else if (Block)
FinishBlock(BodyBlock);
+ // Add an intermediate block between the BodyBlock and the
+ // ExitConditionBlock to represent the "loop back" transition.
+ // Create an empty block to represent the transition block for looping
+ // back to the head of the loop.
+ // FIXME: Can we do this more efficiently without adding another block?
+ Block = NULL;
+ Succ = BodyBlock;
+ CFGBlock *LoopBackBlock = createBlock();
+ LoopBackBlock->setLoopTarget(D);
+
// Add the loop body entry as a successor to the condition.
- ExitConditionBlock->addSuccessor(BodyBlock);
+ ExitConditionBlock->addSuccessor(LoopBackBlock);
}
// Link up the condition block with the code that follows the loop.