Outputing extra characters to induce a delay is useless on OSX, so set
TIMED_DELAY by default instead of relying on user to do it.
win32gui: guard against buffer overflow in in mswin_getlin()
MacOSX: initial binary release was built from out of date source code that
had 'BETA' and 'DEBUG' inappropriately enabled
+MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
+ is functional
X11: core bug for '`' (backtick) command was only noticed by X11 interface,
which issued impossible message "add_menu: called before start_menu"
-/* NetHack 3.6 unixconf.h $NHDT-Date: 1447755973 2015/11/17 10:26:13 $ $NHDT-Branch: master $:$NHDT-Revision: 1.24 $ */
+/* NetHack 3.6 unixconf.h $NHDT-Date: 1451342112 2015/12/28 22:35:12 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.25 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
*/
/* #define TIMED_DELAY */ /* usleep() */
#endif
+#if defined(MACOSX) && !defined(TIMED_DELAY)
+#define TIMED_DELAY
+#endif
/*
* If you define MAIL, then the player will be notified of new mail