memberPtr, memberPtrType);
QualType memberType = memberPtrType->getPointeeType();
- if (TBAAInfo)
- *TBAAInfo = CGM.getTBAAAccessInfo(memberType);
- CharUnits memberAlign = getNaturalTypeAlignment(memberType, BaseInfo);
+ CharUnits memberAlign = getNaturalTypeAlignment(memberType, BaseInfo,
+ TBAAInfo);
memberAlign =
CGM.getDynamicOffsetAlignment(base.getAlignment(),
memberPtrType->getClass()->getAsCXXRecordDecl(),
const ReferenceType *RefTy,
LValueBaseInfo *BaseInfo,
TBAAAccessInfo *TBAAInfo) {
- if (TBAAInfo)
- *TBAAInfo = CGM.getTBAAAccessInfo(RefTy->getPointeeType());
-
llvm::Value *Ptr = Builder.CreateLoad(Addr);
return Address(Ptr, getNaturalTypeAlignment(RefTy->getPointeeType(),
- BaseInfo, /*forPointee*/ true));
+ BaseInfo, TBAAInfo,
+ /* forPointeeType= */ true));
}
LValue CodeGenFunction::EmitLoadOfReferenceLValue(Address RefAddr,
const PointerType *PtrTy,
LValueBaseInfo *BaseInfo,
TBAAAccessInfo *TBAAInfo) {
- if (TBAAInfo)
- *TBAAInfo = CGM.getTBAAAccessInfo(PtrTy->getPointeeType());
-
llvm::Value *Addr = Builder.CreateLoad(Ptr);
return Address(Addr, getNaturalTypeAlignment(PtrTy->getPointeeType(),
- BaseInfo,
+ BaseInfo, TBAAInfo,
/*forPointeeType=*/true));
}
// FIXME: Eventually we will want to emit vector element references.
// Should we be using the alignment of the constant pointer we emitted?
- CharUnits Alignment = getNaturalTypeAlignment(E->getType(), nullptr,
- /*pointee*/ true);
+ CharUnits Alignment = getNaturalTypeAlignment(E->getType(),
+ /* BaseInfo= */ nullptr,
+ /* TBAAInfo= */ nullptr,
+ /* forPointeeType= */ true);
return MakeAddrLValue(Address(Val, Alignment), T, AlignmentSource::Decl);
}
type = refType->getPointeeType();
CharUnits alignment =
- getNaturalTypeAlignment(type, &FieldBaseInfo, /*pointee*/ true);
+ getNaturalTypeAlignment(type, &FieldBaseInfo, /* TBAAInfo= */ nullptr,
+ /* forPointeeType= */ true);
FieldBaseInfo.setMayAlias(false);
addr = Address(load, alignment);
CharUnits CodeGenFunction::getNaturalPointeeTypeAlignment(QualType T,
LValueBaseInfo *BaseInfo) {
return getNaturalTypeAlignment(T->getPointeeType(), BaseInfo,
- /*forPointee*/ true);
+ /* TBAAInfo= */ nullptr,
+ /* forPointeeType= */ true);
}
CharUnits CodeGenFunction::getNaturalTypeAlignment(QualType T,
LValueBaseInfo *BaseInfo,
+ TBAAAccessInfo *TBAAInfo,
bool forPointeeType) {
+ if (TBAAInfo)
+ *TBAAInfo = CGM.getTBAAAccessInfo(T);
+
// Honor alignment typedef attributes even on incomplete types.
// We also honor them straight for C++ class types, even as pointees;
// there's an expressivity gap here.
LValue CodeGenFunction::MakeNaturalAlignAddrLValue(llvm::Value *V, QualType T) {
LValueBaseInfo BaseInfo;
- CharUnits Alignment = getNaturalTypeAlignment(T, &BaseInfo);
+ TBAAAccessInfo TBAAInfo;
+ CharUnits Alignment = getNaturalTypeAlignment(T, &BaseInfo, &TBAAInfo);
return LValue::MakeAddr(Address(V, Alignment), T, getContext(), BaseInfo,
- CGM.getTBAAAccessInfo(T));
+ TBAAInfo);
}
/// Given a value of type T* that may not be to a complete object,
LValue
CodeGenFunction::MakeNaturalAlignPointeeAddrLValue(llvm::Value *V, QualType T) {
LValueBaseInfo BaseInfo;
- CharUnits Align = getNaturalTypeAlignment(T, &BaseInfo, /*pointee*/ true);
- return MakeAddrLValue(Address(V, Align), T, BaseInfo,
- CGM.getTBAAAccessInfo(T));
+ TBAAAccessInfo TBAAInfo;
+ CharUnits Align = getNaturalTypeAlignment(T, &BaseInfo, &TBAAInfo,
+ /* forPointeeType= */ true);
+ return MakeAddrLValue(Address(V, Align), T, BaseInfo, TBAAInfo);
}
LValue MakeNaturalAlignAddrLValue(llvm::Value *V, QualType T);
CharUnits getNaturalTypeAlignment(QualType T,
LValueBaseInfo *BaseInfo = nullptr,
+ TBAAAccessInfo *TBAAInfo = nullptr,
bool forPointeeType = false);
CharUnits getNaturalPointeeTypeAlignment(QualType T,
LValueBaseInfo *BaseInfo = nullptr);