-$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.192 $ $NHDT-Date: 1574882658 2019/11/27 19:24:18 $
+$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.197 $ $NHDT-Date: 1575173931 2019/12/01 04:18:51 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
function in src/windows.c which uses a few data checks only and
elminates multiple string function calls for each map cell update
that were being done in some cases previously
+taking off a fedora or dented pot (no-delay helmets) left the helmet stuck
+ and took off hero's suit
unix: fix double DLB definition in linux hints file
windows: fix --showpaths output for the data file which relies on being
constructed programmatically to incorporate the version suffix
-/* NetHack 3.6 do_wear.c $NHDT-Date: 1574638390 2019/11/24 23:33:10 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
+/* NetHack 3.6 do_wear.c $NHDT-Date: 1575173934 2019/12/01 04:18:54 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.115 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
armoroff(otmp)
struct obj *otmp;
{
- register int delay = -objects[otmp->otyp].oc_delay;
+ static char offdelaybuf[60];
+ int delay = -objects[otmp->otyp].oc_delay;
+ const char *what = 0;
if (cursed(otmp))
return 0;
+ /* this used to make assumptions about which types of armor had
+ delays and which didn't; now both are handled for all types */
if (delay) {
nomul(delay);
multi_reason = "disrobing";
if (is_helmet(otmp)) {
/* ick... */
- nomovemsg = !strcmp(helm_simple_name(otmp), "hat")
- ? "You finish taking off your hat."
- : "You finish taking off your helmet.";
+ what = helm_simple_name(otmp);
afternmv = Helmet_off;
} else if (is_gloves(otmp)) {
- nomovemsg = "You finish taking off your gloves.";
+ what = gloves_simple_name(otmp);
afternmv = Gloves_off;
} else if (is_boots(otmp)) {
- nomovemsg = "You finish taking off your boots.";
+ what = c_boots;
afternmv = Boots_off;
- } else {
- nomovemsg = "You finish taking off your suit.";
+ } else if (is_suit(otmp)) {
+ what = suit_simple_name(otmp);
afternmv = Armor_off;
+ } else if (is_cloak(otmp)) {
+ what = cloak_simple_name(otmp);
+ afternmv = Cloak_off;
+ } else if (is_shield(otmp)) {
+ what = c_shield;
+ afternmv = Shield_off;
+ } else if (is_shirt(otmp)) {
+ what = c_shirt;
+ afternmv = Shirt_off;
+ } else {
+ impossible("Taking off unknown armor (%d: %d), delay %d",
+ otmp->otyp, objects[otmp->otyp].oc_armcat, delay);
+ }
+ if (what) {
+ Sprintf(offdelaybuf, "You finish taking off your %s.", what);
+ nomovemsg = offdelaybuf;
}
} else {
/* Be warned! We want off_msg after removing the item to
(void) Cloak_off();
else if (is_shield(otmp))
(void) Shield_off();
- else
+ else if (is_helmet(otmp))
+ (void) Helmet_off();
+ else if (is_gloves(otmp))
+ (void) Gloves_off();
+ else if (is_boots(otmp))
+ (void) Boots_off();
+ else if (is_shirt(otmp))
+ (void) Shirt_off();
+ else if (is_suit(otmp))
(void) Armor_off();
+ else
+ impossible("Taking off unknown armor (%d: %d), no delay",
+ otmp->otyp, objects[otmp->otyp].oc_armcat);
off_msg(otmp);
}
context.takeoff.mask = context.takeoff.what = 0L;