Types.push_back(TypedSelector(TypeEncoding, SelValue));
}
- if (lval)
- return SelValue;
- return Builder.CreateLoad(SelValue);
+ if (lval) {
+ llvm::Value *tmp = Builder.CreateAlloca(SelValue->getType());
+ Builder.CreateStore(SelValue, tmp);
+ return tmp;
+ }
+ return SelValue;
}
llvm::Value *CGObjCGNU::GetSelector(CGBuilderTy &Builder, Selector Sel,
llvm::Constant *Idxs[] = {Zeros[0],
llvm::ConstantInt::get(llvm::Type::getInt32Ty(VMContext), i), Zeros[0]};
// FIXME: We're generating redundant loads and stores here!
- llvm::Constant *SelPtr = new llvm::GlobalVariable(TheModule, SelStructPtrTy,
- true, llvm::GlobalValue::InternalLinkage,
- llvm::ConstantExpr::getGetElementPtr(SelectorList, Idxs, 2),
- ".objc_sel_ptr");
+ llvm::Constant *SelPtr = llvm::ConstantExpr::getGetElementPtr(SelectorList,
+ Idxs, 2);
// If selectors are defined as an opaque type, cast the pointer to this
// type.
- if (isSelOpaque) {
- SelPtr = llvm::ConstantExpr::getBitCast(SelPtr,
+ SelPtr = llvm::ConstantExpr::getBitCast(SelPtr,
llvm::PointerType::getUnqual(SelectorTy));
- }
SelectorAliases[i]->replaceAllUsesWith(SelPtr);
SelectorAliases[i]->eraseFromParent();
}