LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
- SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
+ SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_COLD|MR_SLEEP|MR_POISON, 0,
M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW),
MON("paper golem", S_GOLEM,
LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
- SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
+ SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_COLD|MR_SLEEP|MR_POISON, 0,
M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
M2_HOSTILE|M2_NEUTER, 0, HI_PAPER),
MON("rope golem", S_GOLEM,
LVL(7, 3, 4, 0, 0), (G_NOCORPSE|1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
- SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
+ SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_COLD|MR_SLEEP|MR_POISON, 0,
M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
M2_HOSTILE|M2_NEUTER, 0, HI_WOOD),
MON("flesh golem", S_GOLEM,