static inline Quantum ClampToQuantum(const MagickRealType value)
{
#if defined(MAGICKCORE_HDRI_SUPPORT)
- if (value < FLT_MIN)
- return((Quantum) FLT_MIN);
- if (value > FLT_MAX)
- return((Quantum) FLT_MAX);
+ if (value < DBL_MIN)
+ return((Quantum) DBL_MIN);
+ if (value > DBL_MAX)
+ return((Quantum) DBL_MAX);
return((Quantum) value);
#else
if (value <= 0.0f)
#
print( "1-bit grayscale PNG ...\n" );
testRead( 'input_bw.png',
- '7d12eaac6f41d3c2947022f382e158ea715e918ce0cd73649ec04db01239c88f' );
+ '2446f29e7ad13d93abb0e34bfca5340e6b7c50c7cc6fccfc12ba1d26f150e85d' );
#
# 2) Test Monochrome PNG
#
print( "1-bit grayscale PNG ...\n" );
testReadWrite( 'input_bw.png', 'output_bw.png', q/quality=>95/,
- '7d12eaac6f41d3c2947022f382e158ea715e918ce0cd73649ec04db01239c88f');
+ '2446f29e7ad13d93abb0e34bfca5340e6b7c50c7cc6fccfc12ba1d26f150e85d');
#
# 2) Test monochrome image