exception);
if (coalesce_image == (Image *) NULL)
return((Image *) NULL);
- coalesce_image->background_color.alpha=(Quantum) TransparentAlpha;
+ coalesce_image->background_color.alpha=(MagickRealType) TransparentAlpha;
(void) SetImageBackgroundColor(coalesce_image,exception);
coalesce_image->alpha_trait=next->alpha_trait;
coalesce_image->page=bounds;
dispose_image->page.x=0;
dispose_image->page.y=0;
dispose_image->dispose=NoneDispose;
- dispose_image->background_color.alpha=(Quantum) TransparentAlpha;
+ dispose_image->background_color.alpha=(MagickRealType) TransparentAlpha;
(void) SetImageBackgroundColor(dispose_image,exception);
dispose_images=NewImageList();
for (next=image; image != (Image *) NULL; image=GetNextImageInList(image))
bounds=(RectangleInfo *) RelinquishMagickMemory(bounds);
return((Image *) NULL);
}
- image_a->background_color.alpha=(Quantum) TransparentAlpha;
+ image_a->background_color.alpha=(MagickRealType) TransparentAlpha;
(void) SetImageBackgroundColor(image_a,exception);
image_a->page=next->page;
image_a->page.x=0;
prev_image->page.y=0;
prev_image->dispose=NoneDispose;
prev_image->background_color.alpha_trait=BlendPixelTrait;
- prev_image->background_color.alpha=(Quantum) TransparentAlpha;
+ prev_image->background_color.alpha=(MagickRealType) TransparentAlpha;
(void) SetImageBackgroundColor(prev_image,exception);
/*
Figure out the area of overlay of the first frame
dispose_image->page.y=0;
dispose_image->dispose=NoneDispose;
dispose_image->background_color.alpha_trait=BlendPixelTrait;
- dispose_image->background_color.alpha=(Quantum) TransparentAlpha;
+ dispose_image->background_color.alpha=(MagickRealType) TransparentAlpha;
(void) SetImageBackgroundColor(dispose_image,exception);
while ( next != (Image *) NULL )