/// SymMgr - Object that manages the symbol information.
SymbolManager& SymMgr;
+ /// ValMgr - Object that manages/creates SVals.
+ ValueManager &ValMgr;
+
/// EntryNode - The immediate predecessor node.
NodeTy* EntryNode;
return StateMgr.getBasicVals();
}
- ValueManager &getValueManager() {
- return StateMgr.getValueManager();
- }
-
- const ValueManager &getValueManager() const {
- return StateMgr.getValueManager();
- }
+ ValueManager &getValueManager() { return ValMgr; }
+ const ValueManager &getValueManager() const { return ValMgr; }
// FIXME: Remove when we migrate over to just using ValueManager.
SymbolManager& getSymbolManager() { return SymMgr; }
return getRawKind() > UnknownKind;
}
- static SVal MakeZero(BasicValueFactory &BasicVals, QualType T);
-
bool isZeroConstant() const;
/// getAsLocSymbol - If this SVal is a location (subclasses Loc) and
Loc makeRegionVal(SymbolRef Sym) {
return Loc::MakeVal(MemMgr->getSymbolicRegion(Sym));
}
+
+ /// makeZeroVal - Construct an SVal representing '0' for the specified type.
+ SVal makeZeroVal(QualType T);
};
} // end clang namespace
#endif
Builder(NULL),
StateMgr(G.getContext(), SMC, CMC, G.getAllocator(), cfg, CD, L),
SymMgr(StateMgr.getSymbolManager()),
+ ValMgr(StateMgr.getValueManager()),
CurrentStmt(NULL),
NSExceptionII(NULL), NSExceptionInstanceRaiseSelectors(NULL),
RaiseSel(GetNullarySelector("raise", G.getContext())),
// it most likely isn't nil. We should assume the semantics
// of this case unless we have *a lot* more knowledge.
//
- SVal V = SVal::MakeZero(getBasicVals(), ME->getType());
+ SVal V = ValMgr.makeZeroVal(ME->getType());
MakeNode(Dst, ME, Pred, BindExpr(StNull, ME, V));
return;
}
// Utility methods for constructing SVals.
//===----------------------------------------------------------------------===//
-SVal SVal::MakeZero(BasicValueFactory &BasicVals, QualType T) {
+SVal ValueManager::makeZeroVal(QualType T) {
if (Loc::IsLocType(T))
return Loc::MakeNull(BasicVals);