#include "hack.h"
+#if defined(USE_ISAAC64) && !defined(RANDOM)
+#else
#ifdef LIBC_SCCS
#ifndef lint
static char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88";
}
return (i);
}
+#endif /* else defined(USE_ISAAC64) && !defined(RANDOM) */
+
+
+
# (see pcconf.h). Set to nothing if not used.
#
-RANDOM = $(OBJ)\isaac64.o
-#RANDOM = $(OBJ)\random.o
+RANDOM = $(OBJ)\random.o
#RANDOM =
-BCRYPT=
-! IF ("$(RANDOM)"=="$(OBJ)\isaac64.o")
BCRYPT=bcrypt.lib
-! ENDIF
WINPFLAG= -DTILES -DMSWIN_GRAPHICS -DWIN32CON
# To store all the level files,
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
-VOBJ14 = $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
+VOBJ14 = $(O)mplayer.o $(O)mthrowu.o $(O)muse.o $(O)isaac64.o
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
<ClCompile Include="$(SrcDir)zap.c" />\r
<ClCompile Include="$(SysShareDir)cppregex.cpp" />\r
<ClCompile Include="$(SysShareDir)nhlan.c" />\r
+ <ClCompile Include="$(SysShareDir)random.c" />\r
<ClCompile Include="$(SysWinntDir)ntsound.c" />\r
<ClCompile Include="$(SysWinntDir)nttty.c" />\r
<ClCompile Include="$(SysWinntDir)stubs.c">\r
<ClCompile Include="$(SrcDir)zap.c" />\r
<ClCompile Include="$(SysShareDir)cppregex.cpp" />\r
<ClCompile Include="$(SysShareDir)nhlan.c" />\r
+ <ClCompile Include="$(SysShareDir)random.c" />\r
<ClCompile Include="$(SysWinntDir)ntsound.c" />\r
<ClCompile Include="$(SysWinntDir)stubs.c">\r
<PreprocessorDefinitions>TTYSTUB;</PreprocessorDefinitions>\r