// We expect to get back exactly one Command job, if we didn't something
// failed. Extract that job from the Compilation.
const driver::JobList &Jobs = Compilation->getJobs();
- if (Jobs.size() != 1 || !isa<driver::Command>(*Jobs.begin())) {
+ const driver::ActionList &Actions = Compilation->getActions();
+ bool OffloadCompilation = false;
+ if (Jobs.size() > 1) {
+ for (auto A : Actions){
+ // On MacOSX real actions may end up being wrapped in BindArchAction
+ if (isa<driver::BindArchAction>(A))
+ A = *A->input_begin();
+ if (isa<driver::OffloadAction>(A)) {
+ // Offload compilation has 2 top-level actions, one (at the front) is
+ // the original host compilation and the other is offload action
+ // composed of at least one device compilation. For such case, general
+ // tooling will consider host-compilation only. For tooling on device
+ // compilation, device compilation only option, such as
+ // `--cuda-device-only`, needs specifying.
+ assert(Actions.size() == 2);
+ assert(isa<driver::CompileJobAction>(Actions.front()));
+ OffloadCompilation = true;
+ break;
+ }
+ }
+ }
+ if (Jobs.size() == 0 || !isa<driver::Command>(*Jobs.begin()) ||
+ (Jobs.size() > 1 && !OffloadCompilation)) {
SmallString<256> error_msg;
llvm::raw_svector_ostream error_stream(error_msg);
Jobs.Print(error_stream, "; ", true);