To do that, build your image as a truecolor image,
then quantize down to 8 bits. */
int alphaBlendingFlag;
+ /* Should antialias functions be used */
+ int antialias;
/* Should the alpha channel of the image be saved? This affects
PNG at the moment; other future formats may also
have that capability. JPEG doesn't. */
int gdImageGetPixel(gdImagePtr im, int x, int y);
void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color);
+void gdImageAALine(gdImagePtr im, int x1, int y1, int x2, int y2, int color);
/* For backwards compatibility only. Use gdImageSetStyle()
for much more flexible line drawing. */
/* On or off (1 or 0) for all three of these. */
void gdImageInterlace(gdImagePtr im, int interlaceArg);
void gdImageAlphaBlending(gdImagePtr im, int alphaBlendingArg);
+void gdImageAntialias(gdImagePtr im, int antialias);
void gdImageSaveAlpha(gdImagePtr im, int saveAlphaArg);
/* Macros to access information about images. */