rounded_layer_info_size=layer_info_size;
(void) SetPSDSize(&psd_info,image,rounded_layer_info_size);
if (next_image->alpha_trait == BlendPixelTrait)
- layer_count=-layer_count;
- (void) WriteBlobMSBShort(image,(unsigned short) layer_count);
+ (void) WriteBlobMSBShort(image,-(unsigned short) layer_count);
+ else
+ (void) WriteBlobMSBShort(image,(unsigned short) layer_count);
layer_count=1;
compression=base_image->compression;
next_image=base_image;