<Someone> reported that after an uncontrolled teleport due to eating a
leprechaun, his leashed pet was still leashed until he took one more step.
The usual approach which included disallowing the teleport seemed wrong in
this case, so I put in an abbreviated version that does its checks but does
not disallow the teleport. The pet teleports with you in the same cases as
other teleports, but when it doesn't, the leash snaps loose.
trap, for example, which might try to destroy the in-use potion
in some situations, if hero stood still, a hostile dwarf would switch back
and forth between weapon and pick-axe and never move
+uncontrolled teleports did not handle leashed pets
Platform- and/or Interface-Specific Fixes
if(!u.uinvulnerable) {
if(Teleportation && !rn2(85)) {
-#ifdef REDO
xchar old_ux = u.ux, old_uy = u.uy;
-#endif
tele();
-#ifdef REDO
if (u.ux != old_ux || u.uy != old_uy) {
+ if (!next_to_u()) {
+ check_leash(old_ux, old_uy);
+ }
+#ifdef REDO
/* clear doagain keystrokes */
pushch(0);
savech(0);
- }
#endif
+ }
}
/* delayed change may not be valid anymore */
if ((change == 1 && !Polymorph) ||