new_branch->next = (branch *) 0;
/* Convert the branch into a unique number so we can sort them. */
-#define branch_val(bp) ((((long)(bp)->end1.dnum * (MAXLEVEL+1) + (long)(bp)->end1.dlevel) * (MAXDUNGEON+1) * (MAXLEVEL+1)) + ((long)(bp)->end2.dnum * (MAXLEVEL+1) + (long)(bp)->end2.dlevel))
+#define branch_val(bp) \
+ ((((long)(bp)->end1.dnum * (MAXLEVEL+1) + \
+ (long)(bp)->end1.dlevel) * (MAXDUNGEON+1) * (MAXLEVEL+1)) + \
+ ((long)(bp)->end2.dnum * (MAXLEVEL+1) + (long)(bp)->end2.dlevel))
/*
* Insert the new branch into the correct place in the branch list.
/* we'd better clear the screen now, since when error messages come from
* check_version() they will be printed using pline(), which doesn't
* mix with the raw messages that might be already on the screen
- */
+ */
if (iflags.window_inited) clear_nhwindow(WIN_MAP);
if (!check_version(&vers_info, DUNGEON_FILE, TRUE))
panic("Dungeon description not valid.");