// Check if the region has a binding.
RegionBindingsTy B = GetRegionBindings(state->getStore());
- const SVal* V = B.lookup(R);
- if (V)
+ if (const SVal* V = B.lookup(R))
return *V;
- const MemRegion* SuperR = R->getSuperRegion();
- const SVal* D = state->get<RegionDefaultValue>(SuperR);
- if (D) {
+ const MemRegion* superR = R->getSuperRegion();
+ if (const SVal* D = state->get<RegionDefaultValue>(superR)) {
if (D->hasConjuredSymbol())
return ValMgr.getRegionValueSymbolVal(R);
}
else {
// Get the super region for R.
- const MemRegion* SuperR = cast<SubRegion>(R)->getSuperRegion();
+ const MemRegion* superR = cast<SubRegion>(R)->getSuperRegion();
// Get the current set of subregions for SuperR.
- const SubRegionsTy* SRptr = SubRegMap.lookup(SuperR);
+ const SubRegionsTy* SRptr = SubRegMap.lookup(superR);
SubRegionsTy SRs = SRptr ? *SRptr : SubRegF.GetEmptySet();
// Add R to the subregions of SuperR.
- SubRegMap = SubRegMapF.Add(SubRegMap, SuperR, SubRegF.Add(SRs, R));
+ SubRegMap = SubRegMapF.Add(SubRegMap, superR, SubRegF.Add(SRs, R));
// Super region may be VarRegion or subregion of another VarRegion. Add it
// to the work list.
- if (isa<SubRegion>(SuperR))
- IntermediateRoots.push_back(SuperR);
+ if (isa<SubRegion>(superR))
+ IntermediateRoots.push_back(superR);
}
}