const char *DirName = FE ? FE->getDir()->getName() : "<unknown>";
bool isMain = (FE == SM.getFileEntryForID(SM.getMainFileID()));
+ unsigned LangTag = llvm::dwarf::DW_LANG_C89;
+
+ LangOptions LO = M->getLangOptions();
+ if (LO.CPlusPlus
+ && (LO.ObjC1 || LO.ObjC2 || LO.ObjCNonFragileABI || LO.NeXTRuntime))
+ LangTag = llvm::dwarf::DW_LANG_ObjC_plus_plus;
+ else if (LO.CPlusPlus)
+ LangTag = llvm::dwarf::DW_LANG_C_plus_plus;
+ else if (LO.ObjC1 || LO.ObjC2 || LO.ObjCNonFragileABI || LO.NeXTRuntime)
+ LangTag = llvm::dwarf::DW_LANG_ObjC;
+ else if (LO.C99)
+ LangTag = llvm::dwarf::DW_LANG_C99;
+
// Create new compile unit.
- // FIXME: Handle other language IDs as well.
// FIXME: Do not know how to get clang version yet.
// FIXME: Encode command line options.
// FIXME: Encode optimization level.
- return Unit = DebugFactory.CreateCompileUnit(llvm::dwarf::DW_LANG_C89,
- FileName, DirName, "clang",
- isMain);
+ return Unit = DebugFactory.CreateCompileUnit(LangTag, FileName, DirName,
+ "clang", isMain);
}
/// CreateType - Get the Basic type from the cache or create a new