot_limit = this_frame_target * 11 / 8;
*frame_under_shoot_limit = this_frame_target * 2 / 8;