#endif
+/* PLAYAGAIN support for allowing the game shell to stay open after the player
+ * saves or dies. This requires that the game engine can be re-entered to
+ * start another game.
+ *
+ * This support does not include supporting playing another game when
+ * a panic has occured due to undetermined state the engine is left in after a
+ * panic */
+/* #define PLAYAGAIN */
+
/* End of Section 4 */
#ifdef TTY_TILES_ESCCODES
E NEARDATA char catname[];
E NEARDATA char horsename[];
E char preferred_pet;
+E int petname_used;
E const char *occtxt; /* defined when occupation != NULL */
E const char *nomovemsg;
* things initialized during the initialization of the game engine.
* It is initialized with icontext_initial_state found in decl.c */
+#define PLAYAGAIN
+
struct instance_context {
int oldcap; /* encumberance - pickup.c */
- int petname_used; /* user preferred pet name has been used - dog.c */
- int jumping_is_magic; /* current jump result of magic - apply.c */
- int polearm_range_min; /* apply.c */
- int polearm_range_max; /* apply.c */
- int spec_dbon_applies; /* coordinate effects from spec_dbon() with
- * messages in artifact_hit() - artifact.c */
- int mrank_sz; /* loaded by max_rank_sz - botl.c */
};
E struct instance_context icontext;
/* ### decl.c ### */
E void NDECL(decl_init);
+#ifdef PLAYAGAIN
+E void NDECL(decl_early_init);
+#endif
/* ### detect.c ### */
return TRUE;
}
+static int jumping_is_magic;
+
STATIC_OVL boolean
get_valid_jump_position(x,y)
int x,y;
{
return (isok(x, y)
&& (ACCESSIBLE(levl[x][y].typ) || Passes_walls)
- && is_valid_jump_pos(x, y, icontext.jumping_is_magic, FALSE));
+ && is_valid_jump_pos(x, y, jumping_is_magic, FALSE));
}
void
pline("Where do you want to jump?");
cc.x = u.ux;
cc.y = u.uy;
- icontext.jumping_is_magic = magic;
+ jumping_is_magic = magic;
getpos_sethilite(display_jump_positions, get_valid_jump_position);
if (getpos(&cc, TRUE, "the desired position") < 0)
return 0; /* user pressed ESC */
return TRUE;
}
+static int polearm_range_min = -1;
+static int polearm_range_max = -1;
+
STATIC_OVL boolean
get_valid_polearm_position(x, y)
int x, y;
{
return (isok(x, y) && ACCESSIBLE(levl[x][y].typ)
- && distu(x, y) >= icontext.polearm_range_min
- && distu(x, y) <= icontext.polearm_range_max);
+ && distu(x, y) >= polearm_range_min
+ && distu(x, y) <= polearm_range_max);
}
void
else
max_range = 8; /* (P_SKILL(typ) >= P_EXPERT) */
- icontext.polearm_range_min = min_range;
- icontext.polearm_range_max = max_range;
+ polearm_range_min = min_range;
+ polearm_range_max = max_range;
/* Prompt for a location */
pline(where_to_hit);
of hit points that will fit in a 15 bit integer. */
#define FATAL_DAMAGE_MODIFIER 200
+/* coordinate effects from spec_dbon() with messages in artifact_hit() */
+STATIC_OVL int spec_dbon_applies = 0;
+
/* flags including which artifacts have already been created */
static boolean artiexist[1 + NROFARTIFACTS + 1];
/* and a discovery list for them (no dummy first entry here) */
if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
&& weap->attk.damn == 0 && weap->attk.damd == 0))
- icontext.spec_dbon_applies = FALSE;
+ spec_dbon_applies = FALSE;
else if (otmp->oartifact == ART_GRIMTOOTH)
/* Grimtooth has SPFX settings to warn against elves but we want its
damage bonus to apply to all targets, so bypass spec_applies() */
- icontext.spec_dbon_applies = TRUE;
+ spec_dbon_applies = TRUE;
else
- icontext.spec_dbon_applies = spec_applies(weap, mon);
+ spec_dbon_applies = spec_applies(weap, mon);
- if (icontext.spec_dbon_applies)
+ if (spec_dbon_applies)
return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
return 0;
}
scare_dieroll /= (1 << (mb->spe / 3));
/* if target successfully resisted the artifact damage bonus,
reduce overall likelihood of the assorted special effects */
- if (!icontext.spec_dbon_applies)
+ if (!spec_dbon_applies)
dieroll += 1;
/* might stun even when attempting a more severe effect, but
in that case it will only happen if the other effect fails;
extra damage will apply regardless; 3.4.1: sometimes might
just probe even when it hasn't been enchanted */
- do_stun = (max(mb->spe, 0) < rn2(icontext.spec_dbon_applies ? 11 : 7));
+ do_stun = (max(mb->spe, 0) < rn2(spec_dbon_applies ? 11 : 7));
/* the special effects also boost physical damage; increments are
generally cumulative, but since the stun effect is based on a
if (attacks(AD_FIRE, otmp)) {
if (realizes_damage)
pline_The("fiery blade %s %s%c",
- !icontext.spec_dbon_applies
+ !spec_dbon_applies
? "hits"
: (mdef->data == &mons[PM_WATER_ELEMENTAL])
? "vaporizes part of"
: "burns",
- hittee, !icontext.spec_dbon_applies ? '.' : '!');
+ hittee, !spec_dbon_applies ? '.' : '!');
if (!rn2(4))
(void) destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
if (!rn2(4))
if (attacks(AD_COLD, otmp)) {
if (realizes_damage)
pline_The("ice-cold blade %s %s%c",
- !icontext.spec_dbon_applies ? "hits" : "freezes", hittee,
- !icontext.spec_dbon_applies ? '.' : '!');
+ !spec_dbon_applies ? "hits" : "freezes", hittee,
+ !spec_dbon_applies ? '.' : '!');
if (!rn2(4))
(void) destroy_mitem(mdef, POTION_CLASS, AD_COLD);
return realizes_damage;
if (attacks(AD_ELEC, otmp)) {
if (realizes_damage)
pline_The("massive hammer hits%s %s%c",
- !icontext.spec_dbon_applies ? "" : "! Lightning strikes",
- hittee, !icontext.spec_dbon_applies ? '.' : '!');
- if (icontext.spec_dbon_applies)
+ !spec_dbon_applies ? "" : "! Lightning strikes",
+ hittee, !spec_dbon_applies ? '.' : '!');
+ if (spec_dbon_applies)
wake_nearto(mdef->mx, mdef->my, 4 * 4);
if (!rn2(5))
(void) destroy_mitem(mdef, RING_CLASS, AD_ELEC);
if (attacks(AD_MAGM, otmp)) {
if (realizes_damage)
pline_The("imaginary widget hits%s %s%c",
- !icontext.spec_dbon_applies
+ !spec_dbon_applies
? ""
: "! A hail of magic missiles strikes",
- hittee, !icontext.spec_dbon_applies ? '.' : '!');
+ hittee, !spec_dbon_applies ? '.' : '!');
return realizes_damage;
}
return Mb_hit(magr, mdef, otmp, dmgptr, dieroll, vis, hittee);
}
- if (!icontext.spec_dbon_applies) {
+ if (!spec_dbon_applies) {
/* since damage bonus didn't apply, nothing more to do;
no further attacks have side-effects on inventory */
return FALSE;
const char *const enc_stat[] = { "", "Burdened", "Stressed",
"Strained", "Overtaxed", "Overloaded" };
+STATIC_OVL NEARDATA int mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
STATIC_DCL const char *NDECL(rank);
#ifdef STATUS_HILITES
STATIC_DCL void NDECL(bot_via_windowport);
Strcpy(nb = eos(nb), rank());
Sprintf(nb = eos(nb), " ");
- i = icontext.mrank_sz + 15;
+ i = mrank_sz + 15;
j = (int) ((nb + 2) - newbot1); /* strlen(newbot1) but less computation */
if ((i - j) > 0)
Sprintf(nb = eos(nb), "%*s", i - j, " "); /* pad with spaces */
if (urole.rank[i].f && (r = strlen(urole.rank[i].f)) > maxr)
maxr = r;
}
- icontext.mrank_sz = maxr;
+ mrank_sz = maxr;
return;
}
NEARDATA char catname[PL_PSIZ] = DUMMY;
NEARDATA char horsename[PL_PSIZ] = DUMMY;
char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
+int petname_used = 0;
/* monsters that went down/up together with @ */
NEARDATA struct monst *mydogs = (struct monst *) 0;
/* monsters that are moving to another dungeon level */
};
#endif
+#ifdef PLAYAGAIN
const struct savefile_info default_sfinfo = {
#ifdef NHSTDC
0x00000000UL
0x00000000L, 0x00000000L
#endif
};
+#endif
-NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
+NEARDATA struct savefile_info sfcap = {
+#ifdef NHSTDC
+ 0x00000000UL
+#else
+ 0x00000000L
+#endif
+#if defined(COMPRESS) || defined(ZLIB_COMP)
+ | SFI1_EXTERNALCOMP
+#endif
+#if defined(ZEROCOMP)
+ | SFI1_ZEROCOMP
+#endif
+#if defined(RLECOMP)
+ | SFI1_RLECOMP
+#endif
+ ,
+#ifdef NHSTDC
+ 0x00000000UL, 0x00000000UL
+#else
+ 0x00000000L, 0x00000000L
+#endif
+};
+
+NEARDATA struct savefile_info sfrestinfo, sfsaveinfo = {
+#ifdef NHSTDC
+ 0x00000000UL
+#else
+ 0x00000000L
+#endif
+#if defined(COMPRESS) || defined(ZLIB_COMP)
+ | SFI1_EXTERNALCOMP
+#endif
+#if defined(ZEROCOMP)
+ | SFI1_ZEROCOMP
+#endif
+#if defined(RLECOMP)
+ | SFI1_RLECOMP
+#endif
+ ,
+#ifdef NHSTDC
+ 0x00000000UL, 0x00000000UL
+#else
+ 0x00000000L, 0x00000000L
+#endif
+};
struct plinemsg_type *plinemsg_types = (struct plinemsg_type *) 0;
return;
}
+#ifdef PLAYAGAIN
+
+static boolean s_firstStart = TRUE;
+
+static boolean
+decl_is_block_zero(p, n)
+unsigned char * p;
+int n;
+{
+ static unsigned char zeroblock[512] = { 0 };
+ unsigned char * sentinel = p + n;
+ while (p < sentinel) {
+ int c = (n < sizeof(zeroblock) ? n : sizeof(zeroblock));
+ if (memcmp(p, zeroblock, c) != 0) return FALSE;
+ p += c;
+ }
+ return TRUE;
+}
+
+static void
+decl_zero_block(p, n)
+unsigned char * p;
+int n;
+{
+ nhassert(!s_firstStart || decl_is_block_zero(p, n));
+ memset(p, 0, n);
+}
+
+#define ZEROARRAY(x) decl_zero_block((void *) &x[0], 0, sizeof(x))
+#define ZEROARRAYN(x,n) decl_zero_block((void *) &x[0], 0, sizeof(x[0])*(n))
+#define ZERO(x) decl_zero_block((void *) &x, 0, sizeof(x))
+#define ZEROPTR(x) { nhassert(x == NULL); x = NULL; }
+#define ZEROPTRNOCHECK(x) { x = NULL; }
+
+/* decl_early_init() is called when we are starting a game. On first
+ * start, it validates that global state is in the expected state.
+ * When called on subsequent starts, it initializes global state to
+ * expected state.
+ *
+ * In the case that of global pointers, on subsequent starts it will
+ * panic if it finds a non-NULL pointer with the assumption that a
+ * pointer has leaked. */
+
+void
+decl_early_init()
+{
+ hackpid = 0;
+#if defined(UNIX) || defined(VMS)
+ locknum = 0;
+#endif
+#ifdef DEF_PAGER
+ catmore = 0;
+#endif
+
+ ZEROARRAY(bases);
+
+ multi = 0;
+ multi_reason = NULL;
+ nroom = 0;
+ nsubroom = 0;
+ occtime = 0;
+
+ x_maze_max = (COLNO - 1) & ~1;
+ y_maze_max = (ROWNO - 1) & ~1;
+
+ otg_temp = 0;
+
+ ZERO(dungeon_topology);
+ ZERO(quest_status);
+
+ warn_obj_cnt = 0;
+ ZEROARRAYN(smeq, MAXNROFROOMS + 1);
+ doorindex = 0;
+ save_cm = NULL;
+
+ ZERO(killer);
+ done_money = 0;
+ nomovemsg = NULL;
+ ZEROARRAY(plname);
+ ZEROARRAY(pl_character);
+ pl_race = '\0';
+
+ ZEROARRAY(pl_fruit);
+ ffruit = NULL;
+
+ ZEROARRAY(tune);
+
+ occtxt = NULL;
+
+ yn_number = 0;
+
+#if defined(MICRO) || defined(WIN32)
+ ZEROARRAYN(hackdir, PATHLEN);
+#ifdef MICRO
+ ZEROARRAYN(levels, PATHLEN);
+#endif /* MICRO */
+#endif /* MICRO || WIN32 */
+
+#ifdef MFLOPPY
+ ZEROARRAYN(permbones, PATHLEN);
+ ramdisk = FALSE;
+ saveprompt = TRUE;
+#endif
+
+ ZEROARRAY(level_info);
+
+ ZERO(program_state);
+
+ tbx = 0;
+ tby = 0;
+
+ ZERO(m_shot);
+
+ ZEROARRAYN(dungeons, MAXDUNGEON);
+ ZEROPTR(sp_levchn);
+ ZERO(upstair);
+ ZERO(dnstair);
+ ZERO(upladder);
+ ZERO(dnladder);
+ ZERO(sstairs);
+ ZERO(updest);
+ ZERO(dndest);
+ ZERO(inv_pos);
+
+ defer_see_monsters = FALSE;
+ in_mklev = FALSE;
+ stoned = FALSE;
+ unweapon = FALSE;
+ mrg_to_wielded = FALSE;
+
+ in_steed_dismounting = FALSE;
+
+ ZERO(bhitpos);
+ ZEROARRAY(doors);
+
+ ZEROARRAY(rooms);
+ subrooms = &rooms[MAXNROFROOMS + 1];
+ upstairs_room = NULL;
+ dnstairs_room = NULL;
+ sstairs_room = NULL;
+
+ ZERO(level);
+ ZEROPTR(ftrap);
+ ZERO(youmonst);
+ ZERO(context);
+ ZERO(flags);
+#ifdef SYSFLAGS
+ ZERO(sysflags);
+#endif
+ ZERO(iflags);
+ ZERO(u);
+ ZERO(ubirthday);
+ ZERO(urealtime);
+
+ ZEROARRAY(lastseentyp);
+
+ ZEROPTR(invent);
+ ZEROPTRNOCHECK(uwep);
+ ZEROPTRNOCHECK(uarm);
+ ZEROPTRNOCHECK(uswapwep);
+ ZEROPTRNOCHECK(uquiver);
+ ZEROPTRNOCHECK(uarmu);
+ ZEROPTRNOCHECK(uskin);
+ ZEROPTRNOCHECK(uarmc);
+ ZEROPTRNOCHECK(uarmh);
+ ZEROPTRNOCHECK(uarms);
+ ZEROPTRNOCHECK(uarmg);
+ ZEROPTRNOCHECK(uarmf);
+ ZEROPTRNOCHECK(uamul);
+ ZEROPTRNOCHECK(uright);
+ ZEROPTRNOCHECK(uleft);
+ ZEROPTRNOCHECK(ublindf);
+ ZEROPTRNOCHECK(uchain);
+ ZEROPTRNOCHECK(uball);
+
+ ZEROPTR(current_wand);
+ ZEROPTR(thrownobj);
+ ZEROPTR(kickedobj);
+
+ ZEROARRAYN(spl_book, MAXSPELL + 1);
+
+ moves = 1;
+ monstermoves = 1;
+
+ wailmsg = 0L;
+
+ ZEROPTR(migrating_objs);
+ ZEROPTR(billobjs);
+
+ ZERO(zeroobj);
+ ZERO(zeromonst);
+ ZERO(zeroany);
+
+ ZEROARRAYN(dogname, PL_PSIZ);
+ ZEROARRAYN(catname, PL_PSIZ);
+ ZEROARRAYN(horsename, PL_PSIZ);
+ ZERO(preferred_pet);
+ ZERO(petname_used);
+ ZEROPTR(mydogs);
+ ZEROPTR(migrating_mons);
+
+ ZEROARRAY(mvitals);
+
+ ZEROPTR(menu_colorings);
+
+ vision_full_recalc = 0;
+ viz_array = NULL;
+
+ WIN_MESSAGE = WIN_ERR;
+#ifndef STATUS_VIA_WINDOWPORT
+ WIN_STATUS = WIN_ERR;
+#endif
+ WIN_MAP = WIN_ERR;
+ WIN_INVEN = WIN_ERR;
+
+ ZEROARRAYN(toplines, TBUFSZ);
+ ZERO(tc_gbl_data);
+ ZEROARRAYN(fqn_prefix, PREFIX_COUNT);
+
+ sfcap = default_sfinfo;
+ sfrestinfo = default_sfinfo;
+ sfsaveinfo = default_sfinfo;
+
+ ZEROPTR(plinemsg_types);
+
+#ifdef PANICTRACE
+ ARGV0 = NULL;
+#endif
+
+ nhUse_dummy = 0;
+
+ s_firstStart = FALSE;
+}
+#endif
+
const struct instance_context icontext_initial_state = {
- 0, /* oldcap - last encumberance in pickup.c */
- 0, /* petname_used - dog.c */
- 0, /* jumping_is_magic - apply.c */
- -1, /* polearm_range_min - apply.c */
- -1, /* polearm_range_max - apply.c */
- 0, /* spec_dbon_applies - artifact.c */
- 0, /* mrank_sz - botl.c */
+ 0, /* oldcap - last encumberance in pickup.c */
};
struct instance_context icontext;
{
icontext = icontext_initial_state;
- sfcap = default_sfinfo;
- sfrestinfo = default_sfinfo;
- sfsaveinfo = default_sfinfo;
+ decl_early_init();
};
/*decl.c*/
put_saddle_on_mon(otmp, mtmp);
}
- if (!icontext.petname_used++ && *petname)
+ if (!petname_used++ && *petname)
mtmp = christen_monst(mtmp, petname);
initedog(mtmp);
#ifdef MFLOPPY
gameDiskPrompt();
#endif
- max_rank_sz(); /* to recompute icontext.mrank_sz (botl.c) */
+ max_rank_sz(); /* to recompute mrank_sz (botl.c) */
/* take care of iron ball & chain */
for (otmp = fobj; otmp; otmp = otmp->nobj)
if (otmp->owornmask)