<funcdef>geometry <function>ST_Simplify</function></funcdef>
<paramdef><type>geometry</type> <parameter>geomA</parameter></paramdef>
<paramdef><type>float</type> <parameter>tolerance</parameter></paramdef>
+ <paramdef><type>boolean</type> <parameter>preserveCollapsed</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
any kind of geometry. Since simplification occurs on a
object-by-object basis you can also feed a GeometryCollection to
this function.</para>
+
+ <para>The "preserve collapsed" flag will retain objects that would otherwise
+ be too small given the tolerance. For example, a 1m long line simplified with a 10m
+ tolerance. If the preserve flag is given, the line will not disappear. This flag
+ is useful for rendering engines, to avoid having large numbers of very
+ small objects disappear from a map leaving surprising gaps.</para>
<note><para>Note that returned geometry might lose its
simplicity (see <xref linkend="ST_IsSimple" />)</para></note>