Debug-Mode Quick Reference:
-^E == detect secret doors and traps.
-^F == map level; reveals traps and secret corridors but not secret doors.
-^G == create monster by name or class.
-^I == identify items in pack.
-^O == tell locations of special levels.
-^T == do intra-level teleport.
-^V == do trans-level teleport.
-^W == make a wish for an item or a trap or a limited subset of terrain.
-^X == show attributes including intrinsic attributes.
+^E == detect secret doors and traps
+^F == map level; reveals traps and secret corridors but not secret doors
+^G == create monster by name or class
+^I == identify items in pack
+^T == do intra-level teleport
+^V == do trans-level teleport; '?' yields menu of special destinations
+^W == make a wish for an item or a trap or a limited subset of terrain
+^X == show status, attributes, and characteristics (extended enlightenment)
-#levelchange == change experience level
-#lightsources == show mobile light sources
+#levelchange == set hero's experience level
+#lightsources == show mobile light sources
#monpolycontrol == control monster polymorphs
-#panic == panic test
-#polyself == polymorph self
-#seenv == show seen vectors
-#stats == show memory statistics
-#timeout == look at timeout queue
-#vision == show vision array
-#vanquished == disclose counts of dead monsters
-#wizmakemap == recreate the current level
-#wizsmell == smell a monster
-#wizintrinsic == set selected intrinsic timeouts
-#wizrumorcheck == validate first and last rumor for true and false set
-#wmode == show wall modes
+#panic == panic test (warning: current game will be terminated)
+#polyself == polymorph self
+#seenv == show seen vectors
+#stats == show memory statistics
+#terrain == show current level (more options than in normal play)
+#timeout == look at timeout queue and hero's timed intrinsics
+#vanquished == disclose counts of dead monsters sorted in various ways
+#vision == show vision array
+#wizintrinsic == set selected intrinsic timeouts
+#wizmakemap == recreate the current dungeon level
+#wizrumorcheck == validate first and last rumor for true and false set
+#wizsmell == smell a monster
+#wizwhere == show dungeon placement of all special levels
+#wmode == show wall modes