-NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.452 $ $NHDT-Date: 1613272633 2021/02/14 03:17:13 $
+NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.453 $ $NHDT-Date: 1613292825 2021/02/14 08:53:45 $
General Fixes and Modified Features
-----------------------------------
became separate glyphs
X11: for text map without color, add support for black&white ice; draw it in
inverse video to distinguish from ordinary floor
+X11: if perm_invent is set in NETHACKOPTIONS or config file, start with the
+ persistent inventory window displayed
X11+OSX: after the "bad Atom" fix (below), the persistent inventory window
crept downward every time it got updated
-/* NetHack 3.7 allmain.c $NHDT-Date: 1596498146 2020/08/03 23:42:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.145 $ */
+/* NetHack 3.7 allmain.c $NHDT-Date: 1613292825 2021/02/14 08:53:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.151 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
g.context.seer_turn = (long) rnd(30);
}
g.context.botlx = TRUE; /* for STATUS_HILITES */
- update_inventory(); /* for perm_invent */
if (resuming) { /* restoring old game */
read_engr_at(u.ux, u.uy); /* subset of pickup() */
}
g.context.move = 0;
g.program_state.in_moveloop = 1;
+ /* for perm_invent preset at startup, display persistent inventory after
+ invent is fully populated and the in_moveloop flag has been set */
+ if (iflags.perm_invent)
+ update_inventory();
+
for (;;) {
#ifdef SAFERHANGUP
if (g.program_state.done_hup)
-/* NetHack 3.7 options.c $NHDT-Date: 1612431350 2021/02/04 09:35:50 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.500 $ */
+/* NetHack 3.7 options.c $NHDT-Date: 1613293046 2021/02/14 08:57:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.506 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2008. */
/* NetHack may be freely redistributed. See license for details. */
{ "color", WC_COLOR },
{ "eight_bit_tty", WC_EIGHT_BIT_IN },
{ "hilite_pet", WC_HILITE_PET },
+ { "perm_invent", WC_PERM_INVENT },
{ "popup_dialog", WC_POPUP_DIALOG },
{ "player_selection", WC_PLAYER_SELECTION },
{ "preload_tiles", WC_PRELOAD_TILES },
{ "tile_file", WC_TILE_FILE },
{ "tile_width", WC_TILE_WIDTH },
{ "tile_height", WC_TILE_HEIGHT },
- { "use_inverse", WC_INVERSE },
{ "align_message", WC_ALIGN_MESSAGE },
{ "align_status", WC_ALIGN_STATUS },
{ "font_map", WC_FONT_MAP },
{ "font_menu", WC_FONT_MENU },
{ "font_message", WC_FONT_MESSAGE },
-#if 0
- {"perm_invent", WC_PERM_INVENT},
-#endif
{ "font_size_map", WC_FONTSIZ_MAP },
{ "font_size_menu", WC_FONTSIZ_MENU },
{ "font_size_message", WC_FONTSIZ_MESSAGE },
{ "scroll_amount", WC_SCROLL_AMOUNT },
{ "scroll_margin", WC_SCROLL_MARGIN },
{ "splash_screen", WC_SPLASH_SCREEN },
+ { "use_inverse", WC_INVERSE },
{ "vary_msgcount", WC_VARY_MSGCOUNT },
{ "windowcolors", WC_WINDOWCOLORS },
{ "mouse_support", WC_MOUSE_SUPPORT },
-Starting or restoring a game with 'perm_invent' enabled via config file
-or NETHACKOPTIONS does not begin with inventory shown.
-
When persistent inventory window is first populated, focus is given to
its window (behavior might be window manager-specific; it happens with
default window manager on OSX). Focus should be explicitly directed
-/* NetHack 3.7 winX.c $NHDT-Date: 1613272634 2021/02/14 03:17:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.96 $ */
+/* NetHack 3.7 winX.c $NHDT-Date: 1613292827 2021/02/14 08:53:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.97 $ */
/* Copyright (c) Dean Luick, 1992 */
/* NetHack may be freely redistributed. See license for details. */
void
X11_update_inventory(void)
{
+ struct xwindow *wp = 0;
+
if (!x_inited)
return;
- if (window_list[WIN_INVEN].menu_information->is_up) {
- if (iflags.perm_invent) {
+ if (iflags.perm_invent) {
+ /* skip any calls to update_inventory() before in_moveloop starts */
+ if (g.program_state.in_moveloop || g.program_state.gameover) {
updated_inventory = 1; /* hack to avoid mapping&raising window */
(void) display_inventory((char *) 0, FALSE);
updated_inventory = 0;
- } else {
- x11_no_perminv(&window_list[WIN_INVEN]);
}
+ } else if ((wp = &window_list[WIN_INVEN]) != 0
+ && wp->type == NHW_MENU && wp->menu_information->is_up) {
+ /* persistent inventory is up but perm_invent is off, take it down */
+ x11_no_perminv(wp);
}
}
-/* NetHack 3.7 mswproc.c $NHDT-Date: 1596498364 2020/08/03 23:46:04 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.153 $ */
+/* NetHack 3.7 mswproc.c $NHDT-Date: 1613292828 2021/02/14 08:53:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.165 $ */
/* Copyright (C) 2001 by Alex Kompel */
/* NetHack may be freely redistributed. See license for details. */
| WC_FONTSIZ_MESSAGE | WC_FONTSIZ_STATUS | WC_FONTSIZ_MENU
| WC_FONTSIZ_TEXT | WC_TILE_WIDTH | WC_TILE_HEIGHT | WC_TILE_FILE
| WC_VARY_MSGCOUNT | WC_WINDOWCOLORS | WC_PLAYER_SELECTION
+ | WC_PERM_INVENT
| WC_SPLASH_SCREEN | WC_POPUP_DIALOG | WC_MOUSE_SUPPORT,
#ifdef STATUS_HILITES
WC2_HITPOINTBAR | WC2_FLUSH_STATUS | WC2_RESET_STATUS | WC2_HILITE_STATUS |