Testing the Astral Plane showed that the summon insects spell was a little
ridiculous with the new monster spellcasting routines. You can easily
have enough priests within range of you that insects are summoned almost every
round. I've made this saner by halving the frequency of the spell. The player
will still probably encounter summoned insects a lot more than before.
int spellnum;
{
switch (spellnum) {
- case 14:
- return CLC_GEYSER;
case 13:
- return CLC_FIRE_PILLAR;
+ return CLC_GEYSER;
case 12:
- return CLC_LIGHTNING;
+ return CLC_FIRE_PILLAR;
case 11:
+ return CLC_LIGHTNING;
case 10:
- return CLC_CURSE_ITEMS;
case 9:
+ return CLC_CURSE_ITEMS;
case 8:
return CLC_INSECTS;
case 7: