#include "clang/Basic/DiagnosticOptions.h"
#include "clang/Basic/TargetInfo.h"
#include "llvm/ADT/StringMap.h"
+#include "llvm/ADT/StringSwitch.h"
using namespace clang;
return fn;
}
+// The ABI expects that we would never mangle "typical" user-defined entry
+// points regardless of visibility or freestanding-ness.
+//
+// N.B. This is distinct from asking about "main". "main" has a lot of special
+// rules associated with it in the standard while these user-defined entry
+// points are outside of the purview of the standard. For example, there can be
+// only one definition for "main" in a standards compliant program; however
+// nothing forbids the existence of wmain and WinMain in the same translation
+// unit.
+static bool isUserDefinedEntryPoint(const FunctionDecl *FD) {
+ if (!FD->getIdentifier())
+ return false;
+
+ return llvm::StringSwitch<bool>(FD->getName())
+ .Cases("main", // An ANSI console app
+ "wmain", // A Unicode console App
+ "WinMain", // An ANSI GUI app
+ "wWinMain", // A Unicode GUI app
+ "DllMain", // A DLL
+ true)
+ .Default(false);
+}
+
/// MicrosoftCXXNameMangler - Manage the mangling of a single name for the
/// Microsoft Visual C++ ABI.
class MicrosoftCXXNameMangler {
if (FD->hasAttr<OverloadableAttr>())
return true;
- // "main" is not mangled.
- if (FD->isMain())
+ if (isUserDefinedEntryPoint(FD))
return false;
// C++ functions and those whose names are not a simple identifier need
void call_extern_c_func() {
extern_c_func();
}
+
+int main() { return 0; }
+// CHECK-DAG: @main
+// X64-DAG: @main
+
+int wmain() { return 0; }
+// CHECK-DAG: @wmain
+// X64-DAG: @wmain
+
+int WinMain() { return 0; }
+// CHECK-DAG: @WinMain
+// X64-DAG: @WinMain
+
+int wWinMain() { return 0; }
+// CHECK-DAG: @wWinMain
+// X64-DAG: @wWinMain
+
+int DllMain() { return 0; }
+// CHECK-DAG: @DllMain
+// X64-DAG: @DllMain