</TD><TD>G</TD><TD>double</TD><TD ALIGN="CENTER">96.0<BR>0.0</TD><TD></TD><TD>svg, bitmap output only</TD> </TR>
<TR><TD><A NAME=a:epsilon HREF=#d:epsilon>epsilon</A>
</TD><TD>G</TD><TD>double</TD><TD ALIGN="CENTER">.0001 * # nodes(mode == KK)<BR>.0001(mode == major)</TD><TD></TD><TD>neato only</TD> </TR>
+ <TR><TD><A NAME=a:esep HREF=#d:esep>esep</A>
+</TD><TD>G</TD><TD>double</TD><TD ALIGN="CENTER">0.8*sep</TD><TD></TD><TD>not dot</TD> </TR>
<TR><TD><A NAME=a:fillcolor HREF=#d:fillcolor>fillcolor</A>
</TD><TD>NC</TD><TD><A HREF=#k:color>color</A>
</TD><TD ALIGN="CENTER">lightgrey(nodes)<BR>black(clusters)</TD><TD></TD><TD></TD> </TR>
<DD> Terminating condition. If the length squared of all energy gradients are
< <B>epsilon</B>, the algorithm stops.
+<DT><A NAME=d:esep HREF=#a:esep><STRONG>esep</STRONG></A>
+<DD> Fraction to increase polygons (multiply
+ coordinates by 1 + esep) for purposes of spline edge routing.
+ This should normally be strictly less than
+ <A HREF=#d:sep>sep</A>.
+
<DT><A NAME=d:fillcolor HREF=#a:fillcolor><STRONG>fillcolor</STRONG></A>
<DD> Color used to fill the background of a node or cluster.
If <B>fillcolor</B> is not defined, <A HREF=#d:color>color</A> is
<DD> Fraction to increase polygons (multiply
coordinates by 1 + sep) for purposes of determining overlap. Guarantees
a minimal non-zero distance between nodes.
+ If unset but <A HREF=#d:esep>esep</A> is defined, <tt>sep</tt> will be
+ set to <tt>esep/0.8</tt>. If <tt>esep</tt> is unset, the default value
+ is used.
<DT><A NAME=d:shape HREF=#a:shape><STRONG>shape</STRONG></A>
<DD> Set the shape of a node.