-/* NetHack 3.6 dothrow.c $NHDT-Date: 1519672703 2018/02/26 19:18:23 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.130 $ */
+/* NetHack 3.6 dothrow.c $NHDT-Date: 1519752483 2018/02/27 17:28:03 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.131 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
that slot is empty at the time; since hero will need to
explicitly rewield the weapon to get throw-and-return
capability back anyway, quivered or not shouldn't matter */
- pline("%s fails to return!",
- upstart(obj->oartifact ? ONAME(obj)
- : thesimpleoname(obj)));
- /* continue with placing 'obj' at target location */
+ pline("%s to return!", Tobjnam(obj, "fail"));
+ /* continue below with placing 'obj' at target location */
}
}