// Now figure out the necessary offset to add to the baseLV to get from
// the derived class to the base class.
- CharUnits Offset = CharUnits::Zero();
-
QualType Ty = E->getSubExpr()->getType();
const CXXRecordDecl *DerivedDecl =
Ty->getAs<PointerType>()->getPointeeType()->getAsCXXRecordDecl();
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
- bool IncDec = false;
switch (U->getOpcode()) {
default: {
Bldr.takeNodes(Pred);
- IncDec = true;
ExplodedNodeSet Tmp;
VisitIncrementDecrementOperator(U, Pred, Tmp);
Bldr.addNodes(Tmp);