lost point of strength, making temporary loss be permanent
unlike #chat in a shop, walking on an item in a shop failed to include price
for hero-owned container holding shop-owned items
+bag of holding explosion inside shop billed hero for unpaid contents if it
+ happened when applied while carried but not when looted while on floor
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
-/* NetHack 3.6 pickup.c $NHDT-Date: 1545597427 2018/12/23 20:37:07 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.221 $ */
+/* NetHack 3.6 pickup.c $NHDT-Date: 1545785547 2018/12/26 00:52:27 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.222 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
if (was_unpaid)
addtobill(obj, FALSE, FALSE, TRUE);
obfree(obj, (struct obj *) 0);
+ /* if carried, shop goods will be flagged 'unpaid' and obfree() will
+ handle bill issues, but if on floor, we need to put them on bill
+ before deleting them (non-shop items will be flagged 'no_charge') */
+ if (floor_container
+ && costly_spot(current_container->ox, current_container->oy)) {
+ struct obj save_no_charge;
+
+ save_no_charge.no_charge = current_container->no_charge;
+ addtobill(current_container, FALSE, FALSE, FALSE);
+ /* addtobill() clears no charge; we need to set it back
+ so that useupf() doesn't double bill */
+ current_container->no_charge = save_no_charge.no_charge;
+ }
delete_contents(current_container);
if (!floor_container)
useup(current_container);