case SPE_STONE_TO_FLESH:
if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz) ||
Underwater || (Is_qstart(&u.uz) && u.dz < 0)) {
+#if 0
pline("%s", nothing_happens);
+#else
+ pline(nothing_happens);
+#endif
} else if (u.dz < 0) { /* we should do more... */
pline("Blood drips on your %s.", body_part(FACE));
} else if (u.dz > 0 && !OBJ_AT(u.ux, u.uy)) {