// If there are no calls, MachineRegisterInfo can tell us the used register
// count easily.
+ if (!FrameInfo.hasCalls()) {
+ MCPhysReg HighestVGPRReg = AMDGPU::NoRegister;
+ for (MCPhysReg Reg : reverse(AMDGPU::VGPR_32RegClass.getRegisters())) {
+ if (MRI.isPhysRegUsed(Reg)) {
+ HighestVGPRReg = Reg;
+ break;
+ }
+ }
- MCPhysReg HighestVGPRReg = AMDGPU::NoRegister;
- for (MCPhysReg Reg : reverse(AMDGPU::VGPR_32RegClass.getRegisters())) {
- if (MRI.isPhysRegUsed(Reg)) {
- HighestVGPRReg = Reg;
- break;
+ MCPhysReg HighestSGPRReg = AMDGPU::NoRegister;
+ for (MCPhysReg Reg : reverse(AMDGPU::SGPR_32RegClass.getRegisters())) {
+ if (MRI.isPhysRegUsed(Reg)) {
+ HighestSGPRReg = Reg;
+ break;
+ }
}
+
+ // We found the maximum register index. They start at 0, so add one to get the
+ // number of registers.
+ Info.NumVGPR = HighestVGPRReg == AMDGPU::NoRegister ? 0 :
+ TRI.getHWRegIndex(HighestVGPRReg) + 1;
+ Info.NumExplicitSGPR = HighestSGPRReg == AMDGPU::NoRegister ? 0 :
+ TRI.getHWRegIndex(HighestSGPRReg) + 1;
+
+ return Info;
}
int32_t MaxVGPR = -1;