NetHack Community Patches (or Variation) Included
-------------------------------------------------
-hallucinatory trap names from github pull request #174
-autounlock feature originally from unnethack in github pull request #228
-replace "You feel cold" message for freezing unseen door (github #265)
-applying a candelabrum with no candles gives a tip (github #265)
-candelabrum now reads "(n of 7 candles attached)" (github #265)
-show appropriate message on throne when crowned (github #265)
-choir chanting, bathing in darkness for death by Moloch (github #265)
-remove "iron hook" unidentified description (github #265)
-suppress "Unknown command" messages in the dumplog. (github #265)
-give player message informing them they can use #enhance (github #265)
-neutral sacrifices disappear in a cloud of smoke (github #265)
-call potion bottles by nonsensical names if hallucinating (github #265)
-add a default message for chatting to gnomes (github #265)
-better reporting directions for impossible() (github #265)
-underwater fire scroll causes vaporization (github #265)
-default shk sell prompt to N (github #265)
-teach non-mindless monsters about the Castle trapdoors (github #265)
-always print a message when the hero teleports (github #265)
-always print a message when the hero level teleports (github #265)
-remove Sokoban luck penalties for actions you can't cheat with (github #260)
-sounds for minotaurs (github #298)
+hallucinatory trap names (pr #174 by copperwater)
+autounlock feature originally from unnethack (pr #228 by copperwater)
+replace "You feel cold" message for freezing unseen door (pr #265 by
+ copperwater)
+applying a candelabrum with no candles gives a tip (pr #265 by copperwater)
+candelabrum now reads "(n of 7 candles attached)" (pr #265 by copperwater)
+show appropriate message on throne when crowned (pr #265 by copperwater)
+choir chanting, bathing in darkness for death by Moloch (pr #265 by
+ copperwater)
+remove "iron hook" unidentified description (pr #265 by copperwater)
+suppress "Unknown command" messages in the dumplog. (pr #265 by copperwater)
+give player message informing them they can use #enhance (pr #265 by
+ copperwater)
+neutral sacrifices disappear in a cloud of smoke (pr #265 by copperwater)
+call potion bottles by nonsensical names if hallucinating (pr #265 by
+ copperwater)
+add a default message for chatting to gnomes (pr #265 by copperwater)
+better reporting directions for impossible() (pr #265 by copperwater)
+underwater fire scroll causes vaporization (pr #265 by copperwater)
+default shk sell prompt to N (pr #265 by copperwater)
+teach non-mindless monsters about the Castle trapdoors (pr #265 by copperwater)
+always print a message when the hero teleports (pr #265 by copperwater)
+always print a message when the hero level teleports (pr #265 by copperwater)
+remove Sokoban luck penalties for actions you can't cheat with (pr #260 by
+ copperwater)
+sounds for minotaurs (pr #298 by NullCGT)
correct the Guidebook descriptions for msdos video_width and video_height to
state that they work with video:vesa; the video:vga setting that was
described there forces the 640x480x16 mode where video_width and
- video_height don't operate (github #294)
-redo rndmonst() to operate in a single pass (github pull request #286)
-fix the "stuck pets" issue (github #329)
-allow themed room subrooms to be filled (github #347)
-allow rereading spellbooks to refresh memory at any time (github #261)
-allow themed rooms constrained by level difficulty (github #344)
-add a varied form of LIBNH nethack library contribution (github #385, #403)
-add cross-compile to WASM (github #385, #403, #412)
-differentiating gendered monster tiles from NullCGT (#430)
-check bones data directly for deja vu messages (#374)
-unify code for extracting an object from a monster's inventory (#455)
-make engraving an occupation (#460)
-fpostfx index out of bounds when eating standard eggs (github pr#547)
-"readable" Hawaiian shirt designs (github pr#407)
+ video_height don't operate (pr #294 by chasonr)
+redo rndmonst() to operate in a single pass (pr #286 by copperwater )
+fix the "stuck pets" issue (issue #329)
+allow themed room subrooms to be filled (pr #347 by copperwater)
+allow rereading spellbooks to refresh memory at any time (pr #261 by
+ copperwater)
+allow themed rooms constrained by level difficulty (pr #344 by copperwater)
+add a varied form of LIBNH nethack library contribution (pr #385, #403
+ by apowers313)
+add cross-compile to WASM (github #385, #403, #412 by apowers313)
+differentiating gendered monster tiles (pr #430 by NullCGT)
+check bones data directly for deja vu messages (pr #374 by entrez)
+unify code for extracting an object from a monster's inventory (pr #455 by
+ copperwater)
+make engraving an occupation (pr #460 by copperwater)
+fpostfx index out of bounds when eating standard eggs (github pr#547 by
+ janne-hmp)
+"readable" Hawaiian shirt designs (github pr#407 by entrez)
permit blind feeling for objects on trap door and fix up msgs when dropping
- on trapdoor (github pr#574)
+ on trapdoor (github pr#574 by entrez)
+m-prefix movement into warning symbol (pr #575 by entrez)
+running on ice sent hero in weird directions (pr #588 by copperwater)
+delete extra lines in Guidebook.mn (pr #590 by argrath)
+Supply missing changes on Guidebook.tex (pr #591 by argrath)
+
Code Cleanup and Reorganization
knox and sokoban; tile interfaces were already doing that on the fly
by swapping several tiles in and out on those levels
expand glyphs to map altars that can vary between unaligned, chaotic,
- neutral, lawful and shrines; tty was already doing that on the fly
+ neutral, lawful and other; tty was already doing that on the fly
per map cell via display code
explosion types are mapped and can vary between dark, noxious, muddy, wet,
magical, fiery and frosty; tile interfaces already had unique tiles