}
-void glCompImageDoubleClick(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t)
-{
- /*Put your internal code here */
- if (((glCompImage *) obj)->common.callbacks.doubleclick)
- ((glCompImage *) obj)->common.callbacks.doubleclick(obj, x, y, t);
-}
-
void glCompImageMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t)
{
int width, int height,int is2D);
extern int glCompImageLoadPng(glCompImage * i, char *pngFile,int is2D);
extern void glCompImageDraw(void *obj);
- extern void glCompImageDoubleClick(glCompObj * obj, GLfloat x,
- GLfloat y, glMouseButtonType t);
extern void glCompImageMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t);
extern void glCompImageMouseIn(glCompObj * obj, GLfloat x, GLfloat y);