-$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.128 $ $NHDT-Date: 1583926845 2020/03/11 11:40:45 $
+$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.135 $ $NHDT-Date: 1584398443 2020/03/16 22:40:43 $
General Fixes and Modified Features
-----------------------------------
tone down scare monster by excluding humans and uniques
lock the castle chest
revamp amnesia to forget skills instead of objects or maps
+when Punished and carrying the iron ball and levitating, hurtling in the
+ opposite direction of a thrown object didn't bring along the chain
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
-/* NetHack 3.6 dothrow.c $NHDT-Date: 1583073990 2020/03/01 14:46:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.183 $ */
+/* NetHack 3.6 dothrow.c $NHDT-Date: 1584398443 2020/03/16 22:40:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.184 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
}
}
- /* Caller has already determined that dragging the ball is allowed */
- if (Punished && uball->where == OBJ_FLOOR) {
+ /* caller has already determined that dragging the ball is allowed;
+ if ball is carried we might still need to drag the chain */
+ if (Punished) {
int bc_control;
xchar ballx, bally, chainx, chainy;
boolean cause_delay;