Objects
.pg
When you find something in the dungeon, it is common to want to pick
-it up. In NetHack, this is accomplished automatically by walking over
+it up. In NetHack, this is accomplished by using the \(oq,\(cq command.
+automatically by walking over
the object (unless you turn off the
+If
.op autopickup
-option (see below), or move with the \(oqm\(cq prefix (see above)), or
-manually by using the \(oq,\(cq command.
+option is on, you will automatically pick up the object
+by walking over, unless you move with the \(oqm\(cq prefix.
.pg
If you're carrying too many items, NetHack will tell you so and you won't
be able to pick up anything more.
Walking into a closed door attempts to open it (default true).
Persistent.
.lp "autopickup "
-Automatically pick up things onto which you move (default on).
+Automatically pick up things onto which you move (default off).
Persistent.
.lp ""
See
to be \fIFalse\fP.
.lp color
If NetHack can, it should display color if it can for different monsters,
-objects, and dungeon features.
+objects, and dungeon features (default on).
.lp eight_bit_tty
If NetHack can, it should pass eight-bit character values (for example,
specified with the
%.pg
When you find something in the dungeon, it is common to want to pick
-it up. In {\it NetHack}, this is accomplished automatically by walking over
-the object (unless you turn off the {\it autopickup\/}
-option (see below), or move with the `{\tt m}' prefix (see above)), or
-manually by using the `{\tt ,}' command.
+it up. In {\it NetHack}, this is accomplished by using the `{\tt ,}' command.
+If {\it autopickup\/} option is on, you will automatically pick up the object
+by walking over it, unless you move with the `{\tt m}' prefix.
%.pg
If you're carrying too many items, {\it NetHack\/} will tell you so and you
won't be able to pick up anything more. Otherwise, it will add the object(s)
Persistent.
%.lp
\item[\ib{autopickup}]
-Automatically pick up things onto which you move (default on).
+Automatically pick up things onto which you move (default off).
Persistent.
\\
%.lp ""
%.lp
\item[\ib{color}]
If {\it NetHack\/} can, it should display color for different monsters,
-objects, and dungeon features.
-
+objects, and dungeon features (default on).
%.lp
\item[\ib{eight\verb+_+bit\verb+_+tty}]
Pass eight-bit character values (for example, specified with the
change valkyrie and warrior (valk quest) monsters from chaotic to lawful
change attendant (healer quest) monster from lawful to neutral
quit is not longer bound to M-q
+change default value of autopickup to off and color to on
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
&flags.autodig)
NHOPTB(autoopen, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.autoopen)
- NHOPTB(autopickup, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
+ NHOPTB(autopickup, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
&flags.pickup)
NHOPTO("autopickup exceptions", o_autopickup_exceptions, BUFSZ, opt_in,
set_in_game, No, Yes, No, NoAlias, "edit autopickup exceptions")
&iflags.clicklook)
NHOPTB(cmdassist, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&iflags.cmdassist)
- NHOPTB(color, 0, opt_in, set_in_game, Off, Yes, No, No, "colour",
+ NHOPTB(color, 0, opt_in, set_in_game, On, Yes, No, No, "colour",
&iflags.wc_color)
NHOPTB(confirm, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.confirm)