--- /dev/null
+start: DECgraphics
+ Handling: DEC
+ S_vwall: \xf8 # meta-x, vertical rule
+ S_hwall: \xf1 # meta-q, horizontal rule
+ S_tlcorn: \xec # meta-l, top left corner
+ S_trcorn: \xeb # meta-k, top right corner
+ S_blcorn: \xed # meta-m, bottom left
+ S_brcorn: \xea # meta-j, bottom right
+ S_crwall: \xee # meta-n, cross
+ S_tuwall: \xf6 # meta-v, T up
+ S_tdwall: \xf7 # meta-w, T down
+ S_tlwall: \xf5 # meta-u, T left
+ S_trwall: \xf4 # meta-t, T right
+ S_ndoor: \xfe # meta-~, centered dot
+ S_vodoor: \xe1 # meta-a, solid block
+ S_hodoor: \xe1 # meta-a, solid block
+ S_bars: \xfb # meta-{, small pi
+ S_tree: \xe7 # meta-g, plus-or-minus
+ S_room: \xfe # meta-~, centered dot
+ S_upladder: \xf9 # meta-y, greater-than-or-equals
+ S_dnladder: \xfa # meta-z, less-than-or-equals
+ S_pool: \xe0 # meta-\, diamond
+ S_ice: \xfe # meta-~, centered dot
+ S_lava: \xe0 # meta-\, diamond
+ S_vodbridge: \xfe # meta-~, centered dot
+ S_hodbridge: \xfe # meta-~, centered dot
+ S_water: \xe0 # meta-\, diamond
+ S_vbeam: \xf8 # meta-x, vertical rule
+ S_hbeam: \xf1 # meta-q, horizontal rule
+ S_sw_tc: \xef # meta-o, high horizontal line
+ S_sw_ml: \xf8 # meta-x, vertical rule
+ S_sw_mr: \xf8 # meta-x, vertical rule
+ S_sw_bc: \xf3 # meta-s, low horizontal line
+ S_explode2: \xef # meta-o, high horizontal line
+ S_explode4: \xf8 # meta-x, vertical rule
+ S_explode6: \xf8 # meta-x, vertical rule
+ S_explode8: \xf3 # meta-s, low horizontal line
+finish
+
+start: IBMgraphics
+ Handling: IBM
+ S_vwall: \xb3 # meta-3, vertical rule
+ S_hwall: \xc4 # meta-D, horizontal rule
+ S_tlcorn: \xda # meta-Z, top left corner
+ S_trcorn: \xbf # meta-?, top right corner
+ S_blcorn: \xc0 # meta-@, bottom left
+ S_brcorn: \xd9 # meta-Y, bottom right
+ S_crwall: \xc5 # meta-E, cross
+ S_tuwall: \xc1 # meta-A, T up
+ S_tdwall: \xc2 # meta-B, T down
+ S_tlwall: \xb4 # meta-4, T left
+ S_trwall: \xc3 # meta-C, T right
+ S_ndoor: \xfa # meta-z, centered dot
+ S_vodoor: \xfe # meta-~, small centered square
+ S_hodoor: \xfe # meta-~, small centered square
+ S_bars: \xf0 # equivalence symbol
+ S_tree: \xf1 # plus or minus symbol
+ S_room: \xfa # meta-z, centered dot
+ S_corr: \xb0 # meta-0, light shading
+ S_litcorr: \xb1 # meta-1, medium shading
+ S_fountain: \xf4 # meta-t, integral top half
+ S_pool: \xf7 # meta-w, approx. equals
+ S_ice: \xfa # meta-z, centered dot
+ S_lava: \xf7 # meta-w, approx. equals
+ S_vodbridge: \xfa # meta-z, centered dot
+ S_hodbridge: \xfa # meta-z, centered dot
+ S_water: \xf7 # meta-w, approx. equals
+ S_vbeam: \xb3 # meta-3, vertical rule
+ S_hbeam: \xc4 # meta-D, horizontal rule
+ S_sw_ml: \xb3 # meta-3, vertical rule
+ S_sw_mr: \xb3 # meta-3, vertical rule
+ S_explode4: \xb3 # meta-3, vertical rule
+ S_explode6: \xb3 # meta-3, vertical rule
+finish
+
+start: IBMGraphics_1
+ Handling: IBM
+ S_vwall: \xb3 # meta-3, vertical rule
+ S_hwall: \xc4 # meta-D, horizontal rule
+ S_tlcorn: \xda # meta-Z, top left corner
+ S_trcorn: \xbf # meta-?, top right corner
+ S_blcorn: \xc0 # meta-@, bottom left
+ S_brcorn: \xd9 # meta-Y, bottom right
+ S_crwall: \xc5 # meta-E, cross
+ S_tuwall: \xc1 # meta-A, T up
+ S_tdwall: \xc2 # meta-B, T down
+ S_tlwall: \xb4 # meta-4, T left
+ S_trwall: \xc3 # meta-C, T right
+ S_vbeam: \xb3 # meta-3, vertical rule
+ S_hbeam: \xc4 # meta-D, horizontal rule
+ S_sw_ml: \xb3 # meta-3, vertical rule
+ S_sw_mr: \xb3 # meta-3, vertical rule
+ S_explode4: \xb3 # meta-3, vertical rule
+ S_explode6: \xb3 # meta-3, vertical rule
+finish
+
+start: IBMGraphics_2
+ Handling: IBM
+ S_vwall: \xb3 # meta-3, vertical rule
+ S_hwall: \xc4 # meta-D, horizontal rule
+ S_tlcorn: \xda # meta-Z, top left corner
+ S_trcorn: \xbf # meta-?, top right corner
+ S_blcorn: \xc0 # meta-@, bottom left
+ S_brcorn: \xd9 # meta-Y, bottom right
+ S_crwall: \xc5 # meta-E, cross
+ S_tuwall: \xc1 # meta-A, T up
+ S_tdwall: \xc2 # meta-B, T down
+ S_tlwall: \xb4 # meta-4, T left
+ S_trwall: \xc3 # meta-C, T right
+ S_vodoor: \xfe # meta-~, small centered square
+ S_hodoor: \xfe # meta-~, small centered square
+ S_corr: \xb0 # meta-0, light shading
+ S_litcorr: \xb1 # meta-1, medium shading
+ S_vbeam: \xb3 # meta-3, vertical rule
+ S_hbeam: \xc4 # meta-D, horizontal rule
+ S_sw_ml: \xb3 # meta-3, vertical rule
+ S_sw_mr: \xb3 # meta-3, vertical rule
+ S_explode4: \xb3 # meta-3, vertical rule
+ S_explode6: \xb3 # meta-3, vertical rule
+finish
+
+start: MACgraphics
+ Handling: MAC
+ S_vwall: \xba
+ S_hwall: \xcd
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xb0
+ S_vodoor: \xee
+ S_hodoor: \xee
+ S_vcdoor: \xef
+ S_hcdoor: \xef
+ S_bars: \xf0 # equivalency symbol
+ S_tree: \xf1 # plus-or-minus
+ S_corr: \xb0
+ S_grave: \xef # same as open door
+ S_pool: \xe0
+finish
+
+start: RogueIBM
+ Handling: IBM
+ S_weapon: \x29
+ S_amulet: \x2c
+ S_food: \x3a
+ S_potion: \xad
+ S_scroll: \x3f
+ S_book: \x2b
+ S_wand: \xe7
+ S_vwall: \xba # all walls now use
+ S_hwall: \xcd # double line graphics
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xce
+ S_vodoor: \xce
+ S_hodoor: \xce
+ S_room: \xfa # centered dot
+ S_corr: \xb1
+ S_litcorr: \xb2
+ S_upstair: \xf0 # Greek Xi
+ S_dnstair: \xf0
+finish
+
+start: RogueEpyx
+ Handling: IBM
+ S_weapon: \x18 # up arrow
+ S_armor: \x0a # Vert rect with o
+ S_ring: \x09 # circle with arrow
+ S_amulet: \x0c # "female" symbol
+ S_food: \x05 # club (as in cards)
+ S_potion: \xad # upside down '!'
+ S_scroll: \x0e # musical note
+ S_wand: \xe7 # greek tau
+ S_coin: \x0f # yes it's the same as gems
+ S_gem: \x0f # fancy '*'
+ S_rock: \x60
+ S_ball: \x30
+ S_chain: \x5f
+ S_venom: \x2e
+ S_vwall: \xba # all walls now use
+ S_hwall: \xcd # double line graphics
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xce
+ S_vodoor: \xce
+ S_hodoor: \xce
+ S_room: \xfa # centered dot
+ S_corr: \xb1
+ S_litcorr: \xb2
+ S_upstair: \xf0 # Greek Xi
+ S_dnstair: \xf0
+ S_arrow_trap: \x04 # diamond (cards)
+ S_dart_trap: \x04
+ S_falling_rock_trap: \x04
+ S_squeaky_board: \x04
+ S_bear_trap: \x04
+ S_land_mine: \x04
+ S_rolling_boulder_trap: \x04
+ S_sleeping_gas_trap: \x04
+ S_rust_trap: \x04
+ S_fire_trap: \x04
+ S_pit: \x04
+ S_spiked_pit: \x04
+ S_hole: \x04
+ S_trap_door: \x04
+ S_teleportation_trap: \x04
+ S_level_teleporter: \x04
+ S_magic_portal: \x04
+ S_web: \x04
+ S_statue_trap: \x04
+ S_magic_trap: \x04
+ S_anti_magic_trap: \x04
+ S_polymorph_trap: \x04
+ S_weapon: \x18
+ S_armor: \x5b
+ S_ring: \x3d
+ S_amulet: \xc
+ S_tool: \x28
+ S_food: \x5
+ S_potion: \xad
+ S_scroll: \xe
+ S_book: \x2b
+ S_wand: \xe7
+ S_coin: \xf
+ S_gem: \xf
+ S_rock: \x60
+ S_ball: \x30
+ S_chain: \x5f
+ S_venom: \x2e
+ S_human: \x01
+finish
+
+start: RogueWindows
+ Handling: IBM
+ S_weapon: \x29
+ S_amulet: \x2c
+ S_food: \x3a
+ S_potion: \xad
+ S_scroll: \x3f
+ S_book: \x2b
+ S_wand: \xe7
+ S_vwall: \xba # all walls now use
+ S_hwall: \xcd # double line graphics
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xce
+ S_vodoor: \xce
+ S_hodoor: \xce
+ S_room: \xfa # centered dot
+ S_corr: \xb1
+ S_litcorr: \xb2
+ S_upstair: \xf0 # Greek Xi
+ S_dnstair: \xf0
+finish
+