}
// before the game windows have been rendered, display a small, centered
-// window showing a red dragon with caption "Loading..."
+// window showing a flying red dragon ridden by someone wielding a lance,
+// with caption "Loading..."
void
NetHackQtBind::qt_Splash()
{
vb->addWidget(lsplash);
lsplash->setAlignment(Qt::AlignCenter);
lsplash->setPixmap(pm);
+ lsplash->setFixedSize(pm.size());
+ //lsplash->setMask(pm.mask());
QLabel *capt = new QLabel("Loading...", splash);
vb->addWidget(capt);
capt->setAlignment(Qt::AlignCenter);
- lsplash->setFixedSize(pm.size());
-
-#if QT_VERSION < 0x040000
- // if used on 5.11, this produces a fuzzy image
- lsplash->setMask(QBitmap(pm));
-#else
- // required for 6.2; on 5.11, this produces a crisp image
- lsplash->setPixmap(pm);
-#endif
#if QT_VERSION < 0x060000
QSize screensize = QApplication::desktop()->size();