<p>The ImageMagick development process ensures a stable API and <a href="https://abi-laboratory.pro/tracker/timeline/imagemagick/">ABI</a>. Before each ImageMagick release, we perform a comprehensive security assessment that includes <a href="https://github.com/google/sanitizers/wiki/AddressSanitizer">memory error</a> and <a href="https://github.com/google/sanitizers/wiki/ThreadSanitizer">thread data race</a> detection to help prevent security vulnerabilities.</p>
-<p>The current release is ImageMagick <a href="www/download.html">7.0.7-14</a>. It runs on <a href="www/download.html#unix">Linux</a>, <a href="www/download.html#windows">Windows</a>, <a href="www/download.html#macosx">Mac Os X</a>, <a href="www/download.html#iOS">iOS</a>, Android OS, and others.</p>
+<p>The current release is ImageMagick <a href="www/download.html">7.0.7-15</a>. It runs on <a href="www/download.html#unix">Linux</a>, <a href="www/download.html#windows">Windows</a>, <a href="www/download.html#macosx">Mac Os X</a>, <a href="www/download.html#iOS">iOS</a>, Android OS, and others.</p>
<p>The authoritative ImageMagick web site is <a href="./">https://www.imagemagick.org</a>. The authoritative source code repository is <a href="https://github.com/ImageMagick">https://github.com/ImageMagick</a>. We maintain a source code mirror at <a href="https://gitlab.com/ImageMagick">https://gitlab.com/ImageMagick</a>.</p>
<p>We continue to maintain the legacy release of ImageMagick, version 6, at <a href="https://legacy.imagemagick.org/">https://legacy.imagemagick.org</a>.</p>
-<h2 class="magick-post-title"><a id="features"></a>Features and Capabilities</h2>
+<h2 class="magick-post-title"><a class="anchor" id="features"></a>Features and Capabilities</h2>
<p>Here are just a few <a href="www/examples.html">examples</a> of what ImageMagick can do for you:</p>
<div class="table-responsive">
<table class="table table-sm table-striped">
<p><a href="./Usage/">Examples of ImageMagick Usage</a> shows how to use ImageMagick from the <a href="www/command-line-processing.html">command-line</a> to accomplish any of these tasks and much more. Also, see <a href="http://www.fmwconcepts.com/imagemagick/">Fred's ImageMagick Scripts</a>: a plethora of command-line scripts that perform geometric transforms, blurs, sharpens, edging, noise removal, and color manipulations. With <a href="https://github.com/dlemstra/Magick.NET">Magick.NET</a>, use ImageMagick without having to install ImageMagick on your server or desktop.</p>
-<h2 class="magick-post-title"><a id="news"></a>News</h2>
+<h2 class="magick-post-title"><a class="anchor" id="news"></a>News</h2>
<p>Now that ImageMagick version 7 is released, we continue to maintain the legacy release of ImageMagick, version 6, at <a href="https://legacy.imagemagick.org/">https://legacy.imagemagick.org</a>. Learn how ImageMagick version 7 differs from previous versions with our <a href="www/porting.html">porting guide</a>.</p>
</ul>
<p>If these options are prohibitive, you can reduce the quality of the image results. The default build is Q16 HDRI. If you disable <a href="www/high-dynamic-range.html">HDRI</a>, you use half the memory and instead of predominately floating point operations, you use the typically more efficient integer operations. The tradeoff is reduced percision and you cannot process out of range pixel values (e.g. negative). If you build the Q8 non-HDRI version of ImageMagick, you again reduce the memory requirements in half-- and once again there is a tradeoff, even less percision and no out of range pixel values. For a Q8 non-HDRI build of ImageMagick, use these <code>configure</code> script options: <code>--with-quantum-depth=8 --disable-hdri</code>.</p>
-<h2 class="magick-post-title"><a id="community"></a>Community</h2>
+<h2 class="magick-post-title"><a class="anchor" id="community"></a>Community</h2>
<p>To join the ImageMagick community, try the <a href="https://www.imagemagick.org/discourse-server/">discourse server</a>. You can review questions or comments (with informed responses) posed by ImageMagick users or ask your own questions. If you want to contribute image processing algorithms, other enhancements, or bug fixes, open an <a href="https://github.com/ImageMagick/ImageMagick/issues">issue</a>. </p>
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-<!-- Magick Cache 16th December 2017 09:58 -->
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+<!-- Magick Cache 17th December 2017 09:20 -->
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<p>MagickCMD is a C++ sample, but it also serves as a replacement for all the other command line utilities in most applications. Instead of using <code>convert xxxx yyyy</code> you can use <code>MagickCMD convert xxxx yyyy</code> instead. MagickCMD calls the COM object to accomplish the designated task. This small tight combination replaces the entire usual binary distribution in just a few mebibytes.</p>
-<h2 class="magick-post-title"><a id="build"></a>Build ImageMagickObject From Source</h2>
+<h2 class="magick-post-title"><a class="anchor" id="build"></a>Build ImageMagickObject From Source</h2>
<p>The source code for ImageMagickObject is available from the ImageMagick <a href="http://git.imagemagick.org/repos/ImageMagick">GIT</a> repository, or as part of the <a href="install-source.html#windows">Windows source</a> distribution. Once the source code has been retrieved and extracted, the source for ImageMagickObject is the directory <code>ImageMagick\contrib\win32\ATL7ImageMagickObject</code>, however, ImageMagick itself must be built using the static-multithread (VisualStaticMT) build configuration. Building ImageMagickObject requires Microsoft Visual C++ 7.0 as delivered with Microsoft's Visual Studio .NET package. See the <a href="install-source.html#windows">Windows compilation instructions</a> to get ImageMagick itself built before building the ImageMagick COM+ component.</p>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p class="lead magick-description">It's possible you don't want to concern yourself with advanced installation under Unix or Linux systems. If so, you also have the option of installing a pre-compiled <a href="../www/download.html#unix">binary release</a> or if you still want to install from source without all the fuss see the simple <a href="../www/install-source.html#unix">Install From Source</a> instructions. However, if you want to customize the configuration and installation of ImageMagick under Unix or Linux systems, lets begin.</p>
-<h2 class="magick-post-title"><a id="download"></a>Download & Unpack</h2>
+<h2 class="magick-post-title"><a class="anchor" id="download"></a>Download & Unpack</h2>
<p>ImageMagick builds on a variety of Unix and Unix-like operating systems including Linux, Solaris, FreeBSD, Mac OS X, and others. A compiler is required and fortunately almost all modern Unix systems have one. Download <a href="https://www.imagemagick.org/download/ImageMagick.tar.gz">ImageMagick.tar.gz</a> from <a href="../download">ftp.imagemagick.org</a> or its <a href="../www/download.html">mirrors</a> and verify the distribution against its <a href="https://www.imagemagick.org/download/digest.rdf">message digest</a>.</p>
<p>Now that you have the ImageMagick Unix/Linux source distribution unpacked, let's configure it.</p>
-<h2 class="magick-post-title"><a id="configure"></a>Configure</h2>
+<h2 class="magick-post-title"><a class="anchor" id="configure"></a>Configure</h2>
<p>The configure script looks at your environment and decides what it can cobble together to get ImageMagick compiled and installed on your system. This includes finding a compiler, where your compiler header files are located (e.g. stdlib.h), and if any delegate libraries are available for ImageMagick to use (e.g. JPEG, PNG, TIFF, etc.). If you are willing to accept configure's default options, and build from within the source directory, you can simply type:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7-14</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>./configure</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7-15</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>./configure</span></pre>
<p>Watch the configure script output to verify that it finds everything that
you think it should. Pay particular attention to the last lines of the script output. For example, here is a recent report from our system:</p>
<p>ImageMagick is now configured and ready to build</p>
-<h2 class="magick-post-title"><a id="build"></a>Build</h2>
+<h2 class="magick-post-title"><a class="anchor" id="build"></a>Build</h2>
<p>Once ImageMagick is configured, these standard build targets are available from the generated <code>make</code> files:</p>
<p>Once built, you can optionally install ImageMagick on your system as discussed below.</p>
-<h2 class="magick-post-title"><a id="install"></a>Install</h2>
+<h2 class="magick-post-title"><a class="anchor" id="install"></a>Install</h2>
<p>Now that ImageMagick is configured and built, type:</p>
<p>Ghostscript is a prerequisite, otherwise the EPS, PS, and PDF tests will fail. Note that due to differences between the developer's environment and your own it is possible that a few tests may fail even though the results are ok. Differences between the developer's environment environment and your own may include the compiler, the CPU type, and the library versions used. The ImageMagick developers use the current release of all dependent libraries.</p>
-<h2 class="magick-post-title"><a id="linux"></a>Linux-specific Build instructions</h2>
+<h2 class="magick-post-title"><a class="anchor" id="linux"></a>Linux-specific Build instructions</h2>
<p>Download <a href="https://www.imagemagick.org/download/linux/SRPMS/ImageMagick.src.rpm">ImageMagick.src.rpm</a> from <a href="../download">ftp.imagemagick.org</a> or its <a href="../www/download.html">mirrors</a> and verify the distribution against its <a href="https://www.imagemagick.org/download/linux/SRPMS/digest.rdf">message digest</a>.</p>
<p>After the build you, locate the RPMS folder and install the ImageMagick binary RPM distribution:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>rpm -ivh ImageMagick-7.0.7-?.*.rpm</span></pre>
-<h2 class="magick-post-title"><a id="macosx"></a>Mac OS X-specific Build instructions</h2>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>rpm -ivh ImageMagick-7.0.7-?.*.rpm</span></pre>
+<h2 class="magick-post-title"><a class="anchor" id="macosx"></a>Mac OS X-specific Build instructions</h2>
<p>Perform these steps as an administrator or with the <tt>sudo</tt> command:</p>
<p><a href="../www/download.html">Download</a> the ImageMagick source distribution and verify the distribution against its <a href="https://www.imagemagick.org/download/digest.rdf">message digest</a>.</p>
<p>Unpack and change into the top-level ImageMagick directory:</p>
- <pre><span class="crtprompt">$ </span><span class='crtin'>tar xvzf ImageMagick-7.0.7-14.tar.gz</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7-14</span></pre> <p>Configure ImageMagick:</p>
+ <pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>tar xvzf ImageMagick-7.0.7-15.tar.gz</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7-15</span></pre> <p>Configure ImageMagick:</p>
<pre class="highlight"><code>./configure --prefix=/opt --with-quantum-depth=16 \
--disable-dependency-tracking --with-x=yes \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib/ \
<pre class="highlight"><code>display -display :0
</code></pre>
-<h2 class="magick-post-title"><a id="mingw"></a>MinGW-specific Build instructions</h2>
+<h2 class="magick-post-title"><a class="anchor" id="mingw"></a>MinGW-specific Build instructions</h2>
<p>Although you can download and install delegate libraries yourself, many are already available in the <a href="http://gnuwin32.sourceforge.net/">GnuWin32</a> distribution. Download and install whichever delegate libraries you require such as JPEG, PNG, TIFF, etc. Make sure you specify the development headers when you install a package. Next type,</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>tar jxvf ImageMagick-7.0.7-?.tar.bz2</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7-14</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>export CPPFLAGS="-Ic:/Progra~1/GnuWin32/include"</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>export LDFLAGS="-Lc:/Progra~1/GnuWin32/lib"</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>./configure --without-perl</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>make</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>sudo make install</span></pre>
-<h2 class="magick-post-title"><a id="problems"></a>Dealing with Unexpected Problems</h2>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>tar jxvf ImageMagick-7.0.7-?.tar.bz2</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7-15</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>export CPPFLAGS="-Ic:/Progra~1/GnuWin32/include"</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>export LDFLAGS="-Lc:/Progra~1/GnuWin32/lib"</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>./configure --without-perl</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>make</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>sudo make install</span></pre>
+<h2 class="magick-post-title"><a class="anchor" id="problems"></a>Dealing with Unexpected Problems</h2>
<p>Chances are the download, configure, build, and install of ImageMagick went flawlessly as it is intended, however, certain systems and environments may cause one or more steps to fail. We discuss a few problems we've run across and how to take corrective action to ensure you have a working release of ImageMagick</p>
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<p class="lead magick-description">It's possible you don't want to concern yourself with advanced installation under Windows. If so, you also have the option of installing a self-installing <a href="../www/download.html#windows">binary release</a> or if you still want to install from source without all the fuss see the simple <a href="../www/install-source.html#windows">Install From Source</a> instructions. However, if you want to customize the configuration and installation of ImageMagick under Windows, lets begin.</p>
-<h2 class="magick-post-title"><a id="download"></a>Download & Unpack</h2>
+<h2 class="magick-post-title"><a class="anchor" id="download"></a>Download & Unpack</h2>
<p>Building ImageMagick source for Windows requires a modern version of Microsoft Visual Studio IDE. Users have reported success with the Borland C++ compiler as well. If you don't have a compiler you can still install a self-installing <a href="../www/download.html#windows">binary release</a>.</p>
<p>Now that you have the ImageMagick Windows source distribution unpacked, let's configure it.</p>
-<h2 class="magick-post-title"><a id="configure"></a>Configure</h2>
+<h2 class="magick-post-title"><a class="anchor" id="configure"></a>Configure</h2>
<p>These instructions are specific to building ImageMagick with the <a href="http://msdn.microsoft.com/vstudio/">Visual Studio</a> under Windows XP, Win2K, or Windows 98. ImageMagick does not include any workspace (DSW) or project files (DSP) except for those included with third party libraries. Instead, there is a <code>configure</code> program that must be built and run which creates the Visual Studio workspaces for ImageMagick. The Visual Studio system provides four different types of <var>runtime</var> environments that must match across all application, library, and dynamic-library (DLL) code that is built. The <code>configure</code> program creates a set of build files that are consistent for a specific runtime selection listed here:</p>
<p>The default build is WIN32. For 64-bit, open a newly created solution and enter Configuration Manager. Add a x64 configuration, copying the configuration from Win32. Be sure that it adds the configuration to all the projects. Now compile. For the 64-bit build, you will also need to disable X11 support. Edit magick-config.h and undefine the MAGICKCORE_X11_DELEGATE define.</p>
-<h2 class="magick-post-title"><a id="Build"></a>Build</h2>
+<h2 class="magick-post-title"><a class="anchor" id="Build"></a>Build</h2>
<p>After creating your build environment, proceed to open the DSW (or SLN) workspace in the <code>VisualMagick</code> folder. In the DSW file choose the <var>All</var> project to make it the <var>active</var> project. Set the build configuration to the desired one (Debug, or Release) and <var>clean</var> and <var>build:</var></p>
<p>If you are looking to install the ImageMagick COM+ object, see <a href="../www/ImageMagickObject.html">Installing the ImageMagickObject COM+ Component</a>.</p>
-<h2 class="magick-post-title"><a id="Install"></a>Install</h2>
+<h2 class="magick-post-title"><a class="anchor" id="Install"></a>Install</h2>
<p>You can run ImageMagick command line utilities directly from the <code>VisualMagick\bin</code> folder, however, in most cases you may want the convenience of an installer script. ImageMagick provides <a href="http://www.jrsoftware.org">Inno Setup</a> scripts for this purpose. Note, you must define MAGICKCORE_INSTALLED_SUPPORT at <a href="advanced-windows-installation.html#configure">configure</a> time to utilize the installer scripts.</p>
<p>To get started building a self-installing ImageMagick executable, go to <code>VisualMagick\installer</code> folder and click on a script that matches your build environment. Press F9 to build and install ImageMagick. The default location is <code>C:Program Files\ImageMagick-7.?.?\Q?</code>. The exact folder name depends on the ImageMagick version and quantum depth. Once installed, ImageMagick command line utilities and libraries are available to the MS Command Prompt, web scripts, or to meet your development needs.</p>
-<h2 class="magick-post-title"><a id="binary"></a>Create a Self-Installing Binary Distribution</h2>
+<h2 class="magick-post-title"><a class="anchor" id="binary"></a>Create a Self-Installing Binary Distribution</h2>
<h3>Prerequisites</h3>
<ol>
<li>Double-click on
- <code>VisualMagick/bin/ImageMagick-7.0.7-14-Q16-windows-dll.exe</code>
+ <code>VisualMagick/bin/ImageMagick-7.0.7-15-Q16-windows-dll.exe</code>
to launch the ImageMagick binary distribution.</li>
<li>Complete the installer screens to install ImageMagick on your system.</li>
</ol>
<p>If all the tests pass without complaint, the ImageMagick self-install binary distribution is ready for use.</p>
-<h2 class="magick-post-title"><a id="problems"></a>Dealing with Unexpected Problems</h2>
+<h2 class="magick-post-title"><a class="anchor" id="problems"></a>Dealing with Unexpected Problems</h2>
<p>Chances are the download, configure, build, and install of ImageMagick went flawlessly as it is intended, however, certain systems and environments may cause one or more steps to fail. We discuss a few problems we've run across and how to take corrective action to ensure you have a working release of ImageMagick.</p>
<p>If the compiler generates an error or if it quits unexpectedly, go to the <a href="http://msdn.microsoft.com/vstudio/">Visual Studio</a> web site and look for Visual Studio service packs. Chances are, after you download and install all the Visual Studio service packs, ImageMagick will compile and build as expected.</p>
-<h2 class="magick-post-title"><a id="project"></a>Building Your Custom Project</h2>
+<h2 class="magick-post-title"><a class="anchor" id="project"></a>Building Your Custom Project</h2>
<p>The Windows <a href="../www/download.html#windows">binary</a> distribution includes a number of demo projects that you can use as a template for your own custom project. For example, start with the Button project, generally located in the <code>c:/Program Files/ImageMagick-7.5.5-0/Magick++_demos</code> folder. If not, be sure to select <code>Configuration Properties->C/C++->Preprocessor</code> and set these definitions:</p>
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<p class="lead magick-description">Use the <code>animate</code> program to animate an image sequence on any X server. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>animate</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>animate</code> command here to illustrate its usefulness and ease of use. To get started, lets animate an image sequence in the GIF format:</p>
<p>You can find additional examples of using <code>animate</code> in <a href="../Usage/basics/#animate">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>animate</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">Use the <code>animate</code> program to animate an image sequence on any X server. See <a href="../../www/command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>animate</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>animate</code> command here to illustrate its usefulness and ease of use. To get started, lets animate an image sequence in the GIF format:</p>
<p>You can find additional examples of using <code>animate</code> in <a href="../../Usage/basics/#animate">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>animate</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p>You could use an <a href="http://www.wizards-toolkit.org/www/encipher.html">enciphering</a> utility to scramble your image but they typically scramble the entire file making it unrecognizable as an image format. With ImageMagick, only the pixels are scrambled. The scrambled image continues to be recognized as an image and will even display in your web page. However, the content appears as gibberish, nothing like the original content.</p>
-<h2 class="magick-post-title"><a id="encipher"></a>Encipher an Image</h2>
+<h2 class="magick-post-title"><a class="anchor" id="encipher"></a>Encipher an Image</h2>
<p>Use the <a href="../../www/command-line-options.html#encipher">-encipher</a> option to scramble your image so that it is unrecognizable. The option requires a filename that contains your passphrase. In this example we scramble an image and save it in the PNG format:</p>
<pre class="highlight"><code>convert rose.jpg -encipher smiley.gif rose.png
</code></pre>
-<h2 class="magick-post-title"><a id="decipher"></a>Decipher an Image</h2>
+<h2 class="magick-post-title"><a class="anchor" id="decipher"></a>Decipher an Image</h2>
<p>Use the <a href="../../www/command-line-options.html#decipher">-decipher</a> option to unscramble your image so that it is recognizable once again. The option requires a filename that contains your passphrase. In this example we unscramble an image and save it in the JPEG format:</p>
<pre class="highlight"><code>convert rose.png -decipher passphrase.txt rose.jpg
</code></pre>
-<h2 class="magick-post-title"><a id="caveats"></a>Encipher and Decipher Caveats</h2>
+<h2 class="magick-post-title"><a class="anchor" id="caveats"></a>Encipher and Decipher Caveats</h2>
<p>Some formats do not support enciphered pixels-- the JPEG or GIF format, for
example. To ensure your image format is supported, encipher a test image and
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<p>Use the <a href="../../contrib/color-converter.html">Color Converter</a> to supply any valid ImageMagick color specification as described below to see a color swatch of that color and to convert to all the other color models.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>Each of the following commands produces the same <var>lime</var> border around the image. (Use "double quotes" for Windows.)</p>
<p>The list of recognized color names (for example, <var>aqua</var>, <var>black</var>, <var>blue</var>, <var>fuchsia</var>, <var>gray</var>, <var>green</var>, <var>lime</var>, <var>maroon</var>, <var>navy</var>, <var>olive</var>, <var>purple</var>, <var>red</var>, <var>silver</var>, <var>teal</var>, <var>white</var>, <var>yellow</var>, and others) is shown in a table further below.</p>
-<h2 class="magick-post-title"><a id="models"></a>Color Model Specification</h2>
+<h2 class="magick-post-title"><a class="anchor" id="models"></a>Color Model Specification</h2>
<p>The sRGB, CMYK, HSL and HSB color models are used in numerical color specifications. These examples all specify the same red sRGB color:</p>
device-rgb(0.5, 1.0, 0.0)
device-cmyk(0.11, 0.48, 0.83, 0.00)</code></pre>
-<h2 class="magick-post-title"><a id="color_names"></a>List of Color Names</h2>
+<h2 class="magick-post-title"><a class="anchor" id="color_names"></a>List of Color Names</h2>
<p>The table below provides a list of named colors recognized by ImageMagick:</p>
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<p class="lead magick-description">Use the <code>compare</code> program to mathematically and visually annotate the difference between an image and its reconstruction. See <a href="../../www/command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>compare</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>compare</code> command here to illustrate its usefulness and ease of use. To get started, lets compare an image to one thats been sharpened:</p>
<p>The compare program returns 2 on error otherwise 0 if the images are similar or 1 if they are dissimilar.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>compare</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">Use the <code>composite</code> program to overlap one image over another. See <a href="../www/command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>composite</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>composite</code> command here to illustrate its usefulness and ease of use. To get started, lets overlay a smiley face over a rose:</p>
<p>You can find additional examples of using <code>composite</code> in <a href="../../Usage/">Examples of ImageMagick Usage</a>. You can find out more about them and the mathematics by looking at <a href="http://www.w3.org/TR/SVG12/rendering.html">SVG Alpha Compositing</a></p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>composite</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">Use the <code>display</code> program to display an image or image sequence on any X server. See <a href="../../www/command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>display</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>display</code> command here to illustrate its usefulness and ease of use. To get started, lets display an image in the JPEG format:</p>
<p>You can find additional examples of using <code>display</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/">Graphics from the Command Line</a>. Further discussion is available in <a href="https://www.ibm.com/developerworks/library/l-graf2/">More Graphics from the Command Line</a> and <a href="../../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>display</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<div class="magick-header">
<p class="text-center"><a href="fx.html#fx">The Fx Special Effects Image Operator</a> • <a href="fx.html#anatomy">The Anatomy of an Fx Expression</a></p>
-<a id="fx"></a>
+<a class="anchor" id="fx"></a>
<p class="lead magick-description">Use the Fx special effects image operator to apply a mathematical expression to an image or image channels. Use Fx to:</p>
<p>The next section discusses the Fx expression language.</p>
-<h2 class="magick-post-title"><a id="anatomy"></a>The Anatomy of an Fx Expression</h2>
+<h2 class="magick-post-title"><a class="anchor" id="anatomy"></a>The Anatomy of an Fx Expression</h2>
<h3>The Fx Expression Language</h3>
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return(0);
}
</code></pre>
-<p><a id="wand-view"></a>Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The <a href="../source/wand/sigmoidal-contrast.c">sigmoidal-contrast.c</a> module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).</p>
+<p><a class="anchor" id="wand-view"></a>Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The <a href="../source/wand/sigmoidal-contrast.c">sigmoidal-contrast.c</a> module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).</p>
<pre class="pre-scrollable"><code>#include <stdio.h>
#include <stdlib.h>
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<p>You can find additional examples of using <code>magick</code> in <a href="../../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>magick</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">Use the <code>mogrify</code> program to resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more. This tool is similar to <a href="../../www/convert.html">convert</a> except that the original image file is <em>overwritten</em> (unless you change the file suffix with the <a href="../../www/command-line-options.html#format">-format</a> option) with any changes you request. See <a href="../../www/command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>mogrify</code> command or see below for sample usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>mogrify</code> command here to illustrate its usefulness and ease of use. To get started, let's reduce the size of our
rose:</p>
<p>You can find additional examples of using <code>mogrify</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>mogrify</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">Use the <code>montage</code> program to create a composite image by combining several separate images. The images are tiled on the composite image optionally adorned with a border, frame, image name, and more. See <a href="../../www/command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>montage</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>montage</code> command here to illustrate its usefulness and ease of use. To get started, let's montage two images into a single composite:</p>
<p>You can find additional examples of using <code>montage</code> at <a href="../../Usage/montage/">Examples of ImageMagick Usage</a> and <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>montage</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">This document describes how ImageMagick performs color reduction on an image. To fully understand what follows, you should have a knowledge of basic imaging techniques and the tree data structure and terminology.</p>
-<h2 class="magick-post-title"><a id="describe"></a>Algorithm Description</h2>
+<h2 class="magick-post-title"><a class="anchor" id="describe"></a>Algorithm Description</h2>
<p>For purposes of color allocation, an image is a set of <var>n</var> pixels, where each pixel is a point in RGB space. RGB space is a 3-dimensional vector space, and each pixel, <var>p(i)</var>, is defined by an ordered triple of red, green, and blue coordinates, (<var>r(i)</var>, <var>g(i)</var>, <var>b(i)</var>).</p>
<p>Empirical evidence suggests that the distances in color spaces such as YUV, or YIQ correspond to perceptual color differences more closely than do distances in RGB space. These color spaces may give better results when color reducing an image. Here the algorithm is as described except each pixel is a point in the alternate color space. For convenience, the color components are normalized to the range 0 to a maximum value, <var>Cmax</var>. The color reduction can then proceed as described.</p>
-<h2 class="magick-post-title"><a id="measure"></a>Measuring Color Reduction Error</h2>
+<h2 class="magick-post-title"><a class="anchor" id="measure"></a>Measuring Color Reduction Error</h2>
<p>Depending on the image, the color reduction error may be obvious or invisible. Images with high spatial frequencies (such as hair or grass) will show error much less than pictures with large smoothly shaded areas (such as faces). This because the high-frequency contour edges introduced by the color reduction process are masked by the high frequencies in the image.</p>
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<p class="lead magick-description"><code>Stream</code> is a lightweight tool to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <code>stream</code> desirable when working with large images or when you require raw pixel components.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>stream</code> command here to illustrate its usefulness and ease of use. To get started, lets stream the red, green, blue components of a 640x480 JPEG image to disk as unsigned characters:</p>
</code></pre>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>stream</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">The citizens of Oz were quite content with their benefactor, the all-powerful Wizard. They accepted his wisdom and benevolence without ever questioning the who, why, and where of his power. Like the citizens of Oz, if you feel comfortable that ImageMagick can help you convert, edit, or compose your images without knowing what goes on behind the curtain, feel free to skip this section. However, if you want to know more about the software and algorithms behind ImageMagick, read on. To fully benefit from this discussion, you should be comfortable with image nomenclature and be familiar with computer programming.</p>
-<h2 class="magick-post-title"><a id="overview"></a>Architecture Overview</h2>
+<h2 class="magick-post-title"><a class="anchor" id="overview"></a>Architecture Overview</h2>
<p>An image typically consists of a rectangular region of pixels and metadata. To convert, edit, or compose an image in an efficient manner, we need convenient access to any pixel anywhere within the region (and sometimes outside the region). And in the case of an image sequence, we need access to any pixel of any region of any image in the sequence. However, there are hundreds of image formats such JPEG, TIFF, PNG, GIF, etc., that makes it difficult to access pixels on demand. Within these formats we find differences in:</p>
<p>ImageMagick consists of nearly a half million lines of C code and optionally depends on several million lines of code in dependent libraries (e.g. JPEG, PNG, TIFF libraries). Given that, one might expect a huge architecture document. However, a great majority of image processing is simply accessing pixels and its metadata and our simple, elegant, and efficient implementation makes this easy for the ImageMagick developer. We discuss the implementation of the pixel cache and getting and setting image properties and profiles in the next few sections. Next, we discuss using ImageMagick within a <a href="architecture.html#threads">thread</a> of execution. In the final sections, we discuss <a href="architecture.html#coders">image coders</a> to read or write a particular image format followed by a few words on creating a <a href="architecture.html#filters">filter</a> to access or update pixels based on your custom requirements.</p>
-<h2 class="magick-post-title"><a id="cache"></a>The Pixel Cache</h2>
+<h2 class="magick-post-title"><a class="anchor" id="cache"></a>The Pixel Cache</h2>
<p>The ImageMagick pixel cache is a repository for image pixels with up to 32 channels. The channels are stored contiguously at the depth specified when ImageMagick was built. The channel depths are 8 bits-per-pixel component for the Q8 version of ImageMagick, 16 bits-per-pixel component for the Q16 version, and 32 bits-per-pixel component for the Q32 version. By default pixel components are 32-bit floating-bit <a href="high-dynamic-range.html">high dynamic-range</a> quantities. The channels can hold any value but typically contain red, green, blue, and alpha intensities or cyan, magenta, yellow, alpha intensities. A channel might contain the colormap indexes for colormapped images or the black channel for CMYK images. The pixel cache storage may be heap memory, disk-backed memory mapped, or on disk. The pixel cache is reference-counted. Only the cache properties are copied when the cache is cloned. The cache pixels are subsequently copied only when you signal your intention to update any of the pixels.</p>
<p>The pixel cache is associated with an image when it is created and it is initialized when you try to get or put pixels. Here are three common methods to associate a pixel cache with an image:</p>
<dl>
-<dt class="col-md-4">Create an image canvas initialized to the background color:</dt><br/>
+<dt class="col-md-8">Create an image canvas initialized to the background color:</dt><br/>
<dd class="col-md-8"><pre class="highlight"><code>image=AllocateImage(image_info);
if (SetImageExtent(image,640,480) == MagickFalse)
{ /* an exception was thrown */ }
SetImageBackgroundColor(image);
</code></pre></dd>
-<dt class="col-md-4">Create an image from a JPEG image on disk:</dt><br/>
+<dt class="col-md-8">Create an image from a JPEG image on disk:</dt><br/>
<dd class="col-md-8"><pre class="highlight"><code>(void) strcpy(image_info->filename,"image.jpg"):
image=ReadImage(image_info,exception);
if (image == (Image *) NULL)
{ /* an exception was thrown */ }
</code></pre></dd>
-<dt class="col-md-4">Create an image from a memory based image:</dt><br/>
+<dt class="col-md-8">Create an image from a memory based image:</dt><br/>
<dd class="col-md-8"><pre class="highlight"><code>image=BlobToImage(blob_info,blob,extent,exception);
if (image == (Image *) NULL)
{ /* an exception was thrown */ }
<p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache. For example, a 1-channel 1-bit monochrome PBM image is scaled to 8-bit gray image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version. You can determine which version you have with the <a href="command-line-options.html#version">‑version</a> option: </p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>identify -version</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>Version: ImageMagick 7.0.7-14 2017-12-06 Q16 https://www.imagemagick.org</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>identify -version</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>Version: ImageMagick 7.0.7-15 2017-12-10 Q16 https://www.imagemagick.org</span></pre>
<p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time). In most cases, the benefits of the pixel cache typically outweigh any disadvantages.</p>
-<h3><a id="authentic-pixels"></a>Access the Pixel Cache</h3>
+<h3><a class="anchor" id="authentic-pixels"></a>Access the Pixel Cache</h3>
<p>Once the pixel cache is associated with an image, you typically want to get, update, or put pixels into it. We refer to pixels inside the image region as <a href="architecture.html#authentic-pixels">authentic pixels</a> and outside the region as <a href="architecture.html#virtual-pixels">virtual pixels</a>. Use these methods to access the pixels in the cache:</p>
<ul>
<p>gives you the pixels you asked for without complaint, even though some are not within the confines of the image region.</p>
-<h3><a id="virtual-pixels"></a>Virtual Pixels</h3>
+<h3><a class="anchor" id="virtual-pixels"></a>Virtual Pixels</h3>
<p>There are a plethora of image processing algorithms that require a neighborhood of pixels about a pixel of interest. The algorithm typically includes a caveat concerning how to handle pixels around the image boundaries, known as edge pixels. With virtual pixels, you do not need to concern yourself about special edge processing other than choosing which virtual pixel method is most appropriate for your algorithm.</p>
<p>Access to the virtual pixels are controlled by the <a href="api/cache.html#SetImageVirtualPixelMethod">SetImageVirtualPixelMethod()</a> method from the MagickCore API or the <a href="command-line-options.html#virtual-pixel">‑virtual‑pixel</a> option from the command line. The methods include:</p>
<p>MPC is ideal for web sites. It reduces the overhead of reading and writing an image. We use it exclusively at our <a href="../MagickStudio/scripts/MagickStudio.cgi">online image studio</a>.</p>
-<h2 class="magick-post-title"><a id="stream"></a>Streaming Pixels</h2>
+<h2 class="magick-post-title"><a class="anchor" id="stream"></a>Streaming Pixels</h2>
<p>ImageMagick provides for streaming pixels as they are read from or written to an image. This has several advantages over the pixel cache. The time and resources consumed by the pixel cache scale with the area of an image, whereas the pixel stream resources scale with the width of an image. The disadvantage is the pixels must be consumed as they are streamed so there is no persistence.</p>
<p>We also provide a lightweight tool, <a href="stream.html">stream</a>, to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <a href="stream.html">stream</a> desirable when working with large images or when you require raw pixel components. A majority of the image formats stream pixels (red, green, and blue) from left to right and top to bottom. However, a few formats do not support this common ordering (e.g. the PSD format).</p>
-<h2 class="magick-post-title"><a id="properties"></a>Image Properties and Profiles</h2>
+<h2 class="magick-post-title"><a class="anchor" id="properties"></a>Image Properties and Profiles</h2>
<p>Images have metadata associated with them in the form of properties (e.g. width, height, description, etc.) and profiles (e.g. EXIF, IPTC, color management). ImageMagick provides convenient methods to get, set, or update image properties and get, set, update, or apply profiles. Some of the more popular image properties are associated with the Image structure in the MagickCore API. For example:</p>
<pre class="highlight"><code>(void) printf("image width: %lu, height: %lu\n",image->columns,image->rows);
(void) PrintStringInfo(stdout,"EXIF",profile);
</code></pre>
-<h2 class="magick-post-title"><a id="tera-pixel"></a>Large Image Support</h2>
+<h2 class="magick-post-title"><a class="anchor" id="tera-pixel"></a>Large Image Support</h2>
<p>ImageMagick can read, process, or write mega-, giga-, or tera-pixel image sizes. An image width or height can range from 1 to 2 giga-pixels on a 32 bit OS and up to 9 exa-pixels on a 64-bit OS. Note, that some image formats have restrictions on image size. For example, Photoshop images are limited to 300,000 pixels for width or height. Here we resize an image to a quarter million pixels square:</p>
<pre class="highlight"><code>convert logo: -resize 250000x250000 logo.miff
</code></pre>
myhugeimage.jpg -sharpen 5x2 myhugeimage.png
</code></pre>
-<h2 class="magick-post-title"><a id="threads"></a>Threads of Execution</h2>
+<h2 class="magick-post-title"><a class="anchor" id="threads"></a>Threads of Execution</h2>
<p>Many of ImageMagick's internal algorithms are threaded to take advantage of speed-ups offered by the multicore processor chips. However, you are welcome to use ImageMagick algorithms in your threads of execution with the exception of the MagickCore's GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), or SyncAuthenticPixels() pixel cache methods. These methods are intended for one thread of execution only with the exception of an OpenMP parallel section. To access the pixel cache with more than one thread of execution, use a cache view. We do this for the <a href="api/composite.html#CompositeImage">CompositeImage()</a> method, for example. Suppose we want to composite a single image over a different image in each thread of execution. If we use GetVirtualPixels(), the results are unpredictable because multiple threads would likely be asking for different areas of the pixel cache simultaneously. Instead we use GetCacheViewVirtualPixels() which creates a unique view for each thread of execution ensuring our program behaves properly regardless of how many threads are invoked. The other program interfaces, such as the <a href="magick-wand.html">MagickWand API</a>, are completely thread safe so there are no special precautions for threads of execution.</p>
<p>The sweet spot for this example is 6 threads. This makes sense since there are 6 physical cores. The other 6 are hyperthreads. It appears that sharpening does not benefit from hyperthreading.</p>
<p>In certain cases, it might be optimal to set the number of threads to 1 or to disable OpenMP completely with the <a href="resources.html#environment">MAGICK_THREAD_LIMIT</a> environment variable, <a href="command-line-options.html#limit">-limit</a> command line option, or the <a href="resources.html#configure">policy.xml</a> configuration file.</p>
-<h2 class="magick-post-title"><a id="distributed"></a>Heterogeneous Distributed Processing</h2>
+<h2 class="magick-post-title"><a class="anchor" id="distributed"></a>Heterogeneous Distributed Processing</h2>
<p>ImageMagick includes support for heterogeneous distributed processing with the <a href="http://en.wikipedia.org/wiki/OpenCL">OpenCL</a> framework. OpenCL kernels within ImageMagick permit image processing algorithms to execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. Depending on your platform, speed-ups can be an order of magnitude faster than the traditional single CPU.</p>
<p>First verify that your version of ImageMagick includes support for the OpenCL feature:</p>
<p>Note, that under Windows, you might have an issue with TDR (Timeout Detection and Recovery of GPUs). Its purpose is to detect runaway tasks hanging the GPU by using an execution time threshold. For some older low-end GPUs running the OpenCL filters in ImageMagick, longer execution times might trigger the TDR mechanism and pre-empt the GPU image filter. When this happens, ImageMagick automatically falls back to the CPU code path and returns the expected results. To avoid pre-emption, increase the <a href="http://msdn.microsoft.com/en-us/library/windows/hardware/gg487368.aspx">TdrDelay</a> registry key.</p>
-<h2 class="magick-post-title"><a id="coders"></a>Custom Image Coders</h2>
+<h2 class="magick-post-title"><a class="anchor" id="coders"></a>Custom Image Coders</h2>
<p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g. PNG, GIF, JPEG, etc.). Registering an image coder alerts ImageMagick a particular format is available to read or write. While unregistering tells ImageMagick the format is no longer available. The classifying method looks at the first few bytes of an image and determines if the image is in the expected format. The reader sets the image size, colorspace, and other properties and loads the pixel cache with the pixels. The reader returns a single image or an image sequence (if the format supports multiple images per file), or if an error occurs, an exception and a null image. The writer does the reverse. It takes the image properties and unloads the pixel cache and writes them as required by the image format.</p>
<p>We provide the <a href="https://www.imagemagick.org/download/kits/">Magick Coder Kit</a> to help you get started writing your own custom coder.</p>
-<h2 class="magick-post-title"><a id="filters"></a>Custom Image Filters</h2>
+<h2 class="magick-post-title"><a class="anchor" id="filters"></a>Custom Image Filters</h2>
<p>ImageMagick provides a convenient mechanism for adding your own custom image processing algorithms. We call these image filters and they are invoked from the command line with the <a href="command-line-options.html#process">-process</a> option or from the MagickCore API method <a href="api/module.html#ExecuteModuleProcess">ExecuteModuleProcess()</a>.</p>
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-<div class="magick-header"><dl><dt>2017-12-08 7.0.7-15 Cristy <quetzlzacatenango@image...></dt>
+<div class="magick-header"><dl><dt>2017-12-16 7.0.7-15 Cristy <quetzlzacatenango@image...></dt>
+ <li> Release ImageMagick version 7.0.7-15, GIT revision 21924:30cb31746:20171216.</li>
+<dt>2017-12-08 7.0.7-15 Cristy <quetzlzacatenango@image...></dt>
<li> Overall standard deviation is the average of each pixel channel (reference https://www.imagemagick.org/discourse-server//viewforum.html?f=3).</li>
<li> Update to the latest ImageMagick documentation.</li>
<dt>2017-12-05 7.0.7-14 Cristy <quetzlzacatenango@image...></dt>
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<p>You could use an <a href="http://www.wizards-toolkit.org/www/encipher.html">enciphering</a> utility to scramble your image but they typically scramble the entire file making it unrecognizable as an image format. With ImageMagick, only the pixels are scrambled. The scrambled image continues to be recognized as an image and will even display in your web page. However, the content appears as gibberish, nothing like the original content.</p>
-<h2 class="magick-post-title"><a id="encipher"></a>Encipher an Image</h2>
+<h2 class="magick-post-title"><a class="anchor" id="encipher"></a>Encipher an Image</h2>
<p>Use the <a href="command-line-options.html#encipher">-encipher</a> option to scramble your image so that it is unrecognizable. The option requires a filename that contains your passphrase. In this example we scramble an image and save it in the PNG format:</p>
<pre class="highlight"><code>convert rose.jpg -encipher smiley.gif rose.png
</code></pre>
-<h2 class="magick-post-title"><a id="decipher"></a>Decipher an Image</h2>
+<h2 class="magick-post-title"><a class="anchor" id="decipher"></a>Decipher an Image</h2>
<p>Use the <a href="command-line-options.html#decipher">-decipher</a> option to unscramble your image so that it is recognizable once again. The option requires a filename that contains your passphrase. In this example we unscramble an image and save it in the JPEG format:</p>
<pre class="highlight"><code>convert rose.png -decipher passphrase.txt rose.jpg
</code></pre>
-<h2 class="magick-post-title"><a id="caveats"></a>Encipher and Decipher Caveats</h2>
+<h2 class="magick-post-title"><a class="anchor" id="caveats"></a>Encipher and Decipher Caveats</h2>
<p>Some formats do not support enciphered pixels-- the JPEG or GIF format, for
example. To ensure your image format is supported, encipher a test image and
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<p>Use the <a href="../contrib/color-converter.html">Color Converter</a> to supply any valid ImageMagick color specification as described below to see a color swatch of that color and to convert to all the other color models.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>Each of the following commands produces the same <var>lime</var> border around the image. (Use "double quotes" for Windows.)</p>
<p>The list of recognized color names (for example, <var>aqua</var>, <var>black</var>, <var>blue</var>, <var>fuchsia</var>, <var>gray</var>, <var>green</var>, <var>lime</var>, <var>maroon</var>, <var>navy</var>, <var>olive</var>, <var>purple</var>, <var>red</var>, <var>silver</var>, <var>teal</var>, <var>white</var>, <var>yellow</var>, and others) is shown in a table further below.</p>
-<h2 class="magick-post-title"><a id="models"></a>Color Model Specification</h2>
+<h2 class="magick-post-title"><a class="anchor" id="models"></a>Color Model Specification</h2>
<p>The sRGB, CMYK, HSL and HSB color models are used in numerical color specifications. These examples all specify the same red sRGB color:</p>
device-rgb(0.5, 1.0, 0.0)
device-cmyk(0.11, 0.48, 0.83, 0.00)</code></pre>
-<h2 class="magick-post-title"><a id="color_names"></a>List of Color Names</h2>
+<h2 class="magick-post-title"><a class="anchor" id="color_names"></a>List of Color Names</h2>
<p>The table below provides a list of named colors recognized by ImageMagick:</p>
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<p class="lead magick-description">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
<div style="margin: auto;">
- <h3><a id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
+ <h3><a class="anchor" id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
</div>
<p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
defaults to 1.</p>
<div style="margin: auto;">
- <h3><a id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
+ <h3><a class="anchor" id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
</div>
<p class="magick-description">Resize the image using data-dependent triangulation.</p>
href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
<div style="margin: auto;">
- <h3><a id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
+ <h3><a class="anchor" id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
</div>
<p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
defaults to 1.</p>
<div style="margin: auto;">
- <h3><a id="adjoin"></a>-adjoin</h3>
+ <h3><a class="anchor" id="adjoin"></a>-adjoin</h3>
</div>
<p class="magick-description">Join images into a single multi-image file.</p>
<div style="margin: auto;">
- <h3><a id="affine"></a>-affine
+ <h3><a class="anchor" id="affine"></a>-affine
<var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h3>
</div>
matrix determinant has a sufficiently small absolute value it is rejected.</p>
<div style="margin: auto;">
- <h3><a id="alpha"></a>-alpha <var>type</var></h3>
+ <h3><a class="anchor" id="alpha"></a>-alpha <var>type</var></h3>
</div>
<p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
Set</code>" and not "<code><a href="command-line-options.html#alpha" >-alpha</a> On</code>". </p>
<div style="margin: auto;">
- <h3><a id="annotate"></a>
+ <h3><a class="anchor" id="annotate"></a>
-annotate <var>degrees</var> <var>text</var><br />
-annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var> {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h3>
</div>
formatting characters are recognized.</p>
<div style="margin: auto;">
- <h3><a id="antialias"></a>-antialias</h3>
+ <h3><a class="anchor" id="antialias"></a>-antialias</h3>
</div>
<p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
are added when drawing such objects. </p>
<div style="margin: auto;">
- <h3><a id="append"></a>-append</h3>
+ <h3><a class="anchor" id="append"></a>-append</h3>
</div>
<p class="magick-description">Join current images vertically or horizontally.</p>
<div style="margin: auto;">
- <h3><a id="attenuate"></a>-attenuate <var>value</var></h3>
+ <h3><a class="anchor" id="attenuate"></a>-attenuate <var>value</var></h3>
</div>
<p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
<p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
<div style="margin: auto;">
- <h3><a id="authenticate"></a>-authenticate <var>password</var></h3>
+ <h3><a class="anchor" id="authenticate"></a>-authenticate <var>password</var></h3>
</div>
<p class="magick-description">Decrypt a PDF with a password.</p>
<div style="margin: auto;">
- <h3><a id="auto-gamma"></a>-auto-gamma</h3>
+ <h3><a class="anchor" id="auto-gamma"></a>-auto-gamma</h3>
</div>
<p class="magick-description">Automagically adjust gamma level of image.</p>
<div style="margin: auto;">
- <h3><a id="auto-level"></a>-auto-level</h3>
+ <h3><a class="anchor" id="auto-level"></a>-auto-level</h3>
</div>
<p class="magick-description">Automagically adjust color levels of image.</p>
<div style="margin: auto;">
- <h3><a id="auto-orient"></a>-auto-orient</h3>
+ <h3><a class="anchor" id="auto-orient"></a>-auto-orient</h3>
</div>
<p class="magick-description">adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
href="command-line-options.html#auto-orient" >-auto-orient</a> operator will do nothing. </p>
<div style="margin: auto;">
- <h3><a id="auto-threshold"></a>-auto-threshold <var>method</var></h3>
+ <h3><a class="anchor" id="auto-threshold"></a>-auto-threshold <var>method</var></h3>
</div>
<p class="magick-description">automatically perform image thresholding.</p>
<p>The computed threshold is returned as the <kbd>auto-threshold:threshold</kbd> image property.</p>
<div style="margin: auto;">
- <h3><a id="average"></a>-average</h3>
+ <h3><a class="anchor" id="average"></a>-average</h3>
</div>
<p class="magick-description">Average a set of images.</p>
<div style="margin: auto;">
- <h3><a id="backdrop"></a>-backdrop</h3>
+ <h3><a class="anchor" id="backdrop"></a>-backdrop</h3>
</div>
<p class="magick-description">Display the image centered on a backdrop.</p>
described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
<div style="margin: auto;">
- <h3><a id="background"></a>-background <var>color</var></h3>
+ <h3><a class="anchor" id="background"></a>-background <var>color</var></h3>
</div>
<p class="magick-description">Set the background color.</p>
specified or found in the image) is white.</p>
<div style="margin: auto;">
- <h3><a id="bench"></a>-bench <var>iterations</var></h3>
+ <h3><a class="anchor" id="bench"></a>-bench <var>iterations</var></h3>
</div>
<p class="magick-description">Measure performance.</p>
a total elapsed time of 2.300 seconds.</p>
<div style="margin: auto;">
- <h3><a id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">Add bias when convolving an image.</p>
entry. </p>
<div style="margin: auto;">
- <h3><a id="black-point-compensation"></a>-black-point-compensation</h3>
+ <h3><a class="anchor" id="black-point-compensation"></a>-black-point-compensation</h3>
</div>
<p class="magick-description">Use black point compensation.</p>
<div style="margin: auto;">
- <h3><a id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
<div style="margin: auto;">
- <h3><a id="blend"></a>-blend <var>geometry</var></h3>
+ <h3><a class="anchor" id="blend"></a>-blend <var>geometry</var></h3>
</div>
<p class="magick-description">blend an image into another by the given absolute value or percent.</p>
<div style="margin: auto;">
- <h3><a id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
+ <h3><a class="anchor" id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
</div>
<p class="magick-description">Set the blue chromaticity primary point.</p>
<div style="margin: auto;">
- <h3><a id="blue-shift"></a>-blue-shift <var>factor</var></h3>
+ <h3><a class="anchor" id="blue-shift"></a>-blue-shift <var>factor</var></h3>
</div>
<p class="magick-description">simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</p>
<div style="margin: auto;">
<div style="margin: auto;">
- <h3><a id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
+ <h3><a class="anchor" id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
</div>
<p class="magick-description">Reduce image noise and reduce detail levels.</p>
<div style="margin: auto;">
- <h3><a id="border"></a>-border <var>geometry</var></h3>
+ <h3><a class="anchor" id="border"></a>-border <var>geometry</var></h3>
</div>
<p class="magick-description">Surround the image with a border of color. </p>
functionality.</p>
<div style="margin: auto;">
- <h3><a id="bordercolor"></a>-bordercolor <var>color</var></h3>
+ <h3><a class="anchor" id="bordercolor"></a>-bordercolor <var>color</var></h3>
</div>
<p class="magick-description">Set the border color.</p>
<p>The default border color is <code>#DFDFDF</code>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
<div style="margin: auto;">
- <h3><a id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
+ <h3><a class="anchor" id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
</div>
<p class="magick-description">Set the border width.</p>
<div style="margin: auto;">
- <h3><a id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
+ <h3><a class="anchor" id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
</div>
<p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
symbol is no different than leaving it off.</p>
<div style="margin: auto;">
- <h3><a id="cache"></a>-cache <var>threshold</var></h3>
+ <h3><a class="anchor" id="cache"></a>-cache <var>threshold</var></h3>
</div>
<p class="magick-description">(This option has been replaced by the <a href='command-line-options.html#limit'>-limit</a> option).</p>
<div style="margin: auto;">
- <h3><a id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
+ <h3><a class="anchor" id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
</div>
<p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
<p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} < {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown. The <var>radius</var>x<var>sigma</var> controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
<div style="margin: auto;">
- <h3><a id="caption"></a>-caption <var>string</var></h3>
+ <h3><a class="anchor" id="caption"></a>-caption <var>string</var></h3>
</div>
<p class="magick-description">Assign a caption to an image.</p>
<div style="margin: auto;">
- <h3><a id="cdl"></a>-cdl <var>filename</var></h3>
+ <h3><a class="anchor" id="cdl"></a>-cdl <var>filename</var></h3>
</div>
<p class="magick-description">color correct with a color decision list.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="channel"></a>-channel <var>type</var></h3>
+ <h3><a class="anchor" id="channel"></a>-channel <var>type</var></h3>
</div>
<p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
href="command-line-options.html#clut">-clut</a> operator is a good example of this. </p>
<div style="margin: auto;">
- <h3><a id="channel-fx"></a>-channel-fx <var>expression</var></h3>
+ <h3><a class="anchor" id="channel-fx"></a>-channel-fx <var>expression</var></h3>
</div>
<p class="magick-description">exchange, extract, or copy one or more image channels.</p>
<p>Add <code>-debug pixel</code> prior to the <code>-channel-fx</code> option to track the channel morphology.</p>
<div style="margin: auto;">
- <h3><a id="charcoal"></a>-charcoal <var>factor</var></h3>
+ <h3><a class="anchor" id="charcoal"></a>-charcoal <var>factor</var></h3>
</div>
<p class="magick-description">Simulate a charcoal drawing.</p>
<div style="margin: auto;">
- <h3><a id="chop"></a>-chop <var>geometry</var></h3>
+ <h3><a class="anchor" id="chop"></a>-chop <var>geometry</var></h3>
</div>
<p class="magick-description">Remove pixels from the interior of an image.</p>
href="command-line-options.html#splice">-splice</a> that was given the same <var>geometry</var> and <a href="command-line-options.html#gravity">-gravity</a> settings. </p>
<div style="margin: auto;">
- <h3><a id="clamp"></a>-clamp</h3>
+ <h3><a class="anchor" id="clamp"></a>-clamp</h3>
</div>
<p class="magick-description">set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
<div style="margin: auto;">
- <h3><a id="clip"></a>-clip</h3>
+ <h3><a class="anchor" id="clip"></a>-clip</h3>
</div>
<p class="magick-description">Apply the clipping path if one is present.</p>
<p>Use <a href="command-line-options.html#clip">+clip</a> to disable clipping for subsequent operations.</p>
<div style="margin: auto;">
- <h3><a id="clip-mask"></a>-clip-mask</h3>
+ <h3><a class="anchor" id="clip-mask"></a>-clip-mask</h3>
</div>
<p class="magick-description">Clip the image as defined by this mask.</p>
<p>Use <a href="command-line-options.html#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
<div style="margin: auto;">
- <h3><a id="clip-path"></a>-clip-path <var>id</var></h3>
+ <h3><a class="anchor" id="clip-path"></a>-clip-path <var>id</var></h3>
</div>
<p class="magick-description">Clip along a named path from the 8BIM profile.</p>
<p>Use <a href="command-line-options.html#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
<div style="margin: auto;">
- <h3><a id="clone"></a>-clone <var>index(s)</var></h3>
+ <h3><a class="anchor" id="clone"></a>-clone <var>index(s)</var></h3>
</div>
<p class="magick-description">make a clone of an image (or images).</p>
'<code>−1</code>'. </p>
<div style="margin: auto;">
- <h3><a id="clut"></a>-clut</h3>
+ <h3><a class="anchor" id="clut"></a>-clut</h3>
</div>
<p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
<div style="margin: auto;">
- <h3><a id="coalesce"></a>-coalesce</h3>
+ <h3><a class="anchor" id="coalesce"></a>-coalesce</h3>
</div>
<p class="magick-description">Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</p>
<div style="margin: auto;">
- <h3><a id="colorize"></a>-colorize <var>value</var></h3>
+ <h3><a class="anchor" id="colorize"></a>-colorize <var>value</var></h3>
</div>
<p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="command-line-options.html#fill" >-fill</a> setting.</p>
values (e.g., <code>-colorize 0,0,50</code>).</p>
<div style="margin: auto;">
- <h3><a id="colormap"></a>-colormap <var>type</var></h3>
+ <h3><a class="anchor" id="colormap"></a>-colormap <var>type</var></h3>
</div>
<p class="magick-description">Define the colormap type.</p>
when the image colormap is installed.</p>
<div style="margin: auto;">
- <h3><a id="colors"></a>-colors <var>value</var></h3>
+ <h3><a class="anchor" id="colors"></a>-colors <var>value</var></h3>
</div>
<p class="magick-description">Set the preferred number of colors in the image.</p>
color reduction algorithm</a> for more details.</p>
<div style="margin: auto;">
- <h3><a id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
+ <h3><a class="anchor" id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
</div>
<p class="magick-description">apply color correction to the image.</p>
0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
</code></pre>
<div style="margin: auto;">
- <h3><a id="colorspace"></a>-colorspace <var>value</var></h3>
+ <h3><a class="anchor" id="colorspace"></a>-colorspace <var>value</var></h3>
</div>
<p class="magick-description">Set the image colorspace.</p>
<p>Use the <code>Undefined</code> colorspace to identify multi-spectral images.</p>
<div style="margin: auto;">
- <h3><a id="combine"></a>-combine</h3>
+ <h3><a class="anchor" id="combine"></a>-combine</h3>
<h3>+combine <var>colorspace</var></h3>
</div>
</code></pre>
<div style="margin: auto;">
- <h3><a id="comment"></a>-comment <var>string</var></h3>
+ <h3><a class="anchor" id="comment"></a>-comment <var>string</var></h3>
</div>
<p class="magick-description">Embed a comment in an image.</p>
480.</p>
<div style="margin: auto;">
- <h3><a id="compare"></a>-compare</h3>
+ <h3><a class="anchor" id="compare"></a>-compare</h3>
</div>
<p class="magick-description">mathematically and visually annotate the difference between an image and its reconstruction</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="complex"></a>-complex <var>operator</var></h3>
+ <h3><a class="anchor" id="complex"></a>-complex <var>operator</var></h3>
</div>
<p class="magick-description">perform complex mathematics on an image sequence</p>
<p>Optionally specify the <code>divide</code> operator SNR with <code><a href="command-line-options.html#define">-define</a> complex:snr=float</code>.</p>
<div style="margin: auto;">
- <h3><a id="compose"></a>-compose <var>operator</var></h3>
+ <h3><a class="anchor" id="compose"></a>-compose <var>operator</var></h3>
</div>
<p class="magick-description">Set the type of image composition.</p>
<div style="margin: auto;">
- <h3><a id="composite"></a>-composite</h3>
+ <h3><a class="anchor" id="composite"></a>-composite</h3>
</div>
<p class="magick-description">Perform alpha composition on two images and an optional mask</p>
<div style="margin: auto;">
- <h3><a id="compress"></a>-compress <var>type</var></h3>
+ <h3><a class="anchor" id="compress"></a>-compress <var>type</var></h3>
</div>
<p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
the chroma channels.</p>
<div style="margin: auto;">
- <h3><a id="connected-components"></a>-connected-components <var>connectivity</var></h3>
+ <h3><a class="anchor" id="connected-components"></a>-connected-components <var>connectivity</var></h3>
</div>
<p class="magick-description"><a href="connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
<p>Use <code><a href="command-line-options.html#define" >-define</a> connected-components:verbose=true</code> to output statistics associated with each unique label.</p>
<div style="margin: auto;">
- <h3><a id="contrast"></a>-contrast</h3>
+ <h3><a class="anchor" id="contrast"></a>-contrast</h3>
</div>
<p class="magick-description">Enhance or reduce the image contrast.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
+ <h3><a class="anchor" id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
</div>
<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
<div style="margin: auto;">
- <h3><a id="convolve"></a>-convolve <var>kernel</var></h3>
+ <h3><a class="anchor" id="convolve"></a>-convolve <var>kernel</var></h3>
</div>
<p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
<div style="margin: auto;">
- <h3><a id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
+ <h3><a class="anchor" id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
</div>
<p class="magick-description">copy pixels from one area of an image to another.</p>
<div style="margin: auto;">
- <h3><a id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
+ <h3><a class="anchor" id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
</div>
<p class="magick-description">Cut out one or more rectangular regions of the image.</p>
offset.</p>
<div style="margin: auto;">
- <h3><a id="cycle"></a>-cycle <var>amount</var></h3>
+ <h3><a class="anchor" id="cycle"></a>-cycle <var>amount</var></h3>
</div>
<p class="magick-description">displace image colormap by amount.</p>
<div style="margin: auto;">
- <h3><a id="debug"></a>-debug <var>events</var></h3>
+ <h3><a class="anchor" id="debug"></a>-debug <var>events</var></h3>
</div>
<p class="magick-description">enable debug printout.</p>
<div style="margin: auto;">
- <h3><a id="decipher"></a>-decipher <var>filename</var></h3>
+ <h3><a class="anchor" id="decipher"></a>-decipher <var>filename</var></h3>
</div>
<p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="command-line-options.html#encipher">-encipher</a>.</p>
<div style="margin: auto;">
- <h3><a id="deconstruct"></a>-deconstruct</h3>
+ <h3><a class="anchor" id="deconstruct"></a>-deconstruct</h3>
</div>
<p class="magick-description">find areas that has changed between images </p>
<div style="margin: auto;">
- <h3><a id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
+ <h3><a class="anchor" id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
</div>
<p class="magick-description">add specific global settings generally used to control coders and image processing operations.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var><</var>} {<var>></var>}</h3>
+ <h3><a class="anchor" id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var><</var>} {<var>></var>}</h3>
</div>
<p class="magick-description">display the next image after pausing.</p>
<div style="margin: auto;">
- <h3><a id="delete"></a>-delete <var>indexes</var></h3>
+ <h3><a class="anchor" id="delete"></a>-delete <var>indexes</var></h3>
</div>
<p class="magick-description">delete the images specified by index, from the image sequence.</p>
<div style="margin: auto;">
- <h3><a id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
+ <h3><a class="anchor" id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
</div>
<p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
resolution, use the <a href="command-line-options.html#resample">-resample</a> option.</p>
<div style="margin: auto;">
- <h3><a id="depth"></a>-depth <var>value</var></h3>
+ <h3><a class="anchor" id="depth"></a>-depth <var>value</var></h3>
</div>
<p class="magick-description">depth of the image.</p>
or CMYK, or to change the depth of any image after it has been read.</p>
<div style="margin: auto;">
- <h3><a id="descend"></a>-descend</h3>
+ <h3><a class="anchor" id="descend"></a>-descend</h3>
</div>
<p class="magick-description">obtain image by descending window hierarchy.</p>
<div style="margin: auto;">
- <h3><a id="deskew"></a>-deskew <var>threshold{%}</var></h3>
+ <h3><a class="anchor" id="deskew"></a>-deskew <var>threshold{%}</var></h3>
</div>
<p class="magick-description">straighten an image. A threshold of 40% works for most images.</p>
<var>true | false</var></code> to auto crop the image.</p>
<div style="margin: auto;">
- <h3><a id="despeckle"></a>-despeckle</h3>
+ <h3><a class="anchor" id="despeckle"></a>-despeckle</h3>
</div>
<p class="magick-description">reduce the speckles within an image.</p>
<div style="margin: auto;">
- <h3><a id="direction"></a>-direction <var>type</var></h3>
+ <h3><a class="anchor" id="direction"></a>-direction <var>type</var></h3>
</div>
<p class="magick-description">render text right-to-left or left-to-right.</p>
<div style="margin: auto;">
- <h3><a id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
+ <h3><a class="anchor" id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
</div>
<p class="magick-description">shift image pixels as defined by a displacement map.</p>
<div style="margin: auto;">
- <h3><a id="display"></a>-display <var>host:display[.screen]</var></h3>
+ <h3><a class="anchor" id="display"></a>-display <var>host:display[.screen]</var></h3>
</div>
<p class="magick-description">Specifies the X server to contact.</p>
X server. See <var>X(1)</var>.</p>
<div style="margin: auto;">
- <h3><a id="dispose"></a>-dispose <var>method</var></h3>
+ <h3><a class="anchor" id="dispose"></a>-dispose <var>method</var></h3>
</div>
<p class="magick-description">define the GIF disposal image setting for images that are being created or read in. </p>
disposal method for images already in memory.</p>
<div style="margin: auto;">
- <h3><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
+ <h3><a class="anchor" id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
</div>
<p class="magick-description">maximum RMSE for subimage match (default 0.2).</p>
<div style="margin: auto;">
- <h3><a id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
+ <h3><a class="anchor" id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
</div>
<p class="magick-description">dissolve an image into another by the given percent.</p>
images, you would need to use dissolve values of '50,100'. </p>
<div style="margin: auto;">
- <h3><a id="distort"></a>-distort <var>method arguments</var></h3>
+ <h3><a class="anchor" id="distort"></a>-distort <var>method arguments</var></h3>
</div>
<p class="magick-description">distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
<div style="margin: auto;">
- <h3><a id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
+ <h3><a class="anchor" id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
</div>
<p class="magick-description">launch a distributed pixel cache server. </p>
<div style="margin: auto;">
- <h3><a id="dither"></a>-dither <var>method</var></h3>
+ <h3><a class="anchor" id="dither"></a>-dither <var>method</var></h3>
</div>
<p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
<div style="margin: auto;">
- <h3><a id="draw"></a>-draw <var>string</var></h3>
+ <h3><a class="anchor" id="draw"></a>-draw <var>string</var></h3>
</div>
<p class="magick-description">Annotate an image with one or more graphic primitives.</p>
<div style="margin: auto;">
- <h3><a id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
+ <h3><a class="anchor" id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
</div>
<p class="magick-description">duplicate an image one or more times.</p>
image sequence.</p>
<div style="margin: auto;">
- <h3><a id="edge"></a>-edge <var>radius</var></h3>
+ <h3><a class="anchor" id="edge"></a>-edge <var>radius</var></h3>
</div>
<p class="magick-description">detect edges within an image.</p>
<div style="margin: auto;">
- <h3><a id="emboss"></a>-emboss <var>radius</var></h3>
+ <h3><a class="anchor" id="emboss"></a>-emboss <var>radius</var></h3>
</div>
<p class="magick-description">emboss an image.</p>
<div style="margin: auto;">
- <h3><a id="encipher"></a>-encipher <var>filename</var></h3>
+ <h3><a class="anchor" id="encipher"></a>-encipher <var>filename</var></h3>
</div>
<p class="magick-description">Encipher pixels for later deciphering by <a href="command-line-options.html#decipher">-decipher</a>.</p>
<div style="margin: auto;">
- <h3><a id="encoding"></a>-encoding <var>type</var></h3>
+ <h3><a class="anchor" id="encoding"></a>-encoding <var>type</var></h3>
</div>
<p class="magick-description">specify the text encoding.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="endian"></a>-endian <var>type</var></h3>
+ <h3><a class="anchor" id="endian"></a>-endian <var>type</var></h3>
</div>
<p class="magick-description">Specify endianness (<code>MSB</code> or <code>LSB</code>) of the image.</p>
<div style="margin: auto;">
- <h3><a id="enhance"></a>-enhance</h3>
+ <h3><a class="anchor" id="enhance"></a>-enhance</h3>
</div>
<p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
<div style="margin: auto;">
- <h3><a id="equalize"></a>-equalize</h3>
+ <h3><a class="anchor" id="equalize"></a>-equalize</h3>
</div>
<p class="magick-description">perform histogram equalization on the image channel-by-channel.</p>
-colorspace RGB</code> ...</p>
<div style="margin: auto;">
- <h3><a id="evaluate"></a>-evaluate <var>operator value</var></h3>
+ <h3><a class="anchor" id="evaluate"></a>-evaluate <var>operator value</var></h3>
</div>
<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
multi-value version of evaluate. </p>
<div style="margin: auto;">
- <h3><a id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
+ <h3><a class="anchor" id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
</div>
<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images. Ensure all the images in the sequence are in the same colorspace, otherwise you may get unexpected results, e.g. add <a href="command-line-options.html#colorspace" >-colorspace sRGB</a> to your command-line.</p>
href="command-line-options.html#list">-list evaluate</a>.</p>
<div style="margin: auto;">
- <h3><a id="extent"></a>-extent <var>geometry</var></h3>
+ <h3><a class="anchor" id="extent"></a>-extent <var>geometry</var></h3>
</div>
<p class="magick-description">Set the image size and offset.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="extract"></a>-extract <var>geometry</var></h3>
+ <h3><a class="anchor" id="extract"></a>-extract <var>geometry</var></h3>
</div>
<p class="magick-description">Extract the specified area from image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="family"></a>-family <var>fontFamily</var></h3>
+ <h3><a class="anchor" id="family"></a>-family <var>fontFamily</var></h3>
</div>
<p class="magick-description">Set a font family for text.</p>
href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
<div style="margin: auto;">
- <h3><a id="features"></a>-features <var>distance</var></h3>
+ <h3><a class="anchor" id="features"></a>-features <var>distance</var></h3>
</div>
<p class="magick-description">display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="fft"></a>-fft</h3>
+ <h3><a class="anchor" id="fft"></a>-fft</h3>
</div>
<p class="magick-description">implements the forward discrete Fourier transform (DFT).</p>
<div style="margin: auto;">
- <h3><a id="fill"></a>-fill <var>color</var></h3>
+ <h3><a class="anchor" id="fill"></a>-fill <var>color</var></h3>
</div>
<p class="magick-description">color to use when filling a graphic primitive.</p>
<p>To print a complete list of color names, use the <a href="command-line-options.html#list">-list color</a> option.</p>
<div style="margin: auto;">
- <h3><a id="filter"></a>-filter <var>type</var></h3>
+ <h3><a class="anchor" id="filter"></a>-filter <var>type</var></h3>
</div>
<p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
<div style="margin: auto;">
- <h3><a id="flatten"></a>-flatten</h3>
+ <h3><a class="anchor" id="flatten"></a>-flatten</h3>
</div>
<p class="magick-description">This is a simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "flatten".</p>
<div style="margin: auto;">
- <h3><a id="flip"></a>-flip</h3>
+ <h3><a class="anchor" id="flip"></a>-flip</h3>
</div>
<p class="magick-description">create a <var>mirror image</var></p>
<div style="margin: auto;">
- <h3><a id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
+ <h3><a class="anchor" id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
</div>
<p class="magick-description">floodfill the image with color at the specified offset.</p>
<div style="margin: auto;">
- <h3><a id="flop"></a>-flop</h3>
+ <h3><a class="anchor" id="flop"></a>-flop</h3>
</div>
<p class="magick-description">create a <var>mirror image</var>.</p>
<div style="margin: auto;">
- <h3><a id="font"></a>-font <var>name</var></h3>
+ <h3><a class="anchor" id="font"></a>-font <var>name</var></h3>
</div>
<p class="magick-description">set the font to use when annotating images with text, or creating labels.</p>
<div style="margin: auto;">
- <h3><a id="foreground"></a>-foreground <var>color</var></h3>
+ <h3><a class="anchor" id="foreground"></a>-foreground <var>color</var></h3>
</div>
<p class="magick-description">Define the foreground color for menus.", "display</p>
<p>The default foreground color is black.</p>
<div style="margin: auto;">
- <h3><a id="format"></a>-format <var>type</var></h3>
+ <h3><a class="anchor" id="format"></a>-format <var>type</var></h3>
</div>
<p class="magick-description">the image format type.</p>
filename becomes <var>image.tiff</var>.</p>
<div style="margin: auto;">
- <h3><a id="format_identify_"></a>-format <var>string</var></h3>
+ <h3><a class="anchor" id="format_identify_"></a>-format <var>string</var></h3>
</div>
<p class="magick-description">output formatted image characteristics.</p>
option.</p>
<div style="margin: auto;">
- <h3><a id="frame"></a>-frame <var>geometry</var></h3>
+ <h3><a class="anchor" id="frame"></a>-frame <var>geometry</var></h3>
</div>
<p class="magick-description">Surround the image with a border or beveled frame.</p>
<div style="margin: auto;">
- <h3><a id="frame_import_"></a>-frame</h3>
+ <h3><a class="anchor" id="frame_import_"></a>-frame</h3>
</div>
<p class="magick-description">include the X window frame in the imported image. </p>
<div style="margin: auto;">
- <h3><a id="function"></a>-function <var>function</var> <var>parameters</var></h3>
+ <h3><a class="anchor" id="function"></a>-function <var>function</var> <var>parameters</var></h3>
</div>
<p class="magick-description">Apply a function to channel values.</p>
<div style="margin: auto;">
- <h3><a id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
<div style="margin: auto;">
- <h3><a id="fx"></a>-fx <var>expression</var></h3>
+ <h3><a class="anchor" id="fx"></a>-fx <var>expression</var></h3>
</div>
<p class="magick-description">apply a mathematical expression to an image or image channels.</p>
<div style="margin: auto;">
- <h3><a id="gamma"></a>-gamma <var>value</var></h3>
+ <h3><a class="anchor" id="gamma"></a>-gamma <var>value</var></h3>
</div>
<p class="magick-description">level of gamma correction.</p>
<p>Note that gamma adjustments are also available via the <a href="command-line-options.html#level">-level</a> operator.</p>
<div style="margin: auto;">
- <h3><a id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
+ <h3><a class="anchor" id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
</div>
<p class="magick-description">Blur the image with a Gaussian operator.</p>
<div style="margin: auto;">
- <h3><a id="geometry"></a>-geometry <var>geometry</var></h3>
+ <h3><a class="anchor" id="geometry"></a>-geometry <var>geometry</var></h3>
</div>
<p class="magick-description">Set the preferred size and location of the image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="gravity"></a>-gravity <var>type</var></h3>
+ <h3><a class="anchor" id="gravity"></a>-gravity <var>type</var></h3>
</div>
<p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
<div style="margin: auto;">
- <h3><a id="grayscale"></a>-grayscale <var>method</var></h3>
+ <h3><a class="anchor" id="grayscale"></a>-grayscale <var>method</var></h3>
</div>
<p class="magick-description">convert image to grayscale.</p>
<div style="margin: auto;">
- <h3><a id="green-primary"></a>-green-primary <var>x,y</var></h3>
+ <h3><a class="anchor" id="green-primary"></a>-green-primary <var>x,y</var></h3>
</div>
<p class="magick-description">green chromaticity primary point.</p>
<div style="margin: auto;">
- <h3><a id="hald-clut"></a>-hald-clut</h3>
+ <h3><a class="anchor" id="hald-clut"></a>-hald-clut</h3>
</div>
<p class="magick-description">apply a Hald color lookup table to the image.</p>
<div style="margin: auto;">
- <h3><a id="help"></a>-help</h3>
+ <h3><a class="anchor" id="help"></a>-help</h3>
</div>
<p class="magick-description">print usage instructions.</p>
<div style="margin: auto;">
- <h3><a id="highlight-color"></a>-highlight-color <var>color</var></h3>
+ <h3><a class="anchor" id="highlight-color"></a>-highlight-color <var>color</var></h3>
</div>
<p class="magick-description">when comparing images, emphasize pixel differences with this color.</p>
<div style="margin: auto;">
- <h3><a id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
+ <h3><a class="anchor" id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
</div>
<p class="magick-description">identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
<p>Use <code><a href="command-line-options.html#define" >-define</a> hough-lines:accumulator=true</code> to return the accumulator image in addition to the lines image.</p>
<div style="margin: auto;">
- <h3><a id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
+ <h3><a class="anchor" id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
</div>
<p class="magick-description">specify the icon geometry.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="iconic"></a>-iconic</h3>
+ <h3><a class="anchor" id="iconic"></a>-iconic</h3>
</div>
<p class="magick-description">start in icon mode in X Windows", 'animate', 'display</p>
<div style="margin: auto;">
- <h3><a id="identify"></a>-identify</h3>
+ <h3><a class="anchor" id="identify"></a>-identify</h3>
</div>
<p class="magick-description">identify the format and characteristics of the image.</p>
image histogram, and others.</p>
<div style="margin: auto;">
- <h3><a id="ift"></a>-ift</h3>
+ <h3><a class="anchor" id="ift"></a>-ift</h3>
</div>
<p class="magick-description">implements the inverse discrete Fourier transform (DFT).</p>
<p>By default the IFT is not normalized (and the FFT is). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=inverse</code> to explicitly normalize the IFT and unnormalize the FFT.</p>
<div style="margin: auto;">
- <h3><a id="immutable"></a>-immutable</h3>
+ <h3><a class="anchor" id="immutable"></a>-immutable</h3>
</div>
<p class="magick-description">make image immutable.</p>
<div style="margin: auto;">
- <h3><a id="implode"></a>-implode <var>factor</var></h3>
+ <h3><a class="anchor" id="implode"></a>-implode <var>factor</var></h3>
</div>
<p class="magick-description">implode image pixels about the center.</p>
<div style="margin: auto;">
- <h3><a id="insert"></a>-insert <var>index</var></h3>
+ <h3><a class="anchor" id="insert"></a>-insert <var>index</var></h3>
</div>
<p class="magick-description">insert the last image into the image sequence.</p>
Consequently this has no effect on the image sequence order.</p>
<div style="margin: auto;">
- <h3><a id="intensity"></a>-intensity <var>method</var></h3>
+ <h3><a class="anchor" id="intensity"></a>-intensity <var>method</var></h3>
</div>
<p class="magick-description">method to generate intensity value from pixel.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="intent"></a>-intent <var>type</var></h3>
+ <h3><a class="anchor" id="intent"></a>-intent <var>type</var></h3>
</div>
<p class="magick-description">use this type of rendering intent when managing the image color.</p>
<p>To print a complete list of rendering intents, use <a href="command-line-options.html#list">-list intent</a>.</p>
<div style="margin: auto;">
- <h3><a id="interlace"></a>-interlace <var>type</var></h3>
+ <h3><a class="anchor" id="interlace"></a>-interlace <var>type</var></h3>
</div>
<p class="magick-description">the type of interlacing scheme.</p>
interlace</a>.</p>
<div style="margin: auto;">
- <h3><a id="interpolate"></a>-interpolate <var>type</var></h3>
+ <h3><a class="anchor" id="interpolate"></a>-interpolate <var>type</var></h3>
</div>
<p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
<div style="margin: auto;">
- <h3><a id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
+ <h3><a class="anchor" id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
</div>
<p class="magick-description">the space between two text lines.</p>
<div style="margin: auto;">
- <h3><a id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
+ <h3><a class="anchor" id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
</div>
<p class="magick-description">the space between two words.</p>
<div style="margin: auto;">
- <h3><a id="kerning"></a>-kerning <var>value</var></h3>
+ <h3><a class="anchor" id="kerning"></a>-kerning <var>value</var></h3>
</div>
<p class="magick-description">the space between two letters.</p>
<div style="margin: auto;">
- <h3><a id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
+ <h3><a class="anchor" id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
</div>
<p class="magick-description">edge preserving noise reduction filter.</p>
<div style="margin: auto;">
- <h3><a id="label"></a>-label <var>name</var></h3>
+ <h3><a class="anchor" id="label"></a>-label <var>name</var></h3>
</div>
<p class="magick-description">assign a label to an image.</p>
<div style="margin: auto;">
- <h3><a id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">perform local adaptive threshold.</p>
<div style="margin: auto;">
- <h3><a id="layers"></a>-layers <var>method</var></h3>
+ <h3><a class="anchor" id="layers"></a>-layers <var>method</var></h3>
</div>
<p class="magick-description">handle multiple images forming a set of image layers or animation frames.</p>
<div style="margin: auto;">
- <h3><a id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
+ <h3><a class="anchor" id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
</div>
<p class="magick-description">adjust the level of image channels.</p>
<div style="margin: auto;">
- <h3><a id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
+ <h3><a class="anchor" id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
</div>
<p class="magick-description">adjust the level of an image using the provided dash separated colors.</p>
<div style="margin: auto;">
- <h3><a id="limit"></a>-limit <var>type value</var></h3>
+ <h3><a class="anchor" id="limit"></a>-limit <var>type value</var></h3>
</div>
<p class="magick-description">Set the pixel cache resource limit.</p>
">Architecture</a> page. </p>
<div style="margin: auto;">
- <h3><a id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
+ <h3><a class="anchor" id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
</div>
<p class="magick-description">Linear with saturation stretch.</p>
<div style="margin: auto;">
- <h3><a id="linewidth"></a>-linewidth</h3>
+ <h3><a class="anchor" id="linewidth"></a>-linewidth</h3>
</div>
<p class="magick-description">the line width for subsequent draw operations.</p>
<div style="margin: auto;">
- <h3><a id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
+ <h3><a class="anchor" id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
</div>
<p class="magick-description">rescale image with seam-carving.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="list"></a>-list <var>type</var></h3>
+ <h3><a class="anchor" id="list"></a>-list <var>type</var></h3>
</div>
<p class="magick-description">Print a list of supported arguments for various options or settings. Choose from these list types:</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="log"></a>-log <var>string</var></h3>
+ <h3><a class="anchor" id="log"></a>-log <var>string</var></h3>
</div>
<p class="magick-description">Specify format for debug log.</p>
<p>The default behavior is to print all of the components.</p>
<div style="margin: auto;">
- <h3><a id="loop"></a>-loop <var>iterations</var></h3>
+ <h3><a class="anchor" id="loop"></a>-loop <var>iterations</var></h3>
</div>
<p class="magick-description">add Netscape loop extension to your GIF animation.</p>
times.</p>
<div style="margin: auto;">
- <h3><a id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
+ <h3><a class="anchor" id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
</div>
<p class="magick-description">when comparing images, de-emphasize pixel differences with this color.</p>
<div style="margin: auto;">
- <h3><a id="magnify"></a>-magnify</h3>
+ <h3><a class="anchor" id="magnify"></a>-magnify</h3>
</div>
<p class="magick-description">double the size of the image with pixel art scaling.</p>
<div style="margin: auto;">
- <h3><a id="map"></a>-map <var>type</var></h3>
+ <h3><a class="anchor" id="map"></a>-map <var>type</var></h3>
</div>
<p class="magick-description">Display image using this <var>type</var>.</p>
<div style="margin: auto;">
- <h3><a id="map_stream_"></a>-map <var>components</var></h3>
+ <h3><a class="anchor" id="map_stream_"></a>-map <var>components</var></h3>
</div>
<p class="magick-description">pixel map.</p>
<div style="margin: auto;">
- <h3><a id="mattecolor"></a>-mattecolor <var>color</var></h3>
+ <h3><a class="anchor" id="mattecolor"></a>-mattecolor <var>color</var></h3>
</div>
<p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
style="background-color: #bdbdbd;">this shade of gray</span>.</p>
<div style="margin: auto;">
- <h3><a id="maximum"></a>-maximum</h3>
+ <h3><a class="anchor" id="maximum"></a>-maximum</h3>
</div>
<p class="magick-description">return the maximum intensity of an image sequence.</p>
name. </p>
<div style="margin: auto;">
- <h3><a id="median"></a>-median <var>geometry</var></h3>
+ <h3><a class="anchor" id="median"></a>-median <var>geometry</var></h3>
</div>
<p class="magick-description">apply a median filter to the image.</p>
name. </p>
<div style="margin: auto;">
- <h3><a id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
+ <h3><a class="anchor" id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
</div>
<p class="magick-description">image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
<p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
<div style="margin: auto;">
- <h3><a id="metric"></a>-metric <var>type</var></h3>
+ <h3><a class="anchor" id="metric"></a>-metric <var>type</var></h3>
</div>
<p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
<div style="margin: auto;">
- <h3><a id="minimum"></a>-minimum</h3>
+ <h3><a class="anchor" id="minimum"></a>-minimum</h3>
</div>
<p class="magick-description">return the minimum intensity of an image sequence.</p>
<div style="margin: auto;">
- <h3><a id="mode"></a>-mode <var>geometry</var></h3>
+ <h3><a class="anchor" id="mode"></a>-mode <var>geometry</var></h3>
</div>
<p class="magick-description">make each pixel the \'predominant color\' of the neighborhood.'</p>
<div style="margin: auto;">
- <h3><a id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
+ <h3><a class="anchor" id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
</div>
<p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="moments"></a>-moments</h3>
+ <h3><a class="anchor" id="moments"></a>-moments</h3>
</div>
<p class="magick-description">report image moments and perceptual hash.</p>
<div style="margin: auto;">
- <h3><a id="monitor"></a>-monitor</h3>
+ <h3><a class="anchor" id="monitor"></a>-monitor</h3>
</div>
<p class="magick-description">monitor progress.</p>
<div style="margin: auto;">
- <h3><a id="monochrome"></a>-monochrome</h3>
+ <h3><a class="anchor" id="monochrome"></a>-monochrome</h3>
</div>
<p class="magick-description">transform the image to black and white.</p>
<div style="margin: auto;">
- <h3><a id="morph"></a>-morph <var>frames</var></h3>
+ <h3><a class="anchor" id="morph"></a>-morph <var>frames</var></h3>
</div>
<p class="magick-description">morphs an image sequence.</p>
<div style="margin: auto;">
- <h3><a id="morphology"></a>-morphology</h3>
+ <h3><a class="anchor" id="morphology"></a>-morphology</h3>
<h3>-morphology <var>method</var> <var>kernel</var></h3>
</div>
<div style="margin: auto;">
- <h3><a id="mosaic"></a>-mosaic</h3>
+ <h3><a class="anchor" id="mosaic"></a>-mosaic</h3>
</div>
<p class="magick-description">an simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "mosaic"</p>
<div style="margin: auto;">
- <h3><a id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
+ <h3><a class="anchor" id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
</div>
<p class="magick-description">simulate motion blur.</p>
</p>
<div style="margin: auto;">
- <h3><a id="name"></a>-name</h3>
+ <h3><a class="anchor" id="name"></a>-name</h3>
</div>
<p class="magick-description">name an image.</p>
<div style="margin: auto;">
- <h3><a id="negate"></a>-negate</h3>
+ <h3><a class="anchor" id="negate"></a>-negate</h3>
</div>
<p class="magick-description">replace each pixel with its complementary color.</p>
negate the grayscale pixels of the image.</p>
<div style="margin: auto;">
- <h3><a id="noise"></a>-noise <var>geometry</var><br/>
+ <h3><a class="anchor" id="noise"></a>-noise <var>geometry</var><br/>
+noise <var>type</var></h3>
</div>
<div style="margin: auto;">
- <h3><a id="normalize"></a>-normalize</h3>
+ <h3><a class="anchor" id="normalize"></a>-normalize</h3>
</div>
<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
<div style="margin: auto;">
- <h3><a id="opaque"></a>-opaque <var>color</var></h3>
+ <h3><a class="anchor" id="opaque"></a>-opaque <var>color</var></h3>
</div>
<p class="magick-description">change this color to the fill color within the image.</p>
<div style="margin: auto;">
- <h3><a id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
+ <h3><a class="anchor" id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
</div>
<p class="magick-description">dither the image using a pre-defined ordered dither <var>threshold map</var> specified, and a uniform color map with the
<div style="margin: auto;">
- <h3><a id="orient"></a>-orient <var>image orientation</var></h3>
+ <h3><a class="anchor" id="orient"></a>-orient <var>image orientation</var></h3>
</div>
<p class="magick-description">specify orientation of a digital camera image.</p>
<div style="margin: auto;">
- <h3><a id="page"></a>-page <var>geometry</var><br/>
+ <h3><a class="anchor" id="page"></a>-page <var>geometry</var><br/>
-page <var>media</var>[<var>offset</var>][{<var>^!<></var>}]<br/>
+page
</h3>
<p>Use <a href="command-line-options.html#page">+page</a> to remove the page settings for an image.</p>
<div style="margin: auto;">
- <h3><a id="paint"></a>-paint <var>radius</var></h3>
+ <h3><a class="anchor" id="paint"></a>-paint <var>radius</var></h3>
</div>
<p class="magick-description">simulate an oil painting.</p>
neighborhood whose width is specified with <var>radius</var>.</p>
<div style="margin: auto;">
- <h3><a id="path"></a>-path <var>path</var></h3></div>
+ <h3><a class="anchor" id="path"></a>-path <var>path</var></h3></div>
<p class="magick-description">write images to this path on disk.</p>
<div style="margin: auto;">
- <h3><a id="pause_animate_"></a>-pause <var>seconds</var></h3>
+ <h3><a class="anchor" id="pause_animate_"></a>-pause <var>seconds</var></h3>
</div>
<p class="magick-description">Pause between animation loops</p>
<p>Pause for the specified number of seconds before repeating the animation.</p>
<div style="margin: auto;">
- <h3><a id="pause_import_"></a>-pause <var>seconds</var></h3>
+ <h3><a class="anchor" id="pause_import_"></a>-pause <var>seconds</var></h3>
</div>
<p class="magick-description">Pause between snapshots.</p>
<p>Pause for the specified number of seconds before taking the next snapshot.</p>
<div style="margin: auto;">
- <h3><a id="perceptible"></a>-perceptible <var>epsilon</var></h3>
+ <h3><a class="anchor" id="perceptible"></a>-perceptible <var>epsilon</var></h3>
</div>
<p class="magick-description">set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
<div style="margin: auto;">
- <h3><a id="ping"></a>-ping</h3>
+ <h3><a class="anchor" id="ping"></a>-ping</h3>
</div>
<p class="magick-description">efficiently determine image characteristics.</p>
<div style="margin: auto;">
- <h3><a id="pointsize"></a>-pointsize <var>value</var></h3>
+ <h3><a class="anchor" id="pointsize"></a>-pointsize <var>value</var></h3>
</div>
<p class="magick-description">pointsize of the PostScript, OPTION1, or TrueType font.</p>
<div style="margin: auto;">
- <h3><a id="polaroid"></a>-polaroid <var>angle</var></h3>
+ <h3><a class="anchor" id="polaroid"></a>-polaroid <var>angle</var></h3>
</div>
<p class="magick-description">simulate a Polaroid picture.</p>
<p>Use <code>+polaroid</code> to rotate the image at a random angle between -15 and +15 degrees.</p>
<div style="margin: auto;">
- <h3><a id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
+ <h3><a class="anchor" id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
</div>
<p class="magick-description">combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
<div style="margin: auto;">
- <h3><a id="posterize"></a>-posterize <var>levels</var></h3>
+ <h3><a class="anchor" id="posterize"></a>-posterize <var>levels</var></h3>
</div>
<p class="magick-description">reduce the image to a limited number of color levels per channel.</p>
visible effect.</p>
<div style="margin: auto;">
- <h3><a id="precision"></a>-precision <var>value</var></h3>
+ <h3><a class="anchor" id="precision"></a>-precision <var>value</var></h3>
</div>
<p class="magick-description">set the maximum number of significant digits to be printed.</p>
<div style="margin: auto;">
- <h3><a id="preview"></a>-preview <var>type</var></h3>
+ <h3><a class="anchor" id="preview"></a>-preview <var>type</var></h3>
</div>
<p class="magick-description">image preview type.</p>
<p>The default preview is <code>JPEG</code>.</p>
<div style="margin: auto;">
- <h3><a id="print"></a>-print <var>string</var></h3>
+ <h3><a class="anchor" id="print"></a>-print <var>string</var></h3>
</div>
<p class="magick-description">interpret string and print to console.</p>
<div style="margin: auto;">
- <h3><a id="process"></a>-process <var>command</var></h3>
+ <h3><a class="anchor" id="process"></a>-process <var>command</var></h3>
</div>
<p class="magick-description">process the image with a custom image filter.</p>
pass to the process module.</p>
<div style="margin: auto;">
- <h3><a id="profile"></a>-profile <var>filename</var><br/>
+ <h3><a class="anchor" id="profile"></a>-profile <var>filename</var><br/>
+profile <var>profile_name</var></h3>
</div>
</p>
<div style="margin: auto;">
- <h3><a id="quality"></a>-quality <var>value</var></h3>
+ <h3><a class="anchor" id="quality"></a>-quality <var>value</var></h3>
</div>
<p class="magick-description">JPEG/MIFF/PNG compression level.</p>
<p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
<div style="margin: auto;">
- <h3><a id="quantize"></a>-quantize <var>colorspace</var></h3>
+ <h3><a class="anchor" id="quantize"></a>-quantize <var>colorspace</var></h3>
</div>
<p class="magick-description">reduce colors using this colorspace.</p>
<div style="margin: auto;">
- <h3><a id="quiet"></a>-quiet</h3>
+ <h3><a class="anchor" id="quiet"></a>-quiet</h3>
</div>
<p class="magick-description">suppress all warning messages. Error messages are still reported.</p>
<div style="margin: auto;">
- <h3><a id="radial-blur"></a>-radial-blur <var>angle</var></h3>
+ <h3><a class="anchor" id="radial-blur"></a>-radial-blur <var>angle</var></h3>
</div>
<p class="magick-description">Blur around the center of the image.</p>
<div style="margin: auto;">
- <h3><a id="raise"></a>-raise <var>thickness</var></h3>
+ <h3><a class="anchor" id="raise"></a>-raise <var>thickness</var></h3>
</div>
<p class="magick-description">Lighten or darken image edges.</p>
href="command-line-options.html#raise">-raise</a> does not alter the dimensions of the image.</p>
<div style="margin: auto;">
- <h3><a id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
+ <h3><a class="anchor" id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
</div>
<p class="magick-description">Apply a random threshold to the image.</p>
<div style="margin: auto;">
- <h3><a id="read-mask"></a>-read-mask
+ <h3><a class="anchor" id="read-mask"></a>-read-mask
<var>filename</var></h3>
</div>
but with strict boolean masking. </p>
<div style="margin: auto;">
- <h3><a id="red-primary"></a>-red-primary <var>x,y</var></h3>
+ <h3><a class="anchor" id="red-primary"></a>-red-primary <var>x,y</var></h3>
</div>
<p class="magick-description">Set the red chromaticity primary point.</p>
<div style="margin: auto;">
- <h3><a id="regard-warnings"></a>-regard-warnings</h3>
+ <h3><a class="anchor" id="regard-warnings"></a>-regard-warnings</h3>
</div>
<p class="magick-description">Pay attention to warning messages.</p>
as errors. </p>
<div style="margin: auto;">
- <h3><a id="remap"></a>-remap <var>filename</var></h3>
+ <h3><a class="anchor" id="remap"></a>-remap <var>filename</var></h3>
</div>
<p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
<p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
<div style="margin: auto;">
- <h3><a id="region"></a>-region <var>geometry</var></h3>
+ <h3><a class="anchor" id="region"></a>-region <var>geometry</var></h3>
</div>
<p class="magick-description">Set a region in which subsequent operations apply.</p>
<p>Use <code>+region</code> to remove any previously set regions.</p>
<div style="margin: auto;">
- <h3><a id="remote"></a>-remote</h3>
+ <h3><a class="anchor" id="remote"></a>-remote</h3>
</div>
<p class="magick-description">perform a remote operation.</p>
specify which application to control.</p>
<div style="margin: auto;">
- <h3><a id="render"></a>-render</h3>
+ <h3><a class="anchor" id="render"></a>-render</h3>
</div>
<p class="magick-description">render vector operations.</p>
This useful when saving the result to vector formats such as MVG or SVG.</p>
<div style="margin: auto;">
-<h3><a id="repage"></a>-repage <var>geometry</var></h3>
+<h3><a class="anchor" id="repage"></a>-repage <var>geometry</var></h3>
</div>
<p class="magick-description">Adjust the canvas and offset information of the image.</p>
<div style="margin: auto;">
- <h3><a id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
+ <h3><a class="anchor" id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
</div>
<p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
resolution specified in the standard file header.</p>
<div style="margin: auto;">
- <h3><a id="resize"></a>-resize <var>geometry</var></h3>
+ <h3><a class="anchor" id="resize"></a>-resize <var>geometry</var></h3>
</div>
<p class="magick-description">Resize an image.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="respect-parentheses"></a>-respect-parentheses</h3>
+ <h3><a class="anchor" id="respect-parentheses"></a>-respect-parentheses</h3>
</div>
<p class="magick-description">settings remain in effect until parenthesis boundary.</p>
<div style="margin: auto;">
- <h3><a id="reverse"></a>-reverse</h3>
+ <h3><a class="anchor" id="reverse"></a>-reverse</h3>
</div>
<p class="magick-description">Reverse the order of images in the current image list.</p>
<div style="margin: auto;">
- <h3><a id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
+ <h3><a class="anchor" id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
</div>
<p class="magick-description">roll an image vertically or horizontally by the amount given.</p>
<div style="margin: auto;">
- <h3><a id="rotate"></a>-rotate <var>degrees</var>{<var><</var>}{<var>></var>}</h3>
+ <h3><a class="anchor" id="rotate"></a>-rotate <var>degrees</var>{<var><</var>}{<var>></var>}</h3>
</div>
<p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
<div style="margin: auto;">
- <h3><a id="sample"></a>-sample <var>geometry</var></h3>
+ <h3><a class="anchor" id="sample"></a>-sample <var>geometry</var></h3>
</div>
<p class="magick-description">minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
<div style="margin: auto;">
- <h3><a id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
+ <h3><a class="anchor" id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
</div>
<p class="magick-description">sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
downsampling method.</p>
<div style="margin: auto;">
- <h3><a id="scale"></a>-scale <var>geometry</var></h3>
+ <h3><a class="anchor" id="scale"></a>-scale <var>geometry</var></h3>
</div>
<p class="magick-description">minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
<div style="margin: auto;">
- <h3><a id="scene"></a>-scene <var>value</var></h3>
+ <h3><a class="anchor" id="scene"></a>-scene <var>value</var></h3>
</div>
<p class="magick-description">set scene number.</p>
<p>This option sets the scene number of an image or the first image in an image sequence.</p>
<div style="margin: auto;">
- <h3><a id="screen"></a>-screen</h3>
+ <h3><a class="anchor" id="screen"></a>-screen</h3>
</div>
<p class="magick-description">specify the screen to capture.</p>
that are independent windows but appear over the specified window.</p>
<div style="margin: auto;">
- <h3><a id="seed"></a>-seed</h3>
+ <h3><a class="anchor" id="seed"></a>-seed</h3>
</div>
<p class="magick-description">seed a new sequence of pseudo-random numbers</p>
<div style="margin: auto;">
- <h3><a id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
+ <h3><a class="anchor" id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
</div>
<p class="magick-description">segment the colors of an image.</p>
<div style="margin: auto;">
- <h3><a id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
+ <h3><a class="anchor" id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
</div>
<p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
<div style="margin: auto;">
- <h3><a id="separate"></a>-separate</h3>
+ <h3><a class="anchor" id="separate"></a>-separate</h3>
</div>
<p class="magick-description">separate an image channel into a grayscale image. Specify the channel with <a href="command-line-options.html#channel">-channel</a>.</p>
<div style="margin: auto;">
- <h3><a id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
+ <h3><a class="anchor" id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
</div>
<p class="magick-description">simulate a sepia-toned photo.</p>
<div style="margin: auto;">
- <h3><a id="set"></a>-set <var>key value</var></h3>
+ <h3><a class="anchor" id="set"></a>-set <var>key value</var></h3>
<h3>+set <var>key</var></h3>
</div>
</code></pre>
<div style="margin: auto;">
- <h3><a id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
+ <h3><a class="anchor" id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
</div>
<p class="magick-description">shade the image using a distant light source.</p>
the shading results as a grayscale image.</p>
<div style="margin: auto;">
- <h3><a id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">simulate an image shadow.</p>
Otherwise, this option is ignored. The default is <code>True</code>.</p>
<div style="margin: auto;">
- <h3><a id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
+ <h3><a class="anchor" id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
</div>
<p class="magick-description">sharpen the image.</p>
<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
<div style="margin: auto;">
- <h3><a id="shave"></a>-shave <var>geometry</var></h3>
+ <h3><a class="anchor" id="shave"></a>-shave <var>geometry</var></h3>
</div>
<p class="magick-description">Shave pixels from the image edges.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
+ <h3><a class="anchor" id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
</div>
<p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
+ <h3><a class="anchor" id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
</div>
<p class="magick-description">increase the contrast without saturating highlights or shadows.</p>
<var>mid-point</var>. </p>
<div style="margin: auto;">
- <h3><a id="silent"></a>-silent</h3>
+ <h3><a class="anchor" id="silent"></a>-silent</h3>
</div>
by the <a href="import.html">import</a> tool.</p>
<div style="margin: auto;">
- <h3><a id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
+ <h3><a class="anchor" id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
</div>
<p class="magick-description">minimum RMSE for subimage match.</p>
<p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
<div style="margin: auto;">
- <h3><a id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
+ <h3><a class="anchor" id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
</div>
<p class="magick-description">set the width and height of the image.</p>
</code></pre>
<div style="margin: auto;">
- <h3><a id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
+ <h3><a class="anchor" id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
</div>
<p class="magick-description">simulate a pencil sketch.</p>
direction people would consider the object is coming from. </p>
<div style="margin: auto;">
- <h3><a id="smush"></a>-smush <var>offset</var></h3>
+ <h3><a class="anchor" id="smush"></a>-smush <var>offset</var></h3>
</div>
<p class="magick-description">appends an image sequence together ignoring transparency.</p>
<p>For zero offset and transparent images, the non-transparent parts of the two images will be aligned as close as possible without overlapping.</p>
<div style="margin: auto;">
- <h3><a id="snaps"></a>-snaps <var>value</var></h3>
+ <h3><a class="anchor" id="snaps"></a>-snaps <var>value</var></h3>
</div>
<p class="magick-description">Set the number of screen snapshots.</p>
<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
<div style="margin: auto;">
- <h3><a id="solarize"></a>-solarize <var>percent-threshold</var></h3>
+ <h3><a class="anchor" id="solarize"></a>-solarize <var>percent-threshold</var></h3>
</div>
<p class="magick-description">negate all pixels above the threshold level.</p>
exposing a photographic film to light during the development process.</p>
<div style="margin: auto;">
- <h3><a id="sparse-color"></a>-sparse-color <var>method</var> '<var>x</var>,<var>y</var> <var>color</var> ...'</h3>
+ <h3><a class="anchor" id="sparse-color"></a>-sparse-color <var>method</var> '<var>x</var>,<var>y</var> <var>color</var> ...'</h3>
</div>
<p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
<div style="margin: auto;">
- <h3><a id="splice"></a>-splice <var>geometry</var></h3>
+ <h3><a class="anchor" id="splice"></a>-splice <var>geometry</var></h3>
</div>
<p class="magick-description">Splice the current background color into the image.</p>
added added all splices removed. </p>
<div style="margin: auto;">
- <h3><a id="spread"></a>-spread <var>amount</var></h3>
+ <h3><a class="anchor" id="spread"></a>-spread <var>amount</var></h3>
</div>
<p class="magick-description">displace image pixels by a random amount.</p>
<p>The lookup is controlled by the <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
<div style="margin: auto;">
- <h3><a id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
+ <h3><a class="anchor" id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
</div>
<p class="magick-description">replace each pixel with corresponding statistic from the neighborhood.</p>
</dl>
<div style="margin: auto;">
- <h3><a id="stegano"></a>-stegano <var>offset</var></h3>
+ <h3><a class="anchor" id="stegano"></a>-stegano <var>offset</var></h3>
</div>
<p class="magick-description">hide watermark within an image.</p>
320x256+35 stegano:image.png).</p>
<div style="margin: auto;">
- <h3><a id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
+ <h3><a class="anchor" id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
</div>
<p class="magick-description">composite two images to create a red / cyan stereo anaglyph.</p>
<p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
<div style="margin: auto;">
- <h3><a id="storage-type"></a>-storage-type <var>type</var></h3>
+ <h3><a class="anchor" id="storage-type"></a>-storage-type <var>type</var></h3>
</div>
<p class="magick-description">pixel storage type. Here are the valid types:</p>
values range from 0 to the maximum value the storage type can support.</p>
<div style="margin: auto;">
- <h3><a id="stretch"></a>-stretch <var>fontStretch</var></h3>
+ <h3><a class="anchor" id="stretch"></a>-stretch <var>fontStretch</var></h3>
</div>
<p class="magick-description">Set a type of stretch style for fonts.</p>
href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
<div style="margin: auto;">
- <h3><a id="strip"></a>-strip</h3>
+ <h3><a class="anchor" id="strip"></a>-strip</h3>
</div>
<p class="magick-description">strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date.</p>
<div style="margin: auto;">
- <h3><a id="stroke"></a>-stroke <var>color</var></h3>
+ <h3><a class="anchor" id="stroke"></a>-stroke <var>color</var></h3>
</div>
<p class="magick-description">color to use when stroking a graphic primitive.</p>
<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
<div style="margin: auto;">
- <h3><a id="strokewidth"></a>-strokewidth <var>value</var></h3>
+ <h3><a class="anchor" id="strokewidth"></a>-strokewidth <var>value</var></h3>
</div>
<p class="magick-description">set the stroke width.</p>
<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
<div style="margin: auto;">
- <h3><a id="style"></a>-style <var>fontStyle</var></h3>
+ <h3><a class="anchor" id="style"></a>-style <var>fontStyle</var></h3>
</div>
<p class="magick-description">Set a font style for text.</p>
href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
<div style="margin: auto;">
- <h3><a id="subimage-search"></a>-subimage-search</h3>
+ <h3><a class="anchor" id="subimage-search"></a>-subimage-search</h3>
</div>
<p class="magick-description">search for subimage.</p>
<div style="margin: auto;">
- <h3><a id="swap"></a>-swap <var>index,index</var></h3>
+ <h3><a class="anchor" id="swap"></a>-swap <var>index,index</var></h3>
</div>
<p class="magick-description">Swap the positions of two images in the image sequence.</p>
the last two images in the sequence.</p>
<div style="margin: auto;">
- <h3><a id="swirl"></a>-swirl <var>degrees</var></h3>
+ <h3><a class="anchor" id="swirl"></a>-swirl <var>degrees</var></h3>
</div>
<p class="magick-description">swirl image pixels about the center.</p>
<p><var>Degrees</var> defines the tightness of the swirl.</p>
<div style="margin: auto;">
- <h3><a id="synchronize"></a>-synchronize</h3>
+ <h3><a class="anchor" id="synchronize"></a>-synchronize</h3>
</div>
<p class="magick-description">synchronize image to storage device.</p>
is not enough disk space for the image pixel cache.</p>
<div style="margin: auto;">
- <h3><a id="taint"></a>-taint</h3>
+ <h3><a class="anchor" id="taint"></a>-taint</h3>
</div>
<p class="magick-description">Mark the image as modified.</p>
<div style="margin: auto;">
- <h3><a id="text-font"></a>-text-font <var>name</var></h3>
+ <h3><a class="anchor" id="text-font"></a>-text-font <var>name</var></h3>
</div>
<p class="magick-description">font for writing fixed-width text.</p>
<code>x:fixed</code> is OPTION1.</p>
<div style="margin: auto;">
- <h3><a id="texture"></a>-texture <var>filename</var></h3>
+ <h3><a class="anchor" id="texture"></a>-texture <var>filename</var></h3>
</div>
<p class="magick-description">name of texture to tile onto the image background.</p>
<div style="margin: auto;">
- <h3><a id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
</div>
<!-- {<var>green,blue,opacity</var>}
</p>
<div style="margin: auto;">
- <h3><a id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
+ <h3><a class="anchor" id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
</div>
<p class="magick-description">Create a thumbnail of the image.</p>
<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
<div style="margin: auto;">
- <h3><a id="tile"></a>-tile <var>filename</var></h3>
+ <h3><a class="anchor" id="tile"></a>-tile <var>filename</var></h3>
</div>
<p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
<p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
<div style="margin: auto;">
- <h3><a id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
+ <h3><a class="anchor" id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
</div>
<p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
by the arguments given when the tile image is set. </p>
<div style="margin: auto;">
- <h3><a id="tint"></a>-tint <var>value</var></h3>
+ <h3><a class="anchor" id="tint"></a>-tint <var>value</var></h3>
</div>
<p class="magick-description">Tint the image with the fill color.</p>
as the various shades of grey.</p>
<div style="margin: auto;">
- <h3><a id="title"></a>-title <var>string</var></h3>
+ <h3><a class="anchor" id="title"></a>-title <var>string</var></h3>
</div>
<p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
<div style="margin: auto;">
- <h3><a id="transform"></a>-transform</h3>
+ <h3><a class="anchor" id="transform"></a>-transform</h3>
</div>
<p class="magick-description">transform the image.</p>
<div style="margin: auto;">
- <h3><a id="transparent"></a>-transparent <var>color</var></h3>
+ <h3><a class="anchor" id="transparent"></a>-transparent <var>color</var></h3>
</div>
<p class="magick-description">Make this color transparent within the image.</p>
<div style="margin: auto;">
- <h3><a id="transparent-color"></a>-transparent-color <var>color</var></h3>
+ <h3><a class="anchor" id="transparent-color"></a>-transparent-color <var>color</var></h3>
</div>
<p class="magick-description">Set the transparent color.</p>
<p>The default transparent color is <code>#00000000</code>, which is fully transparent black.</p>
<div style="margin: auto;">
- <h3><a id="transpose"></a>-transpose</h3>
+ <h3><a class="anchor" id="transpose"></a>-transpose</h3>
</div>
<p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
</p>
<div style="margin: auto;">
- <h3><a id="transverse"></a>-transverse</h3>
+ <h3><a class="anchor" id="transverse"></a>-transverse</h3>
</div>
<p class="magick-description">Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <code>-flop -rotate 90</code>.</p>
<div style="margin: auto;">
- <h3><a id="treedepth"></a>-treedepth <var>value</var></h3>
+ <h3><a class="anchor" id="treedepth"></a>-treedepth <var>value</var></h3>
</div>
<p class="magick-description">tree depth for the color reduction algorithm.</p>
required for this option to take effect.</p>
<div style="margin: auto;">
- <h3><a id="trim"></a>-trim</h3>
+ <h3><a class="anchor" id="trim"></a>-trim</h3>
</div>
<p class="magick-description">trim an image.</p>
<div style="margin: auto;">
- <h3><a id="type"></a>-type <var>type</var></h3>
+ <h3><a class="anchor" id="type"></a>-type <var>type</var></h3>
</div>
<p class="magick-description">the image type.</p> <p>Choose from: <code>Bilevel</code>,
<p>Use <a href="command-line-options.html#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
<div style="margin: auto;">
- <h3><a id="undercolor"></a>-undercolor <var>color</var></h3>
+ <h3><a class="anchor" id="undercolor"></a>-undercolor <var>color</var></h3>
</div>
<p class="magick-description">set the color of the annotation bounding box.</p>
<div style="margin: auto;">
- <h3><a id="update"></a>-update <var>seconds</var></h3>
+ <h3><a class="anchor" id="update"></a>-update <var>seconds</var></h3>
</div>
<p class="magick-description">detect when image file is modified and redisplay.</p>
<div style="margin: auto;">
- <h3><a id="unique-colors"></a>-unique-colors</h3>
+ <h3><a class="anchor" id="unique-colors"></a>-unique-colors</h3>
</div>
<p class="magick-description">discard all but one of any pixel color.</p>
<div style="margin: auto;">
- <h3><a id="units"></a>-units <var>type</var></h3>
+ <h3><a class="anchor" id="units"></a>-units <var>type</var></h3>
</div>
<p class="magick-description">the units of image resolution.</p>
<div style="margin: auto;">
- <h3><a id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
+ <h3><a class="anchor" id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
</div>
<p class="magick-description">sharpen the image with an unsharp mask operator.</p>
</dl>
<div style="margin: auto;">
- <h3><a id="verbose"></a>-verbose</h3>
+ <h3><a class="anchor" id="verbose"></a>-verbose</h3>
</div>
<p class="magick-description">print detailed information about the image when this option precedes the <a href="command-line-options.html#identify">-identify</a> option or <code>info:</code>.</p>
<div style="margin: auto;">
- <h3><a id="version"></a>-version</h3>
+ <h3><a class="anchor" id="version"></a>-version</h3>
</div>
<p class="magick-description">print ImageMagick version string and exit.</p>
<div style="margin: auto;">
- <h3><a id="view"></a>-view <var>string</var></h3>
+ <h3><a class="anchor" id="view"></a>-view <var>string</var></h3>
</div>
<p class="magick-description">FlashPix viewing parameters.</p>
<div style="margin: auto;">
- <h3><a id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">soften the edges of the image in vignette style.</p>
<p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension.</p>
<div style="margin: auto;">
- <h3><a id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
+ <h3><a class="anchor" id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
</div>
<p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
<div style="margin: auto;">
- <h3><a id="visual"></a>-visual <var>type</var></h3>
+ <h3><a class="anchor" id="visual"></a>-visual <var>type</var></h3>
</div>
<p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
<div style="margin: auto;">
- <h3><a id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
+ <h3><a class="anchor" id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
</div>
<p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
<div style="margin: auto;">
- <h3><a id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
+ <h3><a class="anchor" id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
</div>
<p class="magick-description">Shear the columns of an image into a sine wave.</p>
<div style="margin: auto;">
- <h3><a id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
+ <h3><a class="anchor" id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
</div>
<p class="magick-description">removes noise from the image using a wavelet transform. The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none) to 1.0. The higher the value the more noise that remains in the image.</p>
<div style="margin: auto;">
- <h3><a id="weight"></a>-weight <var>fontWeight</var></h3>
+ <h3><a class="anchor" id="weight"></a>-weight <var>fontWeight</var></h3>
</div>
<p class="magick-description">Set a font weight for text.</p>
href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#style">-style</a>. </p>
<div style="margin: auto;">
- <h3><a id="white-point"></a>-white-point <var>x,y</var></h3>
+ <h3><a class="anchor" id="white-point"></a>-white-point <var>x,y</var></h3>
</div>
<p class="magick-description">chromaticity white point.</p>
<div style="margin: auto;">
- <h3><a id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
+ <h3><a class="anchor" id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
</div>
<p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
desired <a href="command-line-options.html#channel">‑channel</a> value. See <a href="command-line-options.html#threshold">‑threshold</a>for more details on thresholds and resulting values. </p>
<div style="margin: auto;">
- <h3><a id="window"></a>-window <var>id</var></h3>
+ <h3><a class="anchor" id="window"></a>-window <var>id</var></h3>
</div>
<p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
href="command-line-options.html#colors">-colors</a> to reduce the number of colors.</p>
<div style="margin: auto;">
- <h3><a id="window-group"></a>-window-group</h3>
+ <h3><a class="anchor" id="window-group"></a>-window-group</h3>
</div>
<p class="magick-description">specify the window group.</p>
<div style="margin: auto;">
- <h3><a id="write"></a>-write <var>filename</var></h3>
+ <h3><a class="anchor" id="write"></a>-write <var>filename</var></h3>
</div>
<p class="magick-description">write an image sequence.</p>
<p>Use <a href="command-line-options.html#compress">-compress</a> to specify the type of image compression.</p>
<div style="margin: auto;">
- <h3><a id="write-mask"></a>-write-mask <var>filename</var></h3>
+ <h3><a class="anchor" id="write-mask"></a>-write-mask <var>filename</var></h3>
</div>
<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
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+<!-- Magick Cache 17th December 2017 09:20 -->
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<p>See <a href="../Usage/">Examples of ImageMagick Usage</a> for additional help when using ImageMagick from the command-line.</p>
-<h2 class="magick-post-title"><a id="anatomy"></a>The Anatomy of the Command-line</h2>
+<h2 class="magick-post-title"><a class="anchor" id="anatomy"></a>The Anatomy of the Command-line</h2>
<p>The ImageMagick command-line consists of</p>
<ol>
<p>You can find a detailed explanation of each of the constituent parts of the command-line in the sections that follow.</p>
-<h2 class="magick-post-title"><a id="input"></a>Input Filename</h2>
+<h2 class="magick-post-title"><a class="anchor" id="input"></a>Input Filename</h2>
<p>ImageMagick extends the concept of an input filename to include:</p>
<ul>
<pre class="highlight"><code>magick logo: gif:- | display -define stream:buffer-size=0 gif:-</code></pre>
-<h2 class="magick-post-title"><a id="option"></a>Command-line Options</h2>
+<h2 class="magick-post-title"><a class="anchor" id="option"></a>Command-line Options</h2>
<p>You can direct the behavior of ImageMagick utilities with these command-line <a href="command-line-options.html">options</a>. The behavior of an option falls into one of these categories:</p>
<li><a href="command-line-processing.html#stack">Image Stack</a></li>
</ul>
-<h4 class="magick-header"><a id="setting"></a>Image Setting</h4>
+<h4 class="magick-header"><a class="anchor" id="setting"></a>Image Setting</h4>
<p>An image setting persists as it appears on the command-line and may affect
subsequent processing such as reading an image, an image operator, or when
<pre class="highlight"><code>magick -channel RGB wand.png wizard.png images.png</code></pre>
-<h4 class="magick-header"><a id="operator"></a>Image Operator</h4>
+<h4 class="magick-header"><a class="anchor" id="operator"></a>Image Operator</h4>
<p>An image operator differs from a setting in that it affects the image
immediately as it appears on the command-line. An operator is
<pre class="highlight"><code>magick wand.png -negate wizard.png images.png</code></pre>
-<h4 class="magick-header"><a id="channel"></a>Image Channel Operator</h4>
+<h4 class="magick-header"><a class="anchor" id="channel"></a>Image Channel Operator</h4>
<p>Operate directly on image channels:</p>
<ul>
<a href="command-line-options.html#channel-fx">‑channel‑fx</a> • <a href="command-line-options.html#separate">‑separate</a> </ul>
-<h4 class="magick-header"><a id="sequence"></a>Image Sequence Operator</h4>
+<h4 class="magick-header"><a class="anchor" id="sequence"></a>Image Sequence Operator</h4>
<p>An image sequence operator differs from a setting in that it affects an
image sequence immediately as it appears on the command-line. Choose from
<pre class="highlight"><code>magick mikayla.png picnic.png beach.png -append vacation.png</code></pre>
-<h4 class="magick-header"><a id="geometry"></a>Image Geometry</h4>
+<h4 class="magick-header"><a class="anchor" id="geometry"></a>Image Geometry</h4>
<p>Many command-line <a href="command-line-options.html">options</a> take a <var>geometry</var> argument
to specify such things as the desired width and height of an image and other
</p>
-<h4 class="magick-header"><a id="stack"></a>Image Stack</h4>
+<h4 class="magick-header"><a class="anchor" id="stack"></a>Image Stack</h4>
<p>In school, your teacher probably permitted you to work on problems on a scrap of paper and then copy the results to your test paper. An image stack is similar. It permits you to work on an image or image sequence in isolation and subsequently introduce the results back into the command-line. The image stack is delineated with parenthesis. Image operators only affect images in the current stack. For example, we can limit the image rotation to just the wizard image like this:</p>
<p>The arguments to these operators are indexes into the image sequence by number, starting with zero, for the first image, and so on. However if you give a negative index, the images are indexed from the end (last image added). That is, an index of -1 is the last image in the current image sequence, -2 gives the second-to-last, and so on.</p>
-<h2 class="magick-post-title"><a id="output"></a>Output Filename</h2>
+<h2 class="magick-post-title"><a class="anchor" id="output"></a>Output Filename</h2>
<p>ImageMagick extends the concept of an output filename to include:</p>
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<p>Here is a short description for each command-line tool. Click on the program name to get details about the program usage and a list of command-line options that alters how the program behaves. If you are just getting acquainted with ImageMagick, start with the <a href="command-line-tools.html#magick">magick</a> program. Be sure to peruse Anthony Thyssen's tutorial on how to use ImageMagick utilities to <a href="../Usage/">create, edit, compose, or convert</a> images from the command-line.</p>
<dl class="row">
- <dt class="col-md-4"><a id="magick"></a><a href="magick.html">magick</a></dt><dd class="col-md-8">convert between image formats as well as resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more.</dd>
- <dt class="col-md-4"><a id="magick-script"></a><a href="magick-script.html">magick-script</a></dt><dd class="col-md-8">use this scripting language interpreter to convert between image formats as well as resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more.</dd>
+ <dt class="col-md-4"><a class="anchor" id="magick"></a><a href="magick.html">magick</a></dt><dd class="col-md-8">convert between image formats as well as resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more.</dd>
+ <dt class="col-md-4"><a class="anchor" id="magick-script"></a><a href="magick-script.html">magick-script</a></dt><dd class="col-md-8">use this scripting language interpreter to convert between image formats as well as resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more.</dd>
</dl>
<p>We also support tools for compatibility with ImageMagick <a href="http://legacy.imagemagick.org">version 6</a>:</p>
<dl class="row">
<dt class="col-md-4"><a href="animate.html">animate</a></dt><dd class="col-md-8">animate an image sequence on any X server.</dd>
- <dt class="col-md-4"><a id="compare"></a><a href="compare.html">compare</a></dt><dd class="col-md-8">mathematically and visually annotate the difference between an image and its reconstruction.</dd>
- <dt class="col-md-4"><a id="composite"></a><a href="composite.html">composite</a></dt><dd class="col-md-8">overlap one image over another.</dd>
- <dt class="col-md-4"><a id="conjure"></a><a href="conjure.html">conjure</a></dt><dd class="col-md-8">interpret and execute scripts written in the Magick Scripting Language (MSL).</dd>
- <dt class="col-md-4"><a id="convert"></a><a href="convert.html">convert</a></dt><dd class="col-md-8">convert between image formats as well as resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more.</dd>
- <dt class="col-md-4"><a id="display"></a><a href="display.html">display</a></dt><dd class="col-md-8">display an image or image sequence on any X server.</dd>
- <dt class="col-md-4"><a id="identify"></a><a href="identify.html">identify</a></dt><dd class="col-md-8">describe the format and characteristics of one or more image files.</dd>
- <dt class="col-md-4"><a id="import"></a><a href="import.html">import</a></dt><dd class="col-md-8">save any visible window on an X server and outputs it as an image file. You can capture a single window, the entire screen, or any rectangular portion of the screen.</dd>
- <dt class="col-md-4"><a id="mogrify"></a><a href="mogrify.html">mogrify</a></dt><dd class="col-md-8">resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more. Mogrify overwrites the original image file, whereas, <a href="convert.html">convert</a> writes to a different image file.</dd>
- <dt class="col-md-4"><a id="montage"></a><a href="montage.html">montage</a></dt><dd class="col-md-8">create a composite image by combining several separate images. The images are tiled on the composite image optionally adorned with a border, frame, image name, and more.</dd>
- <dt class="col-md-4"><a id="stream"></a><a href="stream.html">stream</a></dt><dd class="col-md-8">a lightweight tool to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <code>stream</code> desirable when working with large images or when you require raw pixel components.</dd>
+ <dt class="col-md-4"><a class="anchor" id="compare"></a><a href="compare.html">compare</a></dt><dd class="col-md-8">mathematically and visually annotate the difference between an image and its reconstruction.</dd>
+ <dt class="col-md-4"><a class="anchor" id="composite"></a><a href="composite.html">composite</a></dt><dd class="col-md-8">overlap one image over another.</dd>
+ <dt class="col-md-4"><a class="anchor" id="conjure"></a><a href="conjure.html">conjure</a></dt><dd class="col-md-8">interpret and execute scripts written in the Magick Scripting Language (MSL).</dd>
+ <dt class="col-md-4"><a class="anchor" id="convert"></a><a href="convert.html">convert</a></dt><dd class="col-md-8">convert between image formats as well as resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more.</dd>
+ <dt class="col-md-4"><a class="anchor" id="display"></a><a href="display.html">display</a></dt><dd class="col-md-8">display an image or image sequence on any X server.</dd>
+ <dt class="col-md-4"><a class="anchor" id="identify"></a><a href="identify.html">identify</a></dt><dd class="col-md-8">describe the format and characteristics of one or more image files.</dd>
+ <dt class="col-md-4"><a class="anchor" id="import"></a><a href="import.html">import</a></dt><dd class="col-md-8">save any visible window on an X server and outputs it as an image file. You can capture a single window, the entire screen, or any rectangular portion of the screen.</dd>
+ <dt class="col-md-4"><a class="anchor" id="mogrify"></a><a href="mogrify.html">mogrify</a></dt><dd class="col-md-8">resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more. Mogrify overwrites the original image file, whereas, <a href="convert.html">convert</a> writes to a different image file.</dd>
+ <dt class="col-md-4"><a class="anchor" id="montage"></a><a href="montage.html">montage</a></dt><dd class="col-md-8">create a composite image by combining several separate images. The images are tiled on the composite image optionally adorned with a border, frame, image name, and more.</dd>
+ <dt class="col-md-4"><a class="anchor" id="stream"></a><a href="stream.html">stream</a></dt><dd class="col-md-8">a lightweight tool to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <code>stream</code> desirable when working with large images or when you require raw pixel components.</dd>
</dl>
<p>If these tools are not available on your computer, you can instead utilize them as a subcommand of the <code>magick</code> command. For example,</p>
<pre class="highlight"><code>magick identify -verbose myImage.png</code></pre>
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<p class="lead magick-description">Use the <code>compare</code> program to mathematically and visually annotate the difference between an image and its reconstruction. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>compare</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>compare</code> command here to illustrate its usefulness and ease of use. To get started, lets compare an image to one thats been sharpened:</p>
<p>The compare program returns 2 on error otherwise 0 if the images are similar or 1 if they are dissimilar.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>compare</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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- <a href="compare.html#">Back to top</a> •
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="compare.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
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+ <br/>
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-<!-- Magick Cache 16th December 2017 10:05 -->
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+<!-- Magick Cache 17th December 2017 09:20 -->
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<p><a href="../www/security-policy.html">Security</a> •
<a href="../www/architecture.html">Architecture</a> •
<a href="../www/links.html">Related</a> •
- <a href="../www/sitemap.html">Sitemap</a> •
- <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a>
-</p>
- <p><a href="../www/support.html">Donate</a> •
- <a href="compose.html#">Back to top</a> •
- <a href="../www/https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="../www/sitemap.html">Sitemap</a>
+
+ <a href="compose.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="../www/support.html">Donate</a> •
+ <a href="../www/https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
<!-- Javascript assets -->
<p class="lead magick-description">Use the <code>composite</code> program to overlap one image over another. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>composite</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>composite</code> command here to illustrate its usefulness and ease of use. To get started, lets overlay a smiley face over a rose:</p>
<p>You can find additional examples of using <code>composite</code> in <a href="../Usage/">Examples of ImageMagick Usage</a>. You can find out more about them and the mathematics by looking at <a href="http://www.w3.org/TR/SVG12/rendering.html">SVG Alpha Compositing</a></p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>composite</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
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- <p><a href="support.html">Donate</a> •
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="composite.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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</html>
-<!-- Magick Cache 16th December 2017 10:01 -->
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p class="lead magick-description">The <code>conjure</code> program gives you the ability to perform custom image processing tasks from a script written in the Magick Scripting Language (MSL). MSL is XML-based and consists of action statements with attributes. Actions include reading an image, processing an image, getting attributes from an image, writing an image, and more. An attribute is a key/value pair that modifies the behavior of an action. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>conjure</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>conjure</code> command here to illustrate its usefulness and ease of use. To get started, here is simple <code>conjure</code> command:</p>
<p>You can find additional examples of using <code>conjure</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>conjure</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
</tbody>
</table>
-<h2 class="magick-post-title"><a id="msl"></a>Magick Scripting Language</h2>
+<h2 class="magick-post-title"><a class="anchor" id="msl"></a>Magick Scripting Language</h2>
<p>The <code>conjure</code> command recognizes these MSL elements. Any element with a strike-thru is not supported yet.</p>
<table class="table table-sm table-striped">
<caption>Magick Scripting Language (MSL)</caption>
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="conjure.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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-<!-- Magick Cache 16th December 2017 10:02 -->
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
<a href="links.html">Related</a> •
- <a href="sitemap.html">Sitemap</a> •
- <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a>
-</p>
- <p><a href="support.html">Donate</a> •
- <a href="connected-components.html#">Back to top</a> •
- <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="connected-components.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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</body>
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-<!-- Magick Cache 16th December 2017 10:05 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
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<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
<a href="links.html">Related</a> •
- <a href="sitemap.html">Sitemap</a> •
- <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a>
-</p>
- <p><a href="support.html">Donate</a> •
- <a href="https://www.imagemagick.org/script/contact.php#">Back to top</a> •
- <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="https://www.imagemagick.org/script/contact.php#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
<!-- Javascript assets -->
<p>You can find additional examples of using <code>convert</code> in <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>convert</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
<a href="links.html">Related</a> •
- <a href="sitemap.html">Sitemap</a> •
- <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a>
-</p>
- <p><a href="support.html">Donate</a> •
- <a href="convert.html#">Back to top</a> •
- <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="convert.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
<!-- Javascript assets -->
<script>window.jQuery || document.write('<script src="assets/jquery.min.js"><\/script>')</script>
</body>
</html>
-<!-- Magick Cache 16th December 2017 09:59 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:20 -->
\ No newline at end of file
<p class="lead magick-description">ImageMagick includes a number of ready-made interfaces. This makes it possible to modify or create images automagically and dynamically utilizing your favorite development platform.</p>
<dl class="row">
- <dt class="col-md-4"><a id="ada"></a>Ada</dt>
+ <dt class="col-md-4"><a class="anchor" id="ada"></a>Ada</dt>
<dd class="col-md-8"><a href="https://gna.org/projects/g2f/">G2F</a> implements an Ada 95 binding to a subset of the low-level MagickCore library.</dd>
- <dt class="col-md-4"><a id="c"></a>C</dt>
+ <dt class="col-md-4"><a class="anchor" id="c"></a>C</dt>
<dd class="col-md-8">Use <a href="magick-wand.html">MagickWand</a> to convert, compose, and edit images from the C language. There is also the low-level <a href="magick-core.html">MagickCore</a> library for wizard-level developers.</dd>
- <dt class="col-md-4"><a id="ch"></a>Ch</dt>
+ <dt class="col-md-4"><a class="anchor" id="ch"></a>Ch</dt>
<dd class="col-md-8"><a href="../ChMagick">ChMagick</a> is a <a href="http://www.softintegration.com/">Ch</a> binding to the MagickCore and MagickWand API. Ch is an embeddable C/C++ interpreter for cross-platform scripting.</dd>
- <dt class="col-md-4"><a id="com_"></a>COM+</dt>
+ <dt class="col-md-4"><a class="anchor" id="com_"></a>COM+</dt>
<dd class="col-md-8">Use <a href="ImageMagickObject.html">ImageMagickObject</a> to convert, compose, and edit images from a Windows COM+ compatible component.</dd>
- <dt class="col-md-4"><a id="c__"></a>C++</dt>
+ <dt class="col-md-4"><a class="anchor" id="c__"></a>C++</dt>
<dd class="col-md-8"><a href="magick++.html">Magick++</a> provides an object-oriented C++ interface to ImageMagick. See <a href="../Magick++/tutorial/Magick++_tutorial.pdf">A Gentle Introduction to Magick++</a> for an introductory tutorial to Magick++. We include the <a href="../Magick++/tutorial/Magick++_tutorial.odt">source</a> if you want to correct, enhance, or expand the tutorial.</dd>
- <dt class="col-md-4"><a id="go"></a>GO</dt>
+ <dt class="col-md-4"><a class="anchor" id="go"></a>GO</dt>
<dd class="col-md-8"><a href="https://github.com/gographics/imagick">GoImagick</a> is a set of Go bindings to ImageMagick's MagickWand and MagickCore C APIs.</dd>
- <dt class="col-md-4"><a id="java"></a>Java</dt>
+ <dt class="col-md-4"><a class="anchor" id="java"></a>Java</dt>
<dd class="col-md-8"><a href="http://www.jmagick.org">JMagick</a> provides an object-oriented Java interface to ImageMagick. <a href="http://im4java.sourceforge.net">Im4java</a> is a pure-java interface to the ImageMagick command-line.</dd>
- <dt class="col-md-4"><a id="julia"></a>Julia</dt>
+ <dt class="col-md-4"><a class="anchor" id="julia"></a>Julia</dt>
<dd class="col-md-8"><a href="https://github.com/JuliaIO/ImageMagick.jl">JuliaIO</a> provides an object-oriented Julia interface to ImageMagick.</dd>
- <dt class="col-md-4"><a id="labview"></a>LabVIEW</dt>
+ <dt class="col-md-4"><a class="anchor" id="labview"></a>LabVIEW</dt>
<dd class="col-md-8"><a href="http://forums.lavag.org/downloads-file90.html">LVOOP ImageMagick</a> is an object-oriented LabVIEW interface to ImageMagick.</dd>
- <dt class="col-md-4"><a id="lisp"></a>Lisp</dt>
+ <dt class="col-md-4"><a class="anchor" id="lisp"></a>Lisp</dt>
<dd class="col-md-8"><a href="http://common-lisp.net/project/cl-magick/">CL-Magick</a> provides a Common Lisp interface to the ImageMagick library.</dd>
- <dt class="col-md-4"><a id="lua"></a>Lua</dt>
+ <dt class="col-md-4"><a class="anchor" id="lua"></a>Lua</dt>
<dd class="col-md-8"><a href="https://github.com/leafo/magick">Lua</a> bindings to ImageMagick for LuaJIT using FFI.</dd>
- <dt class="col-md-4"><a id="lua"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="lua"></a> </dt>
<dd class="col-md-8"><a href="https://github.com/isage/lua-imagick">Lua</a> bindings to ImageMagick for Lua using pure-C.</dd>
- <dt class="col-md-4"><a id="neko"></a>Neko</dt>
+ <dt class="col-md-4"><a class="anchor" id="neko"></a>Neko</dt>
<dd class="col-md-8"><a href="http://code.google.com/p/nmagick">NMagick</a> is a port of the ImageMagick library to the haXe and Neko platforms. It provides image manipulation capabilities to both web and desktop applications using Neko.</dd>
- <dt class="col-md-4"><a id="dot-net"></a>.NET</dt>
+ <dt class="col-md-4"><a class="anchor" id="dot-net"></a>.NET</dt>
-<dd class="col-md-8">Use <a href="http://magick.codeplex.com/">Magick.NET</a> to convert, compose, and edit images from Windows .NET.</dd>
- <dt class="col-md-4"><a id="dot-net"></a> </dt>
+<dd class="col-md-8">Use <a href="https://github.com/dlemstra/Magick.NET">Magick.NET</a> to convert, compose, and edit images from Windows .NET.</dd>
+ <dt class="col-md-4"><a class="anchor" id="dot-net"></a> </dt>
<dd class="col-md-8"><a href="http://sourceforge.net/projects/imagemagickapp/">ImageMagickApp</a> is a .NET application written in C# that utilizes the ImageMagick command line to allow conversion of multiple image formats to different formats.</dd>
- <dt class="col-md-4"><a id="pascal"></a>Pascal</dt>
+ <dt class="col-md-4"><a class="anchor" id="pascal"></a>Pascal</dt>
<dd class="col-md-8"><a href="http://wiki.freepascal.org/PascalMagick">PascalMagick</a> a Pascal binding for the MagickWand API and also the low-level MagickCore library. It works with Free Pascal / Lazarus and Delphi.</dd>
- <dt class="col-md-4"><a id="perl"></a>Perl</dt>
+ <dt class="col-md-4"><a class="anchor" id="perl"></a>Perl</dt>
<dd class="col-md-8">Use <a href="perl-magick.html">PerlMagick</a> to convert, compose, and edit images from the Perl language.</dd>
- <dt class="col-md-4"><a id="php"></a>PHP</dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a>PHP</dt>
<dd class="col-md-8"><a href="http://www.magickwand.org/">MagickWand for PHP</a> a native PHP-extension to the ImageMagick MagickWand API.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="http://pecl.html.net/package/imagick">IMagick</a> is a native PHP extension to create and modify images using the ImageMagick API. Documentation for the extension is available <a href="http://php.net/imagick">here</a>.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="https://github.com/francodacosta/phmagick">phMagick</a> is a wrapper class for ImageMagick, wrapping the most common web image manipulation actions in easy to use functions, but allowing full access to ImageMagick's power by issuing system calls to it's command-line programs.</dd>
- <dt class="col-md-4"><a id="python"></a>Python</dt>
+ <dt class="col-md-4"><a class="anchor" id="python"></a>Python</dt>
<dd class="col-md-8"><a href="http://wand-py.org/">Wand</a> is a ctypes-based ImagedMagick binding library for Python.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="https://www.imagemagick.org/download/python/">PythonMagick</a> is an object-oriented Python interface to ImageMagick.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="http://www.assembla.com/wiki/show/pythonmagickwand">PythonMagickWand</a> is an object-oriented Python interface to MagickWand based on ctypes.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="http://siptoolbox.sourceforge.net/">Scilab Image Processing</a> toolbox utilizes ImageMagick to do imaging tasks such as filtering, blurring, edge detection, thresholding, histogram manipulation, segmentation, mathematical morphology, color image processing, etc..</dd>
- <dt class="col-md-4"><a id="realbasic"></a>REALbasic</dt>
+ <dt class="col-md-4"><a class="anchor" id="realbasic"></a>REALbasic</dt>
<dd class="col-md-8">The <a href="http://www.monkeybreadsoftware.de/realbasic/plugin-imagemagick.shtml">MBS Realbasic ImageMagick</a> is a plugin that utilizes the power of ImageMagick from within the RealBasic environment.</dd>
- <dt class="col-md-4"><a id="r"></a>R</dt>
+ <dt class="col-md-4"><a class="anchor" id="r"></a>R</dt>
<dd class="col-md-8"> The <a href="https://cran.r-project.org/package=magick">magick</a> package wraps the Magick++ STL to provide vectorized image processing in R. Get started with using the package <a href="https://cran.r-project.org/web/packages/magick/vignettes/intro.html">vignette</a>.</dd>
- <dt class="col-md-4"><a id="ruby"></a>Ruby</dt>
+ <dt class="col-md-4"><a class="anchor" id="ruby"></a>Ruby</dt>
<dd class="col-md-8"><a href="https://rmagick.github.io/">RMagick</a> is an interface between the Ruby programming language and the <a href="magick-core.html">MagickCore</a> image processing libraries. Get started with RMagick by perusing the <a href="https://rmagick.github.io/">documentation</a>.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="http://magickwand.rubyforge.org/">MagickWand for Ruby</a> is an interface between the Ruby programming language and the <a href="magick-wand.html">MagickWand</a> image processing libraries. Get started with MagickWand for PHP by perusing the <a href="http://magickwand.rubyforge.org/">documentation</a>.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="https://github.com/minimagick">MiniMagick</a> is a Ruby wrapper for ImageMagick command line. MiniMagick gives you convenient access to all the command line options ImageMagick supports.</dd>
- <dt class="col-md-4"><a id="php"></a> </dt>
+ <dt class="col-md-4"><a class="anchor" id="php"></a> </dt>
<dd class="col-md-8"><a href="http://quickmagick.rubyforge.org/quick_magick">QuickMagick</a> is a gem for easily accessing ImageMagick command line tools from Ruby programs.</dd>
- <dt class="col-md-4"><a id="rust"></a>Rust</dt>
+ <dt class="col-md-4"><a class="anchor" id="rust"></a>Rust</dt>
<dd class="col-md-8"><a href="https://github.com/influenza/wand-of-rust">RustWand</a> is a MagickWand bindings for the Rust language.</dd>
-<dt class="col-md-4"><a id="tcl"></a>Tcl/Tk</dt>
+<dt class="col-md-4"><a class="anchor" id="tcl"></a>Tcl/Tk</dt>
<dd class="col-md-8"><a href="http://tclmagick.sourceforge.net/">TclMagick</a> a native Tcl-extension to the ImageMagick MagickWand API.</dd>
- <dt class="col-md-4"><a id="xml-rpc"></a>XML RPC</dt>
+ <dt class="col-md-4"><a class="anchor" id="xml-rpc"></a>XML RPC</dt>
<dd class="col-md-8"><a href="http://code.google.com/p/remotemagick/">RemoteMagick</a> is an XML-RPC web service that creates image thumbnails.</dd>
</dl>
<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
<a href="links.html">Related</a> •
- <a href="sitemap.html">Sitemap</a> •
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-</p>
- <p><a href="support.html">Donate</a> •
- <a href="develop.html#">Back to top</a> •
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="develop.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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<!-- Javascript assets -->
<script>window.jQuery || document.write('<script src="assets/jquery.min.js"><\/script>')</script>
</body>
</html>
-<!-- Magick Cache 16th December 2017 10:01 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p class="lead magick-description">Use the <code>display</code> program to display an image or image sequence on any X server. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>display</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>display</code> command here to illustrate its usefulness and ease of use. To get started, lets display an image in the JPEG format:</p>
<p>You can find additional examples of using <code>display</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/">Graphics from the Command Line</a>. Further discussion is available in <a href="https://www.ibm.com/developerworks/library/l-graf2/">More Graphics from the Command Line</a> and <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>display</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
<a href="links.html">Related</a> •
- <a href="sitemap.html">Sitemap</a> •
- <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a>
-</p>
- <p><a href="support.html">Donate</a> •
- <a href="display.html#">Back to top</a> •
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="display.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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-<!-- Magick Cache 16th December 2017 10:05 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p><a href="security-policy.html">Security</a> •
<a href="architecture.html">Architecture</a> •
<a href="links.html">Related</a> •
- <a href="sitemap.html">Sitemap</a> •
- <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a>
-</p>
- <p><a href="support.html">Donate</a> •
- <a href="distribute-pixel-cache.html#">Back to top</a> •
- <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="distribute-pixel-cache.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
<!-- Javascript assets -->
<script>window.jQuery || document.write('<script src="assets/jquery.min.js"><\/script>')</script>
</body>
</html>
-<!-- Magick Cache 16th December 2017 10:05 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p>ImageMagick source and binary distributions are available from a variety of FTP and Web <a href="mirror.html">mirrors</a> around the world.</p>
-<h2 class="magick-post-title"><a id="unix"></a>Unix Binary Release</h2>
+<h2 class="magick-post-title"><a class="anchor" id="unix"></a>Unix Binary Release</h2>
<p>These are the Unix variations that we support. If your system is not on the list, try installing from <a href="install-source.html">source</a>. Although ImageMagick runs fine on a single core computer, it automagically runs in parallel on dual and quad-core systems reducing run times considerably.</p>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14.x86_64.rpm</td>
- <td><a href= "https://www.imagemagick.org/download/linux/CentOS/x86_64/ImageMagick-7.0.7-14.x86_64.rpm">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/linux/CentOS/x86_64/ImageMagick-7.0.7-14.x86_64.rpm">download</a></td>
+ <td>ImageMagick-7.0.7-15.x86_64.rpm</td>
+ <td><a href= "https://www.imagemagick.org/download/linux/CentOS/x86_64/ImageMagick-7.0.7-15.x86_64.rpm">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/linux/CentOS/x86_64/ImageMagick-7.0.7-15.x86_64.rpm">download</a></td>
<td>Redhat / CentOS 7.1 x86_64 RPM</td>
</tr>
<tr>
- <td>ImageMagick-libs-7.0.7-14.x86_64.rpm</td>
- <td><a href= "https://www.imagemagick.org/download/linux/CentOS/x86_64/ImageMagick-libs-7.0.7-14.x86_64.rpm">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/linux/CentOS/x86_64/ImageMagick-libs-7.0.7-14.x86_64.rpm">download</a></td>
+ <td>ImageMagick-libs-7.0.7-15.x86_64.rpm</td>
+ <td><a href= "https://www.imagemagick.org/download/linux/CentOS/x86_64/ImageMagick-libs-7.0.7-15.x86_64.rpm">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/linux/CentOS/x86_64/ImageMagick-libs-7.0.7-15.x86_64.rpm">download</a></td>
<td>Redhat / CentOS 7.1 x86_64 RPM</td>
</tr>
<p>ImageMagick RPM's are self-installing. Simply type the following command and you're ready to start using ImageMagick:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>rpm -Uvh ImageMagick-7.0.7-14.x86_64.rpm</span></pre><p>You'll need the libraries as well:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>rpm -Uvh ImageMagick-libs-7.0.7-14.x86_64.rpm</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>rpm -Uvh ImageMagick-7.0.7-15.x86_64.rpm</span></pre><p>You'll need the libraries as well:</p>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>rpm -Uvh ImageMagick-libs-7.0.7-15.x86_64.rpm</span></pre>
<p>For other systems, create (or choose) a directory to install the package into and change to that directory, for example:</p>
<pre class="highlight"><code>cd $HOME</code></pre>
<p>Set the <code>MAGICK_HOME</code> environment variable to the path where you extracted the ImageMagick files. For example:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>export MAGICK_HOME="$HOME/ImageMagick-7.0.7"</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>export MAGICK_HOME="$HOME/ImageMagick-7.0.7"</span></pre>
<p>If the <code>bin</code> subdirectory of the extracted package is not already in your executable search path, add it to your <code>PATH</code> environment variable. For example:</p>
<pre class="highlight"><code>export PATH="$MAGICK_HOME/bin:$PATH</code></pre>
<p>Congratulations, you have a working ImageMagick distribution under Unix or Linux and you are ready to use ImageMagick to <a href="../Usage/">convert, compose, or edit</a> your images or perhaps you'll want to use one of the <a href="develop.html">Application Program Interfaces</a> for C, C++, Perl, and others.</p>
-<h2 class="magick-post-title"><a id="macosx"></a>Mac OS X Binary Release</h2>
+<h2 class="magick-post-title"><a class="anchor" id="macosx"></a>Mac OS X Binary Release</h2>
<p>We recommend <a href="http://www.macports.org">MacPorts</a> which custom builds ImageMagick in your environment (some users prefer <a href="http://brew.sh">Homebrew</a>). Download MacPorts and type:</p>
<p>Set the <code>MAGICK_HOME</code> environment variable to the path where you extracted the ImageMagick files. For example:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>export MAGICK_HOME="$HOME/ImageMagick-7.0.7"</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>export MAGICK_HOME="$HOME/ImageMagick-7.0.7"</span></pre>
<p>If the <code>bin</code> subdirectory of the extracted package is not already in your executable search path, add it to your <code>PATH</code> environment variable. For example:</p>
<pre class="highlight"><code>export PATH="$MAGICK_HOME/bin:$PATH"</code></pre>
<p>Congratulations, you have a working ImageMagick distribution under Mac OS X and you are ready to use ImageMagick to <a href="../Usage/">convert, compose, or edit</a> your images or perhaps you'll want to use one of the <a href="develop.html">Application Program Interfaces</a> for C, C++, Perl, and others.</p>
-<h2 class="magick-post-title"><a id="iOS"></a>iOS Binary Release</h2>
+<h2 class="magick-post-title"><a class="anchor" id="iOS"></a>iOS Binary Release</h2>
<p><a href="http://www.cloudgoessocial.net/2011/03/21/im-xcode4-ios4-3/">~Claudio</a> provides iOS builds of ImageMagick.</p>
<p>To run the script:</p>
<pre class="highlight"><code>./imagemagick_compile.sh <var>VERSION</var></code></pre>
-<p>where <var>VERSION</var> is the version of ImageMagick you want to compile (i.e.: 7.0.7-14, svn, ...)</p>
+<p>where <var>VERSION</var> is the version of ImageMagick you want to compile (i.e.: 7.0.7-15, svn, ...)</p>
<p>This script compiles ImageMagick as a static library to be included in iOS projects and adds support for</p>
<ul>
<p>A <a href="http://www.cloudgoessocial.net/im_iphone/IM_Test.zip">sample project </a> is available for download. It is not updated too often, but it does give an idea of all the settings and some ways to play around with ImageMagick in an iOS application.</p>
-<h2 class="magick-post-title"><a id="windows"></a>Windows Binary Release</h2>
+<h2 class="magick-post-title"><a class="anchor" id="windows"></a>Windows Binary Release</h2>
<p>ImageMagick runs on Windows 10 (x86 & x64), Windows 8 (x86 & x64), Windows 7 (x86 & x64), Windows Server 2012, Windows XP (x86) with Service Pack 3, Windows Vista (x86 & x64) with Service Pack 2, Windows Server 2003 (x86 & x64) with Service Pack 2 (verify MSXML6 is present), Windows Server 2003 R2 (x86 & x64), Windows Server 2008 (x86 & x64) with Service Pack 2, and Windows Server 2008 R2 (x64).</p>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-x64-dll.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-x64-dll.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-x64-dll.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-x64-dll.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-x64-dll.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-x64-dll.exe">download</a></td>
<td>Win64 dynamic at 16 bits-per-pixel component</td>
</tr>
</table></div>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-x64-static.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-x64-static.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-x64-static.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-x64-static.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-x64-static.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-x64-static.exe">download</a></td>
<td>Win64 static at 16 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q8-x64-dll.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q8-x64-dll.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q8-x64-dll.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q8-x64-dll.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q8-x64-dll.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q8-x64-dll.exe">download</a></td>
<td>Win64 dynamic at 8 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q8-x64-static.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q8-x64-static.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q8-x64-static.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q8-x64-static.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q8-x64-static.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q8-x64-static.exe">download</a></td>
<td>Win64 static at 8 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-HDRI-x64-dll.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x64-dll.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x64-dll.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-HDRI-x64-dll.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x64-dll.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x64-dll.exe">download</a></td>
<td>Win64 dynamic at 16 bits-per-pixel component with <a href="high-dynamic-range.html">high dynamic-range imaging</a> enabled</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-HDRI-x64-static.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x64-static.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x64-static.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-HDRI-x64-static.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x64-static.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x64-static.exe">download</a></td>
<td>Win64 static at 16 bits-per-pixel component with <a href="high-dynamic-range.html">high dynamic-range imaging</a> enabled</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-x86-dll.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-x86-dll.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-x86-dll.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-x86-dll.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-x86-dll.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-x86-dll.exe">download</a></td>
<td>Win32 dynamic at 16 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-x86-static.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-x86-static.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-x86-static.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-x86-static.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-x86-static.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-x86-static.exe">download</a></td>
<td>Win32 static at 16 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q8-x86-dll.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q8-x86-dll.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q8-x86-dll.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q8-x86-dll.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q8-x86-dll.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q8-x86-dll.exe">download</a></td>
<td>Win32 dynamic at 8 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q8-x86-static.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q8-x86-static.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q8-x86-static.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q8-x86-static.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q8-x86-static.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q8-x86-static.exe">download</a></td>
<td>Win32 static at 8 bits-per-pixel component</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-HDRI-x86-dll.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x86-dll.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x86-dll.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-HDRI-x86-dll.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x86-dll.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x86-dll.exe">download</a></td>
<td>Win32 dynamic at 16 bits-per-pixel component with <a href="high-dynamic-range.html">high dynamic-range imaging</a> enabled</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-Q16-HDRI-x86-static.exe</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x86-static.exe">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-Q16-HDRI-x86-static.exe">download</a></td>
+ <td>ImageMagick-7.0.7-15-Q16-HDRI-x86-static.exe</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x86-static.exe">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-Q16-HDRI-x86-static.exe">download</a></td>
<td>Win32 static at 16 bits-per-pixel component with <a href="high-dynamic-range.html">high dynamic-range imaging</a> enabled</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-portable-Q16-x86.zip</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-portable-Q16-x86.zip">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-portable-Q16-x86.zip">download</a></td>
+ <td>ImageMagick-7.0.7-15-portable-Q16-x86.zip</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-portable-Q16-x86.zip">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-portable-Q16-x86.zip">download</a></td>
<td>Portable Win32 static at 16 bits-per-pixel component. Just copy to your host and run (no installer, no Windows registry entries).</td>
</tr>
<tr>
- <td>ImageMagick-7.0.7-14-portable-Q16-x64.zip</td>
- <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-14-portable-Q16-x64.zip">download</a></td>
- <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-14-portable-Q16-x64.zip">download</a></td>
+ <td>ImageMagick-7.0.7-15-portable-Q16-x64.zip</td>
+ <td><a href= "https://www.imagemagick.org/download/binaries/ImageMagick-7.0.7-15-portable-Q16-x64.zip">download</a></td>
+ <td><a href="ftp://ftp.imagemagick.org/pub/ImageMagick/binaries/ImageMagick-7.0.7-15-portable-Q16-x64.zip">download</a></td>
<td>Portable Win64 static at 16 bits-per-pixel component. Just copy to your host and run (no installer, no Windows registry entries).</td>
</tr>
</table></div>
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+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="download.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="escape.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
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-<!-- Magick Cache 16th December 2017 10:06 -->
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+<!-- Magick Cache 17th December 2017 09:22 -->
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<p><a href="security-policy.html">Security</a> •
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-</p>
- <p><a href="support.html">Donate</a> •
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- <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="examples.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
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-<!-- Magick Cache 16th December 2017 09:59 -->
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+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p><a href="../www/security-policy.html">Security</a> •
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<a href="../www/links.html">Related</a> •
- <a href="../www/sitemap.html">Sitemap</a> •
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-</p>
- <p><a href="../www/support.html">Donate</a> •
- <a href="exception.html#">Back to top</a> •
- <a href="../www/https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="../www/sitemap.html">Sitemap</a>
+
+ <a href="exception.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="../www/support.html">Donate</a> •
+ <a href="../www/https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
<!-- Javascript assets -->
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- <a href="export.html#">Back to top</a> •
- <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a></p>
- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="export.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
+ <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> •
+ <a href="support.html">Donate</a> •
+ <a href="https://www.imagemagick.org/script/contact.php">Contact Us</a>
+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
</footer>
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-<!-- Magick Cache 16th December 2017 10:06 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:22 -->
\ No newline at end of file
<p>On some platforms, ImageMagick automagically processes these extensions: .gz for Zip compression, .Z for Unix compression, .bz2 for block compression, and .pgp for PGP encryption. For example, a PNM image called image.pnm.gz is automagically uncompressed.</p>
-<h2 class="magick-post-title"><a id="colorspace"></a>A Word about Colorspaces</h2>
+<h2 class="magick-post-title"><a class="anchor" id="colorspace"></a>A Word about Colorspaces</h2>
<p>A majority of the image formats assume an sRGB
colorspace (e.g. JPEG, PNG, etc.). A few support only linear RGB (e.g. EXR,
DPX, CIN, HDR) or only linear GRAY (e.g. PGM). A few formats support CMYK.
<pre class="highlight"><code> convert lab.tif -colorspace RGB -resize 50% -colorspace Lab resize.jpg
</code></pre>
-<h2 class="magick-post-title"><a id="supported"></a>Supported Image Formats</h2>
+<h2 class="magick-post-title"><a class="anchor" id="supported"></a>Supported Image Formats</h2>
<p>ImageMagick supports reading over 100 major file formats (not
including sub-formats). The following table provides a summary of
</table>
</div>
-<h2 class="magick-post-title"><a id="pseudo"></a>Pseudo-image Formats</h2>
+<h2 class="magick-post-title"><a class="anchor" id="pseudo"></a>Pseudo-image Formats</h2>
<p>ImageMagick supports a number of image format specifications which refer to images prepared via an algorithm, or input/output targets. The following table lists these pseudo-image formats:</p>
</table>
</div>
-<h2 class="magick-post-title"><a id="builtin-images"></a>Built-in Images</h2>
+<h2 class="magick-post-title"><a class="anchor" id="builtin-images"></a>Built-in Images</h2>
<p>ImageMagick includes a number of built-in (embedded) images which may be referenced as if they were an image file. The <code>magick:</code> format tag may be used via the syntax <code>magick:</code><var>name</var> to request an embedded image (e.g. <code>magick:logo</code>). For backwards compatibility, the image specifications <code>GRANITE:</code>, <code>LOGO:</code>, <code>NETSCAPE:</code>, and <code>ROSE:</code> may also be used to request images with those names.</p>
</table></div>
-<h2 class="magick-post-title"><a id="builtin-patterns"></a>Built-in Patterns</h2>
+<h2 class="magick-post-title"><a class="anchor" id="builtin-patterns"></a>Built-in Patterns</h2>
<p>ImageMagick includes a number of built-in (embedded) patterns which may be referenced as if they were an image file. The <code>pattern:</code> format tag may be used via the syntax <code>pattern:</code><var>name</var> to request an embedded pattern (e.g. <code>pattern:checkerboard</code>). The pattern size is controlled with the <a href="command-line-options.html#size">-size</a> command line option.</p>
</tr>
</table></div>
-<h2 class="magick-post-title"><a id="embedded"></a>Embedded Image Profiles</h2>
+<h2 class="magick-post-title"><a class="anchor" id="embedded"></a>Embedded Image Profiles</h2>
<p>ImageMagick provides a number of format identifiers which are used to add, remove, and save embedded profiles for images which can support embedded profiles. Image types which may contain embedded profiles are TIFF, JPEG, and PDF.</p>
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+
+ <a href="formats.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
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+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<div class="magick-header">
<p class="text-center"><a href="fx.html#fx">The Fx Special Effects Image Operator</a> • <a href="fx.html#anatomy">The Anatomy of an Fx Expression</a></p>
-<a id="fx"></a>
+<a class="anchor" id="fx"></a>
<p class="lead magick-description">Use the Fx special effects image operator to apply a mathematical expression to an image or image channels. Use Fx to:</p>
<p>The next section discusses the Fx expression language.</p>
-<h2 class="magick-post-title"><a id="anatomy"></a>The Anatomy of an Fx Expression</h2>
+<h2 class="magick-post-title"><a class="anchor" id="anatomy"></a>The Anatomy of an Fx Expression</h2>
<h3>The Fx Expression Language</h3>
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+
+ <a href="fx.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="gradient.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
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+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<li>apply tone-mapping for specific display</li>
</ul>
-<h2 class="magick-post-title"><a id="enable"></a>Enabling HDRI in ImageMagick</h2>
+<h2 class="magick-post-title"><a class="anchor" id="enable"></a>Enabling HDRI in ImageMagick</h2>
<p>By default, image pixels in ImageMagick version 7 are stored in a floating-point representation that range from 0 to the quantum depth, which is typically 16-bits (Q16). With HDRI enabled, the pixels can include negative values as well as values that exceed the quantum depth. A majority of digital image formats do not support HDRI, and for those images any pixels outside the quantum range are clamped before they are stored.</p>
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+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="high-dynamic-range.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="history.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
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+<!-- Magick Cache 17th December 2017 09:22 -->
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<p class="lead magick-description">The <code>identify</code> program describes the format and characteristics of one or more image files. It also reports if an image is incomplete or corrupt. The information returned includes the image number, the file name, the width and height of the image, whether the image is colormapped or not, the number of colors in the image, the number of bytes in the image, the format of the image (JPEG, PNM, etc.), and finally the number of seconds it took to read and process the image. Many more attributes are available with the verbose option. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>identify</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>identify</code> command here to illustrate its usefulness and ease of use. To get started, lets identify an image in the JPEG format:</p>
<p>You can find additional examples of using <code>identify</code> in <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>identify</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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+
+ <a href="identify.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+ <a href="support.html">Donate</a> •
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-<!-- Magick Cache 16th December 2017 09:58 -->
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p class="lead magick-description">Use the <code>import</code> program to capture some or all of an X server screen and save the image to a file. <code>import</code> captures the window selected by clicking or program argument. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>import</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>import</code> command here to illustrate its usefulness and ease of use. To get started, lets import an image of an X11 window in the JPEG format:</p>
<p>You can find additional examples of using <code>import</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>import</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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+ <a href="import.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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-<!-- Magick Cache 16th December 2017 10:05 -->
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p>The ImageMagick development process ensures a stable API and <a href="https://abi-laboratory.pro/tracker/timeline/imagemagick/">ABI</a>. Before each ImageMagick release, we perform a comprehensive security assessment that includes <a href="https://github.com/google/sanitizers/wiki/AddressSanitizer">memory error</a> and <a href="https://github.com/google/sanitizers/wiki/ThreadSanitizer">thread data race</a> detection to help prevent security vulnerabilities.</p>
-<p>The current release is ImageMagick <a href="../www/download.html">7.0.7-14</a>. It runs on <a href="../www/download.html#unix">Linux</a>, <a href="../www/download.html#windows">Windows</a>, <a href="../www/download.html#macosx">Mac Os X</a>, <a href="../www/download.html#iOS">iOS</a>, Android OS, and others.</p>
+<p>The current release is ImageMagick <a href="../www/download.html">7.0.7-15</a>. It runs on <a href="../www/download.html#unix">Linux</a>, <a href="../www/download.html#windows">Windows</a>, <a href="../www/download.html#macosx">Mac Os X</a>, <a href="../www/download.html#iOS">iOS</a>, Android OS, and others.</p>
<p>The authoritative ImageMagick web site is <a href="../">https://www.imagemagick.org</a>. The authoritative source code repository is <a href="https://github.com/ImageMagick">https://github.com/ImageMagick</a>. We maintain a source code mirror at <a href="https://gitlab.com/ImageMagick">https://gitlab.com/ImageMagick</a>.</p>
<p>We continue to maintain the legacy release of ImageMagick, version 6, at <a href="https://legacy.imagemagick.org/">https://legacy.imagemagick.org</a>.</p>
-<h2 class="magick-post-title"><a id="features"></a>Features and Capabilities</h2>
+<h2 class="magick-post-title"><a class="anchor" id="features"></a>Features and Capabilities</h2>
<p>Here are just a few <a href="../www/examples.html">examples</a> of what ImageMagick can do for you:</p>
<div class="table-responsive">
<table class="table table-sm table-striped">
<p><a href="../Usage/">Examples of ImageMagick Usage</a> shows how to use ImageMagick from the <a href="../www/command-line-processing.html">command-line</a> to accomplish any of these tasks and much more. Also, see <a href="http://www.fmwconcepts.com/imagemagick/">Fred's ImageMagick Scripts</a>: a plethora of command-line scripts that perform geometric transforms, blurs, sharpens, edging, noise removal, and color manipulations. With <a href="https://github.com/dlemstra/Magick.NET">Magick.NET</a>, use ImageMagick without having to install ImageMagick on your server or desktop.</p>
-<h2 class="magick-post-title"><a id="news"></a>News</h2>
+<h2 class="magick-post-title"><a class="anchor" id="news"></a>News</h2>
<p>Now that ImageMagick version 7 is released, we continue to maintain the legacy release of ImageMagick, version 6, at <a href="https://legacy.imagemagick.org/">https://legacy.imagemagick.org</a>. Learn how ImageMagick version 7 differs from previous versions with our <a href="../www/porting.html">porting guide</a>.</p>
</ul>
<p>If these options are prohibitive, you can reduce the quality of the image results. The default build is Q16 HDRI. If you disable <a href="../www/high-dynamic-range.html">HDRI</a>, you use half the memory and instead of predominately floating point operations, you use the typically more efficient integer operations. The tradeoff is reduced percision and you cannot process out of range pixel values (e.g. negative). If you build the Q8 non-HDRI version of ImageMagick, you again reduce the memory requirements in half-- and once again there is a tradeoff, even less percision and no out of range pixel values. For a Q8 non-HDRI build of ImageMagick, use these <code>configure</code> script options: <code>--with-quantum-depth=8 --disable-hdri</code>.</p>
-<h2 class="magick-post-title"><a id="community"></a>Community</h2>
+<h2 class="magick-post-title"><a class="anchor" id="community"></a>Community</h2>
<p>To join the ImageMagick community, try the <a href="https://www.imagemagick.org/discourse-server/">discourse server</a>. You can review questions or comments (with informed responses) posed by ImageMagick users or ask your own questions. If you want to contribute image processing algorithms, other enhancements, or bug fixes, open an <a href="https://github.com/ImageMagick/ImageMagick/issues">issue</a>. </p>
</div>
</div>
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+
+ <a href="index.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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-<!-- Magick Cache 16th December 2017 09:58 -->
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+<!-- Magick Cache 17th December 2017 09:20 -->
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<p>The authoritative source code repository is <a href="https://github.com/ImageMagick">https://github.com/ImageMagick</a>. We maintain a source code mirror at <a href="https://git.imagemagick.org/repos/ImageMagick">https://git.imagemagick.org/repos/ImageMagick</a>. We test and deploy ImageMagick with <a href="https://travis-ci.org/ImageMagick">Travis CI</a> and <a href="https://ci.appveyor.com/project/dlemstra/imagemagick-windows">AppVeyor</a>.</p>
-<h2 class="magick-post-title"><a id="unix"></a>Install from Unix Source</h2>
+<h2 class="magick-post-title"><a class="anchor" id="unix"></a>Install from Unix Source</h2>
<p>ImageMagick builds on a variety of Unix and Unix-like operating systems including Linux, Solaris, FreeBSD, Mac OS X, and others. A compiler is required and fortunately almost all modern Unix systems have one. Download <a href="https://www.imagemagick.org/download/ImageMagick.tar.gz">ImageMagick.tar.gz</a> from <a href="../download">www.imagemagick.org</a> or a <a href="mirror.html">mirrors</a> and verify its <a href="https://www.imagemagick.org/download/digest.rdf">message digest</a>.</p>
<p>Next configure and compile ImageMagick:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>./configure</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>make</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>./configure</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>make</span></pre>
<p>If ImageMagick configured and compiled without complaint, you are ready to install it on your system. Administrator privileges are required to install. To install, type</p>
<pre class="highlight"><code>sudo make install
<p>The above instructions will satisfy a great number of ImageMagick users, but we suspect a few will have additional questions or problems to consider. For example, what does one do if ImageMagick fails to configure or compile? Or what if you don't have administrator privileges and what if you don't want to install ImageMagick in the default <code>/../usr/local</code> folder? You will find the answer to these questions, and more, in <a href="../www/advanced-unix-installation.html">Advanced Unix Source Installation</a>.</p>
-<h2 class="magick-post-title"><a id="windows"></a>Install from Windows Source</h2>
+<h2 class="magick-post-title"><a class="anchor" id="windows"></a>Install from Windows Source</h2>
<p>Building ImageMagick source for Windows requires a modern version of Microsoft Visual Studio IDE. Users have reported success with the Borland C++ compiler as well. If you don't have a compiler you can still install a self-installing <a href="download.html">binary release</a>.</p>
<p>To verify ImageMagick is working properly, launch a MS-DOS Command Prompt window and type</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>convert logo: image.jpg</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>convert logo: image.jpg</span></pre>
<p>For a more comprehensive test, run the ImageMagick validation suite:</p>
<pre class="highlight"><code>validate
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+ <a href="install-source.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="jp2.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+ <a href="support.html">Donate</a> •
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-<!-- Magick Cache 16th December 2017 10:05 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<li>when exporting the ImageMagick software, review its <a href="export.html">export classification</a>.</li>
</ul>
-<a id="terms"></a>
+<a class="anchor" id="terms"></a>
<h2 class="magick-post-title">Terms and Conditions for Use, Reproduction, and Distribution</h2>
<p>The legally binding and authoritative terms and conditions for use, reproduction, and distribution of ImageMagick follow:</p>
<p><b>9. Accepting Warranty or Additional Liability</b>. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.</p>
-<a id="apply"></a>
+<a class="anchor" id="apply"></a>
<h2 class="magick-post-title">How to Apply the License to your Work</h2>
<p>To apply the ImageMagick License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information (don't include the brackets). The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives.</p>
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+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="license.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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-<!-- Magick Cache 16th December 2017 10:01 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p class="lead magick-description">Listed here are a number of external web sites that are related to ImageMagick. ImageMagick Studio does not maintain or endorse these sites, excepting the Wizard's Toolkit site, but we feel they are a helpfull adjunct to this web site.</p>
-<h2 class="magick-post-title"><a id="web"></a>Use ImageMagick on the Web</h2>
+<h2 class="magick-post-title"><a class="anchor" id="web"></a>Use ImageMagick on the Web</h2>
<ul>
<dd class="col-md-8"><a href="http://jqmagick.imagemagick.org/">JqMagick</a></dd>
<dd class="col-md-8"><a href="http://transloadit.imagemagick.org/MagickStudio/">Magick Studio</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="command-line"></a>Command-line Tutorials</h2>
+<h2 class="magick-post-title"><a class="anchor" id="command-line"></a>Command-line Tutorials</h2>
<ul>
<dd class="col-md-8"><a href="../Usage/">Examples of ImageMagick Usage</a></dd>
<dd class="col-md-8"><a href="http://www.smashingmagazine.com/2015/06/25/efficient-image-resizing-with-imagemagick/">Efficient Image Resizing With ImageMagick</a></dd>
<dd class="col-md-8"><a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="program-interfaces"></a>Program Interface Tutorials</h2>
+<h2 class="magick-post-title"><a class="anchor" id="program-interfaces"></a>Program Interface Tutorials</h2>
<ul>
<dd class="col-md-8"><a href="http://www.ibm.com/developerworks/library/os-mosperl/">Create Mosaic Images with Perl and ImageMagick</a></dd>
<dd class="col-md-8"><a href="http://php.net/manual/en/imagick.examples-1.html">Basic Uses of ImageMagick With PHP</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="install"></a>Installation Tutorials</h2>
+<h2 class="magick-post-title"><a class="anchor" id="install"></a>Installation Tutorials</h2>
<ul>
<dd class="col-md-8"><a href="http://cactuslab.com/imagemagick/">ImageMagick Installer for Mac OS X</a></dd>
<dd class="col-md-8"><a href="http://www.digitalsanctum.com/2009/03/18/installing-imagemagick-from-source-on-ubuntu-804/">Installing ImageMagick from Source on Ubuntu</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="techniques"></a>ImageMagick Techniques</h2>
+<h2 class="magick-post-title"><a class="anchor" id="techniques"></a>ImageMagick Techniques</h2>
<ul>
<dd class="col-md-8"><a href="../docs/AcceleratedTemplateMatchingUsingLocalStatisticsAndFourierTransforms.pdf">Accelerated Template Matching Using Local Statistics And Fourier Transforms</a></dd>
<dd class="col-md-8"><a href="http://www.fmwconcepts.com/imagemagick/digital_image_filtering.pdf">Digital Image Filtering</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="topics"></a>ImageMagick Topics</h2>
+<h2 class="magick-post-title"><a class="anchor" id="topics"></a>ImageMagick Topics</h2>
<ul>
<dd class="col-md-8"><a href="http://www.freebsd.org/cgi/cvsweb.cgi/ports/graphics/ImageMagick/">FreeBSD port</a></dd>
<dd class="col-md-8"><a href="http://directory.fsf.org/project/ImageMagick/">Free Software Foundation</a></dd>
<dd class="col-md-8"><a href="http://en.wikipedia.org/wiki/ImageMagick">WikiPedia</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="book-review"></a>ImageMagick Book Review</h2>
+<h2 class="magick-post-title"><a class="anchor" id="book-review"></a>ImageMagick Book Review</h2>
<ul>
<dd class="col-md-8"><a href="http://www.linux.com/article.pl?sid=06/09/29/1917210">Book review: ImageMagick Tricks</a></dd>
<dd class="col-md-8"><a href="http://books.slashdot.org/books/06/03/13/1442239.shtml">The Definitive Guide To ImageMagick</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="mirrors"></a>ImageMagick Web Site Mirrors</h2>
+<h2 class="magick-post-title"><a class="anchor" id="mirrors"></a>ImageMagick Web Site Mirrors</h2>
<ul>
<dt class="col-md-4">Denmark</dt>
<dd class="col-md-8"><a href="http://imagemagick.europnews.de/">http://imagemagick.europnews.de</a></dd>
<dd class="col-md-8"><a href="../">https://www.imagemagick.org</a></dd>
</ul>
-<h2 class="magick-post-title"><a id="bank"></a>Image Bank</h2>
+<h2 class="magick-post-title"><a class="anchor" id="bank"></a>Image Bank</h2>
<ul>
<dd class="col-md-8"><a href="https://www.imagemagick.org/download/image-bank/">Image Bank</a>: a small digital test image bank</dd>
</ul>
-<h2 class="magick-post-title"><a id="other-projects"></a>Other Projects</h2>
+<h2 class="magick-post-title"><a class="anchor" id="other-projects"></a>Other Projects</h2>
<ul>
<dd class="col-md-8"><a href="https://github.com/puelocesar/android-lib-magick">ImageMagick API on the Android Platform</a></dd>
<dd class="col-md-8"><a href="https://www.imagemagick.org/download/iOS/">ImageMagick API on the iOS / iPhone Platform</a></dd>
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+
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\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<div class="magick-header">
<p class="text-center"><a href="magick++.html#documentation">Documentation</a> • <a href="magick++.html#get">Obtaining Magick++</a> • <a href="magick++.html#install">Installation</a> • <a href="magick++.html#bugs">Reporting Bugs</a></p>
-<a id="intro"></a>
+<a class="anchor" id="intro"></a>
<p class="lead magick-description"><a href="api/Magick++/index.html">Magick++ API</a> is the object-oriented C++ API to the <a href="../">ImageMagick</a> image-processing library.</p>
<p>Magick++ supports an object model which is inspired by <a href="../www/perl-magick.html">PerlMagick</a>.
Images support implicit reference counting so that copy constructors
performed on multiple images stored in STL containers.
</p>
<h2 class="magick-post-title">Documentation</h2>
-<a id="documentation"></a>
+<a class="anchor" id="documentation"></a>
<p>Detailed <a href="api/magick++-classes.html">documentation</a> is
provided for all Magick++ classes, class methods, and template
functions which comprise the API. See a <a href="../Magick++/tutorial/Magick++_tutorial.pdf"> Gentle Introduction to Magick++</a> for an introductory tutorial to Magick++. We include the <a href="../Magick++/tutorial/Magick++_tutorial.odt" >source</a> if you want to correct, enhance, or expand the tutorial.</p>
<h2 class="magick-post-title">Obtaining Magick++</h2>
-<a id="get"></a>
+<a class="anchor" id="get"></a>
<p>Magick++ is included as part of <a href="../index.html">ImageMagick</a>
source releases and may be retrieved via <a href="../www/download.html">ftp</a>
or <a href="http://git.imagemagick.org/repos/ImageMagick/Magick++">GIT</a>.
</p>
<h2 class="magick-post-title">Installation</h2>
-<a id="install"></a>
+<a class="anchor" id="install"></a>
<p>Once you have the Magick++ sources available, follow these detailed
<a href="../Magick++/Install.html">installation instructions</a> for UNIX and
Windows.
}
</code></pre>
<h2 class="magick-post-title">Reporting Bugs</h2>
-<a id="bugs"></a>
+<a class="anchor" id="bugs"></a>
<p>Questions regarding usage should be directed to or to report any bugs go to
<a href="https://www.imagemagick.org/discourse-server//viewforum.html?f=23">Magick++ bug tracking forum</a>.
</p>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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MagickCoreTerminus();
return(0);
}</code></pre>
-<p><a id="image-view"></a>Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The <a href="https://www.imagemagick.org/source/core/sigmoidal-contrast.c">sigmoidal-contrast.c</a> module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).</p>
+<p><a class="anchor" id="image-view"></a>Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The <a href="https://www.imagemagick.org/source/core/sigmoidal-contrast.c">sigmoidal-contrast.c</a> module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).</p>
<pre class="pre-scrollable"><code>#include <stdio.h>
#include <stdlib.h>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p>You can find additional examples of using <code>magick-script</code> in <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>magick</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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- <p><small>© 1999-2018 ImageMagick Studio LLC</small></p>
+ <a href="sitemap.html">Sitemap</a>
+
+ <a href="magick-script.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
+
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+ <a href="support.html">Donate</a> •
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+ <br/>
+ <small>© 1999-2018 ImageMagick Studio LLC</small></p>
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-<!-- Magick Cache 16th December 2017 10:05 -->
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+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
(void) PopDrawingWand(draw_wand);
</code></pre>
-<h2 class="magick-post-title"><a id="overview"></a>MVG Overview</h2>
+<h2 class="magick-post-title"><a class="anchor" id="overview"></a>MVG Overview</h2>
<p>MVG ignores all white-space between commands. This allows multiple MVG commands per line. It is common convention to terminate each MVG command with a new line to make MVG easier to edit and read. This syntax description uses indentation in MVG sequences to aid with understanding. Indentation is supported but is not required.</p>
clip-path url(#%s)
</code></pre>
-<h2 class="magick-post-title"><a id="primitives"></a>Drawing Primitives</h2>
+<h2 class="magick-post-title"><a class="anchor" id="primitives"></a>Drawing Primitives</h2>
<p>Here is a complete description of the MVG drawing primitives:</p>
<th>Description</th>
</tr>
<tr>
- <td><a id="affine"></a>affine <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var></td>
+ <td><a class="anchor" id="affine"></a>affine <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="arc"></a>arc <var>x<sub>0</sub></var>,<var>y<sub>0</sub></var> <var>x<sub>1</sub></var>,<var>y<sub>1</sub></var> <var>a<sub>0</sub></var>,<var>a<sub>1</sub></var></td>
+ <td><a class="anchor" id="arc"></a>arc <var>x<sub>0</sub></var>,<var>y<sub>0</sub></var> <var>x<sub>1</sub></var>,<var>y<sub>1</sub></var> <var>a<sub>0</sub></var>,<var>a<sub>1</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="bezier"></a>bezier <var>x<sub>0</sub></var>,<var>y<sub>0</sub></var> ... <var>x<sub>n</sub></var>,<var>y<sub>n</sub></var></td>
+ <td><a class="anchor" id="bezier"></a>bezier <var>x<sub>0</sub></var>,<var>y<sub>0</sub></var> ... <var>x<sub>n</sub></var>,<var>y<sub>n</sub></var></td>
<td><code>Bezier</code> (spline) requires three or more x,y coordinates to define its shape. The first and last points are the knots (preserved coordinates) and any intermediate coordinates are the control points. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to draw complex curves, it is highly recommended either to use the <code>Path</code> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. </td>
</tr>
<tr>
- <td><a id="border-color"></a>border-color <var>color</var></td>
+ <td><a class="anchor" id="border-color"></a>border-color <var>color</var></td>
<td></td>
</tr>
<tr>
- <td><a id="circle"></a>circle <var>origin<sub>x</sub></var>,<var>origin<sub>y</sub></var> <var>perimeter<sub>x</sub></var>,<var>perimeter<sub>y</sub></var></td>
+ <td><a class="anchor" id="circle"></a>circle <var>origin<sub>x</sub></var>,<var>origin<sub>y</sub></var> <var>perimeter<sub>x</sub></var>,<var>perimeter<sub>y</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="clip-path"></a>clip-path url(<var>name</var>)</td>
+ <td><a class="anchor" id="clip-path"></a>clip-path url(<var>name</var>)</td>
<td></td>
</tr>
<tr>
- <td><a id="clip-rule"></a>clip-rule <var>rule</var></td>
+ <td><a class="anchor" id="clip-rule"></a>clip-rule <var>rule</var></td>
<td>Choose from these rule types:
<pre class="highlight"><code>evenodd
nonzero</code></pre></td>
</tr>
<tr>
- <td><a id="clip-units"></a>clip-units <var>units</var></td>
+ <td><a class="anchor" id="clip-units"></a>clip-units <var>units</var></td>
<td>Choose from these unit types:
<pre class="highlight"><code>userSpace
userSpaceOnUse
objectBoundingBox</code></pre></td>
</tr>
<tr>
- <td><a id="color"></a>color <var>x</var>,<var>y</var> <var>method</var></td>
+ <td><a class="anchor" id="color"></a>color <var>x</var>,<var>y</var> <var>method</var></td>
<td>Choose from these method types:
<pre class="highlight"><code>point
replace
reset</code></pre></td>
</tr>
<tr>
- <td><a id="decorate"></a>decorate <var>type</var></td>
+ <td><a class="anchor" id="decorate"></a>decorate <var>type</var></td>
<td>Choose from these types of decorations:
<pre class="highlight"><code>none
line-through
underline</code></pre></td>
</tr>
<tr>
- <td><a id="ellipse"></a>ellipse <var>center<sub>x</sub></var>,<var>center<sub>y</sub></var> <var>radius<sub>x</sub></var>,<var>radius<sub>y</sub></var> <var>arc<sub>start</sub></var>,<var>arc<sub>stop</sub></var></td>
+ <td><a class="anchor" id="ellipse"></a>ellipse <var>center<sub>x</sub></var>,<var>center<sub>y</sub></var> <var>radius<sub>x</sub></var>,<var>radius<sub>y</sub></var> <var>arc<sub>start</sub></var>,<var>arc<sub>stop</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="fill"></a>fill <var>color</var></td>
+ <td><a class="anchor" id="fill"></a>fill <var>color</var></td>
<td>Choose from any of these <a href="../www/color.html">colors</a>.</td>
</tr>
<tr>
- <td><a id="fill-opacity"></a>fill-opacity <var>opacity</var></td>
+ <td><a class="anchor" id="fill-opacity"></a>fill-opacity <var>opacity</var></td>
<td>The opacity ranges from 0.0 (fully transparent) to 1.0 (fully opaque) or as a percentage (e.g. 50%).</td>
</tr>
<tr>
- <td><a id="fill-rule"></a>fill-rule <var>rule</var></td>
+ <td><a class="anchor" id="fill-rule"></a>fill-rule <var>rule</var></td>
<td>Choose from these rule types:
<pre class="highlight"><code>evenodd
nonzero</code></pre></td>
</tr>
<tr>
- <td><a id="font"></a>font <var>name</var></td>
+ <td><a class="anchor" id="font"></a>font <var>name</var></td>
<td></td>
</tr>
<tr>
- <td><a id="font-family"></a>font-family <var>family</var></td>
+ <td><a class="anchor" id="font-family"></a>font-family <var>family</var></td>
<td></td>
</tr>
<tr>
- <td><a id="font-size"></a>font-size <var>point-size</var></td>
+ <td><a class="anchor" id="font-size"></a>font-size <var>point-size</var></td>
<td></td>
</tr>
<tr>
- <td><a id="font-stretch"></a>font-stretch <var>type</var></td>
+ <td><a class="anchor" id="font-stretch"></a>font-stretch <var>type</var></td>
<td>Choose from these stretch types:
<pre class="highlight"><code>all
normal
ultra-expanded</code></pre></td>
</tr>
<tr>
- <td><a id="font-style"></a>font-style <var>style</var></td>
+ <td><a class="anchor" id="font-style"></a>font-style <var>style</var></td>
<td>Choose from these styles:
<pre class="highlight"><code>all
normal
oblique</code></pre></td>
</tr>
<tr>
- <td><a id="font-weight"></a>font-weight <var>weight</var></td>
+ <td><a class="anchor" id="font-weight"></a>font-weight <var>weight</var></td>
<td>Choose from these weights:
<pre class="highlight"><code>all
normal
900</code></pre></td>
</tr>
<tr>
- <td><a id="gradient-units"></a>gradient-units <var>units</var></td>
+ <td><a class="anchor" id="gradient-units"></a>gradient-units <var>units</var></td>
<td>Choose from these units:
<pre class="highlight"><code>userSpace
userSpaceOnUse
objectBoundingBox</code></pre></td>
</tr>
<tr>
- <td><a id="gravity"></a>gravity <var>type</var></td>
+ <td><a class="anchor" id="gravity"></a>gravity <var>type</var></td>
<td>Choose from these gravity types:
<pre class="highlight"><code>NorthWest
North
SouthEast</code></pre></td>
</tr>
<tr>
- <td><a id="compose"></a>image <var>compose x,y width,height 'filename'</var></td>
+ <td><a class="anchor" id="compose"></a>image <var>compose x,y width,height 'filename'</var></td>
<td>Choose from these compose operations:
<table id="table" cellpadding="2" cellspacing="0" style="width: 93%">
<tbody>
</table></td>
</tr>
<tr>
- <td><a id="interline-spacing"></a>interline-spacing <var>pixels</var></td>
+ <td><a class="anchor" id="interline-spacing"></a>interline-spacing <var>pixels</var></td>
<td></td>
</tr>
<tr>
- <td><a id="interword-spacing"></a>interword-spacing <var>pixels</var></td>
+ <td><a class="anchor" id="interword-spacing"></a>interword-spacing <var>pixels</var></td>
<td></td>
</tr>
<tr>
- <td><a id="kerning"></a>kerning <var>pixels</var></td>
+ <td><a class="anchor" id="kerning"></a>kerning <var>pixels</var></td>
<td></td>
</tr>
<tr>
- <td><a id="line"></a>line <var>x,y x<sub>1</sub>,y<sub>1</sub></var></td>
+ <td><a class="anchor" id="line"></a>line <var>x,y x<sub>1</sub>,y<sub>1</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="matte"></a>matte <var>x,y method</var></td>
+ <td><a class="anchor" id="matte"></a>matte <var>x,y method</var></td>
<td>Choose from these methods:
<pre class="highlight"><code>point
replace
reset</code></pre></td>
</tr>
<tr>
- <td><a id="offset"></a>offset <var>offset</var></td>
+ <td><a class="anchor" id="offset"></a>offset <var>offset</var></td>
<td></td>
</tr>
<tr>
- <td><a id="opacity"></a>opacity <var>opacity</var></td>
+ <td><a class="anchor" id="opacity"></a>opacity <var>opacity</var></td>
<td>Use percent (e.g. 50%).</td>
</tr>
<tr>
- <td><a id="path"></a>path <var>path</var></td>
+ <td><a class="anchor" id="path"></a>path <var>path</var></td>
<td></td>
</tr>
<tr>
- <td><a id="point"></a>point <var>x,y</var></td>
+ <td><a class="anchor" id="point"></a>point <var>x,y</var></td>
<td></td>
</tr>
<tr>
- <td><a id="polygon"></a>polygon <var>x,y x<sub>1</sub>,y<sub>1</sub>, ..., x<sub>n</sub>,y<sub>n</sub></var></td>
+ <td><a class="anchor" id="polygon"></a>polygon <var>x,y x<sub>1</sub>,y<sub>1</sub>, ..., x<sub>n</sub>,y<sub>n</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="polyline"></a>polyline <var>x,y x<sub>1</sub>,y<sub>1</sub>, ..., x<sub>n</sub>,y<sub>n</sub></var></td>
+ <td><a class="anchor" id="polyline"></a>polyline <var>x,y x<sub>1</sub>,y<sub>1</sub>, ..., x<sub>n</sub>,y<sub>n</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="pop-clip-path"></a>pop clip-path</td>
+ <td><a class="anchor" id="pop-clip-path"></a>pop clip-path</td>
<td></td>
</tr>
<tr>
- <td><a id="pop-defs"></a>pop defs</td>
+ <td><a class="anchor" id="pop-defs"></a>pop defs</td>
<td></td>
</tr>
<tr>
- <td><a id="pop-gradient"></a>pop gradient</td>
+ <td><a class="anchor" id="pop-gradient"></a>pop gradient</td>
<td></td>
</tr>
<tr>
- <td><a id="pop-graphic-context"></a>pop graphic-context</td>
+ <td><a class="anchor" id="pop-graphic-context"></a>pop graphic-context</td>
<td></td>
</tr>
<tr>
- <td><a id="pop-pattern"></a>pop pattern</td>
+ <td><a class="anchor" id="pop-pattern"></a>pop pattern</td>
<td></td>
</tr>
<tr>
- <td><a id="push"></a>push clip-path <var>name</var></td>
+ <td><a class="anchor" id="push"></a>push clip-path <var>name</var></td>
<td></td>
</tr>
<tr>
- <td><a id="push-defs"></a>push defs</td>
+ <td><a class="anchor" id="push-defs"></a>push defs</td>
<td></td>
</tr>
<tr>
- <td><a id="push-gradient-linear"></a>push gradient <var>id linear x,y x<sub>1</sub>,y<sub>1</sub></var></td>
+ <td><a class="anchor" id="push-gradient-linear"></a>push gradient <var>id linear x,y x<sub>1</sub>,y<sub>1</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="push-gradient-radial"></a>push gradient <var>id radial x<sub>c</sub>,c<sub>y</sub> x<sub>f</sub>,y<sub>f</sub> radius</var></td>
+ <td><a class="anchor" id="push-gradient-radial"></a>push gradient <var>id radial x<sub>c</sub>,c<sub>y</sub> x<sub>f</sub>,y<sub>f</sub> radius</var></td>
<td></td>
</tr>
<tr>
- <td><a id="push-graphic-context"></a>push graphic-context</td>
+ <td><a class="anchor" id="push-graphic-context"></a>push graphic-context</td>
<td></td>
</tr>
<tr>
- <td><a id="push-pattern"></a>push pattern <var>id radial x,y width,height</var></td>
+ <td><a class="anchor" id="push-pattern"></a>push pattern <var>id radial x,y width,height</var></td>
<td></td>
</tr>
<tr>
- <td><a id="rectangle"></a>rectangle <var>x,y x<sub>1</sub>,y<sub>1</sub></var></td>
+ <td><a class="anchor" id="rectangle"></a>rectangle <var>x,y x<sub>1</sub>,y<sub>1</sub></var></td>
<td></td>
</tr>
<tr>
- <td><a id="rotate"></a>rotate <var>angle</var></td>
+ <td><a class="anchor" id="rotate"></a>rotate <var>angle</var></td>
<td></td>
</tr>
<tr>
- <td><a id="roundrectangle"></a>roundrectangle <var>x,y x<sub>1</sub>,y<sub>1</sub> width,height</var></td>
+ <td><a class="anchor" id="roundrectangle"></a>roundrectangle <var>x,y x<sub>1</sub>,y<sub>1</sub> width,height</var></td>
<td></td>
</tr>
<tr>
- <td><a id="scale"></a>scale <var>x,y</var></td>
+ <td><a class="anchor" id="scale"></a>scale <var>x,y</var></td>
<td></td>
</tr>
<tr>
- <td><a id="skewX"></a>skewX <var>angle</var></td>
+ <td><a class="anchor" id="skewX"></a>skewX <var>angle</var></td>
<td></td>
</tr>
<tr>
- <td><a id="skewY"></a>skewX <var>angle</var></td>
+ <td><a class="anchor" id="skewY"></a>skewX <var>angle</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stop-color"></a>stop-color <var>color offset</var></td>
+ <td><a class="anchor" id="stop-color"></a>stop-color <var>color offset</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stroke"></a>stroke <var>color</var></td>
+ <td><a class="anchor" id="stroke"></a>stroke <var>color</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stroke-antialias"></a>stroke-antialias <var>0 • 1</var></td>
+ <td><a class="anchor" id="stroke-antialias"></a>stroke-antialias <var>0 • 1</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stroke-dasharray"></a>stroke-dasharray <var>none • numeric-list</var></td>
+ <td><a class="anchor" id="stroke-dasharray"></a>stroke-dasharray <var>none • numeric-list</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stroke-dashoffset"></a>stroke-dashoffset <var>offset</var></td>
+ <td><a class="anchor" id="stroke-dashoffset"></a>stroke-dashoffset <var>offset</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stroke-linecap"></a>stroke-linecap <var>type</var></td>
+ <td><a class="anchor" id="stroke-linecap"></a>stroke-linecap <var>type</var></td>
<td>Choose from these cap types:
<pre class="highlight"><code>butt
round
square</code></pre></td>
</tr>
<tr>
- <td><a id="stroke-linejoin"></a>stroke-linejoin <var>type</var></td>
+ <td><a class="anchor" id="stroke-linejoin"></a>stroke-linejoin <var>type</var></td>
<td>Choose from these join types:
<pre class="highlight"><code>bevel
miter
round</code></pre></td>
</tr>
<tr>
- <td><a id="stroke-miterlimit"></a>stroke-miterlimit <var>limit</var></td>
+ <td><a class="anchor" id="stroke-miterlimit"></a>stroke-miterlimit <var>limit</var></td>
<td></td>
</tr>
<tr>
- <td><a id="stroke-opacity"></a>stroke-opacity <var>opacity</var></td>
+ <td><a class="anchor" id="stroke-opacity"></a>stroke-opacity <var>opacity</var></td>
<td>The opacity ranges from 0.0 (fully transparent) to 1.0 (fully opaque) or as a percentage (e.g. 50%).</td>
</tr>
<tr>
- <td><a id="stroke-width"></a>stroke-width <var>width</var></td>
+ <td><a class="anchor" id="stroke-width"></a>stroke-width <var>width</var></td>
<td></td>
</tr>
<tr>
- <td><a id="text"></a>text <var>"text"</var></td>
+ <td><a class="anchor" id="text"></a>text <var>"text"</var></td>
<td></td>
</tr>
<tr>
- <td><a id="text-antialias"></a>text-antialias <var>0 • 1</var></td>
+ <td><a class="anchor" id="text-antialias"></a>text-antialias <var>0 • 1</var></td>
<td></td>
</tr>
<tr>
- <td><a id="text-undercolor"></a>text-undercolor <var>color</var></td>
+ <td><a class="anchor" id="text-undercolor"></a>text-undercolor <var>color</var></td>
<td></td>
</tr>
<tr>
- <td><a id="translate"></a>translate <var>x,y</var></td>
+ <td><a class="anchor" id="translate"></a>translate <var>x,y</var></td>
<td></td>
</tr>
<tr>
- <td><a id="viewbox"></a>viewbox <var>x,y x<sub>1</sub>,y<sub>1</sub></var></td>
+ <td><a class="anchor" id="viewbox"></a>viewbox <var>x,y x<sub>1</sub>,y<sub>1</sub></var></td>
<td></td>
</tr>
</table></div>
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+ <a href="magick-vector-graphics.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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-<!-- Magick Cache 16th December 2017 10:05 -->
\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
return(0);
}
</code></pre>
-<p><a id="wand-view"></a>Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The <a href="https://www.imagemagick.org/source/wand/sigmoidal-contrast.c">sigmoidal-contrast.c</a> module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).</p>
+<p><a class="anchor" id="wand-view"></a>Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The <a href="https://www.imagemagick.org/source/wand/sigmoidal-contrast.c">sigmoidal-contrast.c</a> module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).</p>
<pre class="pre-scrollable"><code>#include <stdio.h>
#include <stdlib.h>
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\ No newline at end of file
+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p>You can find additional examples of using <code>magick</code> in <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>magick</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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+
+ <a href="magick.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+<!-- Magick Cache 17th December 2017 09:21 -->
\ No newline at end of file
<p class="lead magick-description">The Magick Image File Format (MIFF) is ImageMagick's own platform-independent format for storing bitmap images. It has an advantage over other image formats in that it stores all metadata known to ImageMagick (e.g. image color profiles, comments, author, copyright, etc.), whereas, other formats may only support a small portion of available metadata or none at all. A MIFF image file consist of two sections. The first section is a header composed of keys describing the image in text form. The next section is the binary image data. We discuss these sections in detail below.</p>
-<h2 class="magick-post-title"><a id="miff-header"></a>MIFF Header</h2>
+<h2 class="magick-post-title"><a class="anchor" id="miff-header"></a>MIFF Header</h2>
<p>The MIFF header is composed entirely of ISO-8859-1 characters. The fields in the header are key and value combination in the <var>key = value</var> format, with each key and value separated by an equal sign (<code>=</code>). Each <var>key = value</var> combination is delimited by at least one control or whitespace character. Comments may appear in the header section and are always delimited by braces. The MIFF header always ends with a colon (<code>:</code>) character, followed by a <var>ctrl-Z</var> character. It is also common to proceed the colon with a <var>formfeed</var> and a <var>newline</var> character. The <var>formfeed</var> prevents the listing of binary data when using the <code>more</code> Unix program, whereas, the <var>ctrl-Z</var> has the same effect with the <code>type</code> command on the Windows command line.</p>
<p>The header is separated from the image data by a <code>:</code> character immediately followed by a <var>newline</var>.</p>
-<h2 class="magick-post-title"><a id="binary"></a>MIFF Binary Data</h2>
+<h2 class="magick-post-title"><a class="anchor" id="binary"></a>MIFF Binary Data</h2>
<p>Next comes the binary image data itself. How the image data is formatted depends upon the class of the image as specified (or not specified) by the value of the class key in the header.</p>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<div class="magick-template">
<div class="magick-header">
<p class="lead magick-description">ImageMagick source and binary distributions are available from a variety of FTP and Web mirrors around the world listed below. ImageMagick stable and development source releases are also available from <a href="http://git.imagemagick.org/repos/ImageMagick">Git</a>. Before you download, you may want to review recent <a href="changelog.html">changes</a> to the ImageMagick distribution. The authoritative source code repository is <a href="http://git.imagemagick.org/repos/ImageMagick">http://git.imagemagick.org/repos/ImageMagick</a>.</p>
-<p>The latest release of ImageMagick is version 7.0.7-14.</p>
+<p>The latest release of ImageMagick is version 7.0.7-15.</p>
<dl class="row">
<dt class="col-md-4">Germany</dt>
<dd class="col-md-8"><a href="http://mirror.checkdomain.de/imagemagick/">http://mirror.checkdomain.de/imagemagick/</a></dd>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p class="lead magick-description">Use the <code>mogrify</code> program to resize an image, blur, crop, despeckle, dither, draw on, flip, join, re-sample, and much more. This tool is similar to <a href="convert.html">convert</a> except that the original image file is <em>overwritten</em> (unless you change the file suffix with the <a href="command-line-options.html#format">-format</a> option) with any changes you request. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>mogrify</code> command or see below for sample usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>mogrify</code> command here to illustrate its usefulness and ease of use. To get started, let's reduce the size of our
rose:</p>
<p>You can find additional examples of using <code>mogrify</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>mogrify</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="lead magick-description">Use the <code>montage</code> program to create a composite image by combining several separate images. The images are tiled on the composite image optionally adorned with a border, frame, image name, and more. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>montage</code> command or see below for example usages of the command.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>montage</code> command here to illustrate its usefulness and ease of use. To get started, let's montage two images into a single composite:</p>
<p>You can find additional examples of using <code>montage</code> at <a href="../Usage/montage/">Examples of ImageMagick Usage</a> and <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../Usage/">Examples of ImageMagick Usage</a>.</p>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>montage</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p>
-<h2 class="magick-post-title"><a id="log"></a>Log Format</h2>
+<h2 class="magick-post-title"><a class="anchor" id="log"></a>Log Format</h2>
<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration logarithmic files appear to have very low contrast (leftmost image), and so require a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema (rightmost image). Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p>
<a href="../images/bluebells_darker.jpg"><img src="../images/bluebells_darker.jpg" width="384" height="288" class="image-slices" alt="bluebells-darker" /></a>
</ul>
-<h2 class="magick-post-title"><a id="properties"></a>DPX Properties</h2>
+<h2 class="magick-post-title"><a class="anchor" id="properties"></a>DPX Properties</h2>
<p>ImageMagick supports these DPX properties:</p>
<pre class="highlight"><code>convert bluebells.dpx -define dpx:television.time.code=10:00:02:15 bluebells-001.dpx
</code></pre>
-<h2 class="magick-post-title"><a id="settings"></a>DPX Settings</h2>
+<h2 class="magick-post-title"><a class="anchor" id="settings"></a>DPX Settings</h2>
<p>Use <a href="command-line-options.html#set">-set</a> to specify the image or film gamma or black and white points. For example use:
</p>
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<div class="magick-header">
<p class="text-center"><a href="perl-magick.html#installation">Installation</a> • <a href="perl-magick.html#overview">Overview</a> • <a href="perl-magick.html#example">Example Script</a> • <a href="perl-magick.html#read">Read or Write an Image</a> • <a href="perl-magick.html#manipulate">Manipulate an Image</a> • <a href="perl-magick.html#set-attribute">Set an Image Attribute</a> • <a href="perl-magick.html#get-attribute">Get an Image Attribute</a> • <a href="perl-magick.html#compare">Compare an Image to its Reconstruction</a> • <a href="perl-magick.html#montage">Create an Image Montage</a> • <a href="perl-magick.html#blobs">Working with Blobs</a> • <a href="perl-magick.html#direct-access">Direct-access to Image Pixels</a> • <a href="perl-magick.html#miscellaneous">Miscellaneous Methods</a> • <a href="perl-magick.html#exceptions">Handling Exceptions</a>• <a href="perl-magick.html#constants">Constant</a> </p>
-<a id="introduction"></a>
+<a class="anchor" id="introduction"></a>
<p class="lead magick-description"><a href="download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="https://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="http://git.imagemagick.org/repos/ImageMagick/PerlMagick/demo">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
<p>You can try PerlMagick from your Web browser at the <a href="../MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="examples.html">examples</a> of select PerlMagick functions.</p>
-<h2 class="magick-post-title"><a id="installation"></a>Installation</h2>
+<h2 class="magick-post-title"><a class="anchor" id="installation"></a>Installation</h2>
<p><b>UNIX</b></p>
<p>Next configure and compile ImageMagick:</p>
-<pre><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>./configure -with-perl</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>make</span></pre>
+<pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.7</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>./configure -with-perl</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>make</span></pre>
<p>If ImageMagick / PerlMagick configured and compiled without complaint, you are ready to install it on your system. Administrator privileges are required to install. To install, type</p>
<pre class="highlight"><code>sudo make install
<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
-<h2 class="magick-post-title"><a id="overview"></a>Overview</h2>
+<h2 class="magick-post-title"><a class="anchor" id="overview"></a>Overview</h2>
<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
<pre class="highlight"><code>$ENV{PATH}' . "='/../bin:/usr/bin:/usr/local/bin';
</code></pre>
-<h2 class="magick-post-title"><a id="example"></a>Example Script</h2>
+<h2 class="magick-post-title"><a class="anchor" id="example"></a>Example Script</h2>
<p>Here is an example script to get you started:</p>
$p->Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
</code></pre>
- <h2 class="magick-post-title"><a id="read"></a>Read or Write an Image</h2>
+ <h2 class="magick-post-title"><a class="anchor" id="read"></a>Read or Write an Image</h2>
<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
-<h2 class="magick-post-title"><a id="manipulate"></a>Manipulate an Image</h2>
+<h2 class="magick-post-title"><a class="anchor" id="manipulate"></a>Manipulate an Image</h2>
<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are <a href="examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
<p>Most of the attributes listed above have an analog in <a href="convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
-<h2 class="magick-post-title"><a id="set-attribute"></a>Set an Image Attribute</h2>
+<h2 class="magick-post-title"><a class="anchor" id="set-attribute"></a>Set an Image Attribute</h2>
<p>Use method Set() to set an image attribute. For example,</p>
<p>Most of the attributes listed above have an analog in
<a href="convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
-<h2 class="magick-post-title"><a id="get-attribute"></a>Get an Image Attribute</h2>
+<h2 class="magick-post-title"><a class="anchor" id="get-attribute"></a>Get an Image Attribute</h2>
<p>Use method Get() to get an image attribute. For example,</p>
<p>Most of the attributes listed above have an analog in
<a href="convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
-<h2 class="magick-post-title"><a id="compare"></a>Compare an Image to its Reconstruction</h2>
+<h2 class="magick-post-title"><a class="anchor" id="compare"></a>Compare an Image to its Reconstruction</h2>
<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:</p>
<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
-<h2 class="magick-post-title"><a id="montage"></a>Create an Image Montage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="montage"></a>Create an Image Montage</h2>
<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
<p>Most of the attributes listed above have an analog in <a href="montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
-<h2 class="magick-post-title"><a id="blobs"></a>Working with Blobs</h2>
+<h2 class="magick-post-title"><a class="anchor" id="blobs"></a>Working with Blobs</h2>
<p>A blob contains data that directly represent a particular image
format in memory instead of on disk. PerlMagick supports
$image->BlobToImage(@blob);
</code></pre>
-<h2 class="magick-post-title"><a id="direct-access"></a>Direct-access to Image Pixels</h2>
+<h2 class="magick-post-title"><a class="anchor" id="direct-access"></a>Direct-access to Image Pixels</h2>
<p>Use these methods to obtain direct access to the image pixels:</p>
</tbody>
</table>
-<h2 class="magick-post-title"><a id="miscellaneous"></a>Miscellaneous Methods</h2>
+<h2 class="magick-post-title"><a class="anchor" id="miscellaneous"></a>Miscellaneous Methods</h2>
<p>The Append() method append a set of images. For example,</p>
<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
-<h2 class="magick-post-title"><a id="exceptions"></a>Handling Exceptions</h2>
+<h2 class="magick-post-title"><a class="anchor" id="exceptions"></a>Handling Exceptions</h2>
<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
die "unable to continue" if ($1 == ResourceLimitError);
</code></pre>
-<h2 class="magick-post-title"><a id="constants"></a>Constants</h2>
+<h2 class="magick-post-title"><a class="anchor" id="constants"></a>Constants</h2>
<p>PerlMagick includes these constants:</p>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p>Now that ImageMagick version 7 is released, we continue to support and enhance version 6 for a minimum of 10 years.</p>
-<h2 class="magick-post-title"><a id="hdri"></a>High Dynamic Range Imaging</h2>
+<h2 class="magick-post-title"><a class="anchor" id="hdri"></a>High Dynamic Range Imaging</h2>
<p>ImageMagick version 7 enables <a href="high-dynamic-range.html">high dynamic range imaging</a> (HDRI) by default. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows. In addition, image processing results are more accurate. The disadvantage is it requires more memory and may result in slower processing times. If you see differences in the results of your version 6 command-line with version 7, it is likely due to HDRI. You may need to add <code>-clamp</code> to your command-line to constrain pixels to the 0 .. QuantumRange range, or disable HDRI when you build ImageMagick version 7. To disable HDRI (recommended for smart phone builds such as iOS or production sites where performance is a premium), simply add <code>--disable-hdri</code> to the configure script command line when building ImageMagick.</p>
-<h2 class="magick-post-title"><a id="channels"></a>Pixel Channels</h2>
+<h2 class="magick-post-title"><a class="anchor" id="channels"></a>Pixel Channels</h2>
<p>A pixel is comprised of one or more color values, or <var>channels</var> (e.g. red pixel channel).</p>
<p>Prior versions of ImageMagick (4-6), support 4 to 5 pixel channels (RGBA or CMYKA). The first 4 channels are accessed with the PixelPacket data structure. The structure includes 4 members of type Quantum (typically 16-bits) of red, green, blue, and opacity. The black channel or colormap indexes are supported by a separate method and structure, IndexPacket. As an example, here is a code snippet from ImageMagick version 6 that negates the color components (but not the alpha component) of the image pixels:</p>
GetCacheViewAuthenticMetacontent()
GetCacheViewVirtualMetacontent()</code></pre>
-<h2 class="magick-post-title"><a id="alpha"></a>Alpha</h2>
+<h2 class="magick-post-title"><a class="anchor" id="alpha"></a>Alpha</h2>
<p>We support alpha now, previously opacity. With alpha, a value of <kbd>0</kbd> means that the pixel does not have any coverage information and is transparent; i.e. there was no color contribution from any geometry because the geometry did not overlap this pixel. A value of <code>QuantumRange</code> means that the pixel is opaque because the geometry completely overlapped the pixel. As a consequence, in version 7, the PixelInfo structure member alpha has replaced the previous opacity member. Another consequence is the alpha part of a sRGB value in hexadecimal notation is now reversed (e.g. #0000 is fully transparent).</p>
-<h2 class="magick-post-title"><a id="colorspace"></a>Colorspace</h2>
+<h2 class="magick-post-title"><a class="anchor" id="colorspace"></a>Colorspace</h2>
<p>The <code>Rec601Luma</code> and <code>Rec709Luma</code> colorspaces are no longer supported. Instead, specify the <code>gray</code> colorspace and choose from these intensity options:</p>
<pre class="highlight"><code>Rec601Luma
Rec601Luminance
<p>For example,</p>
<pre class="highlight"><code>convert myImage.png -intensity Rec709Luminance -colorspace gray myImage.jpg</code></pre>
-<h2 class="magick-post-title"><a id="grayscale"></a>Grayscale</h2>
+<h2 class="magick-post-title"><a class="anchor" id="grayscale"></a>Grayscale</h2>
<p>Previously, grayscale images were Rec601Luminance and consumed 4 channels: red, green, blue, and alpha. With version 7, grayscale consumes only 1 channel requiring far less resources as a result.</p>
-<h2 class="magick-post-title"><a id="mask"></a>Masks</h2>
+<h2 class="magick-post-title"><a class="anchor" id="mask"></a>Masks</h2>
<p>Version 7 supports masks for most image operators. Black pixels in a read mask ignores corresponding pixel in an image whereas black pixels in a write mask protects the corresponding pixel in the image. From the command-line, you can associate a mask with an image with the <code>-read-mask</code> and <code>-write-mask</code> options. This polarity is the reverse of masks in version 6 of ImageMagick. For convenience, we continue to support the <code>-mask</code> option in version 7 to match the behavior of version 6.</p>
<p>In this example, we compute the distortion of a masked reconstructed image:</p>
<pre class="highlight"><code>compare -metric rmse -read-mask hat_mask.png hat.png wizard.png difference.png</code></pre>
convert -density 300 -colorspace srgb image.eps -alpha transparent -clip -alpha opaque +clip -resize 1000x1000 -strip image.png
</pre>
-<h2 class="magick-post-title"><a id="core"></a>MagickCore API</h2>
+<h2 class="magick-post-title"><a class="anchor" id="core"></a>MagickCore API</h2>
<p>Here are a list of changes to the MagickCore API:</p>
<ul>
<li>Almost all image processing algorithms are now channel aware.</li>
<li>The ChannelMoments structure member <code>I</code> is now <code>invariant</code>. <code>I</code> conflicts with the <code>complex.h</code> header.</li>
<li>We added a length parameter to FormatMagickSize() to permit variable length buffers.</li>
</ul>
-<h2 class="magick-post-title"><a id="core"></a>MagickWand API</h2>
+<h2 class="magick-post-title"><a class="anchor" id="core"></a>MagickWand API</h2>
<p>Here are a list of changes to the MagickWand API:</p>
<ul>
<li>Almost all image processing algorithms are now channel aware.</li>
<li>The DrawMatte() method is now called DrawAlpha().</li>
<li>The MagickSetImageBias() and MagickSetImageClipMask() methods are no longer supported.</li>
</ul>
-<h2 class="magick-post-title"><a id="core"></a>Magick++ API</h2>
+<h2 class="magick-post-title"><a class="anchor" id="core"></a>Magick++ API</h2>
<p>Here are a list of changes to the Magick++ API:</p>
<ul>
<li>Almost all image processing algorithms are now channel aware.</li>
</code></pre>
</li>
</ul>
-<h2 class="magick-post-title"><a id="headers"></a>Header Files</h2>
+<h2 class="magick-post-title"><a class="anchor" id="headers"></a>Header Files</h2>
<p>Prior versions of ImageMagick (4-6) reference the ImageMagick header files as <code>magick/</code> and <code>wand/</code>. ImageMagick 7 instead uses <code>MagickCore/</code> and <code>MagickWand/</code> respectively. For example,</p>
<pre class="highlight"><code><code>#include <MagickCore/MagickCore.h>
#include <MagickWand/MagickWand.h></code></code></pre>
-<h2 class="magick-post-title"><a id="deprecate"></a>Deprecated Features Removed</h2>
+<h2 class="magick-post-title"><a class="anchor" id="deprecate"></a>Deprecated Features Removed</h2>
<p>All deprecated features from ImageMagick version 6 are removed in version 7. These include the <code>Magick-config</code> and <code>Wand-config</code> configuration utilities. Instead use:</p>
<pre class="highlight"><code>MagickCore-config
<p>The Bessel filter was removed as it is an alias for Jinc. Use -filter Jinc instead.</p>
-<h2 class="magick-post-title"><a id="cli"></a>Shell API or Command-line Interface</h2>
+<h2 class="magick-post-title"><a class="anchor" id="cli"></a>Shell API or Command-line Interface</h2>
<p>As mentioned the primary focus of the changes to the Shell API or Command
Line Interface is the abstraction so that not only can <var>options</var> be
<dt class="col-md-4">-passphrase</dt>
<dd class="col-md-8">old option, unknown meaning</dd>
</dl>
-<h2 class="magick-post-title"><a id="summary"></a>Version 7 Change Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="summary"></a>Version 7 Change Summary</h2>
<p>Changes from ImageMagick version 6 to version 7 are summarized here:</p>
<h4>High Dynamic Range Imaging</h4>
<ul>
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+<!-- Magick Cache 17th December 2017 09:20 -->
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<p class="lead magick-description">This document describes how ImageMagick performs color reduction on an image. To fully understand what follows, you should have a knowledge of basic imaging techniques and the tree data structure and terminology.</p>
-<h2 class="magick-post-title"><a id="describe"></a>Algorithm Description</h2>
+<h2 class="magick-post-title"><a class="anchor" id="describe"></a>Algorithm Description</h2>
<p>For purposes of color allocation, an image is a set of <var>n</var> pixels, where each pixel is a point in RGB space. RGB space is a 3-dimensional vector space, and each pixel, <var>p(i)</var>, is defined by an ordered triple of red, green, and blue coordinates, (<var>r(i)</var>, <var>g(i)</var>, <var>b(i)</var>).</p>
<p>Empirical evidence suggests that the distances in color spaces such as YUV, or YIQ correspond to perceptual color differences more closely than do distances in RGB space. These color spaces may give better results when color reducing an image. Here the algorithm is as described except each pixel is a point in the alternate color space. For convenience, the color components are normalized to the range 0 to a maximum value, <var>Cmax</var>. The color reduction can then proceed as described.</p>
-<h2 class="magick-post-title"><a id="measure"></a>Measuring Color Reduction Error</h2>
+<h2 class="magick-post-title"><a class="anchor" id="measure"></a>Measuring Color Reduction Error</h2>
<p>Depending on the image, the color reduction error may be obvious or invisible. Images with high spatial frequencies (such as hair or grass) will show error much less than pictures with large smoothly shaded areas (such as faces). This because the high-frequency contour edges introduced by the color reduction process are masked by the high frequencies in the image.</p>
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<p class="lead magick-description">ImageMagick depends on a number of external resources including configuration files, loadable modules, fonts, and environment variables.</p>
-<h2 class="magick-post-title"><a id="configure"></a>Configuration Files</h2>
+<h2 class="magick-post-title"><a class="anchor" id="configure"></a>Configuration Files</h2>
<p>ImageMagick depends on a number of external configuration files detailed here:</p>
A number of command line options require a <a href="color.html">color parameter</a>. It is often convenient to refer to a color by name (e.g. white) rather than by hex value (e.g. #fff). This file maps a color name to its equivalent red, green, blue, and alpha intensities (e.g. for white, red = 255, green = 255, blue = 255, and alpha = 0).
</dd>
-<dt class="col-md-4"><a id="configure.xml"/><a href="https://www.imagemagick.org/source/configure.xml">configure.xml</a></dt>
+<dt class="col-md-4"><a class="anchor" id="configure.xml"/><a href="https://www.imagemagick.org/source/configure.xml">configure.xml</a></dt>
<dd class="col-md-8">Set ImageMagick build parameters and system-wide environment variables (e.g. MAGICK_TEMPORARY_PATH).
As ImageMagick is built, a number of build parameters are saved to this configuration file. They include the version, release date, dependent delegate libraries, and quantum depth among others.
</dd>
<dt class="col-md-4"><a href="https://www.imagemagick.org/source/thresholds.xml">thresholds.xml</a></dt>
<dd class="col-md-8">Set threshold maps for ordered posterized dither.</dd>
-<dt class="col-md-4"><a id="type.xml"></a><a href="https://www.imagemagick.org/source/type.xml">type.xml</a></dt>
+<dt class="col-md-4"><a class="anchor" id="type.xml"></a><a href="https://www.imagemagick.org/source/type.xml">type.xml</a></dt>
<dd class="col-md-8">Configure fonts.
Define the font name, family, foundry, style, format, metrics, and glyphs for any font you want to use within ImageMagick.
</dd>
<p>If a configuration file cannot not be found, ImageMagick relies on built-in default values.</p>
-<h2 class="magick-post-title"><a id="modules"></a>Modules</h2>
+<h2 class="magick-post-title"><a class="anchor" id="modules"></a>Modules</h2>
<h4>Coders</h4>
<p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g. PNG, GIF, JPEG, etc.). ImageMagick searches for coders in the following order and it uses the first match found:</p>
$HOME/.config/ImageMagick
<<var>client path</var>>/lib/ImageMagick-7.0.7/modules-Q16/filters</code></pre>
-<h2 class="magick-post-title"><a id="fonts"></a>Fonts</h2>
+<h2 class="magick-post-title"><a class="anchor" id="fonts"></a>Fonts</h2>
<p>ImageMagick is able to load raw TrueType and Postscript font files. It searches for the font configuration file, <a href="resources.html#type.xml">type.xml</a>, in the following order, and loads them if found:</p>
<<var>client path</var>>/etc/ImageMagick
$MAGICK_FONT_PATH</code></pre>
-<h2 class="magick-post-title"><a id="environment"></a>Environment Variables</h2>
+<h2 class="magick-post-title"><a class="anchor" id="environment"></a>Environment Variables</h2>
<p>Environment variables recognized by ImageMagick include:</p>
<td>Set debug options. See <a href="command-line-options.html#debug">-debug</a> for a description of debugging options.</td>
</tr>
<tr>
- <td><a id="disk-limit"></a>MAGICK_DISK_LIMIT</td>
+ <td><a class="anchor" id="disk-limit"></a>MAGICK_DISK_LIMIT</td>
<td>Set maximum amount of disk space in bytes permitted for use by the pixel cache. When this limit is exceeded, the pixel cache is not be created and an error message is returned.</td>
</tr>
<tr>
<td>Set the path at the top of ImageMagick installation directory. This path is consulted by <var>uninstalled</var> builds of ImageMagick which do not have their location hard-coded or set by an installer.</td>
</tr>
<tr>
- <td><a id="map-limit"></a>MAGICK_MAP_LIMIT</td>
+ <td><a class="anchor" id="map-limit"></a>MAGICK_MAP_LIMIT</td>
<td>Set maximum amount of memory map in bytes to allocate for the pixel cache. When this limit is exceeded, the image pixels are cached to disk (see MAGICK_DISK_LIMIT).</td>
</tr>
<tr>
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<p>For additional details about resource limits and the policy configuration file, read <a href="resources.html">Resources</a> and <a href="architecture.html">Architecture</a>.</p>
-<h2 class="magick-post-title"><a id="synchronize"></a>Pixel Cache Synchronize Policy</h2>
+<h2 class="magick-post-title"><a class="anchor" id="synchronize"></a>Pixel Cache Synchronize Policy</h2>
<p>When writing image pixels to disk, ImageMagick firsts preallocates the disk file, which is much faster than fully populating the file with zeros. To further increase performance, we memory-map the file on disk. With memory-mapping, we get an increase in performance (up to 5x), however, there remains a possibility that as the disk file is populated, it may run out of free space. The OS then throws a SIGBUS signal which prevents ImageMagick from continuing. To prevent a SIGBUS, use this security policy:
<p>Set to True to ensure all image data is fully flushed and synchronized to disk. There is a performance penalty, however, the benefits include ensuring a valid image file in the event of a system crash and early reporting if there is not enough disk space for the image pixel cache.</p>
-<h2 class="magick-post-title"><a id="zero-configuration"></a>Zero Configuration Security Policy</h2>
+<h2 class="magick-post-title"><a class="anchor" id="zero-configuration"></a>Zero Configuration Security Policy</h2>
<p>A zero configuration build of ImageMagick does not permit external configuration files. To define your security policy, you must instead edit the <code>MagickCore/policy-private.h</code> source module, add your policy statements, and then build the ImageMagick distribution. Here is an example zero configuration security policy:</p>
<policy domain=\"coder\" rights=\"none\" pattern=\"MVG\"/> \
</policymap>";</code></pre>
-<h2 class="magick-post-title"><a id="other"></a>Other Security Considerations</h2>
+<h2 class="magick-post-title"><a class="anchor" id="other"></a>Other Security Considerations</h2>
<p>If you spot a security flaw in ImageMagick, post your concern to
<a href="https://github.com/ImageMagick/ImageMagick/issues">GitHub</a>. Be sure to include how to reproduce the security flaw and a link to any images needed to reproduce the flaw. Alternatively, <a href="https://www.imagemagick.org/script/contact.php">contact us</a> and select Security Issue as the issue.</p>
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+ <a href="security-policy.html#"><img class="" id="logo" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
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+<!-- Magick Cache 17th December 2017 09:21 -->
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<p class="lead magick-description">Use this ImageMagick sitemap to quickly jump to one of the areas of interest listed below. If you can't find what you want on this page, try our <a href="https://www.imagemagick.org/script/search.php">site search</a>.</p>
-<h2 class="magick-post-title"><a id="overview"></a>ImageMagick Overview</h2>
+<h2 class="magick-post-title"><a class="anchor" id="overview"></a>ImageMagick Overview</h2>
<dl class="magick-list-unstyled">
<li><a href="../index.html">Introduction</a>: convert, edit, or compose images from the command-line or program interface.</li>
<li><a href="history.html">History</a>: how ImageMagick was conceived and developed.</li>
</dl>
-<h2 class="magick-post-title"><a id="download"></a>Download ImageMagick</h2>
+<h2 class="magick-post-title"><a class="anchor" id="download"></a>Download ImageMagick</h2>
<dl class="magick-list-unstyled">
<li><a href="download.html">Download ImageMagick</a>: ImageMagick source and binary distributions are available from a variety of FTP and Web mirrors.</li>
</dl> </li>
</dl>
-<h2 class="magick-post-title"><a id="install"></a>Install ImageMagick</h2>
+<h2 class="magick-post-title"><a class="anchor" id="install"></a>Install ImageMagick</h2>
<p>You can install ImageMagick from source. However, if you don't have a proper development environment or if you're anxious to get started, download a ready-to-run Unix or Windows executable.</p>
<dl class="magick-list-unstyled">
<li><a href="ImageMagickObject.html">Install ImageMagickObject COM+ component</a>: install the Windows ImageMagick COM+ component.</li>
</dl>
-<h2 class="magick-post-title"><a id="command-line"></a>Command-line Tools</h2>
+<h2 class="magick-post-title"><a class="anchor" id="command-line"></a>Command-line Tools</h2>
<dl class="magick-list-unstyled">
<li><a href="command-line-tools.html">Command-line tools</a>: overview of the ImageMagick commands.</li>
<li> <dl class="magick-list-unstyled">
<li><a href="http://www.fmwconcepts.com/imagemagick/">Fred's ImageMagick Scripts</a>: a plethora of command-line scripts that perform geometric transforms, blurs, sharpens, edging, noise removal, and color manipulations.</li>
</dl>
-<h2 class="magick-post-title"><a id="program-interfaces"></a>Program Interfaces</h2>
+<h2 class="magick-post-title"><a class="anchor" id="program-interfaces"></a>Program Interfaces</h2>
<dl class="magick-list-unstyled">
<li><a href="develop.html">Program interfaces</a>: application programming interfaces.</li>
</dl></li>
</dl>
-<h2 class="magick-post-title"><a id="format"></a>Image Formats</h2>
+<h2 class="magick-post-title"><a class="anchor" id="format"></a>Image Formats</h2>
<dl class="magick-list-unstyled">
<li><a href="formats.html">Supported image formats</a>: annotated list of all image formats that ImageMagick can read and/or write.</li>
<li><a href="motion-picture.html">Motion picture digital images</a>: use SMPTE DPX Version 2.0 to process images used by the motion picture (film and high-definition) industry.</li>
<li><a href="miff.html">Magick Image File Format</a>: MIFF is ImageMagick's own platform-independent format for storing bitmap images.</li>
</dl>
-<h2 class="magick-post-title"><a id="help"></a>Getting Help</h2>
+<h2 class="magick-post-title"><a class="anchor" id="help"></a>Getting Help</h2>
<dl class="magick-list-unstyled">
<li><a href="http://www.amazon.com/exec/obidos/redirect?link_code=ur2&camp=1789&tag=imagemagick-20&creative=9325&path=tg/detail/-/1590595904/qid=1123551819/sr=8-1/ref=pd_bbs_sbs_1?v=glance%26s=books%26n=507846">Definitive Guide to ImageMagick</a>: this book explains ImageMagick in a practical, learn-by-example fashion.</li>
<li><a href="https://www.imagemagick.org/script/contact.php">Contact the Wizards</a>: for bug reports (only if you do not want to sign up to the <a href="https://www.imagemagick.org/discourse-server/">discourse server</a>), a source or documentation patch, a security or license issue, or if you want to be a sponsor of the ImageMagick project.</li>
</dl>
-<h2 class="magick-post-title"><a id="support"></a>Support ImageMagick</h2>
+<h2 class="magick-post-title"><a class="anchor" id="support"></a>Support ImageMagick</h2>
<dl class="magick-list-unstyled">
<li><a href="https://www.imagemagick.org/discourse-server//viewforum.html?f=3">Report bugs and vulnerabilities</a>: our highest priority is to fix security defects and bug reports, usually within 48 hours of your report. The bug discourse server requires that you register. If you do not want to register, you can <a href="https://www.imagemagick.org/script/contact.php">contact the ImageMagick developers</a> with a convenient web form.</li>
<li><a href="support.html">Sponsor ImageMagick</a>: contribute bug fixes, enhancements, hardware, funds, etc. to ensure the ImageMagick project thrives.</li>
</dl>
-<h2 class="magick-post-title"><a id="miscellaneous"></a>Miscellaneous Topics</h2>
+<h2 class="magick-post-title"><a class="anchor" id="miscellaneous"></a>Miscellaneous Topics</h2>
<dl class="magick-list-unstyled">
<li><a href="../Usage/anim_basics/">Animation</a>: create a GIF animation sequence from a group of images.</li>
<li><a href="../Usage/masking/">Transparency</a>: render portions of an image invisible.</li>
<li><a href="architecture.html#virtual-pixels">Virtual pixel support</a>: convenient access to pixels outside the image region.</li>
</dl>
-<h2 class="magick-post-title"><a id="legacy"></a>ImageMagick Legacy</h2>
+<h2 class="magick-post-title"><a class="anchor" id="legacy"></a>ImageMagick Legacy</h2>
<p>We continue to maintain the legacy release of ImageMagick, version 6, at <a href="https://legacy.imagemagick.org/">https://legacy.imagemagick.org</a></p>
</div>
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+<!-- Magick Cache 17th December 2017 09:20 -->
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<p class="lead magick-description"><code>Stream</code> is a lightweight tool to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <code>stream</code> desirable when working with large images or when you require raw pixel components.</p>
-<h2 class="magick-post-title"><a id="usage"></a>Example Usage</h2>
+<h2 class="magick-post-title"><a class="anchor" id="usage"></a>Example Usage</h2>
<p>We list a few examples of the <code>stream</code> command here to illustrate its usefulness and ease of use. To get started, lets stream the red, green, blue components of a 640x480 JPEG image to disk as unsigned characters:</p>
</code></pre>
-<h2 class="magick-post-title"><a id="options"></a>Option Summary</h2>
+<h2 class="magick-post-title"><a class="anchor" id="options"></a>Option Summary</h2>
<p>The <code>stream</code> command recognizes these options. Click on an option to get more details about how that option works.</p>
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<p class="text-center"><a href="support.html#contribute">Contribute a Bug Fix or Enhancement</a> • <a href="support.html#support">Support the ImageMagick Project</a></p>
-<a id="sponsor"></a>
+<a class="anchor" id="sponsor"></a>
<p class="lead magick-description">We want to thank the following sponsors of the ImageMagick project, including:</p>
<dt class="col-md-12"><a href="https://www.leaderssl.com"> <img class="clearfix" src="../images/leaderssl.png" width="162" height="42" alt="[LeaderSSL]" /></a> We enable secure connections for websites.</dt><br/>
</dl>
-<h2 class="magick-post-title"><a id="contribute"></a>Contribute a Bug Fix or Enhancement</h2>
+<h2 class="magick-post-title"><a class="anchor" id="contribute"></a>Contribute a Bug Fix or Enhancement</h2>
<p>Post any ImageMagick patches to the <a href="https://github.com/ImageMagick/ImageMagick/issues">Issues</a> forum if you think you have found and fixed a bug or security vulnerability. Post to the <a href="https://www.imagemagick.org/discourse-server//viewforum.html?f=2">Developers</a> forum if you want to propose an enhancement for discussion.</p>
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<p>ImageMagick has been available for free since the early 1990's. It has consistently been one of the most comprehensive free image processing packages available, but, unlike competing packages, it continues to be supported and enhanced. Today, ImageMagick is more comprehensive and better supported than ever.</p>
<p>ImageMagick has enjoyed considerable support from commercial users. Since ImageMagick is not restricted from use in commercial or proprietary applications, it is used to support thousands of commercial web sites and is used in professional digital image and movie studios as well as publishing shops. It is also used as a component of a number of commercial applications. Many of these commercial users have made contributions to ImageMagick, large and small, often anonymous, but always appreciated.</p>
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