#if HIGH_BIT_DEPTH
if( !(cpu&X264_CPU_SSE2) )
return;
- pf[I_PRED_4x4_DDL] = x264_predict_4x4_ddl_sse2;
+// pf[I_PRED_4x4_DDL] = x264_predict_4x4_ddl_sse2;
pf[I_PRED_4x4_HU] = x264_predict_4x4_hu_sse2;
- pf[I_PRED_4x4_VL] = x264_predict_4x4_vl_sse2;
+// pf[I_PRED_4x4_VL] = x264_predict_4x4_vl_sse2;
if( !(cpu&X264_CPU_SSSE3) )
return;
- pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_ssse3;
- pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_ssse3;
- pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_ssse3;
+// pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_ssse3;
+// pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_ssse3;
+// pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_ssse3;
#else
pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_mmxext;
pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_mmxext;
pixel *src = ref + i_offset;
ALIGNED_ARRAY_16( pixel, buf, [8*8] );
int pixoff = 0;
- ALIGNED_16( static pixel flat [8] ) = {0};
+ ALIGNED_16( static pixel flat[9] ) = {0,0,0,0,0,0,0,0,1}; //hack for win32
if( w )
{
for( int y = 0; y < i_lines; y += 8, pixoff = y*i_stride )