#include "clang/StaticAnalyzer/Core/PathSensitive/StoreRef.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SVals.h"
-#include "clang/AST/ASTContext.h"
-#include "llvm/ADT/FoldingSet.h"
-#include "llvm/ADT/APSInt.h"
-#include "llvm/ADT/ImmutableList.h"
namespace clang {
-
namespace ento {
-class ProgramState;
-
class CompoundValData : public llvm::FoldingSetNode {
QualType T;
llvm::ImmutableList<SVal> L;
/// the state of the program before the checker ran. Note, checkers should
/// not retain the node in their state since the nodes might get invalidated.
ExplodedNode *getPredecessor() { return Pred; }
- const ProgramState *getState() const { return Pred->getState(); }
+ ProgramStateRef getState() const { return Pred->getState(); }
/// \brief Returns the number of times the current block has been visited
/// along the analyzed path.
/// tag is specified, a default tag, unique to the given checker,
/// will be used. Tags are used to prevent states generated at
/// different sites from caching out.
- ExplodedNode *addTransition(const ProgramState *State,
+ ExplodedNode *addTransition(ProgramStateRef State,
const ProgramPointTag *Tag = 0) {
return addTransitionImpl(State, false, 0, Tag);
}
/// @param Tag The tag to uniquely identify the creation site.
/// @param IsSink Mark the new node as sink, which will stop exploration of
/// the given path.
- ExplodedNode *addTransition(const ProgramState *State,
+ ExplodedNode *addTransition(ProgramStateRef State,
ExplodedNode *Pred,
const ProgramPointTag *Tag = 0,
bool IsSink = false) {
/// \brief Generate a sink node. Generating sink stops exploration of the
/// given path.
- ExplodedNode *generateSink(const ProgramState *state = 0) {
+ ExplodedNode *generateSink(ProgramStateRef state = 0) {
return addTransitionImpl(state ? state : getState(), true);
}
StringRef getMacroNameOrSpelling(SourceLocation &Loc);
private:
- ExplodedNode *addTransitionImpl(const ProgramState *State,
+ ExplodedNode *addTransitionImpl(ProgramStateRef State,
bool MarkAsSink,
ExplodedNode *P = 0,
const ProgramPointTag *Tag = 0) {
}
namespace clang {
-
namespace ento {
-class ProgramState;
-class ProgramStateManager;
class SubEngine;
class ConstraintManager {
public:
virtual ~ConstraintManager();
- virtual const ProgramState *assume(const ProgramState *state,
+ virtual ProgramStateRef assume(ProgramStateRef state,
DefinedSVal Cond,
bool Assumption) = 0;
- std::pair<const ProgramState*, const ProgramState*>
- assumeDual(const ProgramState *state, DefinedSVal Cond)
+ std::pair<ProgramStateRef , ProgramStateRef >
+ assumeDual(ProgramStateRef state, DefinedSVal Cond)
{
- std::pair<const ProgramState*, const ProgramState*> res =
+ std::pair<ProgramStateRef , ProgramStateRef > res =
std::make_pair(assume(state, Cond, true), assume(state, Cond, false));
assert(!(!res.first && !res.second) && "System is over constrained.");
return res;
}
- virtual const llvm::APSInt* getSymVal(const ProgramState *state,
+ virtual const llvm::APSInt* getSymVal(ProgramStateRef state,
SymbolRef sym) const = 0;
- virtual bool isEqual(const ProgramState *state,
+ virtual bool isEqual(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) const = 0;
- virtual const ProgramState *removeDeadBindings(const ProgramState *state,
+ virtual ProgramStateRef removeDeadBindings(ProgramStateRef state,
SymbolReaper& SymReaper) = 0;
- virtual void print(const ProgramState *state,
+ virtual void print(ProgramStateRef state,
raw_ostream &Out,
const char* nl,
const char *sep) = 0;
- virtual void EndPath(const ProgramState *state) {}
+ virtual void EndPath(ProgramStateRef state) {}
protected:
/// canReasonAbout - Not all ConstraintManagers can accurately reason about
BlocksAborted blocksAborted;
void generateNode(const ProgramPoint &Loc,
- const ProgramState *State,
+ ProgramStateRef State,
ExplodedNode *Pred);
void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of
/// steps. Returns true if there is still simulation state on the worklist.
bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
- const ProgramState *InitState);
+ ProgramStateRef InitState);
void ExecuteWorkListWithInitialState(const LocationContext *L,
unsigned Steps,
- const ProgramState *InitState,
+ ProgramStateRef InitState,
ExplodedNodeSet &Dst);
// Functions for external checking of whether we have unfinished work
virtual void finalizeResults() {}
ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
- const ProgramState *State,
+ ProgramStateRef State,
ExplodedNode *Pred,
bool MarkAsSink = false);
/// When a node is marked as sink, the exploration from the node is stopped -
/// the node becomes the last node on the path.
ExplodedNode *generateNode(const ProgramPoint &PP,
- const ProgramState *State,
+ ProgramStateRef State,
ExplodedNode *Pred,
bool MarkAsSink = false) {
return generateNodeImpl(PP, State, Pred, MarkAsSink);
NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
const NodeBuilderContext &Ctx, ProgramPoint &L)
: NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
- ExplodedNode *generateNode(const ProgramState *State,
+ ExplodedNode *generateNode(ProgramStateRef State,
ExplodedNode *Pred,
const ProgramPointTag *Tag = 0,
bool MarkAsSink = false) {
ExplodedNode *generateNode(const Stmt *S,
ExplodedNode *Pred,
- const ProgramState *St,
+ ProgramStateRef St,
bool MarkAsSink = false,
const ProgramPointTag *tag = 0,
ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
ExplodedNode *generateNode(const ProgramPoint &PP,
ExplodedNode *Pred,
- const ProgramState *State,
+ ProgramStateRef State,
bool MarkAsSink = false) {
return generateNodeImpl(PP, State, Pred, MarkAsSink);
}
takeNodes(SrcSet);
}
- ExplodedNode *generateNode(const ProgramState *State, bool branch,
+ ExplodedNode *generateNode(ProgramStateRef State, bool branch,
ExplodedNode *Pred);
const CFGBlock *getTargetBlock(bool branch) const {
iterator end() { return iterator(DispatchBlock.succ_end()); }
ExplodedNode *generateNode(const iterator &I,
- const ProgramState *State,
+ ProgramStateRef State,
bool isSink = false);
const Expr *getTarget() const { return E; }
- const ProgramState *getState() const { return Pred->State; }
+ ProgramStateRef getState() const { return Pred->State; }
const LocationContext *getLocationContext() const {
return Pred->getLocationContext();
}
ExplodedNode *generateCaseStmtNode(const iterator &I,
- const ProgramState *State);
+ ProgramStateRef State);
- ExplodedNode *generateDefaultCaseNode(const ProgramState *State,
+ ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
bool isSink = false);
const Expr *getCondition() const { return Condition; }
- const ProgramState *getState() const { return Pred->State; }
+ ProgramStateRef getState() const { return Pred->State; }
const LocationContext *getLocationContext() const {
return Pred->getLocationContext();
Environment removeDeadBindings(Environment Env,
SymbolReaper &SymReaper,
- const ProgramState *state);
+ ProgramStateRef state);
};
} // end GR namespace
const ProgramPoint Location;
/// State - The state associated with this node.
- const ProgramState *State;
+ ProgramStateRef State;
/// Preds - The predecessors of this node.
NodeGroup Preds;
public:
- explicit ExplodedNode(const ProgramPoint &loc, const ProgramState *state,
+ explicit ExplodedNode(const ProgramPoint &loc, ProgramStateRef state,
bool IsSink)
: Location(loc), State(state) {
const_cast<ProgramState*>(State)->incrementReferenceCount();
return *getLocationContext()->getAnalysis<T>();
}
- const ProgramState *getState() const { return State; }
+ ProgramStateRef getState() const { return State; }
template <typename T>
const T* getLocationAs() const { return llvm::dyn_cast<T>(&Location); }
static void Profile(llvm::FoldingSetNodeID &ID,
const ProgramPoint &Loc,
- const ProgramState *state,
+ ProgramStateRef state,
bool IsSink) {
ID.Add(Loc);
ID.AddPointer(state);
/// where the 'Location' is a ProgramPoint in the CFG. If no node for
/// this pair exists, it is created. IsNew is set to true if
/// the node was freshly created.
- ExplodedNode *getNode(const ProgramPoint &L, const ProgramState *State,
+ ExplodedNode *getNode(const ProgramPoint &L, ProgramStateRef State,
bool IsSink = false,
bool* IsNew = 0);
/// CleanedState - The state for EntryNode "cleaned" of all dead
/// variables and symbols (as determined by a liveness analysis).
- const ProgramState *CleanedState;
+ ProgramStateRef CleanedState;
/// currentStmt - The current block-level statement.
const Stmt *currentStmt;
/// of the function are added into the Dst set, which represent the exit
/// state of the function call.
void ExecuteWorkListWithInitialState(const LocationContext *L, unsigned Steps,
- const ProgramState *InitState,
+ ProgramStateRef InitState,
ExplodedNodeSet &Dst) {
Engine.ExecuteWorkListWithInitialState(L, Steps, InitState, Dst);
}
/// getInitialState - Return the initial state used for the root vertex
/// in the ExplodedGraph.
- const ProgramState *getInitialState(const LocationContext *InitLoc);
+ ProgramStateRef getInitialState(const LocationContext *InitLoc);
ExplodedGraph& getGraph() { return G; }
const ExplodedGraph& getGraph() const { return G; }
/// evalAssume - Callback function invoked by the ConstraintManager when
/// making assumptions about state values.
- const ProgramState *processAssume(const ProgramState *state, SVal cond,bool assumption);
+ ProgramStateRef processAssume(ProgramStateRef state, SVal cond,bool assumption);
/// wantsRegionChangeUpdate - Called by ProgramStateManager to determine if a
/// region change should trigger a processRegionChanges update.
- bool wantsRegionChangeUpdate(const ProgramState *state);
+ bool wantsRegionChangeUpdate(ProgramStateRef state);
/// processRegionChanges - Called by ProgramStateManager whenever a change is made
/// to the store. Used to update checkers that track region values.
- const ProgramState *
- processRegionChanges(const ProgramState *state,
+ ProgramStateRef
+ processRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *invalidated,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions);
/// printState - Called by ProgramStateManager to print checker-specific data.
- void printState(raw_ostream &Out, const ProgramState *State,
+ void printState(raw_ostream &Out, ProgramStateRef State,
const char *NL, const char *Sep);
virtual ProgramStateManager& getStateManager() { return StateMgr; }
public:
- SVal evalBinOp(const ProgramState *state, BinaryOperator::Opcode op,
+ SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op,
NonLoc L, NonLoc R, QualType T) {
return svalBuilder.evalBinOpNN(state, op, L, R, T);
}
- SVal evalBinOp(const ProgramState *state, BinaryOperator::Opcode op,
+ SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op,
NonLoc L, SVal R, QualType T) {
return R.isValid() ? svalBuilder.evalBinOpNN(state,op,L, cast<NonLoc>(R), T) : R;
}
- SVal evalBinOp(const ProgramState *ST, BinaryOperator::Opcode Op,
+ SVal evalBinOp(ProgramStateRef ST, BinaryOperator::Opcode Op,
SVal LHS, SVal RHS, QualType T) {
return svalBuilder.evalBinOp(ST, Op, LHS, RHS, T);
}
protected:
void evalObjCMessage(StmtNodeBuilder &Bldr, const ObjCMessage &msg,
- ExplodedNode *Pred, const ProgramState *state,
+ ExplodedNode *Pred, ProgramStateRef state,
bool GenSink);
- const ProgramState *invalidateArguments(const ProgramState *State,
+ ProgramStateRef invalidateArguments(ProgramStateRef State,
const CallOrObjCMessage &Call,
const LocationContext *LC);
- const ProgramState *MarkBranch(const ProgramState *state,
+ ProgramStateRef MarkBranch(ProgramStateRef state,
const Stmt *Terminator,
const LocationContext *LCtx,
bool branchTaken);
// same as state->getLValue(Ex).
/// Simulate a read of the result of Ex.
void evalLoad(ExplodedNodeSet &Dst, const Expr *Ex, ExplodedNode *Pred,
- const ProgramState *St, SVal location, const ProgramPointTag *tag = 0,
+ ProgramStateRef St, SVal location, const ProgramPointTag *tag = 0,
QualType LoadTy = QualType());
// FIXME: 'tag' should be removed, and a LocationContext should be used
// instead.
void evalStore(ExplodedNodeSet &Dst, const Expr *AssignE, const Expr *StoreE,
- ExplodedNode *Pred, const ProgramState *St, SVal TargetLV, SVal Val,
+ ExplodedNode *Pred, ProgramStateRef St, SVal TargetLV, SVal Val,
const ProgramPointTag *tag = 0);
private:
void evalLoadCommon(ExplodedNodeSet &Dst, const Expr *Ex, ExplodedNode *Pred,
- const ProgramState *St, SVal location, const ProgramPointTag *tag,
+ ProgramStateRef St, SVal location, const ProgramPointTag *tag,
QualType LoadTy);
// FIXME: 'tag' should be removed, and a LocationContext should be used
// instead.
void evalLocation(ExplodedNodeSet &Dst, const Stmt *S, ExplodedNode *Pred,
- const ProgramState *St, SVal location,
+ ProgramStateRef St, SVal location,
const ProgramPointTag *tag, bool isLoad);
bool InlineCall(ExplodedNodeSet &Dst, const CallExpr *CE, ExplodedNode *Pred);
return 0;
}
- SVal getInstanceReceiverSVal(const ProgramState *State,
+ SVal getInstanceReceiverSVal(ProgramStateRef State,
const LocationContext *LC) const {
assert(isValid() && "This ObjCMessage is uninitialized!");
if (!isInstanceMessage())
SVal getArgSVal(unsigned i,
const LocationContext *LCtx,
- const ProgramState *state) const {
+ ProgramStateRef state) const {
assert(isValid() && "This ObjCMessage is uninitialized!");
assert(i < getNumArgs() && "Invalid index for argument");
if (const ObjCMessageExpr *msgE = dyn_cast<ObjCMessageExpr>(MsgOrPropE))
class CallOrObjCMessage {
llvm::PointerUnion<const CallExpr *, const CXXConstructExpr *> CallE;
ObjCMessage Msg;
- const ProgramState *State;
+ ProgramStateRef State;
const LocationContext *LCtx;
public:
- CallOrObjCMessage(const CallExpr *callE, const ProgramState *state,
+ CallOrObjCMessage(const CallExpr *callE, ProgramStateRef state,
const LocationContext *lctx)
: CallE(callE), State(state), LCtx(lctx) {}
- CallOrObjCMessage(const CXXConstructExpr *consE, const ProgramState *state,
+ CallOrObjCMessage(const CXXConstructExpr *consE, ProgramStateRef state,
const LocationContext *lctx)
: CallE(consE), State(state), LCtx(lctx) {}
- CallOrObjCMessage(const ObjCMessage &msg, const ProgramState *state,
+ CallOrObjCMessage(const ObjCMessage &msg, ProgramStateRef state,
const LocationContext *lctx)
: CallE((CallExpr *)0), Msg(msg), State(state), LCtx(lctx) {}
#include "clang/StaticAnalyzer/Core/PathSensitive/Environment.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SValBuilder.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/TaintTag.h"
#include "llvm/ADT/PointerIntPair.h"
#include "llvm/ADT/FoldingSet.h"
namespace ento {
class CallOrObjCMessage;
-class ProgramStateManager;
+
typedef ConstraintManager* (*ConstraintManagerCreator)(ProgramStateManager&,
SubEngine&);
typedef StoreManager* (*StoreManagerCreator)(ProgramStateManager&);
}
};
-class ProgramStateManager;
-
/// \class ProgramState
/// ProgramState - This class encapsulates:
///
/// makeWithStore - Return a ProgramState with the same values as the current
/// state with the exception of using the specified Store.
- const ProgramState *makeWithStore(const StoreRef &store) const;
+ ProgramStateRef makeWithStore(const StoreRef &store) const;
void setStore(const StoreRef &storeRef);
/// Profile - Profile the contents of a ProgramState object for use in a
/// FoldingSet. Two ProgramState objects are considered equal if they
/// have the same Environment, Store, and GenericDataMap.
- static void Profile(llvm::FoldingSetNodeID& ID, const ProgramState *V) {
+ static void Profile(llvm::FoldingSetNodeID& ID, ProgramStateRef V) {
V->Env.Profile(ID);
ID.AddPointer(V->store);
V->GDM.Profile(ID);
// If no new state is feasible, NULL is returned.
//
- const ProgramState *assume(DefinedOrUnknownSVal cond, bool assumption) const;
+ ProgramStateRef assume(DefinedOrUnknownSVal cond, bool assumption) const;
/// This method assumes both "true" and "false" for 'cond', and
/// returns both corresponding states. It's shorthand for doing
/// 'assume' twice.
- std::pair<const ProgramState*, const ProgramState*>
+ std::pair<ProgramStateRef , ProgramStateRef >
assume(DefinedOrUnknownSVal cond) const;
- const ProgramState *assumeInBound(DefinedOrUnknownSVal idx,
+ ProgramStateRef assumeInBound(DefinedOrUnknownSVal idx,
DefinedOrUnknownSVal upperBound,
bool assumption) const;
/// BindCompoundLiteral - Return the state that has the bindings currently
/// in this state plus the bindings for the CompoundLiteral.
- const ProgramState *bindCompoundLiteral(const CompoundLiteralExpr *CL,
+ ProgramStateRef bindCompoundLiteral(const CompoundLiteralExpr *CL,
const LocationContext *LC,
SVal V) const;
/// Create a new state by binding the value 'V' to the statement 'S' in the
/// state's environment.
- const ProgramState *BindExpr(const Stmt *S, const LocationContext *LCtx,
+ ProgramStateRef BindExpr(const Stmt *S, const LocationContext *LCtx,
SVal V, bool Invalidate = true) const;
/// Create a new state by binding the value 'V' and location 'locaton' to the
/// statement 'S' in the state's environment.
- const ProgramState *bindExprAndLocation(const Stmt *S,
+ ProgramStateRef bindExprAndLocation(const Stmt *S,
const LocationContext *LCtx,
SVal location, SVal V) const;
- const ProgramState *bindDecl(const VarRegion *VR, SVal V) const;
+ ProgramStateRef bindDecl(const VarRegion *VR, SVal V) const;
- const ProgramState *bindDeclWithNoInit(const VarRegion *VR) const;
+ ProgramStateRef bindDeclWithNoInit(const VarRegion *VR) const;
- const ProgramState *bindLoc(Loc location, SVal V) const;
+ ProgramStateRef bindLoc(Loc location, SVal V) const;
- const ProgramState *bindLoc(SVal location, SVal V) const;
+ ProgramStateRef bindLoc(SVal location, SVal V) const;
- const ProgramState *bindDefault(SVal loc, SVal V) const;
+ ProgramStateRef bindDefault(SVal loc, SVal V) const;
- const ProgramState *unbindLoc(Loc LV) const;
+ ProgramStateRef unbindLoc(Loc LV) const;
/// invalidateRegions - Returns the state with bindings for the given regions
/// cleared from the store. The regions are provided as a continuous array
/// from Begin to End. Optionally invalidates global regions as well.
- const ProgramState *invalidateRegions(ArrayRef<const MemRegion *> Regions,
+ ProgramStateRef invalidateRegions(ArrayRef<const MemRegion *> Regions,
const Expr *E, unsigned BlockCount,
StoreManager::InvalidatedSymbols *IS = 0,
const CallOrObjCMessage *Call = 0) const;
/// enterStackFrame - Returns the state for entry to the given stack frame,
/// preserving the current state.
- const ProgramState *enterStackFrame(const LocationContext *callerCtx,
+ ProgramStateRef enterStackFrame(const LocationContext *callerCtx,
const StackFrameContext *calleeCtx) const;
/// Get the lvalue for a variable reference.
const MemRegion * const *end) const;
/// Create a new state in which the statement is marked as tainted.
- const ProgramState* addTaint(const Stmt *S, const LocationContext *LCtx,
+ ProgramStateRef addTaint(const Stmt *S, const LocationContext *LCtx,
TaintTagType Kind = TaintTagGeneric) const;
/// Create a new state in which the symbol is marked as tainted.
- const ProgramState* addTaint(SymbolRef S,
+ ProgramStateRef addTaint(SymbolRef S,
TaintTagType Kind = TaintTagGeneric) const;
/// Create a new state in which the region symbol is marked as tainted.
- const ProgramState* addTaint(const MemRegion *R,
+ ProgramStateRef addTaint(const MemRegion *R,
TaintTagType Kind = TaintTagGeneric) const;
/// Check if the statement is tainted in the current state.
void *const* FindGDM(void *K) const;
template<typename T>
- const ProgramState *add(typename ProgramStateTrait<T>::key_type K) const;
+ ProgramStateRef add(typename ProgramStateTrait<T>::key_type K) const;
template <typename T>
typename ProgramStateTrait<T>::data_type
template<typename T>
- const ProgramState *remove(typename ProgramStateTrait<T>::key_type K) const;
+ ProgramStateRef remove(typename ProgramStateTrait<T>::key_type K) const;
template<typename T>
- const ProgramState *remove(typename ProgramStateTrait<T>::key_type K,
+ ProgramStateRef remove(typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::context_type C) const;
template <typename T>
- const ProgramState *remove() const;
+ ProgramStateRef remove() const;
template<typename T>
- const ProgramState *set(typename ProgramStateTrait<T>::data_type D) const;
+ ProgramStateRef set(typename ProgramStateTrait<T>::data_type D) const;
template<typename T>
- const ProgramState *set(typename ProgramStateTrait<T>::key_type K,
+ ProgramStateRef set(typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::value_type E) const;
template<typename T>
- const ProgramState *set(typename ProgramStateTrait<T>::key_type K,
+ ProgramStateRef set(typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::value_type E,
typename ProgramStateTrait<T>::context_type C) const;
--refCount;
}
- const ProgramState *
+ ProgramStateRef
invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions,
const Expr *E, unsigned BlockCount,
StoreManager::InvalidatedSymbols &IS,
};
class ProgramStateSet {
- typedef llvm::SmallPtrSet<const ProgramState*,5> ImplTy;
+ typedef llvm::SmallPtrSet<ProgramStateRef,5> ImplTy;
ImplTy Impl;
public:
ProgramStateSet() {}
- inline void Add(const ProgramState *St) {
+ inline void Add(ProgramStateRef St) {
Impl.insert(St);
}
class AutoPopulate {
ProgramStateSet &S;
unsigned StartSize;
- const ProgramState *St;
+ ProgramStateRef St;
public:
- AutoPopulate(ProgramStateSet &s, const ProgramState *st)
+ AutoPopulate(ProgramStateSet &s, ProgramStateRef st)
: S(s), StartSize(S.size()), St(st) {}
~AutoPopulate() {
~ProgramStateManager();
- const ProgramState *getInitialState(const LocationContext *InitLoc);
+ ProgramStateRef getInitialState(const LocationContext *InitLoc);
ASTContext &getContext() { return svalBuilder->getContext(); }
const ASTContext &getContext() const { return svalBuilder->getContext(); }
ConstraintManager& getConstraintManager() { return *ConstraintMgr; }
SubEngine* getOwningEngine() { return Eng; }
- const ProgramState *removeDeadBindings(const ProgramState *St,
+ ProgramStateRef removeDeadBindings(ProgramStateRef St,
const StackFrameContext *LCtx,
SymbolReaper& SymReaper);
/// Marshal a new state for the callee in another translation unit.
/// 'state' is owned by the caller's engine.
- const ProgramState *MarshalState(const ProgramState *state, const StackFrameContext *L);
+ ProgramStateRef MarshalState(ProgramStateRef state, const StackFrameContext *L);
public:
}
// Methods that manipulate the GDM.
- const ProgramState *addGDM(const ProgramState *St, void *Key, void *Data);
- const ProgramState *removeGDM(const ProgramState *state, void *Key);
+ ProgramStateRef addGDM(ProgramStateRef St, void *Key, void *Data);
+ ProgramStateRef removeGDM(ProgramStateRef state, void *Key);
// Methods that query & manipulate the Store.
- void iterBindings(const ProgramState *state, StoreManager::BindingsHandler& F) {
+ void iterBindings(ProgramStateRef state, StoreManager::BindingsHandler& F) {
StoreMgr->iterBindings(state->getStore(), F);
}
- const ProgramState *getPersistentState(ProgramState &Impl);
- const ProgramState *getPersistentStateWithGDM(const ProgramState *FromState,
- const ProgramState *GDMState);
+ ProgramStateRef getPersistentState(ProgramState &Impl);
+ ProgramStateRef getPersistentStateWithGDM(ProgramStateRef FromState,
+ ProgramStateRef GDMState);
- bool haveEqualEnvironments(const ProgramState * S1, const ProgramState * S2) {
+ bool haveEqualEnvironments(ProgramStateRef S1, ProgramStateRef S2) {
return S1->Env == S2->Env;
}
- bool haveEqualStores(const ProgramState * S1, const ProgramState * S2) {
+ bool haveEqualStores(ProgramStateRef S1, ProgramStateRef S2) {
return S1->store == S2->store;
}
// Trait based GDM dispatch.
template <typename T>
- const ProgramState *set(const ProgramState *st, typename ProgramStateTrait<T>::data_type D) {
+ ProgramStateRef set(ProgramStateRef st, typename ProgramStateTrait<T>::data_type D) {
return addGDM(st, ProgramStateTrait<T>::GDMIndex(),
ProgramStateTrait<T>::MakeVoidPtr(D));
}
template<typename T>
- const ProgramState *set(const ProgramState *st,
+ ProgramStateRef set(ProgramStateRef st,
typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::value_type V,
typename ProgramStateTrait<T>::context_type C) {
}
template <typename T>
- const ProgramState *add(const ProgramState *st,
+ ProgramStateRef add(ProgramStateRef st,
typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::context_type C) {
return addGDM(st, ProgramStateTrait<T>::GDMIndex(),
}
template <typename T>
- const ProgramState *remove(const ProgramState *st,
+ ProgramStateRef remove(ProgramStateRef st,
typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::context_type C) {
}
template <typename T>
- const ProgramState *remove(const ProgramState *st) {
+ ProgramStateRef remove(ProgramStateRef st) {
return removeGDM(st, ProgramStateTrait<T>::GDMIndex());
}
return ProgramStateTrait<T>::MakeContext(p);
}
- const llvm::APSInt* getSymVal(const ProgramState *St, SymbolRef sym) {
+ const llvm::APSInt* getSymVal(ProgramStateRef St, SymbolRef sym) {
return ConstraintMgr->getSymVal(St, sym);
}
- void EndPath(const ProgramState *St) {
+ void EndPath(ProgramStateRef St) {
ConstraintMgr->EndPath(St);
}
};
return getStateManager().getRegionManager().getVarRegion(D, LC);
}
-inline const ProgramState *ProgramState::assume(DefinedOrUnknownSVal Cond,
+inline ProgramStateRef ProgramState::assume(DefinedOrUnknownSVal Cond,
bool Assumption) const {
if (Cond.isUnknown())
return this;
Assumption);
}
-inline std::pair<const ProgramState*, const ProgramState*>
+inline std::pair<ProgramStateRef , ProgramStateRef >
ProgramState::assume(DefinedOrUnknownSVal Cond) const {
if (Cond.isUnknown())
return std::make_pair(this, this);
cast<DefinedSVal>(Cond));
}
-inline const ProgramState *ProgramState::bindLoc(SVal LV, SVal V) const {
+inline ProgramStateRef ProgramState::bindLoc(SVal LV, SVal V) const {
return !isa<Loc>(LV) ? this : bindLoc(cast<Loc>(LV), V);
}
}
template<typename T>
-const ProgramState *ProgramState::add(typename ProgramStateTrait<T>::key_type K) const {
+ProgramStateRef ProgramState::add(typename ProgramStateTrait<T>::key_type K) const {
return getStateManager().add<T>(this, K, get_context<T>());
}
}
template<typename T>
-const ProgramState *ProgramState::remove(typename ProgramStateTrait<T>::key_type K) const {
+ProgramStateRef ProgramState::remove(typename ProgramStateTrait<T>::key_type K) const {
return getStateManager().remove<T>(this, K, get_context<T>());
}
template<typename T>
-const ProgramState *ProgramState::remove(typename ProgramStateTrait<T>::key_type K,
+ProgramStateRef ProgramState::remove(typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::context_type C) const {
return getStateManager().remove<T>(this, K, C);
}
template <typename T>
-const ProgramState *ProgramState::remove() const {
+ProgramStateRef ProgramState::remove() const {
return getStateManager().remove<T>(this);
}
template<typename T>
-const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::data_type D) const {
+ProgramStateRef ProgramState::set(typename ProgramStateTrait<T>::data_type D) const {
return getStateManager().set<T>(this, D);
}
template<typename T>
-const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::key_type K,
+ProgramStateRef ProgramState::set(typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::value_type E) const {
return getStateManager().set<T>(this, K, E, get_context<T>());
}
template<typename T>
-const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::key_type K,
+ProgramStateRef ProgramState::set(typename ProgramStateTrait<T>::key_type K,
typename ProgramStateTrait<T>::value_type E,
typename ProgramStateTrait<T>::context_type C) const {
return getStateManager().set<T>(this, K, E, C);
typedef llvm::DenseMap<const void*, unsigned> VisitedItems;
VisitedItems visited;
- const ProgramState *state;
+ ProgramStateRef state;
SymbolVisitor &visitor;
llvm::OwningPtr<SubRegionMap> SRM;
public:
- ScanReachableSymbols(const ProgramState *st, SymbolVisitor& v)
+ ScanReachableSymbols(ProgramStateRef st, SymbolVisitor& v)
: state(st), visitor(v) {}
bool scan(nonloc::CompoundVal val);
--- /dev/null
+//== ProgramState_Fwd.h - Incomplete declarations of ProgramState -*- C++ -*--=/
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CLANG_PROGRAMSTATE_FWD_H
+#define LLVM_CLANG_PROGRAMSTATE_FWD_H
+
+namespace clang {
+namespace ento {
+ class ProgramState;
+ class ProgramStateManager;
+ typedef const ProgramState* ProgramStateRef;
+}
+}
+
+#endif
+
#include "clang/StaticAnalyzer/Core/PathSensitive/MemRegion.h"
namespace clang {
-
namespace ento {
-class ProgramState;
-
class SValBuilder {
virtual void anchor();
protected:
/// Create a new value which represents a binary expression with two non
/// location operands.
- virtual SVal evalBinOpNN(const ProgramState *state, BinaryOperator::Opcode op,
+ virtual SVal evalBinOpNN(ProgramStateRef state, BinaryOperator::Opcode op,
NonLoc lhs, NonLoc rhs, QualType resultTy) = 0;
/// Create a new value which represents a binary expression with two memory
/// location operands.
- virtual SVal evalBinOpLL(const ProgramState *state, BinaryOperator::Opcode op,
+ virtual SVal evalBinOpLL(ProgramStateRef state, BinaryOperator::Opcode op,
Loc lhs, Loc rhs, QualType resultTy) = 0;
/// Create a new value which represents a binary expression with a memory
/// location and non location operands. For example, this would be used to
/// evaluate a pointer arithmetic operation.
- virtual SVal evalBinOpLN(const ProgramState *state, BinaryOperator::Opcode op,
+ virtual SVal evalBinOpLN(ProgramStateRef state, BinaryOperator::Opcode op,
Loc lhs, NonLoc rhs, QualType resultTy) = 0;
/// Evaluates a given SVal. If the SVal has only one possible (integer) value,
/// that value is returned. Otherwise, returns NULL.
- virtual const llvm::APSInt *getKnownValue(const ProgramState *state, SVal val) = 0;
+ virtual const llvm::APSInt *getKnownValue(ProgramStateRef state, SVal val) = 0;
/// Handles generation of the value in case the builder is not smart enough to
/// handle the given binary expression. Depending on the state, decides to
/// either keep the expression or forget the history and generate an
/// UnknownVal.
- SVal makeGenericVal(const ProgramState *state, BinaryOperator::Opcode op,
+ SVal makeGenericVal(ProgramStateRef state, BinaryOperator::Opcode op,
NonLoc lhs, NonLoc rhs, QualType resultTy);
- SVal evalBinOp(const ProgramState *state, BinaryOperator::Opcode op,
+ SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op,
SVal lhs, SVal rhs, QualType type);
- DefinedOrUnknownSVal evalEQ(const ProgramState *state, DefinedOrUnknownSVal lhs,
+ DefinedOrUnknownSVal evalEQ(ProgramStateRef state, DefinedOrUnknownSVal lhs,
DefinedOrUnknownSVal rhs);
ASTContext &getContext() { return Context; }
#include "clang/Basic/LLVM.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SymbolManager.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
#include "llvm/ADT/ImmutableList.h"
//==------------------------------------------------------------------------==//
// FIXME: This should soon be eliminated altogether; clients should deal with
// region extents directly.
- virtual DefinedOrUnknownSVal getSizeInElements(const ProgramState *state,
+ virtual DefinedOrUnknownSVal getSizeInElements(ProgramStateRef state,
const MemRegion *region,
QualType EleTy) {
return UnknownVal();
}
class CastResult {
- const ProgramState *state;
+ ProgramStateRef state;
const MemRegion *region;
public:
- const ProgramState *getState() const { return state; }
+ ProgramStateRef getState() const { return state; }
const MemRegion* getRegion() const { return region; }
- CastResult(const ProgramState *s, const MemRegion* r = 0) : state(s), region(r){}
+ CastResult(ProgramStateRef s, const MemRegion* r = 0) : state(s), region(r){}
};
const ElementRegion *GetElementZeroRegion(const MemRegion *R, QualType T);
/// enterStackFrame - Let the StoreManager to do something when execution
/// engine is about to execute into a callee.
- virtual StoreRef enterStackFrame(const ProgramState *state,
+ virtual StoreRef enterStackFrame(ProgramStateRef state,
const LocationContext *callerCtx,
const StackFrameContext *calleeCtx);
public:
virtual ~SubEngine() {}
- virtual const ProgramState *getInitialState(const LocationContext *InitLoc) = 0;
+ virtual ProgramStateRef getInitialState(const LocationContext *InitLoc) = 0;
virtual AnalysisManager &getAnalysisManager() = 0;
/// Called by ConstraintManager. Used to call checker-specific
/// logic for handling assumptions on symbolic values.
- virtual const ProgramState *processAssume(const ProgramState *state,
+ virtual ProgramStateRef processAssume(ProgramStateRef state,
SVal cond, bool assumption) = 0;
/// wantsRegionChangeUpdate - Called by ProgramStateManager to determine if a
/// region change should trigger a processRegionChanges update.
- virtual bool wantsRegionChangeUpdate(const ProgramState *state) = 0;
+ virtual bool wantsRegionChangeUpdate(ProgramStateRef state) = 0;
/// processRegionChanges - Called by ProgramStateManager whenever a change is made
/// to the store. Used to update checkers that track region values.
- virtual const ProgramState *
- processRegionChanges(const ProgramState *state,
+ virtual ProgramStateRef
+ processRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *invalidated,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) = 0;
- inline const ProgramState *
- processRegionChange(const ProgramState *state,
+ inline ProgramStateRef
+ processRegionChange(ProgramStateRef state,
const MemRegion* MR) {
return processRegionChanges(state, 0, MR, MR);
}
/// printState - Called by ProgramStateManager to print checker-specific data.
- virtual void printState(raw_ostream &Out, const ProgramState *State,
+ virtual void printState(raw_ostream &Out, ProgramStateRef State,
const char *NL, const char *Sep) = 0;
/// Called by CoreEngine when the analysis worklist is either empty or the
QualType expectedResultTy = CE->getType();
// Fetch the signature of the called function.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
SVal V = state->getSVal(CE, LCtx);
if (Idx.isZeroConstant())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
// Get the size of the array.
DefinedOrUnknownSVal NumElements
= C.getStoreManager().getSizeInElements(state, ER->getSuperRegion(),
ER->getValueType());
- const ProgramState *StInBound = state->assumeInBound(Idx, NumElements, true);
- const ProgramState *StOutBound = state->assumeInBound(Idx, NumElements, false);
+ ProgramStateRef StInBound = state->assumeInBound(Idx, NumElements, true);
+ ProgramStateRef StOutBound = state->assumeInBound(Idx, NumElements, false);
if (StOutBound && !StInBound) {
ExplodedNode *N = C.generateSink(StOutBound);
if (!N)
enum OOB_Kind { OOB_Precedes, OOB_Excedes, OOB_Tainted };
- void reportOOB(CheckerContext &C, const ProgramState *errorState,
+ void reportOOB(CheckerContext &C, ProgramStateRef errorState,
OOB_Kind kind) const;
public:
NonLoc getByteOffset() const { return cast<NonLoc>(byteOffset); }
const SubRegion *getRegion() const { return baseRegion; }
- static RegionRawOffsetV2 computeOffset(const ProgramState *state,
+ static RegionRawOffsetV2 computeOffset(ProgramStateRef state,
SValBuilder &svalBuilder,
SVal location);
// memory access is within the extent of the base region. Since we
// have some flexibility in defining the base region, we can achieve
// various levels of conservatism in our buffer overflow checking.
- const ProgramState *state = checkerContext.getState();
- const ProgramState *originalState = state;
+ ProgramStateRef state = checkerContext.getState();
+ ProgramStateRef originalState = state;
SValBuilder &svalBuilder = checkerContext.getSValBuilder();
const RegionRawOffsetV2 &rawOffset =
if (!lowerBoundToCheck)
return;
- const ProgramState *state_precedesLowerBound, *state_withinLowerBound;
+ ProgramStateRef state_precedesLowerBound, state_withinLowerBound;
llvm::tie(state_precedesLowerBound, state_withinLowerBound) =
state->assume(*lowerBoundToCheck);
if (!upperboundToCheck)
break;
- const ProgramState *state_exceedsUpperBound, *state_withinUpperBound;
+ ProgramStateRef state_exceedsUpperBound, state_withinUpperBound;
llvm::tie(state_exceedsUpperBound, state_withinUpperBound) =
state->assume(*upperboundToCheck);
}
void ArrayBoundCheckerV2::reportOOB(CheckerContext &checkerContext,
- const ProgramState *errorState,
+ ProgramStateRef errorState,
OOB_Kind kind) const {
ExplodedNode *errorNode = checkerContext.generateSink(errorState);
// Scale a base value by a scaling factor, and return the scaled
// value as an SVal. Used by 'computeOffset'.
-static inline SVal scaleValue(const ProgramState *state,
+static inline SVal scaleValue(ProgramStateRef state,
NonLoc baseVal, CharUnits scaling,
SValBuilder &sb) {
return sb.evalBinOpNN(state, BO_Mul, baseVal,
// Add an SVal to another, treating unknown and undefined values as
// summing to UnknownVal. Used by 'computeOffset'.
-static SVal addValue(const ProgramState *state, SVal x, SVal y,
+static SVal addValue(ProgramStateRef state, SVal x, SVal y,
SValBuilder &svalBuilder) {
// We treat UnknownVals and UndefinedVals the same here because we
// only care about computing offsets.
/// Compute a raw byte offset from a base region. Used for array bounds
/// checking.
-RegionRawOffsetV2 RegionRawOffsetV2::computeOffset(const ProgramState *state,
+RegionRawOffsetV2 RegionRawOffsetV2::computeOffset(ProgramStateRef state,
SValBuilder &svalBuilder,
SVal location)
{
void AttrNonNullChecker::checkPreStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
// Check if the callee has a 'nonnull' attribute.
}
ConstraintManager &CM = C.getConstraintManager();
- const ProgramState *stateNotNull, *stateNull;
+ ProgramStateRef stateNotNull, stateNull;
llvm::tie(stateNotNull, stateNull) = CM.assumeDual(state, *DV);
if (stateNull && !stateNotNull) {
void CFNumberCreateChecker::checkPreStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const FunctionDecl *FD = C.getCalleeDecl(CE);
if (!FD)
return;
if (CE->getNumArgs() != 1)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const FunctionDecl *FD = C.getCalleeDecl(CE);
if (!FD)
return;
DefinedOrUnknownSVal ArgIsNull = svalBuilder.evalEQ(state, zero, *DefArgVal);
// Are they equal?
- const ProgramState *stateTrue, *stateFalse;
+ ProgramStateRef stateTrue, stateFalse;
llvm::tie(stateTrue, stateFalse) = state->assume(ArgIsNull);
if (stateTrue && !stateFalse) {
// Verify that all arguments have Objective-C types.
llvm::Optional<ExplodedNode*> errorNode;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
for (unsigned I = variadicArgsBegin; I != variadicArgsEnd; ++I) {
QualType ArgTy = msg.getArgType(I);
bool BuiltinFunctionChecker::evalCall(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const FunctionDecl *FD = C.getCalleeDecl(CE);
const LocationContext *LCtx = C.getLocationContext();
if (!FD)
bool evalCall(const CallExpr *CE, CheckerContext &C) const;
void checkPreStmt(const DeclStmt *DS, CheckerContext &C) const;
- void checkLiveSymbols(const ProgramState *state, SymbolReaper &SR) const;
+ void checkLiveSymbols(ProgramStateRef state, SymbolReaper &SR) const;
void checkDeadSymbols(SymbolReaper &SR, CheckerContext &C) const;
- bool wantsRegionChangeUpdate(const ProgramState *state) const;
+ bool wantsRegionChangeUpdate(ProgramStateRef state) const;
- const ProgramState *
- checkRegionChanges(const ProgramState *state,
+ ProgramStateRef
+ checkRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) const;
void evalMemmove(CheckerContext &C, const CallExpr *CE) const;
void evalBcopy(CheckerContext &C, const CallExpr *CE) const;
void evalCopyCommon(CheckerContext &C, const CallExpr *CE,
- const ProgramState *state,
+ ProgramStateRef state,
const Expr *Size,
const Expr *Source,
const Expr *Dest,
bool ignoreCase = false) const;
// Utility methods
- std::pair<const ProgramState*, const ProgramState*>
+ std::pair<ProgramStateRef , ProgramStateRef >
static assumeZero(CheckerContext &C,
- const ProgramState *state, SVal V, QualType Ty);
+ ProgramStateRef state, SVal V, QualType Ty);
- static const ProgramState *setCStringLength(const ProgramState *state,
+ static ProgramStateRef setCStringLength(ProgramStateRef state,
const MemRegion *MR,
SVal strLength);
static SVal getCStringLengthForRegion(CheckerContext &C,
- const ProgramState *&state,
+ ProgramStateRef &state,
const Expr *Ex,
const MemRegion *MR,
bool hypothetical);
SVal getCStringLength(CheckerContext &C,
- const ProgramState *&state,
+ ProgramStateRef &state,
const Expr *Ex,
SVal Buf,
bool hypothetical = false) const;
const StringLiteral *getCStringLiteral(CheckerContext &C,
- const ProgramState *&state,
+ ProgramStateRef &state,
const Expr *expr,
SVal val) const;
- static const ProgramState *InvalidateBuffer(CheckerContext &C,
- const ProgramState *state,
+ static ProgramStateRef InvalidateBuffer(CheckerContext &C,
+ ProgramStateRef state,
const Expr *Ex, SVal V);
static bool SummarizeRegion(raw_ostream &os, ASTContext &Ctx,
const MemRegion *MR);
// Re-usable checks
- const ProgramState *checkNonNull(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef checkNonNull(CheckerContext &C,
+ ProgramStateRef state,
const Expr *S,
SVal l) const;
- const ProgramState *CheckLocation(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef CheckLocation(CheckerContext &C,
+ ProgramStateRef state,
const Expr *S,
SVal l,
const char *message = NULL) const;
- const ProgramState *CheckBufferAccess(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef CheckBufferAccess(CheckerContext &C,
+ ProgramStateRef state,
const Expr *Size,
const Expr *FirstBuf,
const Expr *SecondBuf,
const char *secondMessage = NULL,
bool WarnAboutSize = false) const;
- const ProgramState *CheckBufferAccess(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef CheckBufferAccess(CheckerContext &C,
+ ProgramStateRef state,
const Expr *Size,
const Expr *Buf,
const char *message = NULL,
return CheckBufferAccess(C, state, Size, Buf, NULL, message, NULL,
WarnAboutSize);
}
- const ProgramState *CheckOverlap(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef CheckOverlap(CheckerContext &C,
+ ProgramStateRef state,
const Expr *Size,
const Expr *First,
const Expr *Second) const;
void emitOverlapBug(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef state,
const Stmt *First,
const Stmt *Second) const;
- const ProgramState *checkAdditionOverflow(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef checkAdditionOverflow(CheckerContext &C,
+ ProgramStateRef state,
NonLoc left,
NonLoc right) const;
};
// Individual checks and utility methods.
//===----------------------------------------------------------------------===//
-std::pair<const ProgramState*, const ProgramState*>
-CStringChecker::assumeZero(CheckerContext &C, const ProgramState *state, SVal V,
+std::pair<ProgramStateRef , ProgramStateRef >
+CStringChecker::assumeZero(CheckerContext &C, ProgramStateRef state, SVal V,
QualType Ty) {
DefinedSVal *val = dyn_cast<DefinedSVal>(&V);
if (!val)
- return std::pair<const ProgramState*, const ProgramState *>(state, state);
+ return std::pair<ProgramStateRef , ProgramStateRef >(state, state);
SValBuilder &svalBuilder = C.getSValBuilder();
DefinedOrUnknownSVal zero = svalBuilder.makeZeroVal(Ty);
return state->assume(svalBuilder.evalEQ(state, *val, zero));
}
-const ProgramState *CStringChecker::checkNonNull(CheckerContext &C,
- const ProgramState *state,
+ProgramStateRef CStringChecker::checkNonNull(CheckerContext &C,
+ ProgramStateRef state,
const Expr *S, SVal l) const {
// If a previous check has failed, propagate the failure.
if (!state)
return NULL;
- const ProgramState *stateNull, *stateNonNull;
+ ProgramStateRef stateNull, stateNonNull;
llvm::tie(stateNull, stateNonNull) = assumeZero(C, state, l, S->getType());
if (stateNull && !stateNonNull) {
}
// FIXME: This was originally copied from ArrayBoundChecker.cpp. Refactor?
-const ProgramState *CStringChecker::CheckLocation(CheckerContext &C,
- const ProgramState *state,
+ProgramStateRef CStringChecker::CheckLocation(CheckerContext &C,
+ ProgramStateRef state,
const Expr *S, SVal l,
const char *warningMsg) const {
// If a previous check has failed, propagate the failure.
// Get the index of the accessed element.
DefinedOrUnknownSVal Idx = cast<DefinedOrUnknownSVal>(ER->getIndex());
- const ProgramState *StInBound = state->assumeInBound(Idx, Size, true);
- const ProgramState *StOutBound = state->assumeInBound(Idx, Size, false);
+ ProgramStateRef StInBound = state->assumeInBound(Idx, Size, true);
+ ProgramStateRef StOutBound = state->assumeInBound(Idx, Size, false);
if (StOutBound && !StInBound) {
ExplodedNode *N = C.generateSink(StOutBound);
if (!N)
return StInBound;
}
-const ProgramState *CStringChecker::CheckBufferAccess(CheckerContext &C,
- const ProgramState *state,
+ProgramStateRef CStringChecker::CheckBufferAccess(CheckerContext &C,
+ ProgramStateRef state,
const Expr *Size,
const Expr *FirstBuf,
const Expr *SecondBuf,
return state;
}
-const ProgramState *CStringChecker::CheckOverlap(CheckerContext &C,
- const ProgramState *state,
+ProgramStateRef CStringChecker::CheckOverlap(CheckerContext &C,
+ ProgramStateRef state,
const Expr *Size,
const Expr *First,
const Expr *Second) const {
if (!state)
return NULL;
- const ProgramState *stateTrue, *stateFalse;
+ ProgramStateRef stateTrue, stateFalse;
// Get the buffer values and make sure they're known locations.
const LocationContext *LCtx = C.getLocationContext();
return stateFalse;
}
-void CStringChecker::emitOverlapBug(CheckerContext &C, const ProgramState *state,
+void CStringChecker::emitOverlapBug(CheckerContext &C, ProgramStateRef state,
const Stmt *First, const Stmt *Second) const {
ExplodedNode *N = C.generateSink(state);
if (!N)
C.EmitReport(report);
}
-const ProgramState *CStringChecker::checkAdditionOverflow(CheckerContext &C,
- const ProgramState *state,
+ProgramStateRef CStringChecker::checkAdditionOverflow(CheckerContext &C,
+ ProgramStateRef state,
NonLoc left,
NonLoc right) const {
// If a previous check has failed, propagate the failure.
SVal willOverflow = svalBuilder.evalBinOpNN(state, BO_GT, left,
*maxMinusRightNL, cmpTy);
- const ProgramState *stateOverflow, *stateOkay;
+ ProgramStateRef stateOverflow, stateOkay;
llvm::tie(stateOverflow, stateOkay) =
state->assume(cast<DefinedOrUnknownSVal>(willOverflow));
return state;
}
-const ProgramState *CStringChecker::setCStringLength(const ProgramState *state,
+ProgramStateRef CStringChecker::setCStringLength(ProgramStateRef state,
const MemRegion *MR,
SVal strLength) {
assert(!strLength.isUndef() && "Attempt to set an undefined string length");
}
SVal CStringChecker::getCStringLengthForRegion(CheckerContext &C,
- const ProgramState *&state,
+ ProgramStateRef &state,
const Expr *Ex,
const MemRegion *MR,
bool hypothetical) {
return strLength;
}
-SVal CStringChecker::getCStringLength(CheckerContext &C, const ProgramState *&state,
+SVal CStringChecker::getCStringLength(CheckerContext &C, ProgramStateRef &state,
const Expr *Ex, SVal Buf,
bool hypothetical) const {
const MemRegion *MR = Buf.getAsRegion();
}
const StringLiteral *CStringChecker::getCStringLiteral(CheckerContext &C,
- const ProgramState *&state, const Expr *expr, SVal val) const {
+ ProgramStateRef &state, const Expr *expr, SVal val) const {
// Get the memory region pointed to by the val.
const MemRegion *bufRegion = val.getAsRegion();
return strRegion->getStringLiteral();
}
-const ProgramState *CStringChecker::InvalidateBuffer(CheckerContext &C,
- const ProgramState *state,
+ProgramStateRef CStringChecker::InvalidateBuffer(CheckerContext &C,
+ ProgramStateRef state,
const Expr *E, SVal V) {
Loc *L = dyn_cast<Loc>(&V);
if (!L)
void CStringChecker::evalCopyCommon(CheckerContext &C,
const CallExpr *CE,
- const ProgramState *state,
+ ProgramStateRef state,
const Expr *Size, const Expr *Dest,
const Expr *Source, bool Restricted,
bool IsMempcpy) const {
SVal sizeVal = state->getSVal(Size, LCtx);
QualType sizeTy = Size->getType();
- const ProgramState *stateZeroSize, *stateNonZeroSize;
+ ProgramStateRef stateZeroSize, stateNonZeroSize;
llvm::tie(stateZeroSize, stateNonZeroSize) =
assumeZero(C, state, sizeVal, sizeTy);
// void *memcpy(void *restrict dst, const void *restrict src, size_t n);
// The return value is the address of the destination buffer.
const Expr *Dest = CE->getArg(0);
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
evalCopyCommon(C, CE, state, CE->getArg(2), Dest, CE->getArg(1), true);
}
// void *mempcpy(void *restrict dst, const void *restrict src, size_t n);
// The return value is a pointer to the byte following the last written byte.
const Expr *Dest = CE->getArg(0);
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
evalCopyCommon(C, CE, state, CE->getArg(2), Dest, CE->getArg(1), true, true);
}
// void *memmove(void *dst, const void *src, size_t n);
// The return value is the address of the destination buffer.
const Expr *Dest = CE->getArg(0);
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
evalCopyCommon(C, CE, state, CE->getArg(2), Dest, CE->getArg(1));
}
const Expr *Right = CE->getArg(1);
const Expr *Size = CE->getArg(2);
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SValBuilder &svalBuilder = C.getSValBuilder();
// See if the size argument is zero.
SVal sizeVal = state->getSVal(Size, LCtx);
QualType sizeTy = Size->getType();
- const ProgramState *stateZeroSize, *stateNonZeroSize;
+ ProgramStateRef stateZeroSize, stateNonZeroSize;
llvm::tie(stateZeroSize, stateNonZeroSize) =
assumeZero(C, state, sizeVal, sizeTy);
// See if they are the same.
DefinedOrUnknownSVal SameBuf = svalBuilder.evalEQ(state, LV, RV);
- const ProgramState *StSameBuf, *StNotSameBuf;
+ ProgramStateRef StSameBuf, StNotSameBuf;
llvm::tie(StSameBuf, StNotSameBuf) = state->assume(SameBuf);
// If the two arguments might be the same buffer, we know the result is 0,
void CStringChecker::evalstrLengthCommon(CheckerContext &C, const CallExpr *CE,
bool IsStrnlen) const {
CurrentFunctionDescription = "string length function";
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
if (IsStrnlen) {
const Expr *maxlenExpr = CE->getArg(1);
SVal maxlenVal = state->getSVal(maxlenExpr, LCtx);
- const ProgramState *stateZeroSize, *stateNonZeroSize;
+ ProgramStateRef stateZeroSize, stateNonZeroSize;
llvm::tie(stateZeroSize, stateNonZeroSize) =
assumeZero(C, state, maxlenVal, maxlenExpr->getType());
NonLoc *maxlenValNL = dyn_cast<NonLoc>(&maxlenVal);
if (strLengthNL && maxlenValNL) {
- const ProgramState *stateStringTooLong, *stateStringNotTooLong;
+ ProgramStateRef stateStringTooLong, stateStringNotTooLong;
// Check if the strLength is greater than the maxlen.
llvm::tie(stateStringTooLong, stateStringNotTooLong) =
bool returnEnd, bool isBounded,
bool isAppending) const {
CurrentFunctionDescription = "string copy function";
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
// Check that the destination is non-null.
// If we know both values, we might be able to figure out how much
// we're copying.
if (strLengthNL && lenValNL) {
- const ProgramState *stateSourceTooLong, *stateSourceNotTooLong;
+ ProgramStateRef stateSourceTooLong, stateSourceNotTooLong;
// Check if the max number to copy is less than the length of the src.
// If the bound is equal to the source length, strncpy won't null-
void CStringChecker::evalStrcmpCommon(CheckerContext &C, const CallExpr *CE,
bool isBounded, bool ignoreCase) const {
CurrentFunctionDescription = "string comparison function";
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
// Check that the first string is non-null
// See if they are the same.
SValBuilder &svalBuilder = C.getSValBuilder();
DefinedOrUnknownSVal SameBuf = svalBuilder.evalEQ(state, LV, RV);
- const ProgramState *StSameBuf, *StNotSameBuf;
+ ProgramStateRef StSameBuf, StNotSameBuf;
llvm::tie(StSameBuf, StNotSameBuf) = state->assume(SameBuf);
// If the two arguments might be the same buffer, we know the result is 0,
void CStringChecker::checkPreStmt(const DeclStmt *DS, CheckerContext &C) const {
// Record string length for char a[] = "abc";
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
for (DeclStmt::const_decl_iterator I = DS->decl_begin(), E = DS->decl_end();
I != E; ++I) {
C.addTransition(state);
}
-bool CStringChecker::wantsRegionChangeUpdate(const ProgramState *state) const {
+bool CStringChecker::wantsRegionChangeUpdate(ProgramStateRef state) const {
CStringLength::EntryMap Entries = state->get<CStringLength>();
return !Entries.isEmpty();
}
-const ProgramState *
-CStringChecker::checkRegionChanges(const ProgramState *state,
+ProgramStateRef
+CStringChecker::checkRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) const {
return state->set<CStringLength>(Entries);
}
-void CStringChecker::checkLiveSymbols(const ProgramState *state,
+void CStringChecker::checkLiveSymbols(ProgramStateRef state,
SymbolReaper &SR) const {
// Mark all symbols in our string length map as valid.
CStringLength::EntryMap Entries = state->get<CStringLength>();
if (!SR.hasDeadSymbols())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
CStringLength::EntryMap Entries = state->get<CStringLength>();
if (Entries.isEmpty())
return;
ExplodedNode *N) const;
void HandleNilReceiver(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef state,
ObjCMessage msg) const;
static void LazyInit_BT(const char *desc, llvm::OwningPtr<BugType> &BT) {
void CallAndMessageChecker::checkPreObjCMessage(ObjCMessage msg,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
// FIXME: Handle 'super'?
// Bifurcate the state into nil and non-nil ones.
DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
- const ProgramState *notNilState, *nilState;
+ ProgramStateRef notNilState, nilState;
llvm::tie(notNilState, nilState) = state->assume(receiverVal);
// Handle receiver must be nil.
}
void CallAndMessageChecker::HandleNilReceiver(CheckerContext &C,
- const ProgramState *state,
+ ProgramStateRef state,
ObjCMessage msg) const {
ASTContext &Ctx = C.getASTContext();
if (ToPointeeTy->isIncompleteType())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const MemRegion *R = state->getSVal(E, C.getLocationContext()).getAsRegion();
if (R == 0)
return;
/// performed on the symbols of interest and change the state accordingly.
///
/// eval::Assume
- const ProgramState *evalAssume(const ProgramState *State,
+ ProgramStateRef evalAssume(ProgramStateRef State,
SVal Cond,
bool Assumption) const { return State; }
/// dead and removed.
///
/// check::LiveSymbols
- void checkLiveSymbols(const ProgramState *State, SymbolReaper &SR) const {}
+ void checkLiveSymbols(ProgramStateRef State, SymbolReaper &SR) const {}
/// check::RegionChanges
- bool wantsRegionChangeUpdate(const ProgramState *St) const { return true; }
- const ProgramState *
- checkRegionChanges(const ProgramState *State,
+ bool wantsRegionChangeUpdate(ProgramStateRef St) const { return true; }
+ ProgramStateRef
+ checkRegionChanges(ProgramStateRef State,
const StoreManager::InvalidatedSymbols *,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) const {
}
void ChrootChecker::Chroot(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
ProgramStateManager &Mgr = state->getStateManager();
// Once encouter a chroot(), set the enum value ROOT_CHANGED directly in
}
void ChrootChecker::Chdir(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
ProgramStateManager &Mgr = state->getStateManager();
// If there are no jail state in the GDM, just return.
if (!isa<Loc>(location))
return;
- const ProgramState *state = C.getState();
- const ProgramState *notNullState, *nullState;
+ ProgramStateRef state = C.getState();
+ ProgramStateRef notNullState, nullState;
llvm::tie(notNullState, nullState) = state->assume(location);
// The explicit NULL case.
class DivZeroChecker : public Checker< check::PreStmt<BinaryOperator> > {
mutable llvm::OwningPtr<BuiltinBug> BT;
void reportBug(const char *Msg,
- const ProgramState *StateZero,
+ ProgramStateRef StateZero,
CheckerContext &C) const ;
public:
void checkPreStmt(const BinaryOperator *B, CheckerContext &C) const;
} // end anonymous namespace
void DivZeroChecker::reportBug(const char *Msg,
- const ProgramState *StateZero,
+ ProgramStateRef StateZero,
CheckerContext &C) const {
if (ExplodedNode *N = C.generateSink(StateZero)) {
if (!BT)
// Check for divide by zero.
ConstraintManager &CM = C.getConstraintManager();
- const ProgramState *stateNotZero, *stateZero;
+ ProgramStateRef stateNotZero, stateZero;
llvm::tie(stateNotZero, stateZero) = CM.assumeDual(C.getState(), *DV);
if (!stateNotZero) {
if (!T->isPointerType())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SVal RV = state->getSVal(B->getRHS(), C.getLocationContext());
if (!RV.isConstant() || RV.isZeroConstant())
static SymbolRef getPointedToSymbol(CheckerContext &C, const Expr *Arg);
/// Functions defining the attack surface.
- typedef const ProgramState *(GenericTaintChecker::*FnCheck)(const CallExpr *,
+ typedef ProgramStateRef (GenericTaintChecker::*FnCheck)(const CallExpr *,
CheckerContext &C) const;
- const ProgramState *postScanf(const CallExpr *CE, CheckerContext &C) const;
- const ProgramState *postSocket(const CallExpr *CE, CheckerContext &C) const;
- const ProgramState *postRetTaint(const CallExpr *CE, CheckerContext &C) const;
+ ProgramStateRef postScanf(const CallExpr *CE, CheckerContext &C) const;
+ ProgramStateRef postSocket(const CallExpr *CE, CheckerContext &C) const;
+ ProgramStateRef postRetTaint(const CallExpr *CE, CheckerContext &C) const;
/// Taint the scanned input if the file is tainted.
- const ProgramState *preFscanf(const CallExpr *CE, CheckerContext &C) const;
+ ProgramStateRef preFscanf(const CallExpr *CE, CheckerContext &C) const;
/// Check for CWE-134: Uncontrolled Format String.
static const char MsgUncontrolledFormatString[];
}
static inline bool isTaintedOrPointsToTainted(const Expr *E,
- const ProgramState *State,
+ ProgramStateRef State,
CheckerContext &C) {
return (State->isTainted(E, C.getLocationContext()) || isStdin(E, C) ||
(E->getType().getTypePtr()->isPointerType() &&
/// \brief Pre-process a function which propagates taint according to the
/// taint rule.
- const ProgramState *process(const CallExpr *CE, CheckerContext &C) const;
+ ProgramStateRef process(const CallExpr *CE, CheckerContext &C) const;
};
};
void GenericTaintChecker::addSourcesPre(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *State = 0;
+ ProgramStateRef State = 0;
const FunctionDecl *FDecl = C.getCalleeDecl(CE);
StringRef Name = C.getCalleeName(FDecl);
if (Name.empty())
bool GenericTaintChecker::propagateFromPre(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
// Depending on what was tainted at pre-visit, we determined a set of
// arguments which should be tainted after the function returns. These are
// If the callee isn't defined, it is not of security concern.
// Check and evaluate the call.
- const ProgramState *State = 0;
+ ProgramStateRef State = 0;
if (evalFunction)
State = (this->*evalFunction)(CE, C);
if (!State)
SymbolRef GenericTaintChecker::getPointedToSymbol(CheckerContext &C,
const Expr* Arg) {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
SVal AddrVal = State->getSVal(Arg->IgnoreParens(), C.getLocationContext());
if (AddrVal.isUnknownOrUndef())
return 0;
return Val.getAsSymbol();
}
-const ProgramState *
+ProgramStateRef
GenericTaintChecker::TaintPropagationRule::process(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
// Check for taint in arguments.
bool IsTainted = false;
// If argument 0 (file descriptor) is tainted, all arguments except for arg 0
// and arg 1 should get taint.
-const ProgramState *GenericTaintChecker::preFscanf(const CallExpr *CE,
+ProgramStateRef GenericTaintChecker::preFscanf(const CallExpr *CE,
CheckerContext &C) const {
assert(CE->getNumArgs() >= 2);
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
// Check is the file descriptor is tainted.
if (State->isTainted(CE->getArg(0), C.getLocationContext()) ||
// If argument 0(protocol domain) is network, the return value should get taint.
-const ProgramState *GenericTaintChecker::postSocket(const CallExpr *CE,
+ProgramStateRef GenericTaintChecker::postSocket(const CallExpr *CE,
CheckerContext &C) const {
assert(CE->getNumArgs() >= 3);
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
SourceLocation DomLoc = CE->getArg(0)->getExprLoc();
StringRef DomName = C.getMacroNameOrSpelling(DomLoc);
return State;
}
-const ProgramState *GenericTaintChecker::postScanf(const CallExpr *CE,
+ProgramStateRef GenericTaintChecker::postScanf(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
assert(CE->getNumArgs() >= 2);
SVal x = State->getSVal(CE->getArg(1), C.getLocationContext());
// All arguments except for the very first one should get taint.
return State;
}
-const ProgramState *GenericTaintChecker::postRetTaint(const CallExpr *CE,
+ProgramStateRef GenericTaintChecker::postRetTaint(const CallExpr *CE,
CheckerContext &C) const {
return C.getState()->addTaint(CE, C.getLocationContext());
}
bool GenericTaintChecker::isStdin(const Expr *E, CheckerContext &C) {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
SVal Val = State->getSVal(E, C.getLocationContext());
// stdin is a pointer, so it would be a region.
assert(E);
// Check for taint.
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
if (!State->isTainted(getPointedToSymbol(C, E)) &&
!State->isTainted(E, C.getLocationContext()))
return false;
|| containsNonLocalVarDecl(RHS);
}
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
SVal LHSVal = state->getSVal(LHS, LCtx);
SVal RHSVal = state->getSVal(RHS, LCtx);
CheckerContext &C) const;
private:
- const ProgramState *handleAssign(const ProgramState *state,
+ ProgramStateRef handleAssign(ProgramStateRef state,
const Expr *lexp,
const Expr *rexp,
const LocationContext *LC) const;
- const ProgramState *handleAssign(const ProgramState *state,
+ ProgramStateRef handleAssign(ProgramStateRef state,
const MemRegion *MR,
const Expr *rexp,
const LocationContext *LC) const;
- const ProgramState *invalidateIterators(const ProgramState *state,
+ ProgramStateRef invalidateIterators(ProgramStateRef state,
const MemRegion *MR,
const MemberExpr *ME) const;
void checkArgs(CheckerContext &C, const CallExpr *CE) const;
- const MemRegion *getRegion(const ProgramState *state,
+ const MemRegion *getRegion(ProgramStateRef state,
const Expr *E,
const LocationContext *LC) const;
// Iterate through our map and invalidate any iterators that were
// initialized fromt the specified instance MemRegion.
-const ProgramState *IteratorsChecker::invalidateIterators(const ProgramState *state,
+ProgramStateRef IteratorsChecker::invalidateIterators(ProgramStateRef state,
const MemRegion *MR, const MemberExpr *ME) const {
IteratorState::EntryMap Map = state->get<IteratorState>();
if (Map.isEmpty())
}
// Handle assigning to an iterator where we don't have the LValue MemRegion.
-const ProgramState *IteratorsChecker::handleAssign(const ProgramState *state,
+ProgramStateRef IteratorsChecker::handleAssign(ProgramStateRef state,
const Expr *lexp, const Expr *rexp, const LocationContext *LC) const {
// Skip the cast if present.
if (const MaterializeTemporaryExpr *M
}
// handle assigning to an iterator
-const ProgramState *IteratorsChecker::handleAssign(const ProgramState *state,
+ProgramStateRef IteratorsChecker::handleAssign(ProgramStateRef state,
const MemRegion *MR, const Expr *rexp, const LocationContext *LC) const {
// Assume unknown until we find something definite.
state = state->set<IteratorState>(MR, RefState::getUnknown());
}
// Get the MemRegion associated with the expresssion.
-const MemRegion *IteratorsChecker::getRegion(const ProgramState *state,
+const MemRegion *IteratorsChecker::getRegion(ProgramStateRef state,
const Expr *E, const LocationContext *LC) const {
const DeclRefExpr *DRE = getDeclRefExpr(E);
if (!DRE)
// use those nodes. We also cannot create multiple nodes at one ProgramPoint
// with the same tag.
void IteratorsChecker::checkExpr(CheckerContext &C, const Expr *E) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const MemRegion *MR = getRegion(state, E, C.getLocationContext());
if (!MR)
return;
CheckerContext &C) const
{
const LocationContext *LC = C.getLocationContext();
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
OverloadedOperatorKind Kind = OCE->getOperator();
if (Kind == OO_Equal) {
checkExpr(C, OCE->getArg(1));
return;
// Get the MemRegion associated with the iterator and mark it as Undefined.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
Loc VarLoc = state->getLValue(VD, C.getLocationContext());
const MemRegion *MR = VarLoc.getAsRegion();
if (!MR)
return;
// If we are calling a function that invalidates iterators, mark them
// appropriately by finding matching instances.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
StringRef mName = ME->getMemberDecl()->getName();
if (llvm::StringSwitch<bool>(mName)
.Cases("insert", "reserve", "push_back", true)
/// Check if RetSym evaluates to an error value in the current state.
bool definitelyReturnedError(SymbolRef RetSym,
- const ProgramState *State,
+ ProgramStateRef State,
SValBuilder &Builder,
bool noError = false) const;
/// Check if RetSym evaluates to a NoErr value in the current state.
bool definitelyDidnotReturnError(SymbolRef RetSym,
- const ProgramState *State,
+ ProgramStateRef State,
SValBuilder &Builder) const {
return definitelyReturnedError(RetSym, State, Builder, true);
}
/// that value is itself an address, and return the corresponding symbol.
static SymbolRef getAsPointeeSymbol(const Expr *Expr,
CheckerContext &C) {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
SVal ArgV = State->getSVal(Expr, C.getLocationContext());
if (const loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&ArgV)) {
// If noError, returns true iff (1).
// If !noError, returns true iff (2).
bool MacOSKeychainAPIChecker::definitelyReturnedError(SymbolRef RetSym,
- const ProgramState *State,
+ ProgramStateRef State,
SValBuilder &Builder,
bool noError) const {
DefinedOrUnknownSVal NoErrVal = Builder.makeIntVal(NoErr,
Builder.getSymbolManager().getType(RetSym));
DefinedOrUnknownSVal NoErr = Builder.evalEQ(State, NoErrVal,
nonloc::SymbolVal(RetSym));
- const ProgramState *ErrState = State->assume(NoErr, noError);
+ ProgramStateRef ErrState = State->assume(NoErr, noError);
if (ErrState == State) {
return true;
}
generateDeallocatorMismatchReport(const AllocationPair &AP,
const Expr *ArgExpr,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
State = State->remove<AllocatedData>(AP.first);
ExplodedNode *N = C.addTransition(State);
void MacOSKeychainAPIChecker::checkPreStmt(const CallExpr *CE,
CheckerContext &C) const {
unsigned idx = InvalidIdx;
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
StringRef funName = C.getCalleeName(CE);
if (funName.empty())
void MacOSKeychainAPIChecker::checkPostStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
StringRef funName = C.getCalleeName(CE);
// If a value has been allocated, add it to the set for tracking.
return;
// Check if the value is escaping through the return.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const MemRegion *V =
state->getSVal(retExpr, C.getLocationContext()).getAsRegion();
if (!V)
void MacOSKeychainAPIChecker::checkDeadSymbols(SymbolReaper &SR,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
AllocatedSetTy ASet = State->get<AllocatedData>();
if (ASet.isEmpty())
return;
// TODO: Remove this after we ensure that checkDeadSymbols are always called.
void MacOSKeychainAPIChecker::checkEndPath(CheckerContext &Ctx) const {
- const ProgramState *state = Ctx.getState();
+ ProgramStateRef state = Ctx.getState();
AllocatedSetTy AS = state->get<AllocatedData>();
if (AS.isEmpty())
return;
// Check if the first argument is stack allocated. If so, issue a warning
// because that's likely to be bad news.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const MemRegion *R =
state->getSVal(CE->getArg(0), C.getLocationContext()).getAsRegion();
if (!R || !isa<StackSpaceRegion>(R->getMemorySpace()))
void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;
void checkEndPath(CheckerContext &C) const;
void checkPreStmt(const ReturnStmt *S, CheckerContext &C) const;
- const ProgramState *evalAssume(const ProgramState *state, SVal Cond,
+ ProgramStateRef evalAssume(ProgramStateRef state, SVal Cond,
bool Assumption) const;
void checkLocation(SVal l, bool isLoad, const Stmt *S,
CheckerContext &C) const;
static void MallocMem(CheckerContext &C, const CallExpr *CE);
static void MallocMemReturnsAttr(CheckerContext &C, const CallExpr *CE,
const OwnershipAttr* Att);
- static const ProgramState *MallocMemAux(CheckerContext &C, const CallExpr *CE,
+ static ProgramStateRef MallocMemAux(CheckerContext &C, const CallExpr *CE,
const Expr *SizeEx, SVal Init,
- const ProgramState *state) {
+ ProgramStateRef state) {
return MallocMemAux(C, CE,
state->getSVal(SizeEx, C.getLocationContext()),
Init, state);
}
- static const ProgramState *MallocMemAux(CheckerContext &C, const CallExpr *CE,
+ static ProgramStateRef MallocMemAux(CheckerContext &C, const CallExpr *CE,
SVal SizeEx, SVal Init,
- const ProgramState *state);
+ ProgramStateRef state);
void FreeMem(CheckerContext &C, const CallExpr *CE) const;
void FreeMemAttr(CheckerContext &C, const CallExpr *CE,
const OwnershipAttr* Att) const;
- const ProgramState *FreeMemAux(CheckerContext &C, const CallExpr *CE,
- const ProgramState *state, unsigned Num,
+ ProgramStateRef FreeMemAux(CheckerContext &C, const CallExpr *CE,
+ ProgramStateRef state, unsigned Num,
bool Hold) const;
void ReallocMem(CheckerContext &C, const CallExpr *CE) const;
}
void MallocChecker::MallocMem(CheckerContext &C, const CallExpr *CE) {
- const ProgramState *state = MallocMemAux(C, CE, CE->getArg(0), UndefinedVal(),
+ ProgramStateRef state = MallocMemAux(C, CE, CE->getArg(0), UndefinedVal(),
C.getState());
C.addTransition(state);
}
OwnershipAttr::args_iterator I = Att->args_begin(), E = Att->args_end();
if (I != E) {
- const ProgramState *state =
+ ProgramStateRef state =
MallocMemAux(C, CE, CE->getArg(*I), UndefinedVal(), C.getState());
C.addTransition(state);
return;
}
- const ProgramState *state = MallocMemAux(C, CE, UnknownVal(), UndefinedVal(),
+ ProgramStateRef state = MallocMemAux(C, CE, UnknownVal(), UndefinedVal(),
C.getState());
C.addTransition(state);
}
-const ProgramState *MallocChecker::MallocMemAux(CheckerContext &C,
+ProgramStateRef MallocChecker::MallocMemAux(CheckerContext &C,
const CallExpr *CE,
SVal Size, SVal Init,
- const ProgramState *state) {
+ ProgramStateRef state) {
unsigned Count = C.getCurrentBlockCount();
SValBuilder &svalBuilder = C.getSValBuilder();
}
void MallocChecker::FreeMem(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = FreeMemAux(C, CE, C.getState(), 0, false);
+ ProgramStateRef state = FreeMemAux(C, CE, C.getState(), 0, false);
if (state)
C.addTransition(state);
for (OwnershipAttr::args_iterator I = Att->args_begin(), E = Att->args_end();
I != E; ++I) {
- const ProgramState *state =
+ ProgramStateRef state =
FreeMemAux(C, CE, C.getState(), *I,
Att->getOwnKind() == OwnershipAttr::Holds);
if (state)
}
}
-const ProgramState *MallocChecker::FreeMemAux(CheckerContext &C,
+ProgramStateRef MallocChecker::FreeMemAux(CheckerContext &C,
const CallExpr *CE,
- const ProgramState *state,
+ ProgramStateRef state,
unsigned Num,
bool Hold) const {
const Expr *ArgExpr = CE->getArg(Num);
// FIXME: Technically using 'Assume' here can result in a path
// bifurcation. In such cases we need to return two states, not just one.
- const ProgramState *notNullState, *nullState;
+ ProgramStateRef notNullState, nullState;
llvm::tie(notNullState, nullState) = state->assume(location);
// The explicit NULL case, no operation is performed.
}
void MallocChecker::ReallocMem(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const Expr *arg0Expr = CE->getArg(0);
const LocationContext *LCtx = C.getLocationContext();
DefinedOrUnknownSVal arg0Val
// If the ptr is NULL and the size is not 0, the call is equivalent to
// malloc(size).
- const ProgramState *stateEqual = state->assume(PtrEQ, true);
+ ProgramStateRef stateEqual = state->assume(PtrEQ, true);
if (stateEqual && state->assume(SizeZero, false)) {
// Hack: set the NULL symbolic region to released to suppress false warning.
// In the future we should add more states for allocated regions, e.g.,
if (Sym)
stateEqual = stateEqual->set<RegionState>(Sym, RefState::getReleased(CE));
- const ProgramState *stateMalloc = MallocMemAux(C, CE, CE->getArg(1),
+ ProgramStateRef stateMalloc = MallocMemAux(C, CE, CE->getArg(1),
UndefinedVal(), stateEqual);
C.addTransition(stateMalloc);
}
- if (const ProgramState *stateNotEqual = state->assume(PtrEQ, false)) {
+ if (ProgramStateRef stateNotEqual = state->assume(PtrEQ, false)) {
// If the size is 0, free the memory.
- if (const ProgramState *stateSizeZero =
+ if (ProgramStateRef stateSizeZero =
stateNotEqual->assume(SizeZero, true))
- if (const ProgramState *stateFree =
+ if (ProgramStateRef stateFree =
FreeMemAux(C, CE, stateSizeZero, 0, false)) {
// Bind the return value to NULL because it is now free.
C.addTransition(stateFree->BindExpr(CE, LCtx,
svalBuilder.makeNull(), true));
}
- if (const ProgramState *stateSizeNotZero =
+ if (ProgramStateRef stateSizeNotZero =
stateNotEqual->assume(SizeZero,false))
- if (const ProgramState *stateFree = FreeMemAux(C, CE, stateSizeNotZero,
+ if (ProgramStateRef stateFree = FreeMemAux(C, CE, stateSizeNotZero,
0, false)) {
// FIXME: We should copy the content of the original buffer.
- const ProgramState *stateRealloc = MallocMemAux(C, CE, CE->getArg(1),
+ ProgramStateRef stateRealloc = MallocMemAux(C, CE, CE->getArg(1),
UnknownVal(), stateFree);
C.addTransition(stateRealloc);
}
}
void MallocChecker::CallocMem(CheckerContext &C, const CallExpr *CE) {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SValBuilder &svalBuilder = C.getSValBuilder();
const LocationContext *LCtx = C.getLocationContext();
SVal count = state->getSVal(CE->getArg(0), LCtx);
if (!SymReaper.hasDeadSymbols())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
RegionStateTy RS = state->get<RegionState>();
RegionStateTy::Factory &F = state->get_context<RegionState>();
}
void MallocChecker::checkEndPath(CheckerContext &Ctx) const {
- const ProgramState *state = Ctx.getState();
+ ProgramStateRef state = Ctx.getState();
RegionStateTy M = state->get<RegionState>();
for (RegionStateTy::iterator I = M.begin(), E = M.end(); I != E; ++I) {
if (!retExpr)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SymbolRef Sym = state->getSVal(retExpr, C.getLocationContext()).getAsSymbol();
if (!Sym)
C.addTransition(state);
}
-const ProgramState *MallocChecker::evalAssume(const ProgramState *state,
+ProgramStateRef MallocChecker::evalAssume(ProgramStateRef state,
SVal Cond,
bool Assumption) const {
// If a symblic region is assumed to NULL, set its state to AllocateFailed.
// assignment, let it go. However, assigning to fields of a stack-storage
// structure does not transfer ownership.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
DefinedOrUnknownSVal l = cast<DefinedOrUnknownSVal>(location);
// Check for null dereferences.
if (Sym) {
if (const RefState *RS = state->get<RegionState>(Sym)) {
// If ptr is NULL, no operation is performed.
- const ProgramState *notNullState, *nullState;
+ ProgramStateRef notNullState, nullState;
llvm::tie(notNullState, nullState) = state->assume(l);
// Generate a transition for 'nullState' to record the assumption
}
template <typename T>
-static bool hasFlag(SVal val, const ProgramState *state) {
+static bool hasFlag(SVal val, ProgramStateRef state) {
if (SymbolRef sym = val.getAsSymbol())
if (const unsigned *attachedFlags = state->get<T>(sym))
return *attachedFlags;
}
template <typename T>
-static void setFlag(const ProgramState *state, SVal val, CheckerContext &C) {
+static void setFlag(ProgramStateRef state, SVal val, CheckerContext &C) {
// We tag the symbol that the SVal wraps.
if (SymbolRef sym = val.getAsSymbol())
C.addTransition(state->set<T>(sym, true));
return;
ASTContext &Ctx = C.getASTContext();
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
// If we are loading from NSError**/CFErrorRef* parameter, mark the resulting
// SVal so that we can later check it when handling the
return;
SVal loc = event.Location;
- const ProgramState *state = event.SinkNode->getState();
+ ProgramStateRef state = event.SinkNode->getState();
BugReporter &BR = *event.BR;
bool isNSError = hasFlag<NSErrorOut>(loc, state);
void NoReturnFunctionChecker::checkPostStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const Expr *Callee = CE->getCallee();
bool BuildSinks = getFunctionExtInfo(Callee->getType()).getNoReturn();
};
}
-static StringRef getCalleeName(const ProgramState *State,
+static StringRef getCalleeName(ProgramStateRef State,
const CallExpr *CE,
const LocationContext *LCtx) {
const Expr *Callee = CE->getCallee();
static SimpleProgramPointTag OSAtomicStoreTag("OSAtomicChecker : Store");
// Load 'theValue'.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
ExplodedNodeSet Tmp;
SVal location = state->getSVal(theValueExpr, LCtx);
I != E; ++I) {
ExplodedNode *N = *I;
- const ProgramState *stateLoad = N->getState();
+ ProgramStateRef stateLoad = N->getState();
// Use direct bindings from the environment since we are forcing a load
// from a location that the Environment would typically not be used
DefinedOrUnknownSVal Cmp =
svalBuilder.evalEQ(stateLoad,theValueVal,oldValueVal);
- const ProgramState *stateEqual = stateLoad->assume(Cmp, true);
+ ProgramStateRef stateEqual = stateLoad->assume(Cmp, true);
// Were they equal?
if (stateEqual) {
for (ExplodedNodeSet::iterator I2 = TmpStore.begin(),
E2 = TmpStore.end(); I2 != E2; ++I2) {
ExplodedNode *predNew = *I2;
- const ProgramState *stateNew = predNew->getState();
+ ProgramStateRef stateNew = predNew->getState();
// Check for 'void' return type if we have a bogus function prototype.
SVal Res = UnknownVal();
QualType T = CE->getType();
}
// Were they not equal?
- if (const ProgramState *stateNotEqual = stateLoad->assume(Cmp, false)) {
+ if (ProgramStateRef stateNotEqual = stateLoad->assume(Cmp, false)) {
// Check for 'void' return type if we have a bogus function prototype.
SVal Res = UnknownVal();
QualType T = CE->getType();
CheckerContext &C) const {
const Expr *Ex = S->getSynchExpr();
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SVal V = state->getSVal(Ex, C.getLocationContext());
// Uninitialized value used for the mutex?
return;
// Check for null mutexes.
- const ProgramState *notNullState, *nullState;
+ ProgramStateRef notNullState, nullState;
llvm::tie(notNullState, nullState) = state->assume(cast<DefinedSVal>(V));
if (nullState) {
}
}
-static SelfFlagEnum getSelfFlags(SVal val, const ProgramState *state) {
+static SelfFlagEnum getSelfFlags(SVal val, ProgramStateRef state) {
if (SymbolRef sym = val.getAsSymbol())
if (const unsigned *attachedFlags = state->get<SelfFlag>(sym))
return (SelfFlagEnum)*attachedFlags;
return getSelfFlags(val, C.getState());
}
-static void addSelfFlag(const ProgramState *state, SVal val,
+static void addSelfFlag(ProgramStateRef state, SVal val,
SelfFlagEnum flag, CheckerContext &C) {
// We tag the symbol that the SVal wraps.
if (SymbolRef sym = val.getAsSymbol())
if (isInitMessage(msg)) {
// Tag the return value as the result of an initializer.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
// FIXME this really should be context sensitive, where we record
// the current stack frame (for IPA). Also, we need to clean this
void ObjCSelfInitChecker::checkPreStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
for (CallExpr::const_arg_iterator
I = CE->arg_begin(), E = CE->arg_end(); I != E; ++I) {
SVal argV = state->getSVal(*I, C.getLocationContext());
void ObjCSelfInitChecker::checkPostStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
for (CallExpr::const_arg_iterator
I = CE->arg_begin(), E = CE->arg_end(); I != E; ++I) {
CheckerContext &C) const {
// Tag the result of a load from 'self' so that we can easily know that the
// value is the object that 'self' points to.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (isSelfVar(location, C))
addSelfFlag(state, state->getSVal(cast<Loc>(location)), SelfFlag_Self, C);
}
if (B->getOpcode() != BO_Sub && B->getOpcode() != BO_Add)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
SVal LV = state->getSVal(B->getLHS(), LCtx);
SVal RV = state->getSVal(B->getRHS(), LCtx);
if (B->getOpcode() != BO_Sub)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
SVal LV = state->getSVal(B->getLHS(), LCtx);
SVal RV = state->getSVal(B->getRHS(), LCtx);
void PthreadLockChecker::checkPostStmt(const CallExpr *CE,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
StringRef FName = C.getCalleeName(CE);
if (FName.empty())
if (!lockR)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SVal X = state->getSVal(CE, C.getLocationContext());
if (X.isUnknownOrUndef())
return;
}
- const ProgramState *lockSucc = state;
+ ProgramStateRef lockSucc = state;
if (isTryLock) {
// Bifurcate the state, and allow a mode where the lock acquisition fails.
- const ProgramState *lockFail;
+ ProgramStateRef lockFail;
switch (semantics) {
case PthreadSemantics:
llvm::tie(lockFail, lockSucc) = state->assume(retVal);
if (!lockR)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
llvm::ImmutableList<const MemRegion*> LS = state->get<LockSet>();
// FIXME: Better analysis requires IPA for wrappers.
const ProgramPointTag *t = 0)
: C(&c), tag(t){}
- ExplodedNode *MakeNode(const ProgramState *state, ExplodedNode *Pred,
+ ExplodedNode *MakeNode(ProgramStateRef state, ExplodedNode *Pred,
bool MarkAsSink = false) {
return C->addTransition(state, Pred, tag, MarkAsSink);
}
const RetainSummary *getSummary(const FunctionDecl *FD);
const RetainSummary *getInstanceMethodSummary(const ObjCMessage &msg,
- const ProgramState *state,
+ ProgramStateRef state,
const LocationContext *LC);
const RetainSummary *getInstanceMethodSummary(const ObjCMessage &msg,
const RetainSummary *
RetainSummaryManager::getInstanceMethodSummary(const ObjCMessage &msg,
- const ProgramState *state,
+ ProgramStateRef state,
const LocationContext *LC) {
// We need the type-information of the tracked receiver object
} // end GR namespace
} // end clang namespace
-static SymbolRef GetCurrentAutoreleasePool(const ProgramState *state) {
+static SymbolRef GetCurrentAutoreleasePool(ProgramStateRef state) {
ARStack stack = state->get<AutoreleaseStack>();
return stack.isEmpty() ? SymbolRef() : stack.getHead();
}
-static const ProgramState *
-SendAutorelease(const ProgramState *state,
+static ProgramStateRef
+SendAutorelease(ProgramStateRef state,
ARCounts::Factory &F,
SymbolRef sym) {
SymbolRef pool = GetCurrentAutoreleasePool(state);
return NULL;
// Check if the type state has changed.
- const ProgramState *PrevSt = PrevN->getState();
- const ProgramState *CurrSt = N->getState();
+ ProgramStateRef PrevSt = PrevN->getState();
+ ProgramStateRef CurrSt = N->getState();
const LocationContext *LCtx = N->getLocationContext();
const RefVal* CurrT = CurrSt->get<RefBindings>(Sym);
const MemRegion* FirstBinding = 0;
while (N) {
- const ProgramState *St = N->getState();
+ ProgramStateRef St = N->getState();
RefBindings B = St->get<RefBindings>();
if (!B.lookup(Sym))
return getSummaryManager(C.getASTContext(), C.isObjCGCEnabled());
}
- void printState(raw_ostream &Out, const ProgramState *State,
+ void printState(raw_ostream &Out, ProgramStateRef State,
const char *NL, const char *Sep) const;
void checkBind(SVal loc, SVal val, const Stmt *S, CheckerContext &C) const;
bool evalCall(const CallExpr *CE, CheckerContext &C) const;
- const ProgramState *evalAssume(const ProgramState *state, SVal Cond,
+ ProgramStateRef evalAssume(ProgramStateRef state, SVal Cond,
bool Assumption) const;
- const ProgramState *
- checkRegionChanges(const ProgramState *state,
+ ProgramStateRef
+ checkRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *invalidated,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) const;
- bool wantsRegionChangeUpdate(const ProgramState *state) const {
+ bool wantsRegionChangeUpdate(ProgramStateRef state) const {
return true;
}
void checkPreStmt(const ReturnStmt *S, CheckerContext &C) const;
void checkReturnWithRetEffect(const ReturnStmt *S, CheckerContext &C,
ExplodedNode *Pred, RetEffect RE, RefVal X,
- SymbolRef Sym, const ProgramState *state) const;
+ SymbolRef Sym, ProgramStateRef state) const;
void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;
void checkEndPath(CheckerContext &C) const;
- const ProgramState *updateSymbol(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef updateSymbol(ProgramStateRef state, SymbolRef sym,
RefVal V, ArgEffect E, RefVal::Kind &hasErr,
CheckerContext &C) const;
- void processNonLeakError(const ProgramState *St, SourceRange ErrorRange,
+ void processNonLeakError(ProgramStateRef St, SourceRange ErrorRange,
RefVal::Kind ErrorKind, SymbolRef Sym,
CheckerContext &C) const;
const ProgramPointTag *getDeadSymbolTag(SymbolRef sym) const;
- const ProgramState *handleSymbolDeath(const ProgramState *state,
+ ProgramStateRef handleSymbolDeath(ProgramStateRef state,
SymbolRef sid, RefVal V,
SmallVectorImpl<SymbolRef> &Leaked) const;
- std::pair<ExplodedNode *, const ProgramState *>
- handleAutoreleaseCounts(const ProgramState *state,
+ std::pair<ExplodedNode *, ProgramStateRef >
+ handleAutoreleaseCounts(ProgramStateRef state,
GenericNodeBuilderRefCount Bd, ExplodedNode *Pred,
CheckerContext &Ctx, SymbolRef Sym, RefVal V) const;
- ExplodedNode *processLeaks(const ProgramState *state,
+ ExplodedNode *processLeaks(ProgramStateRef state,
SmallVectorImpl<SymbolRef> &Leaked,
GenericNodeBuilderRefCount &Builder,
CheckerContext &Ctx,
namespace {
class StopTrackingCallback : public SymbolVisitor {
- const ProgramState *state;
+ ProgramStateRef state;
public:
- StopTrackingCallback(const ProgramState *st) : state(st) {}
- const ProgramState *getState() const { return state; }
+ StopTrackingCallback(ProgramStateRef st) : state(st) {}
+ ProgramStateRef getState() const { return state; }
bool VisitSymbol(SymbolRef sym) {
state = state->remove<RefBindings>(sym);
if (!BE->getBlockDecl()->hasCaptures())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const BlockDataRegion *R =
cast<BlockDataRegion>(state->getSVal(BE,
C.getLocationContext()).getAsRegion());
break;
}
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SymbolRef Sym = state->getSVal(CE, C.getLocationContext()).getAsLocSymbol();
if (!Sym)
return;
void RetainCountChecker::checkPostStmt(const CallExpr *CE,
CheckerContext &C) const {
// Get the callee.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const Expr *Callee = CE->getCallee();
SVal L = state->getSVal(Callee, C.getLocationContext());
if (!Summ)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
checkSummary(*Summ, CallOrObjCMessage(CE, state, C.getLocationContext()), C);
}
void RetainCountChecker::checkPostObjCMessage(const ObjCMessage &Msg,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
RetainSummaryManager &Summaries = getSummaryManager(C);
void RetainCountChecker::checkSummary(const RetainSummary &Summ,
const CallOrObjCMessage &CallOrMsg,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
// Evaluate the effect of the arguments.
RefVal::Kind hasErr = (RefVal::Kind) 0;
}
-const ProgramState *
-RetainCountChecker::updateSymbol(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RetainCountChecker::updateSymbol(ProgramStateRef state, SymbolRef sym,
RefVal V, ArgEffect E, RefVal::Kind &hasErr,
CheckerContext &C) const {
// In GC mode [... release] and [... retain] do nothing.
return state->set<RefBindings>(sym, V);
}
-void RetainCountChecker::processNonLeakError(const ProgramState *St,
+void RetainCountChecker::processNonLeakError(ProgramStateRef St,
SourceRange ErrorRange,
RefVal::Kind ErrorKind,
SymbolRef Sym,
bool RetainCountChecker::evalCall(const CallExpr *CE, CheckerContext &C) const {
// Get the callee. We're only interested in simple C functions.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const FunctionDecl *FD = C.getCalleeDecl(CE);
if (!FD)
return false;
if (!RetE)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SymbolRef Sym =
state->getSValAsScalarOrLoc(RetE, C.getLocationContext()).getAsLocSymbol();
if (!Sym)
ExplodedNode *Pred,
RetEffect RE, RefVal X,
SymbolRef Sym,
- const ProgramState *state) const {
+ ProgramStateRef state) const {
// Any leaks or other errors?
if (X.isReturnedOwned() && X.getCount() == 0) {
if (RE.getKind() != RetEffect::NoRet) {
// (2) we are binding to a memregion that does not have stack storage
// (3) we are binding to a memregion with stack storage that the store
// does not understand.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (loc::MemRegionVal *regionLoc = dyn_cast<loc::MemRegionVal>(&loc)) {
escapes = !regionLoc->getRegion()->hasStackStorage();
C.addTransition(state);
}
-const ProgramState *RetainCountChecker::evalAssume(const ProgramState *state,
+ProgramStateRef RetainCountChecker::evalAssume(ProgramStateRef state,
SVal Cond,
bool Assumption) const {
return state;
}
-const ProgramState *
-RetainCountChecker::checkRegionChanges(const ProgramState *state,
+ProgramStateRef
+RetainCountChecker::checkRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *invalidated,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) const {
// Handle dead symbols and end-of-path.
//===----------------------------------------------------------------------===//
-std::pair<ExplodedNode *, const ProgramState *>
-RetainCountChecker::handleAutoreleaseCounts(const ProgramState *state,
+std::pair<ExplodedNode *, ProgramStateRef >
+RetainCountChecker::handleAutoreleaseCounts(ProgramStateRef state,
GenericNodeBuilderRefCount Bd,
ExplodedNode *Pred,
CheckerContext &Ctx,
Ctx.EmitReport(report);
}
- return std::make_pair((ExplodedNode *)0, (const ProgramState *)0);
+ return std::make_pair((ExplodedNode *)0, (ProgramStateRef )0);
}
-const ProgramState *
-RetainCountChecker::handleSymbolDeath(const ProgramState *state,
+ProgramStateRef
+RetainCountChecker::handleSymbolDeath(ProgramStateRef state,
SymbolRef sid, RefVal V,
SmallVectorImpl<SymbolRef> &Leaked) const {
bool hasLeak = false;
}
ExplodedNode *
-RetainCountChecker::processLeaks(const ProgramState *state,
+RetainCountChecker::processLeaks(ProgramStateRef state,
SmallVectorImpl<SymbolRef> &Leaked,
GenericNodeBuilderRefCount &Builder,
CheckerContext &Ctx,
}
void RetainCountChecker::checkEndPath(CheckerContext &Ctx) const {
- const ProgramState *state = Ctx.getState();
+ ProgramStateRef state = Ctx.getState();
GenericNodeBuilderRefCount Bd(Ctx);
RefBindings B = state->get<RefBindings>();
ExplodedNode *Pred = Ctx.getPredecessor();
CheckerContext &C) const {
ExplodedNode *Pred = C.getPredecessor();
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
RefBindings B = state->get<RefBindings>();
// Update counts from autorelease pools
//===----------------------------------------------------------------------===//
static void PrintPool(raw_ostream &Out, SymbolRef Sym,
- const ProgramState *State) {
+ ProgramStateRef State) {
Out << ' ';
if (Sym)
Sym->dumpToStream(Out);
Out << '}';
}
-static bool UsesAutorelease(const ProgramState *state) {
+static bool UsesAutorelease(ProgramStateRef state) {
// A state uses autorelease if it allocated an autorelease pool or if it has
// objects in the caller's autorelease pool.
return !state->get<AutoreleaseStack>().isEmpty() ||
state->get<AutoreleasePoolContents>(SymbolRef());
}
-void RetainCountChecker::printState(raw_ostream &Out, const ProgramState *State,
+void RetainCountChecker::printState(raw_ostream &Out, ProgramStateRef State,
const char *NL, const char *Sep) const {
RefBindings B = State->get<RefBindings>();
void ReturnPointerRangeChecker::checkPreStmt(const ReturnStmt *RS,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const Expr *RetE = RS->getRetValue();
if (!RetE)
= C.getStoreManager().getSizeInElements(state, ER->getSuperRegion(),
ER->getValueType());
- const ProgramState *StInBound = state->assumeInBound(Idx, NumElements, true);
- const ProgramState *StOutBound = state->assumeInBound(Idx, NumElements, false);
+ ProgramStateRef StInBound = state->assumeInBound(Idx, NumElements, true);
+ ProgramStateRef StOutBound = state->assumeInBound(Idx, NumElements, false);
if (StOutBound && !StInBound) {
ExplodedNode *N = C.generateSink(StOutBound);
}
void StackAddrEscapeChecker::checkEndPath(CheckerContext &Ctx) const {
- const ProgramState *state = Ctx.getState();
+ ProgramStateRef state = Ctx.getState();
// Iterate over all bindings to global variables and see if it contains
// a memory region in the stack space.
void OpenFileAux(CheckerContext &C, const CallExpr *CE) const;
- const ProgramState *CheckNullStream(SVal SV, const ProgramState *state,
+ ProgramStateRef CheckNullStream(SVal SV, ProgramStateRef state,
CheckerContext &C) const;
- const ProgramState *CheckDoubleClose(const CallExpr *CE, const ProgramState *state,
+ ProgramStateRef CheckDoubleClose(const CallExpr *CE, ProgramStateRef state,
CheckerContext &C) const;
};
}
void StreamChecker::OpenFileAux(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
unsigned Count = C.getCurrentBlockCount();
SValBuilder &svalBuilder = C.getSValBuilder();
DefinedSVal RetVal =
ConstraintManager &CM = C.getConstraintManager();
// Bifurcate the state into two: one with a valid FILE* pointer, the other
// with a NULL.
- const ProgramState *stateNotNull, *stateNull;
+ ProgramStateRef stateNotNull, stateNull;
llvm::tie(stateNotNull, stateNull) = CM.assumeDual(state, RetVal);
if (SymbolRef Sym = RetVal.getAsSymbol()) {
}
void StreamChecker::Fclose(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = CheckDoubleClose(CE, C.getState(), C);
+ ProgramStateRef state = CheckDoubleClose(CE, C.getState(), C);
if (state)
C.addTransition(state);
}
void StreamChecker::Fread(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(3), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Fwrite(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(3), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Fseek(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!(state = CheckNullStream(state->getSVal(CE->getArg(0),
C.getLocationContext()), state, C)))
return;
}
void StreamChecker::Ftell(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Rewind(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Fgetpos(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Fsetpos(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Clearerr(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Feof(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Ferror(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
void StreamChecker::Fileno(CheckerContext &C, const CallExpr *CE) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (!CheckNullStream(state->getSVal(CE->getArg(0), C.getLocationContext()),
state, C))
return;
}
-const ProgramState *StreamChecker::CheckNullStream(SVal SV, const ProgramState *state,
+ProgramStateRef StreamChecker::CheckNullStream(SVal SV, ProgramStateRef state,
CheckerContext &C) const {
const DefinedSVal *DV = dyn_cast<DefinedSVal>(&SV);
if (!DV)
return 0;
ConstraintManager &CM = C.getConstraintManager();
- const ProgramState *stateNotNull, *stateNull;
+ ProgramStateRef stateNotNull, stateNull;
llvm::tie(stateNotNull, stateNull) = CM.assumeDual(state, *DV);
if (!stateNotNull && stateNull) {
return stateNotNull;
}
-const ProgramState *StreamChecker::CheckDoubleClose(const CallExpr *CE,
- const ProgramState *state,
+ProgramStateRef StreamChecker::CheckDoubleClose(const CallExpr *CE,
+ ProgramStateRef state,
CheckerContext &C) const {
SymbolRef Sym =
state->getSVal(CE->getArg(0), C.getLocationContext()).getAsSymbol();
for (SymbolReaper::dead_iterator I = SymReaper.dead_begin(),
E = SymReaper.dead_end(); I != E; ++I) {
SymbolRef Sym = *I;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const StreamState *SS = state->get<StreamState>(Sym);
if (!SS)
return;
}
void StreamChecker::checkEndPath(CheckerContext &Ctx) const {
- const ProgramState *state = Ctx.getState();
+ ProgramStateRef state = Ctx.getState();
typedef llvm::ImmutableMap<SymbolRef, StreamState> SymMap;
SymMap M = state->get<StreamState>();
if (!RetE)
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SymbolRef Sym = state->getSVal(RetE, C.getLocationContext()).getAsSymbol();
if (!Sym)
void TaintTesterChecker::checkPostStmt(const Expr *E,
CheckerContext &C) const {
- const ProgramState *State = C.getState();
+ ProgramStateRef State = C.getState();
if (!State)
return;
mutable llvm::OwningPtr<BuiltinBug> BT;
struct FindUndefExpr {
- const ProgramState *St;
+ ProgramStateRef St;
const LocationContext *LCtx;
- FindUndefExpr(const ProgramState *S, const LocationContext *L)
+ FindUndefExpr(ProgramStateRef S, const LocationContext *L)
: St(S), LCtx(L) {}
const Expr *FindExpr(const Expr *Ex) {
const Expr *Ex = cast<Expr>(Condition);
ExplodedNode *PrevN = *N->pred_begin();
ProgramPoint P = PrevN->getLocation();
- const ProgramState *St = N->getState();
+ ProgramStateRef St = N->getState();
if (PostStmt *PS = dyn_cast<PostStmt>(&P))
if (PS->getStmt() == Ex)
if (!BE->getBlockDecl()->hasCaptures())
return;
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const BlockDataRegion *R =
cast<BlockDataRegion>(state->getSVal(BE,
C.getLocationContext()).getAsRegion());
void UndefResultChecker::checkPostStmt(const BinaryOperator *B,
CheckerContext &C) const {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const LocationContext *LCtx = C.getLocationContext();
if (state->getSVal(B, LCtx).isUndef()) {
// Generate an error node.
while (StoreE) {
if (const BinaryOperator *B = dyn_cast<BinaryOperator>(StoreE)) {
if (B->isCompoundAssignmentOp()) {
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (state->getSVal(B->getLHS(), C.getLocationContext()).isUndef()) {
str = "The left expression of the compound assignment is an "
"uninitialized value. The computed value will also be garbage";
const CallExpr *) const;
private:
bool ReportZeroByteAllocation(CheckerContext &C,
- const ProgramState *falseState,
+ ProgramStateRef falseState,
const Expr *arg,
const char *fn_name) const;
void BasicAllocationCheck(CheckerContext &C,
}
// Look at the 'oflags' argument for the O_CREAT flag.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
if (CE->getNumArgs() < 2) {
// The frontend should issue a warning for this case, so this is a sanity
DefinedSVal maskedFlags = cast<DefinedSVal>(maskedFlagsUC);
// Check if maskedFlags is non-zero.
- const ProgramState *trueState, *falseState;
+ ProgramStateRef trueState, falseState;
llvm::tie(trueState, falseState) = state->assume(maskedFlags);
// Only emit an error if the value of 'maskedFlags' is properly
// Check if the first argument is stack allocated. If so, issue a warning
// because that's likely to be bad news.
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
const MemRegion *R =
state->getSVal(CE->getArg(0), C.getLocationContext()).getAsRegion();
if (!R || !isa<StackSpaceRegion>(R->getMemorySpace()))
// Returns true if we try to do a zero byte allocation, false otherwise.
// Fills in trueState and falseState.
-static bool IsZeroByteAllocation(const ProgramState *state,
+static bool IsZeroByteAllocation(ProgramStateRef state,
const SVal argVal,
- const ProgramState **trueState,
- const ProgramState **falseState) {
+ ProgramStateRef *trueState,
+ ProgramStateRef *falseState) {
llvm::tie(*trueState, *falseState) =
state->assume(cast<DefinedSVal>(argVal));
// will perform a zero byte allocation.
// Returns false if an error occured, true otherwise.
bool UnixAPIChecker::ReportZeroByteAllocation(CheckerContext &C,
- const ProgramState *falseState,
+ ProgramStateRef falseState,
const Expr *arg,
const char *fn_name) const {
ExplodedNode *N = C.generateSink(falseState);
return;
// Check if the allocation size is 0.
- const ProgramState *state = C.getState();
- const ProgramState *trueState = NULL, *falseState = NULL;
+ ProgramStateRef state = C.getState();
+ ProgramStateRef trueState = NULL, falseState = NULL;
const Expr *arg = CE->getArg(sizeArg);
SVal argVal = state->getSVal(arg, C.getLocationContext());
if (nArgs != 2)
return;
- const ProgramState *state = C.getState();
- const ProgramState *trueState = NULL, *falseState = NULL;
+ ProgramStateRef state = C.getState();
+ ProgramStateRef trueState = NULL, falseState = NULL;
unsigned int i;
for (i = 0; i < nArgs; i++) {
void reportBug(VLASize_Kind Kind,
const Expr *SizeE,
- const ProgramState *State,
+ ProgramStateRef State,
CheckerContext &C) const;
public:
void checkPreStmt(const DeclStmt *DS, CheckerContext &C) const;
void VLASizeChecker::reportBug(VLASize_Kind Kind,
const Expr *SizeE,
- const ProgramState *State,
+ ProgramStateRef State,
CheckerContext &C) const {
// Generate an error node.
ExplodedNode *N = C.generateSink(State);
// FIXME: Handle multi-dimensional VLAs.
const Expr *SE = VLA->getSizeExpr();
- const ProgramState *state = C.getState();
+ ProgramStateRef state = C.getState();
SVal sizeV = state->getSVal(SE, C.getLocationContext());
if (sizeV.isUndef()) {
// Check if the size is zero.
DefinedSVal sizeD = cast<DefinedSVal>(sizeV);
- const ProgramState *stateNotZero, *stateZero;
+ ProgramStateRef stateNotZero, stateZero;
llvm::tie(stateNotZero, stateZero) = state->assume(sizeD);
if (stateZero && !stateNotZero) {
: SimpleConstraintManager(subengine),
ISetFactory(statemgr.getAllocator()) {}
- const ProgramState *assumeSymNE(const ProgramState *state,
+ ProgramStateRef assumeSymNE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymEQ(const ProgramState *state,
+ ProgramStateRef assumeSymEQ(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymLT(const ProgramState *state,
+ ProgramStateRef assumeSymLT(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymGT(const ProgramState *state,
+ ProgramStateRef assumeSymGT(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymGE(const ProgramState *state,
+ ProgramStateRef assumeSymGE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymLE(const ProgramState *state,
+ ProgramStateRef assumeSymLE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment);
- const ProgramState *AddEQ(const ProgramState *state,
+ ProgramStateRef AddEQ(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V);
- const ProgramState *AddNE(const ProgramState *state,
+ ProgramStateRef AddNE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V);
- const llvm::APSInt* getSymVal(const ProgramState *state,
+ const llvm::APSInt* getSymVal(ProgramStateRef state,
SymbolRef sym) const;
- bool isNotEqual(const ProgramState *state,
+ bool isNotEqual(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) const;
- bool isEqual(const ProgramState *state,
+ bool isEqual(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) const;
- const ProgramState *removeDeadBindings(const ProgramState *state,
+ ProgramStateRef removeDeadBindings(ProgramStateRef state,
SymbolReaper& SymReaper);
- void print(const ProgramState *state,
+ void print(ProgramStateRef state,
raw_ostream &Out,
const char* nl,
const char *sep);
return new BasicConstraintManager(statemgr, subengine);
}
-const ProgramState*
-BasicConstraintManager::assumeSymNE(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::assumeSymNE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt &V,
const llvm::APSInt &Adjustment) {
return AddNE(state, sym, Adjusted);
}
-const ProgramState*
-BasicConstraintManager::assumeSymEQ(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::assumeSymEQ(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt &V,
const llvm::APSInt &Adjustment) {
}
// The logic for these will be handled in another ConstraintManager.
-const ProgramState*
-BasicConstraintManager::assumeSymLT(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::assumeSymLT(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt &V,
const llvm::APSInt &Adjustment) {
return assumeSymNE(state, sym, V, Adjustment);
}
-const ProgramState*
-BasicConstraintManager::assumeSymGT(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::assumeSymGT(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt &V,
const llvm::APSInt &Adjustment) {
return assumeSymNE(state, sym, V, Adjustment);
}
-const ProgramState*
-BasicConstraintManager::assumeSymGE(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::assumeSymGE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt &V,
const llvm::APSInt &Adjustment) {
return state;
}
-const ProgramState*
-BasicConstraintManager::assumeSymLE(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::assumeSymLE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt &V,
const llvm::APSInt &Adjustment) {
return state;
}
-const ProgramState *BasicConstraintManager::AddEQ(const ProgramState *state,
+ProgramStateRef BasicConstraintManager::AddEQ(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) {
// Create a new state with the old binding replaced.
return state->set<ConstEq>(sym, &state->getBasicVals().getValue(V));
}
-const ProgramState *BasicConstraintManager::AddNE(const ProgramState *state,
+ProgramStateRef BasicConstraintManager::AddNE(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) {
return state->set<ConstNotEq>(sym, S);
}
-const llvm::APSInt* BasicConstraintManager::getSymVal(const ProgramState *state,
+const llvm::APSInt* BasicConstraintManager::getSymVal(ProgramStateRef state,
SymbolRef sym) const {
const ConstEqTy::data_type* T = state->get<ConstEq>(sym);
return T ? *T : NULL;
}
-bool BasicConstraintManager::isNotEqual(const ProgramState *state,
+bool BasicConstraintManager::isNotEqual(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) const {
return T ? T->contains(&state->getBasicVals().getValue(V)) : false;
}
-bool BasicConstraintManager::isEqual(const ProgramState *state,
+bool BasicConstraintManager::isEqual(ProgramStateRef state,
SymbolRef sym,
const llvm::APSInt& V) const {
// Retrieve the EQ-set associated with the given symbol.
/// Scan all symbols referenced by the constraints. If the symbol is not alive
/// as marked in LSymbols, mark it as dead in DSymbols.
-const ProgramState*
-BasicConstraintManager::removeDeadBindings(const ProgramState *state,
+ProgramStateRef
+BasicConstraintManager::removeDeadBindings(ProgramStateRef state,
SymbolReaper& SymReaper) {
ConstEqTy CE = state->get<ConstEq>();
return state->set<ConstNotEq>(CNE);
}
-void BasicConstraintManager::print(const ProgramState *state,
+void BasicConstraintManager::print(ProgramStateRef state,
raw_ostream &Out,
const char* nl, const char *sep) {
// Print equality constraints.
: public StoreManager::BindingsHandler {
SymbolRef Sym;
- const ProgramState *PrevSt;
+ ProgramStateRef PrevSt;
const Stmt *S;
ProgramStateManager& VMgr;
const ExplodedNode *Pred;
public:
NotableSymbolHandler(SymbolRef sym,
- const ProgramState *prevst,
+ ProgramStateRef prevst,
const Stmt *s,
ProgramStateManager& vmgr,
const ExplodedNode *pred,
PathDiagnostic& PD) {
const ExplodedNode *Pred = N->pred_empty() ? 0 : *N->pred_begin();
- const ProgramState *PrevSt = Pred ? Pred->getState() : 0;
+ ProgramStateRef PrevSt = Pred ? Pred->getState() : 0;
if (!PrevSt)
return;
if (!N)
return 0;
- const ProgramState *state = N->getState();
+ ProgramStateRef state = N->getState();
// Walk through lvalue-to-rvalue conversions.
if (const DeclRefExpr *DR = dyn_cast<DeclRefExpr>(S)) {
const MemRegion *R) {
assert(R && "The memory region is null.");
- const ProgramState *state = N->getState();
+ ProgramStateRef state = N->getState();
SVal V = state->getSVal(R);
if (V.isUnknown())
return 0;
const Expr *Receiver = ME->getInstanceReceiver();
if (!Receiver)
return 0;
- const ProgramState *state = N->getState();
+ ProgramStateRef state = N->getState();
const SVal &V = state->getSVal(Receiver, N->getLocationContext());
const DefinedOrUnknownSVal *DV = dyn_cast<DefinedOrUnknownSVal>(&V);
if (!DV)
const Stmt *Head = WorkList.front();
WorkList.pop_front();
- const ProgramState *state = N->getState();
+ ProgramStateRef state = N->getState();
ProgramStateManager &StateMgr = state->getStateManager();
if (const DeclRefExpr *DR = dyn_cast<DeclRefExpr>(Head)) {
const ProgramPoint &progPoint = N->getLocation();
- const ProgramState *CurrentState = N->getState();
- const ProgramState *PrevState = Prev->getState();
+ ProgramStateRef CurrentState = N->getState();
+ ProgramStateRef PrevState = Prev->getState();
// Compare the GDMs of the state, because that is where constraints
// are managed. Note that ensure that we only look at nodes that
using namespace ento;
const FunctionDecl *CheckerContext::getCalleeDecl(const CallExpr *CE) const {
- const ProgramState *State = getState();
+ ProgramStateRef State = getState();
const Expr *Callee = CE->getCallee();
SVal L = State->getSVal(Callee, Pred->getLocationContext());
return L.getAsFunctionDecl();
}
/// \brief Run checkers for live symbols.
-void CheckerManager::runCheckersForLiveSymbols(const ProgramState *state,
+void CheckerManager::runCheckersForLiveSymbols(ProgramStateRef state,
SymbolReaper &SymReaper) {
for (unsigned i = 0, e = LiveSymbolsCheckers.size(); i != e; ++i)
LiveSymbolsCheckers[i](state, SymReaper);
}
/// \brief True if at least one checker wants to check region changes.
-bool CheckerManager::wantsRegionChangeUpdate(const ProgramState *state) {
+bool CheckerManager::wantsRegionChangeUpdate(ProgramStateRef state) {
for (unsigned i = 0, e = RegionChangesCheckers.size(); i != e; ++i)
if (RegionChangesCheckers[i].WantUpdateFn(state))
return true;
}
/// \brief Run checkers for region changes.
-const ProgramState *
-CheckerManager::runCheckersForRegionChanges(const ProgramState *state,
+ProgramStateRef
+CheckerManager::runCheckersForRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *invalidated,
ArrayRef<const MemRegion *> ExplicitRegions,
ArrayRef<const MemRegion *> Regions) {
}
/// \brief Run checkers for handling assumptions on symbolic values.
-const ProgramState *
-CheckerManager::runCheckersForEvalAssume(const ProgramState *state,
+ProgramStateRef
+CheckerManager::runCheckersForEvalAssume(ProgramStateRef state,
SVal Cond, bool Assumption) {
for (unsigned i = 0, e = EvalAssumeCheckers.size(); i != e; ++i) {
// If any checker declares the state infeasible (or if it starts that way),
}
void CheckerManager::runCheckersForPrintState(raw_ostream &Out,
- const ProgramState *State,
+ ProgramStateRef State,
const char *NL, const char *Sep) {
for (llvm::DenseMap<CheckerTag, CheckerRef>::iterator
I = CheckerTags.begin(), E = CheckerTags.end(); I != E; ++I)
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
- const ProgramState *InitState) {
+ ProgramStateRef InitState) {
if (G->num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
void CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L,
unsigned Steps,
- const ProgramState *InitState,
+ ProgramStateRef InitState,
ExplodedNodeSet &Dst) {
ExecuteWorkList(L, Steps, InitState);
for (SmallVectorImpl<ExplodedNode*>::iterator I = G->EndNodes.begin(),
/// generateNode - Utility method to generate nodes, hook up successors,
/// and add nodes to the worklist.
void CoreEngine::generateNode(const ProgramPoint &Loc,
- const ProgramState *State,
+ ProgramStateRef State,
ExplodedNode *Pred) {
bool IsNew;
void NodeBuilder::anchor() { }
ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
- const ProgramState *State,
+ ProgramStateRef State,
ExplodedNode *FromN,
bool MarkAsSink) {
HasGeneratedNodes = true;
void BranchNodeBuilder::anchor() { }
-ExplodedNode *BranchNodeBuilder::generateNode(const ProgramState *State,
+ExplodedNode *BranchNodeBuilder::generateNode(ProgramStateRef State,
bool branch,
ExplodedNode *NodePred) {
// If the branch has been marked infeasible we should not generate a node.
ExplodedNode*
IndirectGotoNodeBuilder::generateNode(const iterator &I,
- const ProgramState *St,
+ ProgramStateRef St,
bool IsSink) {
bool IsNew;
ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
ExplodedNode*
SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
- const ProgramState *St) {
+ ProgramStateRef St) {
bool IsNew;
ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
ExplodedNode*
-SwitchNodeBuilder::generateDefaultCaseNode(const ProgramState *St,
+SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St,
bool IsSink) {
// Get the block for the default case.
assert(Src->succ_rbegin() != Src->succ_rend());
Environment
EnvironmentManager::removeDeadBindings(Environment Env,
SymbolReaper &SymReaper,
- const ProgramState *ST) {
+ ProgramStateRef ST) {
// We construct a new Environment object entirely, as this is cheaper than
// individually removing all the subexpression bindings (which will greatly
continue;
// Conditions 5, 6, and 7.
- const ProgramState *state = node->getState();
- const ProgramState *pred_state = pred->getState();
+ ProgramStateRef state = node->getState();
+ ProgramStateRef pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
continue;
}
ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
- const ProgramState *State,
+ ProgramStateRef State,
bool IsSink,
bool* IsNew) {
// Profile 'State' to determine if we already have an existing node.
// Utility methods.
//===----------------------------------------------------------------------===//
-const ProgramState *ExprEngine::getInitialState(const LocationContext *InitLoc) {
- const ProgramState *state = StateMgr.getInitialState(InitLoc);
+ProgramStateRef ExprEngine::getInitialState(const LocationContext *InitLoc) {
+ ProgramStateRef state = StateMgr.getInitialState(InitLoc);
const Decl *D = InitLoc->getDecl();
// Preconditions.
if (!Constraint)
break;
- if (const ProgramState *newState = state->assume(*Constraint, true))
+ if (ProgramStateRef newState = state->assume(*Constraint, true))
state = newState;
}
break;
/// evalAssume - Called by ConstraintManager. Used to call checker-specific
/// logic for handling assumptions on symbolic values.
-const ProgramState *ExprEngine::processAssume(const ProgramState *state,
+ProgramStateRef ExprEngine::processAssume(ProgramStateRef state,
SVal cond, bool assumption) {
return getCheckerManager().runCheckersForEvalAssume(state, cond, assumption);
}
-bool ExprEngine::wantsRegionChangeUpdate(const ProgramState *state) {
+bool ExprEngine::wantsRegionChangeUpdate(ProgramStateRef state) {
return getCheckerManager().wantsRegionChangeUpdate(state);
}
-const ProgramState *
-ExprEngine::processRegionChanges(const ProgramState *state,
+ProgramStateRef
+ExprEngine::processRegionChanges(ProgramStateRef state,
const StoreManager::InvalidatedSymbols *invalidated,
ArrayRef<const MemRegion *> Explicits,
ArrayRef<const MemRegion *> Regions) {
Explicits, Regions);
}
-void ExprEngine::printState(raw_ostream &Out, const ProgramState *State,
+void ExprEngine::printState(raw_ostream &Out, ProgramStateRef State,
const char *NL, const char *Sep) {
getCheckerManager().runCheckersForPrintState(Out, State, NL, Sep);
}
EntryNode = Pred;
- const ProgramState *EntryState = EntryNode->getState();
+ ProgramStateRef EntryState = EntryNode->getState();
CleanedState = EntryState;
// Create the cleaned state.
StmtNodeBuilder Bldr(CheckedSet, Tmp, *currentBuilderContext);
for (ExplodedNodeSet::const_iterator
I = CheckedSet.begin(), E = CheckedSet.end(); I != E; ++I) {
- const ProgramState *CheckerState = (*I)->getState();
+ ProgramStateRef CheckerState = (*I)->getState();
// The constraint manager has not been cleaned up yet, so clean up now.
CheckerState = getConstraintManager().removeDeadBindings(CheckerState,
// Create a state based on CleanedState with CheckerState GDM and
// generate a transition to that state.
- const ProgramState *CleanedCheckerSt =
+ ProgramStateRef CleanedCheckerSt =
StateMgr.getPersistentStateWithGDM(CleanedState, CheckerState);
Bldr.generateNode(currentStmt, *I, CleanedCheckerSt, false, &cleanupTag,
ProgramPoint::PostPurgeDeadSymbolsKind);
for (ExplodedNodeSet::iterator I = AfterEval.begin(),
E = AfterEval.end(); I != E; ++I){
ExplodedNode *P = *I;
- const ProgramState *state = P->getState();
+ ProgramStateRef state = P->getState();
const FieldDecl *FD = BMI->getAnyMember();
void ExprEngine::ProcessAutomaticObjDtor(const CFGAutomaticObjDtor Dtor,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const VarDecl *varDecl = Dtor.getVarDecl();
QualType varType = varDecl->getType();
case Stmt::GNUNullExprClass: {
// GNU __null is a pointer-width integer, not an actual pointer.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
state = state->BindExpr(S, Pred->getLocationContext(),
svalBuilder.makeIntValWithPtrWidth(0, false));
Bldr.generateNode(S, Pred, state);
break;
case Stmt::ImplicitValueInitExprClass: {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
QualType ty = cast<ImplicitValueInitExpr>(S)->getType();
SVal val = svalBuilder.makeZeroVal(ty);
Bldr.generateNode(S, Pred, state->BindExpr(S, Pred->getLocationContext(),
break;
}
else if (B->getOpcode() == BO_Comma) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
Bldr.generateNode(B, Pred,
state->BindExpr(B, Pred->getLocationContext(),
state->getSVal(B->getRHS(),
}
if (Expr *LastExpr = dyn_cast<Expr>(*SE->getSubStmt()->body_rbegin())) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
Bldr.generateNode(SE, Pred,
state->BindExpr(SE, Pred->getLocationContext(),
state->getSVal(LastExpr,
}
case Stmt::StringLiteralClass: {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal V = state->getLValue(cast<StringLiteral>(S));
Bldr.generateNode(S, Pred, state->BindExpr(S, Pred->getLocationContext(),
V));
case Stmt::PseudoObjectExprClass: {
Bldr.takeNodes(Pred);
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const PseudoObjectExpr *PE = cast<PseudoObjectExpr>(S);
if (const Expr *Result = PE->getResultExpr()) {
SVal V = state->getSVal(Result, Pred->getLocationContext());
// Branch processing.
//===----------------------------------------------------------------------===//
-const ProgramState *ExprEngine::MarkBranch(const ProgramState *state,
+ProgramStateRef ExprEngine::MarkBranch(ProgramStateRef state,
const Stmt *Terminator,
const LocationContext *LCtx,
bool branchTaken) {
/// This function returns the SVal bound to Condition->IgnoreCasts if all the
// cast(s) did was sign-extend the original value.
static SVal RecoverCastedSymbol(ProgramStateManager& StateMgr,
- const ProgramState *state,
+ ProgramStateRef state,
const Stmt *Condition,
const LocationContext *LCtx,
ASTContext &Ctx) {
if (PredI->isSink())
continue;
- const ProgramState *PrevState = Pred->getState();
+ ProgramStateRef PrevState = Pred->getState();
SVal X = PrevState->getSVal(Condition, Pred->getLocationContext());
if (X.isUnknownOrUndef()) {
// Process the true branch.
if (builder.isFeasible(true)) {
- if (const ProgramState *state = PrevState->assume(V, true))
+ if (ProgramStateRef state = PrevState->assume(V, true))
builder.generateNode(MarkBranch(state, Term, LCtx, true),
true, PredI);
else
// Process the false branch.
if (builder.isFeasible(false)) {
- if (const ProgramState *state = PrevState->assume(V, false))
+ if (ProgramStateRef state = PrevState->assume(V, false))
builder.generateNode(MarkBranch(state, Term, LCtx, false),
false, PredI);
else
/// nodes by processing the 'effects' of a computed goto jump.
void ExprEngine::processIndirectGoto(IndirectGotoNodeBuilder &builder) {
- const ProgramState *state = builder.getState();
+ ProgramStateRef state = builder.getState();
SVal V = state->getSVal(builder.getTarget(), builder.getLocationContext());
// Three possibilities:
/// nodes by processing the 'effects' of a switch statement.
void ExprEngine::processSwitch(SwitchNodeBuilder& builder) {
typedef SwitchNodeBuilder::iterator iterator;
- const ProgramState *state = builder.getState();
+ ProgramStateRef state = builder.getState();
const Expr *CondE = builder.getCondition();
SVal CondV_untested = state->getSVal(CondE, builder.getLocationContext());
}
DefinedOrUnknownSVal CondV = cast<DefinedOrUnknownSVal>(CondV_untested);
- const ProgramState *DefaultSt = state;
+ ProgramStateRef DefaultSt = state;
iterator I = builder.begin(), EI = builder.end();
bool defaultIsFeasible = I == EI;
CondV, CaseVal);
// Now "assume" that the case matches.
- if (const ProgramState *stateNew = state->assume(Res, true)) {
+ if (ProgramStateRef stateNew = state->assume(Res, true)) {
builder.generateCaseStmtNode(I, stateNew);
// If CondV evaluates to a constant, then we know that this
// Now "assume" that the case doesn't match. Add this state
// to the default state (if it is feasible).
if (DefaultSt) {
- if (const ProgramState *stateNew = DefaultSt->assume(Res, false)) {
+ if (ProgramStateRef stateNew = DefaultSt->assume(Res, false)) {
defaultIsFeasible = true;
DefaultSt = stateNew;
}
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
if (const VarDecl *VD = dyn_cast<VarDecl>(D)) {
for (ExplodedNodeSet::iterator it = checkerPreStmt.begin(),
ei = checkerPreStmt.end(); it != ei; ++it) {
const LocationContext *LCtx = (*it)->getLocationContext();
- const ProgramState *state = (*it)->getState();
+ ProgramStateRef state = (*it)->getState();
SVal V = state->getLValue(A->getType(),
state->getSVal(Idx, LCtx),
state->getSVal(Base, LCtx));
return;
Expr *baseExpr = M->getBase()->IgnoreParens();
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal baseExprVal = state->getSVal(baseExpr, Pred->getLocationContext());
if (isa<nonloc::LazyCompoundVal>(baseExprVal) ||
for (ExplodedNodeSet::iterator I = CheckedSet.begin(), E = CheckedSet.end();
I!=E; ++I) {
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
if (atDeclInit) {
const VarRegion *VR =
void ExprEngine::evalStore(ExplodedNodeSet &Dst, const Expr *AssignE,
const Expr *LocationE,
ExplodedNode *Pred,
- const ProgramState *state, SVal location, SVal Val,
+ ProgramStateRef state, SVal location, SVal Val,
const ProgramPointTag *tag) {
// Proceed with the store. We use AssignE as the anchor for the PostStore
// ProgramPoint if it is non-NULL, and LocationE otherwise.
void ExprEngine::evalLoad(ExplodedNodeSet &Dst, const Expr *Ex,
ExplodedNode *Pred,
- const ProgramState *state, SVal location,
+ ProgramStateRef state, SVal location,
const ProgramPointTag *tag, QualType LoadTy) {
assert(!isa<NonLoc>(location) && "location cannot be a NonLoc.");
void ExprEngine::evalLoadCommon(ExplodedNodeSet &Dst, const Expr *Ex,
ExplodedNode *Pred,
- const ProgramState *state, SVal location,
+ ProgramStateRef state, SVal location,
const ProgramPointTag *tag, QualType LoadTy) {
// Evaluate the location (checks for bad dereferences).
void ExprEngine::evalLocation(ExplodedNodeSet &Dst, const Stmt *S,
ExplodedNode *Pred,
- const ProgramState *state, SVal location,
+ ProgramStateRef state, SVal location,
const ProgramPointTag *tag, bool isLoad) {
StmtNodeBuilder BldrTop(Pred, Dst, *currentBuilderContext);
// Early checks for performance reason.
continue;
}
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal V = state->getSVal(Ex, Pred->getLocationContext());
nonloc::SymbolVal *SEV = dyn_cast<nonloc::SymbolVal>(&V);
if (SEV && SEV->isExpression()) {
getEagerlyAssumeTags();
// First assume that the condition is true.
- if (const ProgramState *StateTrue = state->assume(*SEV, true)) {
+ if (ProgramStateRef StateTrue = state->assume(*SEV, true)) {
SVal Val = svalBuilder.makeIntVal(1U, Ex->getType());
StateTrue = StateTrue->BindExpr(Ex, Pred->getLocationContext(), Val);
Bldr.generateNode(Ex, Pred, StateTrue, false, tags.first);
}
// Next, assume that the condition is false.
- if (const ProgramState *StateFalse = state->assume(*SEV, false)) {
+ if (ProgramStateRef StateFalse = state->assume(*SEV, false)) {
SVal Val = svalBuilder.makeIntVal(0U, Ex->getType());
StateFalse = StateFalse->BindExpr(Ex, Pred->getLocationContext(), Val);
Bldr.generateNode(Ex, Pred, StateFalse, false, tags.second);
// which interprets the inline asm and stores proper results in the
// outputs.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
for (AsmStmt::const_outputs_iterator OI = A->begin_outputs(),
OE = A->end_outputs(); OI != OE; ++OI) {
}
}
- const ProgramState *state = N->getState();
+ ProgramStateRef state = N->getState();
Out << "\\|StateID: " << (void*) state
<< " NodeID: " << (void*) N << "\\|";
state->printDOT(Out);
for (ExplodedNodeSet::iterator it=CheckedSet.begin(), ei=CheckedSet.end();
it != ei; ++it) {
- const ProgramState *state = (*it)->getState();
+ ProgramStateRef state = (*it)->getState();
const LocationContext *LCtx = (*it)->getLocationContext();
SVal LeftV = state->getSVal(LHS, LCtx);
SVal RightV = state->getSVal(RHS, LCtx);
for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
I!=E; ++I) {
ExplodedNode *subExprNode = *I;
- const ProgramState *state = subExprNode->getState();
+ ProgramStateRef state = subExprNode->getState();
const LocationContext *LCtx = subExprNode->getLocationContext();
evalLoad(Dst, CastE, subExprNode, state, state->getSVal(Ex, LCtx));
}
case CK_NoOp:
case CK_FunctionToPointerDecay: {
// Copy the SVal of Ex to CastE.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal V = state->getSVal(Ex, LCtx);
state = state->BindExpr(CastE, LCtx, V);
case CK_AnyPointerToBlockPointerCast:
case CK_ObjCObjectLValueCast: {
// Delegate to SValBuilder to process.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal V = state->getSVal(Ex, LCtx);
V = svalBuilder.evalCast(V, T, ExTy);
case CK_DerivedToBase:
case CK_UncheckedDerivedToBase: {
// For DerivedToBase cast, delegate to the store manager.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal val = state->getSVal(Ex, LCtx);
val = getStoreManager().evalDerivedToBase(val, T);
currentBuilderContext->getCurrentBlockCount());
const LocationContext *LCtx = Pred->getLocationContext();
- const ProgramState *state = Pred->getState()->BindExpr(CastE, LCtx,
+ ProgramStateRef state = Pred->getState()->BindExpr(CastE, LCtx,
result);
Bldr.generateNode(CastE, Pred, state);
continue;
const InitListExpr *ILE
= cast<InitListExpr>(CL->getInitializer()->IgnoreParens());
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal ILV = state->getSVal(ILE, Pred->getLocationContext());
const LocationContext *LC = Pred->getLocationContext();
state = state->bindCompoundLiteral(CL, LC, ILV);
for (ExplodedNodeSet::iterator I = dstPreVisit.begin(), E = dstPreVisit.end();
I!=E; ++I) {
ExplodedNode *N = *I;
- const ProgramState *state = N->getState();
+ ProgramStateRef state = N->getState();
// Decls without InitExpr are not initialized explicitly.
const LocationContext *LC = N->getLocationContext();
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal X = state->getSVal(B, LCtx);
assert(X.isUndef());
// value later when necessary. We don't have the machinery in place for
// this right now, and since most logical expressions are used for branches,
// the payoff is not likely to be large. Instead, we do eager evaluation.
- if (const ProgramState *newState = state->assume(XD, true))
+ if (ProgramStateRef newState = state->assume(XD, true))
Bldr.generateNode(B, Pred,
newState->BindExpr(B, LCtx,
svalBuilder.makeIntVal(1U, B->getType())));
- if (const ProgramState *newState = state->assume(XD, false))
+ if (ProgramStateRef newState = state->assume(XD, false))
Bldr.generateNode(B, Pred,
newState->BindExpr(B, LCtx,
svalBuilder.makeIntVal(0U, B->getType())));
ExplodedNodeSet &Dst) {
StmtNodeBuilder B(Pred, Dst, *currentBuilderContext);
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
QualType T = getContext().getCanonicalType(IE->getType());
unsigned NumInitElements = IE->getNumInits();
ExplodedNodeSet &Dst) {
StmtNodeBuilder B(Pred, Dst, *currentBuilderContext);
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal X = state->getSVal(Ex, LCtx);
assert (X.isUndef());
APSInt Value = Ex->EvaluateKnownConstInt(getContext());
CharUnits amt = CharUnits::fromQuantity(Value.getZExtValue());
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
state = state->BindExpr(Ex, Pred->getLocationContext(),
svalBuilder.makeIntVal(amt.getQuantity(),
Ex->getType()));
// For all other types, UO_Real is an identity operation.
assert (U->getType() == Ex->getType());
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
const LocationContext *LCtx = (*I)->getLocationContext();
Bldr.generateNode(U, *I, state->BindExpr(U, LCtx,
state->getSVal(Ex, LCtx)));
}
// For all other types, UO_Imag returns 0.
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
const LocationContext *LCtx = (*I)->getLocationContext();
SVal X = svalBuilder.makeZeroVal(Ex->getType());
Bldr.generateNode(U, *I, state->BindExpr(U, LCtx, X));
Visit(Ex, Pred, Tmp);
for (ExplodedNodeSet::iterator I=Tmp.begin(), E=Tmp.end(); I!=E; ++I) {
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
const LocationContext *LCtx = (*I)->getLocationContext();
Bldr.generateNode(U, *I, state->BindExpr(U, LCtx,
state->getSVal(Ex, LCtx)));
Visit(Ex, Pred, Tmp);
for (ExplodedNodeSet::iterator I=Tmp.begin(), E=Tmp.end(); I!=E; ++I) {
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
const LocationContext *LCtx = (*I)->getLocationContext();
// Get the value of the subexpression.
for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end(); I!=E; ++I) {
const LocationContext *LCtx = (*I)->getLocationContext();
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
SVal loc = state->getSVal(Ex, LCtx);
// Perform a load.
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
// Bind the temporary object to the value of the expression. Then bind
StmtNodeBuilder Bldr(argsEvaluated, destNodes, *currentBuilderContext);
for (ExplodedNodeSet::iterator NI = argsEvaluated.begin(),
NE = argsEvaluated.end(); NI != NE; ++NI) {
- const ProgramState *state = (*NI)->getState();
+ ProgramStateRef state = (*NI)->getState();
// Setup 'this' region, so that the ctor is evaluated on the object pointed
// by 'Dest'.
state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
{
ExplodedNode *Pred = *i;
const LocationContext *LC = Pred->getLocationContext();
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
state = invalidateArguments(state, CallOrObjCMessage(E, state, LC), LC);
Bldr.generateNode(E, Pred, state);
CallEnter PP(S, SFC, Pred->getLocationContext());
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
Bldr.generateNode(PP, Pred, state);
}
if (CNE->isArray()) {
// FIXME: allocating an array requires simulating the constructors.
// For now, just return a symbolicated region.
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
state = state->BindExpr(CNE, Pred->getLocationContext(),
loc::MemRegionVal(EleReg));
Bldr.generateNode(CNE, Pred, state);
for (ExplodedNodeSet::iterator I = argsEvaluated.begin(),
E = argsEvaluated.end(); I != E; ++I) {
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
// Accumulate list of regions that are invalidated.
// FIXME: Eventually we should unify the logic for constructor
StmtNodeBuilder Bldr(Argevaluated, Dst, *currentBuilderContext);
for (ExplodedNodeSet::iterator I = Argevaluated.begin(),
E = Argevaluated.end(); I != E; ++I) {
- const ProgramState *state = (*I)->getState();
+ ProgramStateRef state = (*I)->getState();
Bldr.generateNode(CDE, *I, state);
}
}
getContext().getCanonicalType(TE->getType()),
LCtx);
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal V = state->getSVal(loc::MemRegionVal(R));
Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
}
// Construct a new state which contains the mapping from actual to
// formal arguments.
const LocationContext *callerCtx = Pred->getLocationContext();
- const ProgramState *state = Pred->getState()->enterStackFrame(callerCtx,
+ ProgramStateRef state = Pred->getState()->enterStackFrame(callerCtx,
calleeCtx);
// Construct a new node and add it to the worklist.
}
void ExprEngine::processCallExit(ExplodedNode *Pred) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const StackFrameContext *calleeCtx =
Pred->getLocationContext()->getCurrentStackFrame();
const LocationContext *callerCtx = calleeCtx->getParent();
bool ExprEngine::InlineCall(ExplodedNodeSet &Dst,
const CallExpr *CE,
ExplodedNode *Pred) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const Expr *Callee = CE->getCallee();
const FunctionDecl *FD =
state->getSVal(Callee, Pred->getLocationContext()).getAsFunctionDecl();
}
}
-const ProgramState *
-ExprEngine::invalidateArguments(const ProgramState *State,
+ProgramStateRef
+ExprEngine::invalidateArguments(ProgramStateRef State,
const CallOrObjCMessage &Call,
const LocationContext *LC) {
SmallVector<const MemRegion *, 8> RegionsToInvalidate;
// Get the callee.
const Expr *Callee = CE->getCallee()->IgnoreParens();
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal L = state->getSVal(Callee, Pred->getLocationContext());
// Figure out the result type. We do this dance to handle references.
void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
SVal location = state->getLValue(Ex->getDecl(), baseVal);
// result in state splitting.
const Stmt *elem = S->getElement();
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal elementV;
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
for (ExplodedNodeSet::iterator NI = dstLocation.begin(),
NE = dstLocation.end(); NI!=NE; ++NI) {
Pred = *NI;
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
// Handle the case where the container still has elements.
SVal TrueV = svalBuilder.makeTruthVal(1);
- const ProgramState *hasElems = state->BindExpr(S, LCtx, TrueV);
+ ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV);
// Handle the case where the container has no elements.
SVal FalseV = svalBuilder.makeTruthVal(0);
- const ProgramState *noElems = state->BindExpr(S, LCtx, FalseV);
+ ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV);
if (loc::MemRegionVal *MV = dyn_cast<loc::MemRegionVal>(&elementV))
if (const TypedValueRegion *R =
bool RaisesException = false;
if (const Expr *Receiver = msg.getInstanceReceiver()) {
- const ProgramState *state = Pred->getState();
+ ProgramStateRef state = Pred->getState();
SVal recVal = state->getSVal(Receiver, Pred->getLocationContext());
if (!recVal.isUndef()) {
// Bifurcate the state into nil and non-nil ones.
DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
- const ProgramState *notNilState, *nilState;
+ ProgramStateRef notNilState, nilState;
llvm::tie(notNilState, nilState) = state->assume(receiverVal);
// There are three cases: can be nil or non-nil, must be nil, must be
void ExprEngine::evalObjCMessage(StmtNodeBuilder &Bldr,
const ObjCMessage &msg,
ExplodedNode *Pred,
- const ProgramState *state,
+ ProgramStateRef state,
bool GenSink) {
// First handle the return value.
SVal ReturnValue = UnknownVal();
I->second.second(I->second.first);
}
-const ProgramState*
-ProgramStateManager::removeDeadBindings(const ProgramState *state,
+ProgramStateRef
+ProgramStateManager::removeDeadBindings(ProgramStateRef state,
const StackFrameContext *LCtx,
SymbolReaper& SymReaper) {
return getPersistentState(NewState);
}
-const ProgramState *ProgramStateManager::MarshalState(const ProgramState *state,
+ProgramStateRef ProgramStateManager::MarshalState(ProgramStateRef state,
const StackFrameContext *InitLoc) {
// make up an empty state for now.
ProgramState State(this,
return getPersistentState(State);
}
-const ProgramState *ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL,
+ProgramStateRef ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL,
const LocationContext *LC,
SVal V) const {
const StoreRef &newStore =
return makeWithStore(newStore);
}
-const ProgramState *ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const {
+ProgramStateRef ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const {
const StoreRef &newStore =
getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal);
return makeWithStore(newStore);
}
-const ProgramState *ProgramState::bindDeclWithNoInit(const VarRegion* VR) const {
+ProgramStateRef ProgramState::bindDeclWithNoInit(const VarRegion* VR) const {
const StoreRef &newStore =
getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR);
return makeWithStore(newStore);
}
-const ProgramState *ProgramState::bindLoc(Loc LV, SVal V) const {
+ProgramStateRef ProgramState::bindLoc(Loc LV, SVal V) const {
ProgramStateManager &Mgr = getStateManager();
- const ProgramState *newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
+ ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
LV, V));
const MemRegion *MR = LV.getAsRegion();
if (MR && Mgr.getOwningEngine())
return newState;
}
-const ProgramState *ProgramState::bindDefault(SVal loc, SVal V) const {
+ProgramStateRef ProgramState::bindDefault(SVal loc, SVal V) const {
ProgramStateManager &Mgr = getStateManager();
const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion();
const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V);
- const ProgramState *new_state = makeWithStore(newStore);
+ ProgramStateRef new_state = makeWithStore(newStore);
return Mgr.getOwningEngine() ?
Mgr.getOwningEngine()->processRegionChange(new_state, R) :
new_state;
}
-const ProgramState *
+ProgramStateRef
ProgramState::invalidateRegions(ArrayRef<const MemRegion *> Regions,
const Expr *E, unsigned Count,
StoreManager::InvalidatedSymbols *IS,
return invalidateRegionsImpl(Regions, E, Count, *IS, Call);
}
-const ProgramState *
+ProgramStateRef
ProgramState::invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions,
const Expr *E, unsigned Count,
StoreManager::InvalidatedSymbols &IS,
const StoreRef &newStore
= Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, IS,
Call, &Invalidated);
- const ProgramState *newState = makeWithStore(newStore);
+ ProgramStateRef newState = makeWithStore(newStore);
return Eng->processRegionChanges(newState, &IS, Regions, Invalidated);
}
return makeWithStore(newStore);
}
-const ProgramState *ProgramState::unbindLoc(Loc LV) const {
+ProgramStateRef ProgramState::unbindLoc(Loc LV) const {
assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead.");
Store OldStore = getStore();
return makeWithStore(newStore);
}
-const ProgramState *
+ProgramStateRef
ProgramState::enterStackFrame(const LocationContext *callerCtx,
const StackFrameContext *calleeCtx) const {
const StoreRef &new_store =
return V;
}
-const ProgramState *ProgramState::BindExpr(const Stmt *S,
+ProgramStateRef ProgramState::BindExpr(const Stmt *S,
const LocationContext *LCtx,
SVal V, bool Invalidate) const{
Environment NewEnv =
return getStateManager().getPersistentState(NewSt);
}
-const ProgramState *
+ProgramStateRef
ProgramState::bindExprAndLocation(const Stmt *S, const LocationContext *LCtx,
SVal location,
SVal V) const {
return getStateManager().getPersistentState(NewSt);
}
-const ProgramState *ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
+ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
DefinedOrUnknownSVal UpperBound,
bool Assumption) const {
if (Idx.isUnknown() || UpperBound.isUnknown())
return CM.assume(this, cast<DefinedSVal>(inBound), Assumption);
}
-const ProgramState *ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
+ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
ProgramState State(this,
EnvMgr.getInitialEnvironment(),
StoreMgr->getInitialStore(InitLoc),
recentlyAllocatedStates.clear();
}
-const ProgramState *ProgramStateManager::getPersistentStateWithGDM(
- const ProgramState *FromState,
- const ProgramState *GDMState) {
+ProgramStateRef ProgramStateManager::getPersistentStateWithGDM(
+ ProgramStateRef FromState,
+ ProgramStateRef GDMState) {
ProgramState NewState = *FromState;
NewState.GDM = GDMState->GDM;
return getPersistentState(NewState);
}
-const ProgramState *ProgramStateManager::getPersistentState(ProgramState &State) {
+ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {
llvm::FoldingSetNodeID ID;
State.Profile(ID);
return newState;
}
-const ProgramState *ProgramState::makeWithStore(const StoreRef &store) const {
+ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const {
ProgramState NewSt = *this;
NewSt.setStore(store);
return getStateManager().getPersistentState(NewSt);
return p.first;
}
-const ProgramState *ProgramStateManager::addGDM(const ProgramState *St, void *Key, void *Data){
+ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){
ProgramState::GenericDataMap M1 = St->getGDM();
ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
return getPersistentState(NewSt);
}
-const ProgramState *ProgramStateManager::removeGDM(const ProgramState *state, void *Key) {
+ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) {
ProgramState::GenericDataMap OldM = state->getGDM();
ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
return true;
}
-const ProgramState* ProgramState::addTaint(const Stmt *S,
+ProgramStateRef ProgramState::addTaint(const Stmt *S,
const LocationContext *LCtx,
TaintTagType Kind) const {
if (const Expr *E = dyn_cast_or_null<Expr>(S))
return this;
}
-const ProgramState* ProgramState::addTaint(const MemRegion *R,
+ProgramStateRef ProgramState::addTaint(const MemRegion *R,
TaintTagType Kind) const {
if (const SymbolicRegion *SR = dyn_cast_or_null<SymbolicRegion>(R))
return addTaint(SR->getSymbol(), Kind);
return this;
}
-const ProgramState* ProgramState::addTaint(SymbolRef Sym,
+ProgramStateRef ProgramState::addTaint(SymbolRef Sym,
TaintTagType Kind) const {
// If this is a symbol cast, remove the cast before adding the taint. Taint
// is cast agnostic.
while (const SymbolCast *SC = dyn_cast<SymbolCast>(Sym))
Sym = SC->getOperand();
- const ProgramState *NewState = set<TaintMap>(Sym, Kind);
+ ProgramStateRef NewState = set<TaintMap>(Sym, Kind);
assert(NewState);
return NewState;
}
namespace {
class RangeConstraintManager : public SimpleConstraintManager{
- RangeSet GetRange(const ProgramState *state, SymbolRef sym);
+ RangeSet GetRange(ProgramStateRef state, SymbolRef sym);
public:
RangeConstraintManager(SubEngine &subengine)
: SimpleConstraintManager(subengine) {}
- const ProgramState *assumeSymNE(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef assumeSymNE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymEQ(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef assumeSymEQ(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymLT(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef assumeSymLT(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymGT(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef assumeSymGT(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymGE(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef assumeSymGE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment);
- const ProgramState *assumeSymLE(const ProgramState *state, SymbolRef sym,
+ ProgramStateRef assumeSymLE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment);
- const llvm::APSInt* getSymVal(const ProgramState *St, SymbolRef sym) const;
+ const llvm::APSInt* getSymVal(ProgramStateRef St, SymbolRef sym) const;
// FIXME: Refactor into SimpleConstraintManager?
- bool isEqual(const ProgramState *St, SymbolRef sym, const llvm::APSInt& V) const {
+ bool isEqual(ProgramStateRef St, SymbolRef sym, const llvm::APSInt& V) const {
const llvm::APSInt *i = getSymVal(St, sym);
return i ? *i == V : false;
}
- const ProgramState *removeDeadBindings(const ProgramState *St, SymbolReaper& SymReaper);
+ ProgramStateRef removeDeadBindings(ProgramStateRef St, SymbolReaper& SymReaper);
- void print(const ProgramState *St, raw_ostream &Out,
+ void print(ProgramStateRef St, raw_ostream &Out,
const char* nl, const char *sep);
private:
return new RangeConstraintManager(subeng);
}
-const llvm::APSInt* RangeConstraintManager::getSymVal(const ProgramState *St,
+const llvm::APSInt* RangeConstraintManager::getSymVal(ProgramStateRef St,
SymbolRef sym) const {
const ConstraintRangeTy::data_type *T = St->get<ConstraintRange>(sym);
return T ? T->getConcreteValue() : NULL;
/// Scan all symbols referenced by the constraints. If the symbol is not alive
/// as marked in LSymbols, mark it as dead in DSymbols.
-const ProgramState*
-RangeConstraintManager::removeDeadBindings(const ProgramState *state,
+ProgramStateRef
+RangeConstraintManager::removeDeadBindings(ProgramStateRef state,
SymbolReaper& SymReaper) {
ConstraintRangeTy CR = state->get<ConstraintRange>();
}
RangeSet
-RangeConstraintManager::GetRange(const ProgramState *state, SymbolRef sym) {
+RangeConstraintManager::GetRange(ProgramStateRef state, SymbolRef sym) {
if (ConstraintRangeTy::data_type* V = state->get<ConstraintRange>(sym))
return *V;
// As an example, the range [UINT_MAX-1, 3) contains five values: UINT_MAX-1,
// UINT_MAX, 0, 1, and 2.
-const ProgramState*
-RangeConstraintManager::assumeSymNE(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RangeConstraintManager::assumeSymNE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment) {
BasicValueFactory &BV = state->getBasicVals();
return New.isEmpty() ? NULL : state->set<ConstraintRange>(sym, New);
}
-const ProgramState*
-RangeConstraintManager::assumeSymEQ(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RangeConstraintManager::assumeSymEQ(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment) {
// [Int-Adjustment, Int-Adjustment]
return New.isEmpty() ? NULL : state->set<ConstraintRange>(sym, New);
}
-const ProgramState*
-RangeConstraintManager::assumeSymLT(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RangeConstraintManager::assumeSymLT(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment) {
BasicValueFactory &BV = state->getBasicVals();
return New.isEmpty() ? NULL : state->set<ConstraintRange>(sym, New);
}
-const ProgramState*
-RangeConstraintManager::assumeSymGT(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RangeConstraintManager::assumeSymGT(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment) {
BasicValueFactory &BV = state->getBasicVals();
return New.isEmpty() ? NULL : state->set<ConstraintRange>(sym, New);
}
-const ProgramState*
-RangeConstraintManager::assumeSymGE(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RangeConstraintManager::assumeSymGE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment) {
BasicValueFactory &BV = state->getBasicVals();
return New.isEmpty() ? NULL : state->set<ConstraintRange>(sym, New);
}
-const ProgramState*
-RangeConstraintManager::assumeSymLE(const ProgramState *state, SymbolRef sym,
+ProgramStateRef
+RangeConstraintManager::assumeSymLE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& Int,
const llvm::APSInt& Adjustment) {
BasicValueFactory &BV = state->getBasicVals();
// Pretty-printing.
//===------------------------------------------------------------------------===/
-void RangeConstraintManager::print(const ProgramState *St, raw_ostream &Out,
+void RangeConstraintManager::print(ProgramStateRef St, raw_ostream &Out,
const char* nl, const char *sep) {
ConstraintRangeTy Ranges = St->get<ConstraintRange>();
StoreRef removeDeadBindings(Store store, const StackFrameContext *LCtx,
SymbolReaper& SymReaper);
- StoreRef enterStackFrame(const ProgramState *state,
+ StoreRef enterStackFrame(ProgramStateRef state,
const LocationContext *callerCtx,
const StackFrameContext *calleeCtx);
//===------------------------------------------------------------------===//
// FIXME: This method will soon be eliminated; see the note in Store.h.
- DefinedOrUnknownSVal getSizeInElements(const ProgramState *state,
+ DefinedOrUnknownSVal getSizeInElements(ProgramStateRef state,
const MemRegion* R, QualType EleTy);
//===------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
DefinedOrUnknownSVal
-RegionStoreManager::getSizeInElements(const ProgramState *state,
+RegionStoreManager::getSizeInElements(ProgramStateRef state,
const MemRegion *R,
QualType EleTy) {
SVal Size = cast<SubRegion>(R)->getExtent(svalBuilder);
}
-StoreRef RegionStoreManager::enterStackFrame(const ProgramState *state,
+StoreRef RegionStoreManager::enterStackFrame(ProgramStateRef state,
const LocationContext *callerCtx,
const StackFrameContext *calleeCtx)
{
//===----------------------------------------------------------------------===//
-SVal SValBuilder::makeGenericVal(const ProgramState *State,
+SVal SValBuilder::makeGenericVal(ProgramStateRef State,
BinaryOperator::Opcode Op,
NonLoc LHS, NonLoc RHS,
QualType ResultTy) {
}
-SVal SValBuilder::evalBinOp(const ProgramState *state, BinaryOperator::Opcode op,
+SVal SValBuilder::evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op,
SVal lhs, SVal rhs, QualType type) {
if (lhs.isUndef() || rhs.isUndef())
return evalBinOpNN(state, op, cast<NonLoc>(lhs), cast<NonLoc>(rhs), type);
}
-DefinedOrUnknownSVal SValBuilder::evalEQ(const ProgramState *state,
+DefinedOrUnknownSVal SValBuilder::evalEQ(ProgramStateRef state,
DefinedOrUnknownSVal lhs,
DefinedOrUnknownSVal rhs) {
return cast<DefinedOrUnknownSVal>(evalBinOp(state, BO_EQ, lhs, rhs,
return true;
}
-const ProgramState *SimpleConstraintManager::assume(const ProgramState *state,
+ProgramStateRef SimpleConstraintManager::assume(ProgramStateRef state,
DefinedSVal Cond,
bool Assumption) {
if (isa<NonLoc>(Cond))
return assume(state, cast<Loc>(Cond), Assumption);
}
-const ProgramState *SimpleConstraintManager::assume(const ProgramState *state, Loc cond,
+ProgramStateRef SimpleConstraintManager::assume(ProgramStateRef state, Loc cond,
bool assumption) {
state = assumeAux(state, cond, assumption);
return SU.processAssume(state, cond, assumption);
}
-const ProgramState *SimpleConstraintManager::assumeAux(const ProgramState *state,
+ProgramStateRef SimpleConstraintManager::assumeAux(ProgramStateRef state,
Loc Cond, bool Assumption) {
BasicValueFactory &BasicVals = state->getBasicVals();
} // end switch
}
-const ProgramState *SimpleConstraintManager::assume(const ProgramState *state,
+ProgramStateRef SimpleConstraintManager::assume(ProgramStateRef state,
NonLoc cond,
bool assumption) {
state = assumeAux(state, cond, assumption);
}
-const ProgramState *SimpleConstraintManager::assumeAuxForSymbol(
- const ProgramState *State,
+ProgramStateRef SimpleConstraintManager::assumeAuxForSymbol(
+ ProgramStateRef State,
SymbolRef Sym,
bool Assumption) {
QualType T = State->getSymbolManager().getType(Sym);
return assumeSymEQ(State, Sym, zero, zero);
}
-const ProgramState *SimpleConstraintManager::assumeAux(const ProgramState *state,
+ProgramStateRef SimpleConstraintManager::assumeAux(ProgramStateRef state,
NonLoc Cond,
bool Assumption) {
}
}
-const ProgramState *SimpleConstraintManager::assumeSymRel(const ProgramState *state,
+ProgramStateRef SimpleConstraintManager::assumeSymRel(ProgramStateRef state,
const SymExpr *LHS,
BinaryOperator::Opcode op,
const llvm::APSInt& Int) {
// Common implementation for the interface provided by ConstraintManager.
//===------------------------------------------------------------------===//
- const ProgramState *assume(const ProgramState *state, DefinedSVal Cond,
+ ProgramStateRef assume(ProgramStateRef state, DefinedSVal Cond,
bool Assumption);
- const ProgramState *assume(const ProgramState *state, Loc Cond, bool Assumption);
+ ProgramStateRef assume(ProgramStateRef state, Loc Cond, bool Assumption);
- const ProgramState *assume(const ProgramState *state, NonLoc Cond, bool Assumption);
+ ProgramStateRef assume(ProgramStateRef state, NonLoc Cond, bool Assumption);
- const ProgramState *assumeSymRel(const ProgramState *state,
+ ProgramStateRef assumeSymRel(ProgramStateRef state,
const SymExpr *LHS,
BinaryOperator::Opcode op,
const llvm::APSInt& Int);
// Each of these is of the form "$sym+Adj <> V", where "<>" is the comparison
// operation for the method being invoked.
- virtual const ProgramState *assumeSymNE(const ProgramState *state, SymbolRef sym,
+ virtual ProgramStateRef assumeSymNE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment) = 0;
- virtual const ProgramState *assumeSymEQ(const ProgramState *state, SymbolRef sym,
+ virtual ProgramStateRef assumeSymEQ(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment) = 0;
- virtual const ProgramState *assumeSymLT(const ProgramState *state, SymbolRef sym,
+ virtual ProgramStateRef assumeSymLT(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment) = 0;
- virtual const ProgramState *assumeSymGT(const ProgramState *state, SymbolRef sym,
+ virtual ProgramStateRef assumeSymGT(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment) = 0;
- virtual const ProgramState *assumeSymLE(const ProgramState *state, SymbolRef sym,
+ virtual ProgramStateRef assumeSymLE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment) = 0;
- virtual const ProgramState *assumeSymGE(const ProgramState *state, SymbolRef sym,
+ virtual ProgramStateRef assumeSymGE(ProgramStateRef state, SymbolRef sym,
const llvm::APSInt& V,
const llvm::APSInt& Adjustment) = 0;
bool canReasonAbout(SVal X) const;
- const ProgramState *assumeAux(const ProgramState *state,
+ ProgramStateRef assumeAux(ProgramStateRef state,
Loc Cond,
bool Assumption);
- const ProgramState *assumeAux(const ProgramState *state,
+ ProgramStateRef assumeAux(ProgramStateRef state,
NonLoc Cond,
bool Assumption);
- const ProgramState *assumeAuxForSymbol(const ProgramState *State,
+ ProgramStateRef assumeAuxForSymbol(ProgramStateRef State,
SymbolRef Sym,
bool Assumption);
};
virtual SVal evalMinus(NonLoc val);
virtual SVal evalComplement(NonLoc val);
- virtual SVal evalBinOpNN(const ProgramState *state, BinaryOperator::Opcode op,
+ virtual SVal evalBinOpNN(ProgramStateRef state, BinaryOperator::Opcode op,
NonLoc lhs, NonLoc rhs, QualType resultTy);
- virtual SVal evalBinOpLL(const ProgramState *state, BinaryOperator::Opcode op,
+ virtual SVal evalBinOpLL(ProgramStateRef state, BinaryOperator::Opcode op,
Loc lhs, Loc rhs, QualType resultTy);
- virtual SVal evalBinOpLN(const ProgramState *state, BinaryOperator::Opcode op,
+ virtual SVal evalBinOpLN(ProgramStateRef state, BinaryOperator::Opcode op,
Loc lhs, NonLoc rhs, QualType resultTy);
/// getKnownValue - evaluates a given SVal. If the SVal has only one possible
/// (integer) value, that value is returned. Otherwise, returns NULL.
- virtual const llvm::APSInt *getKnownValue(const ProgramState *state, SVal V);
+ virtual const llvm::APSInt *getKnownValue(ProgramStateRef state, SVal V);
SVal MakeSymIntVal(const SymExpr *LHS, BinaryOperator::Opcode op,
const llvm::APSInt &RHS, QualType resultTy);
return makeNonLoc(LHS, op, RHS, resultTy);
}
-SVal SimpleSValBuilder::evalBinOpNN(const ProgramState *state,
+SVal SimpleSValBuilder::evalBinOpNN(ProgramStateRef state,
BinaryOperator::Opcode op,
NonLoc lhs, NonLoc rhs,
QualType resultTy) {
}
// FIXME: all this logic will change if/when we have MemRegion::getLocation().
-SVal SimpleSValBuilder::evalBinOpLL(const ProgramState *state,
+SVal SimpleSValBuilder::evalBinOpLL(ProgramStateRef state,
BinaryOperator::Opcode op,
Loc lhs, Loc rhs,
QualType resultTy) {
}
}
-SVal SimpleSValBuilder::evalBinOpLN(const ProgramState *state,
+SVal SimpleSValBuilder::evalBinOpLN(ProgramStateRef state,
BinaryOperator::Opcode op,
Loc lhs, NonLoc rhs, QualType resultTy) {
return UnknownVal();
}
-const llvm::APSInt *SimpleSValBuilder::getKnownValue(const ProgramState *state,
+const llvm::APSInt *SimpleSValBuilder::getKnownValue(ProgramStateRef state,
SVal V) {
if (V.isUnknownOrUndef())
return NULL;
: svalBuilder(stateMgr.getSValBuilder()), StateMgr(stateMgr),
MRMgr(svalBuilder.getRegionManager()), Ctx(stateMgr.getContext()) {}
-StoreRef StoreManager::enterStackFrame(const ProgramState *state,
+StoreRef StoreManager::enterStackFrame(ProgramStateRef state,
const LocationContext *callerCtx,
const StackFrameContext *calleeCtx) {
return StoreRef(state->getStore(), *this);